IMG Archives
Archives  News  

Monday, October 20, 2008

Click to enlarge
Peggle Nights Coming To Macs
6:00 AM | Cord Kruse | Comment on this story

In a recent newsletter PopCap Games confirmed work on a Mac version of Peggle Nights, the second installment in the popular casual action title. The game combines elements of pinball and pachinko, challenging players to clear pegs from the screen with the number of balls provided. Peggle Nights will feature new levels, new challenges, and a new Peggle Master.

A quick note to Mac users: we know you're excited to get Peggle Nights for your Mac. Rest assured, its's coming soon!

More about Peggle Nights:
The sun has set at the Peggle™ Institute, but the bouncy delight has just begun! Join the Peggle Masters on a dreamtime adventure of alter egos and peg-tastic action. Stay up late to aim, shoot and clear orange pegs from over 60 levels, and bask in Extreme Fever glory. Then, take on 60 Challenges for even more rebounding joy!
To learn more about PopCap's Games follow the link below.

PopCap Games
Buy Peggle

Click to enlarge
FlatOut 2 Reviewed
6:00 AM | Cord Kruse | Comment on this story

Macworld's Game Room has posted a review of FlatOut 2, a racing title from Bugbear Entertainment and Virtual Programming. The game focuses on reckless driving and destruction, allowing players to ram enemy vehicles, smash objects in the environment, and engage in a variety mini-game stunts. The Game Room gave the game a score of 4.5 out of 5 mice.

From the review:

FlatOut 2 features ragdoll physics. Occasionally, you and the other drivers will have a particularly bad crash and will get ejected out the windshield like a spitball in a school lunch straw. It’s always grim comic relief when it happens (especially with the accompanying scream), but FlatOut 2 takes this concept a step further by offering you a whole host of stunt races that play out like vicious, Death Race versions of real sports. Bowling, for example, has you plummeting down a track in a jet-powered car, where you wait until the last possible moment before ejecting your driver out the front. You must nudge and push his limp body as it sails in the air, crashing into a giant tenpin array located yards away. The High Jumping stunt race is about what you’d expect. As for the Dartboard stunt race...well, the less said the better. You catch my drift. It’s hilarious, sickening fun. Amazingly, though the ragdoll physics and crunching noises when bodies hit pavement may make you wince, there’s no blood-that’s probably why the ESRB gave FlatOut 2 a Teen rating (PEGI, the European equivalent of the ESRB, rated FlatOut 2 12+).

FlatOut 2 deserves credit for having very realistic graphics, straight down to lens flare from the setting sun and damage modeling. None of the cars you see are real world models, so you can knock doors off, destroy hoods and tailgates and the rest. Eventually, if you’re lucky, you’ll be barreling down the track in little more than a rollcage and a motor, and, hopefully, four wobbly wheels still attached to axles.
Check out the full review at the link below.

Macworld's Game Room: FlatOut 2 Review
Virtual Programming
FlatOut 2

Click to enlarge
StarCraft II: Reasons For Trilogy, Single Player Tidbits
6:00 AM | Cord Kruse | Comment on this story

Giant Bomb has posted the results of an interview with Blizzard Entertainment's Dustin Browder, Chris Sigaty, and Bob Colaco about the upcoming StarCraft II. The three discuss a variety of topics related to the game including fan reaction to the trilogy announcement, and a brief description of some of the unique aspects of the single player campaign.

You guys had your big announcement, the three games, at BlizzCon. There was a reaction, you could say, from the fanbase. It was mixed, but there was definitely a negative component to it. Did you expect that at all, going into the announcement, and how do you answer the critics of your decision?

Dustin Browder:There's a lot of folks out there who think that we're just trying to split it up into multiple boxes, and that's just not the case. We're looking at the creative problem that we're dealing with, we're trying to do something new, it's sort of a first for us. It's a little bit of a first for any kind of major RTS to have this kind of choice going throughout a campaign, and it just wasn't possible for us to generate the necessary amount of content, to have 90 missions in one box. We just weren't going to be able to do that. And the other choice we had, of course, was to not do something cool and new, and we didn't think that was appropriate either.
We definitely went with this choice and knew that there was going to be some confusion among the fans. But there was a little more confusion than I thought there [would be]. We had Rob Pardo get up there and do his presentation and really try to show the fans exactly what we're trying to accomplish. But I think a lot of guys on the Internet just saw the headline and just assumed that this meant "Oh my God, I have to buy three different boxes and they're probably all going to ship at the same time, and they're just trying to milk me for money." And that's just not the case. These things are going to be a trilogy; it's chapters of a story. They're going to be months or years apart as we work on them--obviously, closer to months, we hope. [laughs]
Bob Colayco: Minimum, a year between each.

