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Tuesday, February 10, 2009

Pixie Released For Mac
6:00 AM | Cord Kruse | Comment on this story

EMV Software and Phelios have announced the release of Pixie for Mac. Produced by Phelios and programmed by EMV, the casual puzzle title tasks players with helping Pixie find her way home through the magical forest. Levels are completed by fencing off the majority of the playfield while avoiding obstacles. The game features 100 levels, 2 bosses, a variety of bonuses to collect, and money to spend in a magical boutique.

The game's main character, Pixie, loses her way in a magical forest one day and needs your guidance to return home. To succeed, gamers must play and advance in each game level, which will ultimately send Pixie on her way home, safe and sound. For each level, the objective of the game is to fence off or claim a majority of the playing field. Click on the playing board and send a magical vine to block off areas of the board.
Block off bugs as well and turn the playing field into flowers or magical mushrooms. Catch coins as they fly off the bugs, to buy helpful bonuses like bombs, shields, health potions, extra lives and more.

• 100 levels in full game
• Boss levels
• In game shop to use your gold coins for potions and help
• Lots of good and bad bonuses
• Family and kids friendly game
• Online Hall of Fame
• Excellent gameplay and lots of fun!
• Quality graphics, sound effects and music
• Updates to all newer versions is forever free!
Pixie is shareware and costs $19.95 for the full version. It requires OSX 10.4 and up, 128MB RAM, and 35 MB HD space. For more information follow the links below.

EMV Software

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IMG Reviews Scrabble Journey
7:19 AM | Marcus Albers | Comment on this story

Inside Mac Games has posted a review Scrabble Journey, a twist on the classic word game from GameHouse. In this version of the game, you make your way across each level by building chains of words from the familiar letter tiles. Here's an excerpt from the review:

This new variation combines the wonderful wordplay of the original game with a quest and a variety of maps that resemble a sort of obstacle course populated by houses, bridges and other geographic oddities. Instead of playing anywhere on the board to achieve the best advantage of bonus points and tiles consumed per turn, your strategy must be very different. You must play from one side of the board the other, navigating around barriers and through chokepoints, to arrive at a specific location on the map.
Follow the link below to read the full review.

IMG Review: Scrabble Journey
Scrabble Journey
Buy Scrabble Journey

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Diablo III: The Value Of Gold
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment community manager Bashiok has once again commented on the upcoming Diablo III, the company's return to the popular action RPG franchise. This time the discussion centers on the value of gold in the new game in light of its relative worth in Diablo II.

Gambling in Diablo II. Money sink.

If you want to get into, buying anything from any vendor is drawing wealth out of the economy and therefore could be considered a gold sink.

I know what you mean though, you're talking about the huge $$ investments that don't provide immediate benefits to your character. Which, by the way, ground/flying mounts in World of Warcraft wouldn't figure in to as your increase in income from simply traveling faster more than makes up for it. But that's not really important here...

We're attempting to build a more stable economy in Diablo III, and just like Diablo II did, we will have ways to draw money out of players. If that means there will be big ticket items or not, I don't know, could be. If we want to throw out gold as much as Diablo II did we'll definitely need some better places to spend it if we want gold to be worth anything.

To address the OP, we don't like the idea of binding items just because Diablo is a trading game. To take away that ease of trade but add an asterisk behind it stating "Unless you pay a lot of money", it'll just make it feel... I don't know... kind of crappy. There are better ways to go about keeping a stable economy, and whenever possible they should be on things the player finds helpful, useful, or at the very least "fun".

...A free trade system isn't as impactful as all that on the worth of gold. It's about controlling the amount of gold that's out there and providing compelling places to spend it. Diablo II's main failings here were that tons of gold was thrown out without having enough places to spend it. It was awesome because everyone loves picking up money, but without any place to spend it it's worthless. As I said there was gambling, but gambling really wasn't that compelling the way it was set up, and aside from that ... there wasn't much.

Now if you want gold because there's something to spend it on that interests you, then it's worth something, and all of a sudden selling an item for gold becomes very compelling.
Click over to the link below to read more and join the discussion.

Diablo III Forum: Money Sink Method
Blizzard Entertainment
Diablo III
Buy Diablo III

Journeyman Project 3: Legacy Of Time DVD Previewed
6:00 AM | Cord Kruse | 14 comments

Macgamer has posted a preview of Journeyman Project 3: Legacy of Time, Presto's enhanced DVD rerelease of the game for Mac OS X. JP3 continues the story of the Temporal Security Agency and Agent Five. The enhanced version combines the contents of the original four CDs onto one DVD, and features completely remastered graphics and cinematics.

The new Apple computers with the Intel processor have one major drawback — they can no longer use the Mac Classic operating system. This meant that Macintosh Journeyman fans were out of luck.

