IMG Archives
Archives  News  

Thursday, July 3, 2008

Click to enlarge
Myst Online Returns From The Grave Once More
6:00 AM | Cord Kruse | 3 comments

The troubled saga of Cyan World's Myst Online begins a new chapter with the company's successful negotiations with GameTap to regain control of the rights to the unique online world. Cyan will turn the lights back on for the MMO puzzle title, introducing the option for players to contribute directly to the game.

Cyan President Rand Miller said Monday the deal with the game's publisher, GameTap (owned by Turner Entertainment) will allow Cyan to once again turn on the game and allow fans to interact and even create new content for Myst Online.

Miller said the new plan is for the game's fans to have that freedom to create new environments and new content.

He added it's uncertain if the revival will lead to a longterm commitment by Cyan to continue developing the game. The regaining of the rights is a step in that direction, but Miller said it's unclear where the experiment in shared, user-created content will lead.

Miller said Cyan did not pay anything to regain the publishing rights. But at some point, if a commercially successful revival comes about, the two companies have an agreement on how each will be compensated, he added.

"They realize that unless something happened (to revive Myst Online), it wasn’t going to live. And if it didn't live, no one would ever get anything out of it."
Currently Cyan is planning to charge a fee of $25 for six months of play time in the revived version of Myst Online to cover the costs of installing new servers. Follow the links below for more information.

TXT: GameTap Gives Myst Online Back To Cyan

Click to enlarge
IMG Reviews Penumbra: Black Plague
10:25 AM | Marcus Albers | 2 comments

Inside Mac Games has posted a review of the adventure game sequel Penumbra: Black Plague from Frictional Games. Here's a clip from the review:

The game has a heavy physics-based slant on how the gamer is meant to interact with the game. Everything can be picked up and knocked over and tossed around. You can grab objects and pull them close and rotate them around and stack them and all that. The game makes decent advantage of this, designing puzzles in most areas that depend upon your ability to manipulate the environment in this fashion. Suffice it to say, this is one of the few games where you can think to yourself "I should be able to break that with a rock"... and you can.
Follow the link below to read the full review.

IMG Review: Penumbra: Black Plague
Penumbra: Black Plague
Frictional Games

Click to enlarge
Blizzard's Karune Offers StarCraft II Details
6:00 AM | Cord Kruse | Comment on this story has posted the results of a discussion with Blizzard's Kevin Yu (Karune) about the upcoming StarCraft II. The discussion touches on a variety of topics including ongoing balance changes, new units, game complexity, and the unique single player campaign.

Single Player - Graphics
While Multiplayer might have to limit itself to a few, balanced units as well as less elaborate death animations to make gameplay more focused, the Single Player game sounds like it will contain a LOT of custom units, or cancelled units. Several "awesome" old units actually exist to be used, such as the Wraith, Firebat or the Reaver, and it seems highly likely we'll see or even be able to use many of these "special" units when playing the campaign.

Single Player - Story Mode
While Browder dodged my question about Single Player in a handy way, Karune had to answer the question; While Terran's Single Player campaign mode has been somewhat thoroughly explained, none have touched the matter of the Protoss or Zerg as of yet. Karune says that it will be very similar, just not a fight to get cash, like in the Terran campaign, but rather goals more directed at each race. One thing that keeps it all together is that they will all share the same beginning and end, so regardless of what you do, you will be able to progress the story with the same basic result.
To read the rest of the interview click on the link below. WWI 2008 StarCraft Fansite Event Part 1
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty

Rob Pardo Confirms Blizzard 'Next Gen MMO' Title
6:00 AM | Cord Kruse | 6 comments

In addition to work on Wrath of the Lich King, StarCraft II, and the recently announced Diablo III, Blizzard Entertainment has a fourth title in progress. In a video interview with Trailer Welten Rob Pardo confirmed the untitled project, which was described last year on Blizzard's Job Openings page as an "Next Gen MMO."

A few months ago you offered a job on the official Blizzard webpage, Considering a next gen MMO... A community manager added that its about a game that hasn't been announced yet. Is there any new information on that or is Diablo the mentioned next gen MMO?
Rob Pardo: No, its obviously not, since it is not an MMO! We have another development team, that is...

So there is still one project?
Rob Pardo: Yeah, there is still one "unknown" project...
Could this project mark a departure from Blizzard's "Craft" universes? Only time will tell. For more information follow the links below.