How about on the racial design side for the three different factions? You've got your RPG elements--what you're calling the metagame--between the missions. Is that going to be distinctly different between the three? Some of the Terran concepts, with the economy and the technology, don't necessarily map to the Zerg or Protoss.
DB:Absolutely. That's definitely the goal. When we were looking at it we were running into that as well. It's really developing a lot more than we've ever done before for a real-time strategy game. We do want to have this metagame for the Terrans, but then the Protoss and the Zerg will be completely different stuff. It needs to be a whole different problem set. We don't know exactly what we're going to do with those.
We've talked about Kerrigan evolving herself personally. Raynor is not the kind of guy who can leap to the front of the battlefield and take a Yamato shot to the chin and survive. That doesn't make a lot of sense for him. He would be somebody who's more of a commander, like a real general in a modern army. But Kerrigan, she's a monster of legend. This is a character who could potentially survive a fight with a battlecruiser--or several battlecruisers, possibly--so she may be more about evolving her own personal abilities, as well as evolving her forces, as she controls more and more Zerg creatures.
The Protoss are a whole different thing entirely, and that's the least fleshed out at this point. The Protoss are something we're looking at as, you know, this is a dying race that's struggling to unite under the threat of all the terrible forces in the Starcraft galaxy. They're really struggling to survive. The dark Protoss and light Protoss have split apart, and now they're back together on Shakuras and they're trying to reunite their tribes. As a player, you're going to have to figure out how to work these factions to make a coherent, effective force that can keep the Protoss alive. But those are obviously not developed at this point.
Head over to the site listed below to read the rest of the Q&A.

Giant Bomb: The StarCraft II Brain Trust
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty

Will Wright Discusses Spore DRM, 'Online Monetization'
6:00 AM | Cord Kruse | 1 comment

Kotaku has published comments from game developer Will Wright about Spore, his latest god-sim. Wright offered his reaction to the controversy surrounding EA's choice of DRM scheme for the game, and commented on the shift from physical products to online content.

"It was something I probably should have tuned into more. It was a corporate decision to go with DRM on Spore. They had a plan and the parameters, but now we’re allowing more authentications and working with players to de-authenticate which makes it more in line like an iTunes. I think one of the most valid concerns about it was you could only install it so many times. For most players it’s not an issue, it’s a pretty small percentage, but some people do like wiping their hard disk and installing it 20 times or they want to play it 10 years later."

"I think it’s an interim solution to an interim problem. You have games like Battlefield Heroes coming out where the idea is you give away the game and sell upgrades, which works more in the Asian markets where you need to monetize it over the Internet. I think we’re in this uncomfortable spot in going from what’s primarily a brick and mortar shrink-wrapped product to what eventually will become more of an online monetization model."
Visit the page linked below to read more.

Kotaku: Will Wright On Spore DRM
Electronic Arts
Buy Spore

Click to enlarge
CCP Games Ready To Weather Global Financial Woes
6:00 AM | Cord Kruse | Comment on this story

Discussing the current global financial crisis with CCP Games' CEO Hilmar Petrusson reassured fans that the company is not in danger during these turbulent times. The company is the developer of the sci-fi MMO EVE Online and recently announced work on Quantum Rise, another expansion for the game.

"CCP is fortunate enough to be well isolated from the current banking crisis we see around us on both sides of the Atlantic (and here in the middle of it, of course)," he said. "Not only do we enjoy the privilege of a global customer base bringing a diverse array of cultural influences into our single shard world of EVE Online, but that same diverse nature inoculates us from short-term fluctuations in sentiment or economic turbulence.

"We have also made an effort to work with various financial institutions around the world, giving us the agility needed to manage our global operations around the effects of the credit crunch.

"The effects of this manmade financial storm have hit Iceland pretty hard, but don't worry about us. Icelanders are sturdy and tenacious by nature. There will still be fun times in Reykjavik regardless.

"Tough times never last, tough people do. Iceland is full of tough people, the rest died off centuries ago. While the world's bank bubble deflates (hopefully in a more orderly fashion than we have seen so far), we here at CCP focus on our own economy."
Click the link below to read the full article. CCP 'Well Isolated'
CCP Games
EVE Online

Mac Games News for Friday, October 17, 2008

Call of Duty 4 Patch 1.7 Released6:00 AM
EVE Online: Quantum Rise Announced6:00 AM
Spore Reviewed6:00 AM
Spore: Sporecast Creation Tutorial Video6:00 AM
Vendetta Online Adds Player Contribution Corps6:00 AM
View all of the Mac games news for Friday, October 17, 2008 on one page

Recent Mac Games News

Thursday, October 16, 2008
Wednesday, October 15, 2008
Tuesday, October 14, 2008
Monday, October 13, 2008
Friday, October 10, 2008

Search for other Mac games news stories or browse our Mac Games News Archive.

Archives  News