Until now.

Tommy Yune and company have released a DVD-ROM version of Legacy of Time that is fully compatible with the Macintosh OSX.

I tested it on a Mac Mini with the Tiger OS 10.4.11.

The game’s a snap to install. Once the DVD loads, installation is simply a matter of drag-and-drop into a selected folder. Simply click on the icon to launch the game. It’s easy to put an alias on the desktop or to create one in the OS dock.

There’s also a 18-page manual in a .PDF format.

Upon launch, a dialogue asked me about screen resolution. My choices were keep my existing resolution (I keep mine at 1024 x 768) or go to 800 x 400 or 640 x 480. This is obviously a holdover from the early days of video resolution. I tried all three and found 800 x 600 to work best, although the game recommends 600 x 480.

This gives something of a restricted view, but it doesn’t seriously impact play.
Read the full preview at the site listed below.

Macgamer: Journeyman Project 3 Legacy Of Time DVD Preview

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Creating Missions In Spore Galactic Adventures
6:00 AM | Cord Kruse | Comment on this story

IGN has published a new preview of Spore Galactic Adventures. The expansion for Will Wright's evolution sim will offer the ability to beam down to planets, an equipment editor, and an Adventure Creator that will allow players to create their own missions and share them with others.

The game will, of course, ship with several pre-made adventures from Maxis, but the idea here is for players to create their own challenges. This is done with a very simple context tool that lets you assign goals to certain objects. Simply click on an object in the game world and you can assign a goal to it. It might be that you want an NPC alien to wander around and attack the player on sight. Or that you want the player to meet a certain member of an alien race. Or that you want the player to find, collect or deliver a certain object. You can even stack multiple objectives together, giving the player a task to meet an alien species, kill a certain number of their rivals, recover an artifact from within the enemies' camp and return it to the aliens it belongs to.

You can create several acts with a single scenario, so players can progress through a fairly large campaign that has them interacting with the world in very different ways. And since the adventure's creator has full control over the basic layout of the world, the content that it contains and the terms of the player's interaction within that world, they can really create a wide variety of experiences. We saw one level designed by a Maxis employee that recreated Duck Hunt with hopping creatures.

The tools for creating these adventures is as convenient and flexible as the rest of the game's content creation systems. You can deform the terrain, place objects from the Sporepedia, change color palettes, and even add music and localized sound cues to specific areas. So, for instance, when the player steals an artifact from an enemy camp, he or she could hear a loud alarm blaring. Likewise, when he or she returns the lost artifact to a grateful community, it could be to the sounds of a raucous big band.

And instead of having to play through the entire game just to experience these adventures, you can always opt to jump right into them from the game's main menu. The time it takes to complete each act of a mission will even be uploaded to the Maxis site and used not only to rank each mission's difficultly but also to create a leaderboard where players can compete for bragging rights.
Visit the page listed below to read the rest.

IGN: Spore Galactic Adventures Preview
Electronic Arts
Buy Spore

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Toki Tori Coming Soon To iPhone
6:00 AM | Cord Kruse | Comment on this story

Two Tribes, a Dutch game developer, recently announced the upcoming release of Toki Tori for Apple's iPhone and iPod Touch. Based on the Wii title of the same name the game combines elements of platform hopping and puzzle solving titles, challenging players to plan carefully as they move through the game.

"We are happy to announce that we are able to bring the full Toki Tori experience to iPhone gamers.", says Martijn Reuvers, Managing Director at Two Tribes. "A lot of games get dumbed down before being released on the iPhone, but we believe in full quality games and offer exactly this with Toki Tori."

The gameplay in Toki Tori is a blend of two genres. While it looks like a platform game, it's a puzzle game by heart. Players will have to look and plan ahead carefully while using a variety of items, such as the Telewarp, Freeze-o-Matic and InstantRockTM to name but a few. For iPhone/iPod Touch, the game has been adapted to take advantage of the unique interface offered by the devices.

"The controls have been redesigned to make full use of the multi-touch screen and tilt sensor.", says Collin van Ginkel, Creative director Director at Two Tribes. "We have thrown the original directional controls out the door and developed a new control scheme which works great on iPhone/iPod Touch."
Toki Tori will be made available through Apple's iPhone App Store. No specific release date has been announced, but the game is scheduled for release during the first quarter of 2009.

Toki Tori
Two Tribes: Toki Tori

Mac Games News for Monday, February 9, 2009

Command & Conquer Red Alert 3 Coming To Mac In March6:00 AM
Europa Universalis Rome: Vae Victis Released6:00 AM
Magik Riktus Bandit Clan Invades DOFUS6:00 AM
Midnight Mansion 1.1.6 Released6:00 AM
View all of the Mac games news for Monday, February 9, 2009 on one page

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