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Friday, February 13, 2009

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Multiwinia For Mac Nearing Release
6:00 AM | Cord Kruse | Comment on this story

In preparation for the soon to be released Mac version of Multiwinia, Ambrosia Software has posted a new gameplay preview of the colorful multiplayer strategy title. Multiwinia will take place in the wireframe world first seen in Darwinia. This time players will be able to battle for supremacy against computer AI and human opponents via LAN or online play.

Multiwinia is a multi-player real time strategy war game unlike any other. A chaotic war is raging in a fantastic fractalized world populated by bloodthirsty little stick men with a mission: follow your orders to annihilate their enemies. They will do your bidding no matter what the cost: order them to take that hill, flank the enemy or run screaming towards the flame turrets. The Multiwinians are bent on destruction, and if a few hundred of them have to be incinerated to get that flag, so be it!

While Multiwinia shares its rendering engine with Darwinia, there the similarity ends. Multiwinia is all about gaming with new friends online and doing whatever it takes to blast them to bits.
Multiwinia has 6 furiously-paced game types with 40+ maps to choose from, online or in single player mode. You must keep track of the entire terrain, as each map offers opportunities for sneak attacks, and there are power-ups that can change the game in an instant. To claim victory, balance battle rage with strategy, advancing on your enemies while protecting vital spawn points to keep your stream of new recruits flowing.

Introversion released the Windows version of Multiwinia in September 2008, so there is a thriving community of gamers already established. Now it's time for the Mac gamers to enter the fray and let them know that the turf war between Mac and PC has just found an all new fractalized war zone!
Multiwinia is "almost ready for release" and will be available for PowerPC and Intel Macs running Mac OS X 10.4.10 or later. Head over to the link below to check out the rest of the preview, which includes several screenshots of the game.

Ambrosia Software: Multiwinia Gameplay Preview
Ambrosia Software

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WoW Lead Producer Moves To Blizzard's Unnamed MMO
6:00 AM | Cord Kruse | 3 comments

IncGamers recently revealed that World of Warcraft lead producer Jeffrey Kaplan will leave the position to begin work on Blizzard Entertainment's new upcoming, and as yet unnamed, MMO title. Despite the move, Kaplan said he would continue to be involved in the future of World of Warcraft.

IncGamers has learned that Jeffrey Kaplan, World of Warcraft (WoW) lead producer, has confirmed that he is moving to Blizzards upcoming, untitled MMO.

Leaving the daily grind to the ever capable Tom Chilton and J. Allen Brack, Kaplan still intends to have some involvement with the game.

I still plan to be very involved with the future course of World of Warcraft," and goes on to say that WoW "is still my favourite game."

In closing, Kaplan again thanks the team and the audience that made WoW a success, expressing his desire to make Blizzards new MMO just as successful.

"If anything, [the success of WoW] fuels the challenge of making our next MMO even better.".
Click over to the link below to read more.

IncGamers: WoW Producer Moves To New MMO
Blizzard Entertainment
World of Warcraft
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Mensa Game Licensing Deal Announced
6:00 AM | Cord Kruse | 1 comment

Publisher Empire Interactive recently announced an agreement with American Mensa for the exclusive rights to create and publish video games based on the Mensa license. A similar deal with British Mensa was also announced. The agreement includes rights to console, handheld, PC, and Mac versions of any developed titles.

Mensa is a non-profit organization open to anyone who scores at or above the 98th percentile on a strict, standardized intelligence test. American Mensa has more than 56,000 members in the United States, and more than 110,000 members worldwide.

The deal is the first such agreement Mensa has established with a video game company. No announcement has yet been made about what kind of content will be featured in Empire's upcoming Mensa games, though they will likely involve Mensa-like testing and brain training elements.

"American Mensa is very selective about the companies we partner with, so we are especially pleased to have this new relationship with Empire Interactive," said Dr. John Sheehan, Development Officer of American Mensa. "One of Mensa's primary goals is to foster intelligence, and we are confident that with Empire's unquestioned reputation for excellence, we will move closer to achieving that goal."
For more information head over to the Gamasutra page linked below.

Gamasutra: Empire Interactive's Mensa Deal

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StarCraft II Beta To Arrive "In The Coming Months"
6:00 AM | Cord Kruse | Comment on this story

During Activision-Blizzard's fourth quarter earnings conference call Blizzard COO Paul Sams gave StarCraft fans more to speculate about with the statement that StarCraft II beta testing would begin "in the coming months." The test will be conducted on an early version of the company's revamped architecture, giving them the chance to test both game and service in a live environment.

Blizzard COO Paul Sams just said the StarCraft II beta will take place in “the coming months.”
“The beta will be played on a basic version of our new architecture, which will give us the opportunity to test the game and the service in a live environment. Over time, we’ll be adding features to deliver a second-generation experience.”
Also, more World of Warcraft content is expected for the year, with test realms and updates still using actual players.
Mention was also made of “unannounced MMO” which is still in the “no comment” area.
Head over to the link below to read the rest.

VG247: StarCraft II Beta Comment
Blizzard Entertainment
StarCraft II: Wings Of Liberty
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Apple Games Features iPod Crystal Defenders
6:00 AM | Cord Kruse | Comment on this story

Apple Games latest article examines Crystal Defenders, now available for some of Apple's iPod multimedia devices. In the game players deploy units from Final Fantasy Tactics A2 to fend off encroaching enemy hordes and prevent them from stealing their party's crystals. Apple's article includes an overview of the gameplay and a list of units, power crystals, and espers.

Like the computer game Hordes of Orcs, Crystal Defenders is a strategy game in the tower defense mold, except you’re in charge of an army, rather than a series of turrets. Before each of the game’s more than 200 waves commences, use your 30 strategy points to deploy new units and power crystals as well as upgrade existing ones. Each move also costs Gil, which replenishes as you defeat monsters during the attack, allowing you to alter your strategy mid-level.

You’ll know what type of monsters are attacking next, so plan carefully: for example, soldiers deal a lot of damage, but they’re helpless against aerial targets. Likewise, each of the three types of power crystals bestows a different boost to all units within its sphere of influence. Once per wave you can summon an Esper, such as the aforementioned Ifrit, whose powers will turn the tide of the battle in your direction. It will cost you a certain number of crystals, however.

You begin the game with 20 crystals, which are not the same as the power crystals that you can deploy on the battlefield. The monsters want your crystals, and each one that survives the level takes one of your crystals. If your coffers reach zero, the game ends.
The full article is available at the website listed below.

Apple Games: iPod Crystal Defenders

Mac Games News for Thursday, February 12, 2009

Apple Games Designer Profile: John Carmack6:00 AM
Demo Puzzles Released for Fool's Errand Sequel6:00 AM
Destination: Treasure Island Goes Gold, Available Feb 246:00 AM
EVE Online: Exploit Followup, Linux Client Cancelled6:00 AM
Tribal Trouble 2 Beta Updated6:00 AM
View all of the Mac games news for Thursday, February 12, 2009 on one page

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