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Thursday, December 18, 2008

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City Of Heroes For Intel Macs Now In Open Beta Testing
6:00 AM | Cord Kruse | 6 comments

NCSoft recently announced the open beta release of City of Heroes, coming soon to Intel macs courtesy of Transgaming's Cider virtualization software. Originally planned for release late this year the game has been pushed ahead to January 2009 while final bug fixes and optimizations are implemented.

Hey Mac Players!

The Mac version of City of Heroes is now in Open Beta. This means that the Mac clients can only access the Training Room, and we have lifted all the restrictions for PC users who can also access to the Training Room. You will start to see a lot of new faces as more and more Mac players come in for their first taste of City of Heroes.

If you are one of those new faces, I would like to say “welcome!” I was very excited when our partner TransGaming showed us what they could do to get City of Heroes running on the Mac, and immediately wanted to get this into the hands of Mac players as soon as possible. Of course, we also want to make sure we have worked out as many of the kinks and bugs in the Mac client as possible, and unfortunately that has caused us to push the full release of the Mac version of City of Heroes to January, 2009. We are very confident that by that time we will be able to offer you the best in super-powered massively multiplayer gaming for the Mac.

Once again, welcome to the new players, and I hope you enjoy our game and our player community!
Head over to the page below to learn more about the open beta.

City Of Heroes Mac Beta
City Of Heroes Forums: Welcome Mac Users
City of Heroes
Buy City of Heroes

Interview with Tuncer Deniz: Mac Games Arcade
12:22 PM | Eddie Park | 4 comments

Inside Mac Games has posted an interview with Tuncer Deniz, the founder of various Mac game related web sites (including this one) and the brains behind Mac Games Arcade, a new digital download application for Mac Games due to be released tomorrow, Friday, December 19th.

Here's a snip from the interview:

1) So, Mac Games Arcade. How did this idea come about?

After working on for the last few years I started noticing a few trends. One is that people want digital downloads. When we started offering digital downloads our sales started booming. But digital downloads also represent its own issues and headaches. For us, downloading, serial numbers, and lost digital downloads and what not are issues we encounter on all the time. First is the downloading part. There’s a lot of Mac users out there who love to play games on the Mac but things like downloading a .dmg and install it to your Mac is easy for experienced Mac users but difficult for novices. The same goes for entering serial numbers. I’d say over the last 2-3 years, the majority of the emails we’ve gotten are from people who enter their serial number incorrectly. And then there’s those who download the game and then after a while can’t find there game or somehow they delete it accidently or just misplace it.

With Mac Games Arcade we wanted to solve all those issues with digital downloads and for the most part, I think we’ve done that.
To check out the rest of the interview, please follow the links below.

IMG Interview with Tuncer Deniz: Mac Games Arcade
Mac Games Arcade

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Torque Game Engine Update Adds OS X Support
6:00 AM | Cord Kruse | Comment on this story

GarageGames has announced an update to their Torque Game Engine Advanced (TGEA). Version 1.8 adds an OpenGL graphics implementation and support for Mac OSX. Other features now available to Mac users include advanced material systems, procedurally generated shaders, and integrated real-time editors.

GarageGames has reached a major milestone, just in time for the holidays. Our flagship Torque Game Engine Advanced is now out with a brand new OpenGL implementation for the graphics API and with platform support for Mac. Developers using TGEA 1.8 can now work with the same technology that GarageGames uses to provide Mac-compatible versions of popular games on InstantAction such as Fallen Empire: Legions, Rokkitball, and Marble Blast Online. And the upgrade is completely free to current owners.

