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Thursday, February 26, 2009

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Kivi's Underworld Beta Patch Released
6:00 AM | Cord Kruse | Comment on this story

Soldak Entertainment has released a new beta version of Kivi's Underworld, the company's casual action RPG title. Version 1.002 adds a vareity of bug fixes and changes. In Kivi's Underworld players adventure as one of 20 character classes against a variety of dangerous foes.

fixed last award not unlocking correctly
now Reward and Score are localized
fixed Enchanter skills description
fixed a monster out of bounds in adventure 4
updated copyright
fixed Lightning Blast description typo
fixed quest in Fireball Hall (not enough monsters)
now Door is localized
now Second/Seconds are localized
now Health is localized
now open is localized
now left click to increase on buy skills screen is localized
removed some old text from world map
added OS X 10.3.9 OpenAL installer requirement to requirements & troubleshooting sections of manual
fixed destroying some objects counting as kills (barrels, totems, altarts, gates, etc.)
now when you change languages it flushes out all txt files so they will load correct language
now adventure given status effects (like offense bonus) work across a save/exit/resume
fixed mouse on 2nd monitor in dual monitor setup
For more information follow the links below.

Kivi's Underworld Patch
Soldak Entertainment
Kivi's Underworld

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IMG Reviews UFO: Alien Invasion
7:28 AM | Marcus Albers | 5 comments

Inside Mac Games has posted a review of the open-source project UFO: Alien Invasion. The game is based on the gameplay elements of the popular X-Com series of squad-based strategy games for the PC. Here's and excerpt from the review:

The gameplay is separated in two parts. The first is a base building phase where you construct a base in a location of your choice. The location is very important, as it has to be in an area where it will be easy to get to anywhere the aliens drop by. Once you've found a suitable location, you are given some funds and the foundation of your base is built. You then have free reign in what to build, who to hire and what equipment to make. You can build research centers to research new technologies, build manufacturing areas to create new weapons, ranging from knives to bazookas as well as creating vehicles such as a transport helicopter to get you to the aliens and support fighters to protect your valuable crew inside that helicopter. You can buy new helicopters and fighters that are specialized in different areas, such as having more space for troops or a long range fighter that can quickly intercept aliens wherever they may be.
Follow the link below to read the full review.

IMG Review: UFO: Alien Invasion
UFO: Alien Invasion

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Glynnis Talken No Longer The Voice Of Kerrigan
6:00 AM | Cord Kruse | 6 comments

Glynnis Talken, the voice of Sarah Kerrigan in Blizzard Entertainment's StarCraft, recently confirmed to SCLegacy that she will not be reprising her role as the Queen of Blades in StarCraft II. Late last year it was announced that Robert Clotworthy, the voice of Jim Raynor, would also be replaced in the upcoming sequel.

We have just received word from Glynnis Talken Campbell that she will not be reprising her role as Kerrigan in StarCraft II:

Well, it just figures, doesn't it? Blizzard just gave me my Dear John phone call. Basically, it was "We can still be friends--we just don't want to see you anymore." Ha ha! Ah well...that's showbiz.
Click over to the links below for more information.

SCLegacy: The Voices Of StarCraft II Glynnis Won't Return
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty

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Black & White 2 Reviewed
6:00 AM | Cord Kruse | Comment on this story

Macworld has published a new review of Black & White 2. In the game players take the role of a god who must manage followers and train a creature avatar as it quests to rule the land by either conquering or impressing rivals. Macworld gave the game a score of 3.5 out of 5.

Unlike many other strategy games, the interface for Black and White 2 is stripped down. Your mouse guides a hand that can manipulate most of the world around you. By grabbing and placing civilians, you assign them a disciple status of a certain type- worshipper, forester, farmer, breeder, etc. You can grab and place new buildings, roads, and even control your creature. A series of gestures allows you to cast spells and if you feel like being a wrathful god, you can throw people or throw rocks onto people.

While its a real thrill to throw rocks at enemy soldiers and there are times when your hand is really a useful tool, the game relies too heavily on the inexact mechanism. While trying to assign a disciple to a new job, Id often end up dropping and killing it. The hand is positively clumsy when trying to manipulate rock throwing, and Id often end up slapping my creature when I meant to be petting him.

Training your creature is one of the most time-consuming elements of gameplay, and requires a great deal of micromanagement. Youll be grateful that you trained your creature well when he successfully demolishes an enemy platoon. But youll also get frustrated when you have to stop what youre doing and discipline your creature for crapping on some villagers. The game does a good job of showing how the creature matures physically and develops his various skills--hes your greatest weapon and tool to use; but even after training him for several levels, hes still going to act like a moron when you need him most.
Read the full article at the link provided below.

Macworld: Black & White 2 Review
Feral Interactive
Black & White 2
Buy Black & White 2

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Diablo III: Chests & Keys
6:00 AM | Cord Kruse | Comment on this story

Diablo III Community Manager Bashiok has once again favored Blizzard Entertainment forum readers with a few bits of information about Diablo III, the upcoming continuation of the popular action RPG series. This time the discussion turns to the possibility of keys and locked chests making their way into the game.

Having keys that are dropped for specific uses, that have more story and questing elements tied to them are definitely possible. In a general 'designery' way Leoric's crown was essentially a key used to unlock the boss fight in the BlizzCon demo. So I don't think it's out of the question to then have a literal key be used for more quest-centric chest unlocking purposes.

That's of course completely separate from the generic dropped keys and their ability to open randomly spawned 'locked' chests. We don't currently have keys and locked chests, but... we're not completely opposed to them either.

Something I posted about a long time ago, which were just ideas being thrown around internally, is the idea of having multiple tiers of chests with subsequently lower spawn rates, and subsequently increased chances for dropping better and better items. At that point keys sort of become this unnecessary burden, because you already had the amazing luck of having the rarest chest type in the game spawn, it's probably not all that cool to then also say "Now find a key for it!"
Visit the link below to read more.

GameBanshee: Bashiok Diablo III Comments
Blizzard Entertainment
Diablo III
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Mac Games News for Wednesday, February 25, 2009

Hothead Games Bringing Braid To Mac6:00 AM
InstantAction Officially Launched6:00 AM
iPhone Releases: Aspyr's VooDude, HermitWorks' Space Trader6:00 AM
X3: Terran Conflict Coming In April, X3: Reunion Re-Ported6:00 AM
View all of the Mac games news for Wednesday, February 25, 2009 on one page

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