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Wednesday, November 19, 2008

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StarCraft II: Q&A Round 46
6:00 AM | Cord Kruse | Comment on this story

The 46th Q&A focusing on answers to fan questions about StarCraft II, Blizzard Entertainment's long awaited sequel to the original StarCraft, is now available. SC II will introduce new multiplayer action and a continuation of the storyline.

Chat with Devs: StarCraft II is definitely evolving to be even more intense than the original StarCraft, with the increased mobility of units with cliff traversing abilities, as well as new transport abilities. In response, the development team has buffed up the Terran Planetary Fortress to have splash damage as well, which has proven to hold off decently against raids now, especially with your SCVs fixing the command center at a very high rate.

1. In StarCraft II, will there be friendly fire? Xigon(
Yes, friendly fire is still available in StarCraft II. You can take out cloaked units attacking your base by using friendly fire on your own unit and giving splash damage to cloaked enemy units, which has been executed by many players in the original StarCraft. For example, if you play Zerg, you can kill Dark Templar attacking your Hatchery, by targeting your Banelings to attack your Hatchery near the invading Dark Templar.

4. What is the optimum procedure for the new gas mechanic? Should a player mine both gases at the same time and cycle the inactive workers (when the geyser goes down) to the minerals? Or should a player mine only one geyser and alternate the workers between the two? (StarCraft 2 Forums)
It totally depends on what your strategy is in the game. For example, you can mine two at the same time and double up your gas supply to build up certain armies or tech up very quickly. Or if you need more continuous and stable gas supply for your strategy, you can switch off your workers between the two gases with your micro-controls.

6. What kind of damage do spells deal? Is there a type “Spell” or don’t they have any specific attack type? (StarCraft 2 Source)
There isn’t a specific “spell” type of damage, but some do additional damage to current types already in the game. For example, Ghost’s Psi Round deals an additional 40 damage to Psionic units. There are ‘special’; cases though as well, seen when Psi Storms instantly kill Hallucinations and when a Yamato Cannon will not activate an Immortal’s hardened shields.
ADDON: "Spells" also ignore armor, as well as the Immortal shields.
Click over to the links below to read more.

Blizzplanet: StarCraft Q&A Batch 46
StarCraft Forums: Ask Your SC 2 Questions Here
StarCraft Forums: Q&A Archive
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty

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IMG Reviews World of Goo
10:53 AM | Marcus Albers | Comment on this story

Inside Mac Games has posted a review of the indie puzzler World of Goo from developer/publisher 2D Boy. The physics-based game has players building structures to solve a variety of puzzles. Here is an excerpt from the review:

WoG is highly entertaining. The levels are unique and challenging, the physics make each level slightly different every time you play it, and the bonus challenges for each level add a huge amount to each level's replayability. On top of all that, there's also a bonus mode that's unlocked by doing better than the minimum requirement for each level. In this mode you build a tower as high as you can using the bonus goo balls you unlocked. What makes this mode so interesting is that you can see other players' progress while building the tower if you're online. There's also a global ranking system for building the tower, which gives the mode quite a bit of challenge. (I only got up to #737 in the world)
Follow the link below to read the full review.

IMG Review: World of Goo
World of Goo
2D Boy

Mystic Mine: Up To 6 Players On 1 Keyboard
6:00 AM | Cord Kruse | Comment on this story

Koonsolo has announced that Mystic Mine, its upcoming family friendly action title, will allow up to 6 players to play using a single keyboard. In the game players guide a gold car through a mine, switching rails with the mouse or keyboard. Each player can use a single button to switch the track in front of their goldcar. To steal diamonds and other valuables, or pass the dynamite before it explodes, players can collide with another player's car.

More about Mystic Mine:

The family friendly nature of this game makes it suitable for all ages. The difficulty of the game adapts to your skill, making sure everyone will enjoy. More than 200 levels can be played with different missions and powerups, creating unlimited hours of fun. The missions include picking up coins, bringing diamonds to tunnels, racing to flags, etc. Various pickups modify the car behaviour: a balloon makes it go up but not down, a ghost allows it to move through everything, ... . But whatever you do, avoid the dynamite!!!
For more information about the game follow the links below.

Mystic Mine
Koonsolo Games

Dessert Dilemma Now Available For iPhone
6:00 AM | Cord Kruse | Comment on this story

Cocoa Touch Games has announced that Dessert Dilemma, the company's fourth game title, has been released for iPhone and iPod Touch. In Dessert Dilemma players must solve each of the game's 50 puzzles which involve removing a plate of dessert from the table by moving obstacles out of the way in the shortest amount of time possible. The game keeps track of a player's best time for all 50 puzzles, allowing dedicated gamers to improve their time when replaying.

More information about Dessert Dilemma:

Players can select any puzzle to solve for the first time or select one they've already solved to try to improve their existing best times. Players do not have to finish the puzzles in any specific order (no puzzle is locked) to attempt any of the 50 total puzzles available. The puzzles range from very easy to devilishly difficult ... the hardest puzzle requires more than 90 moves to complete! If you get stuck, you can pause the game and reset the table at any time to try again or to make the best moves you can.

After a player successfully solves a puzzle for the first time or improves their previous best time, that "solved time" is saved locally, and can be submitted to the Dessert Dilemma online server (WiFi or cellular connection required) to see if your time is the very best time from players from all over the world. You can review your own times, and the best times from around the world, for each puzzle by viewing the Best Times table.

The game features a unique dessert-theme (yummy) with pasteries, cutlery, plates and coffee, jazzy cafe-styled music, great collider physics, and superb transition and graphic effects. How fast can you solve each of the 50 delicious Dessert Dilemma puzzles?

The producer, art and creative director for Dessert Dilemma was Cocoa Touch Games founder David Janik-Jones. The game was programmed by Ricardo Quesada, author of the highly recommended cocos2d-iphone framework for building 2D iPhone games, demos, and other graphical/interactive applications.
Dessert Dilemma is available now through the iPhone App Store for $1.99. Check out the sites below for more information.

iPhone App Store: Dessert Dilemma
Dessert Dilemma
Cocoa Touch Games

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Kivi's Underworld Beta Patch Released
6:00 AM | Cord Kruse | Comment on this story

Soldak Entertainment has released a new beta patch for Kivi's Underworld, the company's casual action RPG title. The 1.001 patch introduces a variety of bug fixes and changes to the game. In Kivi's Underworld players adventure as one of 20 character classes against a variety of dangerous foes.

Here's a list of changes in the beta patch:

• fixed a mod not being able to put quest text in directly
• fixed traps killing a monster and player not getting credit
• fixed not reloading some language specific stuff when changing language on the fly
• now if set loc_language incorrectly it will automatically go back to English
• fixed getSupportedLanguages having trailing / when files are in zip files
• fixed scrollbar on drop down box not working correctly
• made cheat_lock public
• fixed a couple plural spellings of some items
• added showHotKey to widgets
• now powerup slots show you the 1,2,3 hotkeys
• can no longer walk through door at end of Devil's Keyhole
Head over to the link below to read more about the update.

Kivi's Underworld Patch Page
Soldak Entertainment
Kivi's Underworld

Mac Games News for Tuesday, November 18, 2008

Aspyr Media Enters iPhone Market With Buggled, More To Come6:00 AM
My Tribe Now Available6:00 AM
Penumbra: Requiem Arrives For Macs6:00 AM
Spore Creepy & Cute Parts Pack Released, Patch 3 Available6:00 AM
View all of the Mac games news for Tuesday, November 18, 2008 on one page

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