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Friday, November 28, 2008

Apple Games Features LEGO Indiana Jones
6:00 AM | Cord Kruse | Comment on this story

Apple Games has entered the dangerous world of archaeology with an examination of LEGO Indiana Jones: The Original Adventures. The game allows players to experience the action adventure of the popular movies in a world crafted from LEGO bricks. Apple's feature includes an overview of the game's features, comments from LEGO Indy producer Nick Ricks, a history of Indy's video game incarnations, and a list of tips, tricks, and cheats for the game.

Ricks also notes that the game builds on his company’s previous digital LEGO experience by enhancing the ways in which you manipulate the environment through the game’s 83 characters. “In LEGO Star Wars II, all characters could build things from piles of LEGO,” he explains. “With this in mind, we introduced the concept of moving LEGO objects around so they can be combined and rebuilt in lots of interesting ways. This in turn allowed us to introduce different puzzles and obstacles for players to overcome.” In addition, LEGO characters can now build and ride in vehicles, and some of them have the ability to fix broken machines.

Ricks adds: “We’ve also assigned the abilities previously associated with characters — [such as Jedi Knights’ ability to use the Force on objects in LEGO Star Wars I and II] — to the tools they carry. For example, if Indy finds an excavation site, he knows he needs to find a shovel, or use Sallah, who comes with the appropriate tool. Characters also no longer need to be in close proximity with each other for you to swap between them, which allowed us to design traps and encounters with greater flexibility.”
Follow the links below to read the full article and learn more about the game.

Apple Games: LEGO Indiana Jones
Feral Interactive
LEGO Indiana Jones

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Making Music With Frets On Fire
6:00 AM | Cord Kruse | Comment on this story

Mac360 recently posted a new article examining Frets On Fire, an open source game in the style of the popular Guitar Hero franchise. To succeed players must use their keyboard to keep up with the musical notes on screen. Mac360 recommended the game as fun and addicting.

It’s simple. You play the guitar with your fingers and the Mac’s keyboard. You can play songs from other Frets on Fire users or compose your own with the song editor.

It’ll even import Guitar Hero I and II songs, which is especially important for the younger generation that thinks tattoos and metal hanging from body parts is cool. Oh, and know what Guitar Hero is.

For me it was just plain old fun. I have longer fingers, eight of them, and slightly shorter thumbs which can be used to play a musical instrument or to tell the neighbor’s dog to hit the road or visit the inside of the outside trash compactor.
To read the full article follow the link listed below.

Mac360: Frets Of Fire
Frets on Fire

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New DOFUS 2.0 Screens Available
6:00 AM | Cord Kruse | Comment on this story

Ankama Games has released several new screenshots from DOFUS 2.0, the company's flash based MMO. The upcoming version of the game will feature a rewritten game client, performance optimizations, and improved graphics for every map, object, character, and monster.

In the new version of DOFUS, much of the game has been redone. The game client has been entirely rewritten and communication with the servers has been revised and optimised by our development team to deliver better performance and to allow future expansions to evolve more freely .

But DOFUS 2.0 has also (and above all) been about improving the graphic content of the game. Every map, every object, every character, every monster has been redrawn and reintegrated. The entire game world has been reworked so that you'll be drawn even further into the World of Twelve.
Click on the links below to view the new screenshots.

DOFUS 2.0 Screenshot 1
DOFUS 2.0 Screenshot 2
DOFUS 2.0 Screenshot 3
DOFUS 2.0 Screenshot 4
DOFUS 2.0 Screenshot 5
DOFUS 2.0 Screenshot 6
Ankama Studio

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Prince Of Persia: The Two Thrones Reviewed
6:00 AM | Cord Kruse | Comment on this story

Mac|Life has published a new review of Prince of Persia: The Two Thrones for Mac. The game features a third-person perspective, special combat moves, and the time bending abilities fans of the series have come to expect. Mac|Life gave Two Thrones a score of 4 out of 5.

From the review:

Instead of the original’s touchy controls, Two Thrones rewards experimentation by helping you along. The game gently guides you on huge leaps between ledges, keeping the movement fast instead of punishing you for imperfect input. The Prince scurries laterally along walls, runs straight up corners into backflips, dangles off overhangs, and otherwise keeps his feet moving. The controls gradually build until you’re comfortable vaulting off nearly anything, giving players a sense of accomplishment. ?Be warned that a gamepad with two analog-style joysticks is practically required—you won’t get far using a keyboard and mouse.

We enjoyed moving through 3D puzzles, but frequent fights add to the fluid style. Instead of just swinging swords and blocking against frequently appearing monsters, you’ll launch them off walls, deploy elaborate two-handed combination attacks, and even vault over enemies to swipe from behind. The Prince is Buster Keaton as he’s busting heads. Superpowers add a little of The Matrix, letting you occasionally slow down or rewind time. And while it’s cartoonish, Two Thrones earns its Mature rating, since this often-violent movement is its centerpiece.
Visit the site linked below to read the full review.

Mac|Life: Prince Of Persia The Two Thrones Review
Prince Of Persia: The Two Thrones
Buy Prince Of Persia: The Two Thrones

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Fallout Music Composer Interviewed
6:00 AM | Cord Kruse | Comment on this story

GSoundTracks has posted a new interview with game composer Mark Morgan. Among other things Morgan has created scores for games such as Fallout, Fallout 2, and Planescape: Torment. The interview covers a variety of topics related to the composer's experiences in the world of game music.

Let’s talk about Fallout. How and when did you get involved in that project?
I had already done a couple of games for Interplay, so when, for some unknown reason the publishers lost their first composer, the lead designer, Tim Cain and sound supervisor Charles Deenan, called to ask me to come onboard.

How did you approach musically the game’s dark post-nuclear war atmosphere? How much creative freedom were you given?
I was already experimenting with ambient music and its impact on story-telling. So other than the publisher’s desire that the music fit the post-nuclear world of Fallout, I was given wide latitude. The challenge to me was to blend a kind of odd ethnic and industrial sound design into something not only musical, but emotional.
Read the full Q&A at the link listed below.

GSoundtracks: Mark Morgan Interview

Mac Games News for Thursday, November 27, 2008

Aspyr Announces GameAgent Weekend Sale6:00 AM
Diablo II X3100 Graphics Beta Patch Available6:00 AM
Exclusive New Vendetta Online Screenshots6:00 AM
Freeverse Updates Flick Fishing For iPhone And iPod Touch6:00 AM
StarCraft Updated To Version 1.166:00 AM
View all of the Mac games news for Thursday, November 27, 2008 on one page

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