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Friday, July 18, 2008

baKno Introduces Game Coin Pay-Per-Play Option
6:00 AM | Cord Kruse | 6 comments

baKno has announced that all their Mac OS X games will now support Game Coins, a new "pay per play" alternative to purchasing a traditional shareware license. Gamers purchase "coins" which are expended when the player reaches the trial limitation of the chosen game, giving them a chance to continue.

Game coins are the same old way to pay for gaming at the arcade. An alternative way to pay as you play instead of purchasing a full license, and a convenient way to fully try all our games. After you purchase coins, you will receive an email with a Key Code to be entered on your game exactly as when you purchase a license. This key code will unlock the same amount of plays as coins purchased.

When playing, at the moment you reach the trial limitation, one of your coins is deducted with a distinctive sound, and you can keep playing until the end of that play. It is necessary that you are connected to the Internet when playing with coins, otherwise the game won't be able to verify your current coins.

Game Coins are currently supported by the following games:
• Carambola
• Color Sudoku
• Domino
• Kasino
• MacPinball
• MacPool
• Slide & Stack
• Snooker
• SpacePig
Game Coins are sold in packages, with each coin at 10 US cents, and available packages of 10, 20, 30, 40 and 50 coins, each sold at US $1, $2, $3, $4 and $5 respectively.

Head over to the site below for more information.

baKno Game Coins

Jewel Quest III Now Available For Mac OS X
2:27 PM | Cord Kruse | Comment on this story

Macgamestore today announced the release of Jewel Quest III, the next installment in the popular Jewel Quest series. The game is published by iWin. With powerful pearls that can alter the jewel boards, follow the clues and find the cure. Jewel Quest III features head-to-head competition, match-3 game play, colorful graphics, music and more.

Rupert and Emma have finally settled down and opened a Museum to display their many newfound artifacts. While playing with a mysterious jewel board, their daughter Natalie unknowingly pops open a secret compartment. Suddenly, the air is filled with a cloud of spores, and Natalie's vision begins to fade. Desperate to save their daughter's sight, Rupert and Emma embark on a race across the globe in search of the fabled Golden Jewel Board, rumored to hold the antidote that will cure her, but does it even exist?

• Powerful pearls that can alter the jewel boards
• Head-to-head competition
• Follow the clues and find the cure
• Innovative Match-3 Gameplay
• Great graphics and music
Jewel Quest III for the Mac is available for $19.95 USD through Macgamestore. It requires Mac OS X 10.3.9 or later. A free 60 minute trial demo version of the game is available for download from the Macgamestore website.

Buy Jewel Quest III

Click to enlarge
Wiz Solitaire 1.32 Released
6:00 AM | Cord Kruse | Comment on this story

Tellini has announced the release of Wiz Solitaire 1.32, a collection of several classic card games (Klondike, FreeCell, Spider...) with the possibility to create deck designs with your favorite pictures. Wiz Solitaire supports different deck formats allowing you to choose between thousands of available card sets or you can create your own decks with the included Deck Editor.


• More than 25 types of solitaire
• Detailed statistics
• Unlimited undo
• "Suggest a move" function: useful when you're stuck and/or you're learning a new game
• Save games and resume them later
• Resizable window: you can adapt the game to your screen resolution
• Version 1.32 adds Napoleon's Tomb to the included games.
Wiz Solitaire requires Mac OS X 10.3.9 or later and can be purchased for 15 EUR. Registered users are free to upgrade to any 1.x version of the product with trial versions also available on the website.

Wiz Solitaire 1.32

Click to enlarge
Aqua Forest For iPhone Reviewed
6:00 AM | Cord Kruse | Comment on this story

Macworld's Game Room has posted a review of another iPhone game, this time offering an examination of Hudson Software's Aqua Forest. The game features a unique physics engine which simulates water, solids, and gases. It also offers 5 puzzle modes and a "sandbox" mode for unfettered play. The Game Room gave Aqua Forest a score of 3.5 out of 5 mice.