Trailer Welten: Rob Pardo Video Interview 4th Project Confirmed
Blizzard's Top Secret Game
Blizzard Entertainment

Click to enlarge
Vendetta Online Gets Voice Chat Support For All Platforms
6:00 AM | Cord Kruse | Comment on this story

Guild Software has announced "production-ready" voice chat support for its massively-multiplayer online space strategy game Vendetta Online. The voice chat is a variation of TeamSpeak 3 and is integrated directly into all four of its game clients: Windows, MacOS X, Linux/32 and Linux/64.

As recently announced elsewhere, this voice chat feature is actually based on the new multi-platform SDK variant of TeamSpeak 3. We are apparently the first to publicly integrate this new product, and are very happy with the results to date. As far as we know, this may make us the only launched MMO with integrated voice chat across Windows, OS X, Linux/32 *and* Linux/64, all four of our available game clients.

The feedback from you guys, our userbase, has been tremendous, and the new feature seems to be a popular one. There's also been quite a lot of attention given to suggestions for new ways in which we can utilize voice chat within the game, such as voice-based "hailing" of other ships, and different ways to augment and improve large-scale battle interaction and command hierarchies. Guild-specific features will probably be next, although we're kicking around a few possibilities as we continue to learn about this new system.
Learn more about the new feature at the link provided below.

Vendetta Online Voice Chat
Guild Software
Strategy First
Vendetta Online

2009 IGF Announces Call For Submissions
6:00 AM | Cord Kruse | Comment on this story

Think Services, organizer of the Game Developers Conference (GDC), recently announced that submissions are now open for the 2009 Independent Games Festival (IGF). Submissions to the 11th annual festival are due by November 2008, with finalists to be announced January 5th.

Games selected as finalists will available in playable form on the GDC show floor and will compete for nearly $50,000 in prizes, including awards for Innovation, Excellence in Design, and the coveted $20,000 Seumas McNally Grand Prize.

Winners will be announced on stage at the prestigious Independent Games Festival Awards on Wednesday, March 25, 2009, at the Moscone Center in San Francisco. The Independent Games Festival Awards are held along the Game Developers Choice Awards and both award shows are part of the 2009 Game Developers Conference.

Important IGF Dates:
• November 1st, 2008 - Submission Deadline, Main Competition
• November 15th, 2008 - Submission Deadline, Student Competition
• January 5th, 2009 - Finalists Announced, Main Competition
• January 19th, 2009 - Finalists Announced, Student Competition
• March 23rd-27th, 2009 - Game Developer’s Conference 2009
• March 25th-27th, 2009 - IGF Pavilion @ GDC
• March 25th, 2009 - IGF 2009 Awards Ceremony
Check out the link below for more information about the competition.

Independent Games Festival

Click to enlarge
Apple Games Features Battlestations: Midway
6:00 AM | Cord Kruse | 3 comments

Apple Games' latest feature enters the battle filled seas of Battlestations: Midway. In the game players experience World War II combat in a blend of action and strategy as they lead a host of US and Allied air, sea and underwater units through missions in hotspots from Pearl Harbor to the Battle of Midway itself. Apple's article features an overview of the game, comments from producer Adam Lay, a history of WWII naval combat, and tips and tricks for success.

“We wanted to offer a mix of real-time strategy and hands-on action via air and sea to deliver a unique gameplay experience you can’t find anywhere else,” Lay explains. The USS Kane has negotiated the deadly strait, but a Japanese destroyer waits on the other side. Lay and I steady ourselves on a handrail as torpedoes slam into the side of the ship. Walker instructs his men to unleash a fusillade of torpedoes and artillery shells at the Hatsushimo. The exchange inflicts much damage on both sides, but the Japanese ship begins taking on more water than it can handle and eventually dips below the surface.

“By taking direct control of realistically recreated units — including battleships, aircraft carriers, submarines, and planes of all classes — on maps spanning thousands of miles and covering islands, airfields, and shipyards, action and strategy are completely under your control at a scale and level of realism not before seen,” Lay says.
Read the full article at the link provided below.

Apple Games: Battlestations Midway
Feral Interactive
Battlestations: Midway
Buy Battlestations: Midway

Mac Games News for Wednesday, July 2, 2008

TransGaming to Bring Ubisoft Titles to Mac12:28 PM
BioWare Considering iPhone For Future Games6:00 AM
Ron Gilbert Discusses DeathSpank & Episodic Gaming6:00 AM
Spore Hands-On Preview6:00 AM
Warcraft III Updated To Version 1.226:00 AM
View all of the Mac games news for Wednesday, July 2, 2008 on one page

Recent Mac Games News

Tuesday, July 1, 2008
Monday, June 30, 2008
Friday, June 27, 2008
Thursday, June 26, 2008
Wednesday, June 25, 2008

Search for other Mac games news stories or browse our Mac Games News Archive.

Archives  News