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Monday, November 3, 2008

Soulless Now Available
6:00 AM | Cord Kruse | 2 comments

Independent developer Cobra Blade has released Soulless, a new arcade action title for Macs. In the game players work to rescue survivors from a zombie infested space station. Soulless features 3 playable characters and multiple paths to success.

A zombie outbreak has taken out the artificial settlement Ziltron. Their origin is unknown. A group of specially trained marines are sent in to investigate.

Their mission objectives:
• Discover the source of the outbreak
• Rescue any survivors
• Eliminate all hostile presence

Game Features:
• 8-bit/16-bit Arcade Style Fun
• Multiple Paths to Your Final Destination
• 3D Pre-Rendered Graphics
• Hard Hitting Industrial Soundtrack
• 10 Missions to Complete
Soulless is a Universal Binary application and requires OS X 10.2 or higher. The full game is available for $19.95. A demo can be downloaded at the site below.


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Overgrowth Alpha Version In Testing
6:00 AM | Cord Kruse | 1 comment

Wolfire Games recently offered a status update for Overgrowth, the upcoming sequel to the martial arts action title, Lugaru. An alpha version of the game is currently in testing and is working on all the computers at Wolfire. The game will pick up where Lugaru left off: in a world of anthropomorphic rabbits and wolves who use paws, claws and medieval weaponry to engage each other in battle.

Things are getting pretty exciting at Wolfire. David and Phillip are putting the finishing touches on Alpha v1 of Overgrowth - it works on all of our computers at Wolfire; pretty good for an alpha 1! :) We promised the community that we would release it to SPF as soon as the Facebook page reached 500 users. Well, you guys did great and we are almost up to 300 fans without any help from us! We are pretty confident that we can reach 500 by the end of the day and we are all set to unleash the alpha when that happens.
Head over to the links below to learn more.

Overgrowth Facebook Page
Wolfire Software

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Diablo III: Echoes of War, Environmental Damage
6:00 AM | Cord Kruse | Comment on this story

Once again commenting on Diablo III, the eagerly awaited next installment in the action RPG series, Blizzard community manager Bashiok has answered a few more fan questions about the game. This time the discussion covers the recently announced Echoes of War soundtrack (A compilation featuring music from Blizzard's game franchises), and issues surrounding "environmental damage."

On the Echoes of War soundtrack:
Well, the overture for Diablo III is available on iTunes. As overtures so often do, it takes bits from the prominent tone-setting compositions already written and puts them all together. So in that regard the basic outline and tone of composition for the game is in place, but no I think it would be impossible to compose and record everything completely before the game is much closer to being done.

On environmental damage:
Right now if you knock down a wall on top of, or drop a chandelier on the head of someone in your party, it does damage/"daze" them. There's some potential issues with it, right now it's sort of just there because of the way those object interact with player characters as a whole. It's possible that due to exploitative or griefing potential they just can't continue to work that way. We'll see.
Enemies will destroy some/most destructible objects if they're in their way. Whether that may include actual damage dealing destructibles or not is probably more of a design decision on a case by case basis. We sort of want to reserve that for the player too I think, being able to damage enemies with the destructbles, but specific creatures that use the environment to their advantage are always cool.
Click over to the link below to read the rest.

Blizzard Entertainment
Diablo III
Buy Diablo III

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Prince Of Persia: The Two Thrones Reviewed
6:00 AM | Cord Kruse | Comment on this story

Macworld's Game Room has published a new review of Prince of Persia: The Two Thrones for Mac. The game features a third-person perspective, special combat moves, and the time bending abilities fans of the series have come to expect. The Game Room gave Two Thrones a score of 3.5 out of 5 mice.

From the review:

The Two Thrones also relies on the idea of "speed kills," a way to quickly dispatch enemies by sneaking up on them and entering a small mini-game where you need to time your button clicks with the glint of the knife. Think of it as "Simon Says stab now." Both the light and Dark Prince have different attacks and speed kills, but successfully nailing the Dark Prince's speed kills is by far one of the most satisfying elements of the game. You can hang from a rope and strangle an enemy with his chain-whip or sneak closer and do it up close. Since most of the enemies are sand monsters, there is surprisingly little blood.

One of the biggest drawbacks of The Two Thrones is the camera system. The game gives you buttons to center the camera and enable first-person perspective, but these are clumsy tools for navigating wide-open temples with dozens of obstacles. Particularly when jumping from platform to platform, the camera seemingly decides to invert its perspective at will. The stealth combat, which is normally one of the game's strengths, becomes difficult because the camera will choose an angle where you can't see the patrolling guard.
To read the full article click over to the page linked below.

Macworld's Game Room: Prince of Persia The Two Thrones Review
Prince Of Persia: The Two Thrones
Buy Prince Of Persia: The Two Thrones

Mac Games News for Friday, October 31, 2008

City Of Heroes Coming To Intel Macs This Year6:00 AM
Pirates Of The Caribbean Online Halloween Event Begins6:00 AM
Pony World Deluxe Released6:00 AM
StarCraft II: Making The Game Accessible To Casual Players6:00 AM
View all of the Mac games news for Friday, October 31, 2008 on one page

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