Now everything you've come to know and love about TGEA is on a Mac, including:
Procedurally Generated Shaders - Procedural generation of shaders support normalmapping, detail maps, specular, cubemapping, glow, refraction, reflection, texture UV animation, and more.
Custom Materials - A powerful custom shader interface allows easy integration of custom shaders and effects. Also included are exclusive fallback hooks that allow full control over how a custom material looks on all hardware platforms.
GFX2 Power - We've revamped TGEA's C++ graphics API with new features and faster rendering, and now it all works on the Mac. TGEA still includes features like full screen anti-aliasing and support for non-shadered video cards. You can deploy your games to a much wider audience and trust that it will "just work."
MegaTerrains - Our MegaTerrains system allows you to create enormous worlds, built upon our powerful Terrain editing system.
Polysoup Collision - Now Mac users can take advantage of OPCODE Polysoup Collision. Quickly drop in your mesh objects and levels and get up and running with them in no time.
SFX Sound System - TGEA's updated sound system comes with complete tools for using sound in games via OpenAL, and now with a new C++ API and FMOD implementation, you can choose from a variety of 3rd party solutions as well.
Mission Editor - The Mission Editor is fully integrated with the Torque runtime and provides full access to all Torque subsystems allowing for asset importation, object placement, property editing, and terrain manipulation.
Torque Build System - Our Project Generator makes it easy for you to coordinate with team members all over the world by generating up-to-date project files.
For more information follow the links below.

Torque Game Engine Advanced

Unity iPhone Version 1.0.1 Released
6:00 AM | Cord Kruse | 1 comment

Unity Technologies, a 3D game development tool provider for creating games for the desktop and the Web, has announced the availability of Unity 1.0.1 for Apple’s iPhone and iPod Touch platform. The update includes a variety of feature additions and bug fixes as well as increased performance, improved live preview, and compressed audio.

David Helgason, CEO of Unity Technologies commented, “With Unity iPhone 1.0.1 we’ve improved performance beyond what is reasonably achievable even with homebrew development, and the toolset is of course lightyears ahead of that.”

Version 1.0.1 Features:
Increased Performance
From changes to the default settings to the addition of iPhone script call optimization, this release is focused on helping to ensure that your games continue to redefine what gamers expect to find on a phone.
Improved Live Preview
Improvements to the reliability of UnityRemote ensure that all touch phases and accelerometer changes are registered while viewing and testing your game inside the Unity Editor.
Compressed Audio
With mp3/m4a compressed audio playback, you can include longer playing audio files in your games without compromising your distribution size.

Check out all the new features at the link provided below.

Unity iPhone 1.0.1
Unity Game Development Tool

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Apple Games Features FATE
6:00 AM | Cord Kruse | Comment on this story

Apple Games has descended into the dungeon depths for a feature on WildTangent's FATE. The 3D action RPG game challenges players to battle hordes of monsters in the many dungeons, mines, tunnels, and caverns beneath the town of Grove. Apple's article includes an overview of the game's features and a list of cheats.

The more powerful you become, the more ways you can tweak a character to your liking. For example, many weapons and pieces of armor contain slots where you can place gems that confer offensive and defensive bonuses. If you recover a gem-encrusted item in the dungeon and decide you don’t want it but desire its jeweled bonuses — or the opposite — look for Gann Gar and Samwen in Grove. The former can retrieve the gems, but will render the object useless, while the latter can restore the item’s sockets, which destroys the gems.

After you complete Bremen’s quest, you can continue your adventures by picking up new assignments from the townspeople, who seem to have ever-escalating problems, or you can retire your character. Retirement allows you to create a descendant who inherits one object as an heirloom and begins her story at level two. Your character’s exploits also bestow his descendant with enough fame points for a higher level of renown. Future descendants get the advantage of earning higher and higher levels of experience and renown before they set foot in the dungeon.
Visit the link below to read the full review and check out the screenshots.

Apple Games: FATE

Mac Games News for Wednesday, December 17, 2008

IMG Reviews Blood Ties10:22 AM
Cute Knight Deluxe Reviewed6:00 AM
Echoes Of War: A Musical Blizzard6:00 AM
For A Limited Time Aspyr Offers $10 Off Call Of Duty 46:00 AM
Lode Runner, Wonder Blocks, and Reversi Come To iPod6:00 AM
View all of the Mac games news for Wednesday, December 17, 2008 on one page

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