From the review:

Using a unique physics engine called OctaveEngine Casual developed by a company called Prometech, Aqua Forest mimics how water, solids, and gases behave and simulates the actions of objects with different physical characteristics. And with a built-in set of painting tools, you can create everything from a pool of water that sloshes around your iPhone screen depending on what direction you’re holding it, to a receptacle to hold that water, or a hot substance that causes that water to heat up and turn to vapor, or a cold object that causes that vapor to condense back to water. It’s thoroughly amazing, and that alone—available to you in a Sandbox mode called Free—is worth the $8. (You can also save and load files you’re working on.)

But Aqua Forest is a game, too. The developers have included five different puzzle modes—Tilting, Touch, Drawing, Warm And Cool, and All Functions—each with 10 games. There’s no scoring or beating the clock here—they’re untimed puzzles that encourage you to figure out the physics to solve them. At first you simply have to tilt the screen to win—moving a ball around a maze, or moving fluid from one container to another. Eventually, though, you’ll have to use all your skill to figure out what to do, and that makes for some challenging fun. There is a point to all this, too—each time you complete a set of puzzles, you get a surprise. I won’t spoil it, but here’s a hint: the game’s name is Aqua Forest.
Check out the full review at the link below.

Macworld's Game Room: Aqua Forest Review
Hudson Software

Click to enlarge
Diablo III: Vanishing Corpses, MMORPG Discussion
6:00 AM | Cord Kruse | 7 comments

Diablo III Community Manager Bashiok has offered a few more tidbits of information about the upcoming action RPG sequel. His comments on Blizzard's forums include discussion of vanishing corpses and why Diablo III is not an MMORPG.

On enemy corpses vanishing:
The main reason for the corpses not being able to stay permanently is the potential number of them on screen at one time, and specifically that each corpse is affected by physics, allowing them to be blasted and thrown all over the place by the force of player abilities.

It's one of the trade offs when integrating new technology, you can get really awesome effects, but they do have a cost. In a 2D world, a sprite of a dead creature doesn't really cost any more (system requirement-wise) than a sprite of something that's alive. Probably less. In a 3D world where a creature dies and then needs to have physics calculations thrown onto it so it can bounce and fall and fly around, they cost substantially more.

Why Diablo III is not an MMORPG:
MMO's are generally categorized as being able to support hundreds of thousands of simultaneous players in a persistent world.

While can certainly support that many players at one time, the lack of a persistent world and restrictions on how many players can be within each "world" (game) would keep Diablo III from being categorized as an MMO.
For more head over to the GameBanshee page listed below.

GameBanshee: Diablo III Forum Quotes
Blizzard Entertainment
Diablo III
Buy Diablo III

Spore Space Phase To Feature 15-20 Hours Play & An Ending
6:00 AM | Cord Kruse | 12 comments

Joystiq has posted a new Spore article with comments from Producer Thomas Vu. The Space Phase, the final phase of the evolution game, will offer 15 to 20 hours of gameplay and will feature an ending to the story. Spore will allow players to take single celled organisms from the primordial ooze to the lofty reaches of outer space, tinkering with the evolution of the creatures at every stage.

Will Wright's Spore is aiming to set precedents in many ways, and it's also set to break a long-standing Maxis tradition: the game ends. Producer Thomas Vu told us that the space phase of the game is what he considers the RPG phase, with 15 to 20 hours of gameplay and -- prepare to be floored -- one ending. No matter how your species lives its existence, it always ends the same way as you make your way to the center of the universe.

Unsurprisingly, Vu said the game has a twist ending. Also unsurprisingly, he was mum on what that twist is. We'll have more from our exhaustive session with Spore later this week.
For more information follow the links below.

Joystiq: Spore Comes To An End
Electronic Arts
Buy Spore

Mac Games News for Thursday, July 17, 2008

Apple Games Features Jeopardy! & Wheel Of Fortune6:00 AM
First Look At Star Wars: The Force Unleashed For iPhone6:00 AM
iPhone Sudoku Shootout6:00 AM
StarCraft II: Q&A Round 416:00 AM
View all of the Mac games news for Thursday, July 17, 2008 on one page

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