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Friday, February 29, 2008

Second BlizzCast Now Available
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment has released the second BlizzCast, a series of podcasts created by Blizzard's Community Team and focusing on the company's current and future game offerings. The second episode features interviews with Chris Metzen and Geoff Goodman about the lore of Blizzard's game worlds and the new lair coming up in WoW's next patch. The podcast concludes with a Q&A session answering fan questions.

Welcome to our second episode of BlizzCast! We have doubled the length of our second BlizzCast at the popular request of the community, which will begin with an in depth interview of Chris Metzen, our Vice President of Creative Development and creator of our original Warcraft, StarCraft, and Diablo storylines. In addition, Geoff Goodman, one of our World of Warcraft Designers will be elaborating on Magtheridon's Lair changes in Patch 2.4, which includes new itemization changes. Lastly, we are also adding a new community questions and answers section, to make sure your voices are heard and your questions are answered, by none other than the people making your favorite Blizzard games. Be sure to view the transcript to see all of the artwork.
Follow the link provided below for more information.

Blizzard Entertainment

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Neon Tango Reviewed
6:00 AM | Cord Kruse | Comment on this story

Macworld's Game Room recently posted a new review of Freeverse's Neon Tango. The game is an action shooter which gives players a chance to pilot a cybership against the forces of chaos. It features 50 stages, state-of-the-art OpenGL graphics, and a soundtrack from Digital Droo. The Game Room gave Neon Tango a score of 4 out of 5 mice.

From the review:

There’s no storyline in Neon Tango, just a whole lot of action. In this 2-D, top-down shooter, you navigate a large play area filled with obstacles (walls) and hostile enemies. You operate a dart-shaped ship that fires bursts of lasers and you can deploy power-up weapons that you collect from around the screen. A map or radar screen in the upper right corner tells you where the enemies (and goodies) are located and gives you a rough sketch of your surroundings. You can also charge your cannon to release a huge energy blast that will devastate your foes, and strafe the bad guys by swooping left and right without changing direction.

The game play mechanics are borrowed straight from another hit Freeverse arcade game, Wingnuts 2: Raina’s Revenge (), an homage to the classic coin-op hit Time Pilot. In fact, the same core technology that powers Neon Tango was used in Wingnuts 2, though the end result is very different, thanks to totally abstract art direction that reduces everything to vector-based, glowing geometric objects. There are some bad guys that look like ships or have a vaguely organic appearance to them—especially the boss characters that look like scorpions, jellyfish and all other manners of creepy-crawlies.

The lightshow emanating from the on-screen action is absolutely stunning, especially when the screen is crowded with enemies and weapon fire. It can be a bit challenging—even overwhelming, at times—to filter the signal through the noise. But it’s a really pretty game to look at.
Check out the full review at the link below.

Macworld's Game Room: Neon Tango Review
Neon Tango

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Discussing EVE Online's Economy
6:00 AM | Cord Kruse | Comment on this story

IncGamers is offering a new video interview with CCP's lead economist Dr. Eyjólfur Guđmundsson. The discussion covers EVE Online's economy and the game's latest developments.

EVE Online offers a break from the swords and sorcery of others titles and plunges players into the immense void of space where they contend with thousands of others trying to succeed in the game's vast universe.

To watch the video head over to the link provided below.

IncGamers: EVE Online Interview Video
CCP Games
EVE Online

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StarCraft II Gameplay Video
6:00 AM | Cord Kruse | Comment on this story

A new video posted on showcases footage captured at the Game Developer's Conference. The video shows six minutes of the new StarCraft II Protoss units in action. StarCraft II continues the storyline of the original game and its expansion, as well as offers new multiplayer action for gamers to enjoy.

Designed to be the ultimate competitive real-time strategy game, StarCraft II will feature the return of the Protoss, Terran, and Zerg races, overhauled and re-imagined with Blizzard’s signature approach to game balance. Each race will be further distinguished from the others, with several new units and new gameplay mechanics, as well as new abilities for some of the classic StarCraft units that will be making a reappearance in the game. StarCraft II will also feature a custom 3D-graphics engine with realistic physics and the ability to render several large, highly detailed units and massive armies on-screen simultaneously.

StarCraft II will include a unique single-player campaign, as well as fast-paced online play through an upgraded version of Blizzard’s renowned online gaming service,®. In addition, the game will come with a powerful, full-featured map editor that will put the same tools used by Blizzard’s designers into the hands of players.
Click on over to the site below to check out the video. Protoss Gameplay
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty

Mac Games News for Thursday, February 28, 2008

Apple Games Features Neverwinter Nights 26:00 AM
StarCraft II: Q&A Round 316:00 AM
Testing The Mac Pro Graphics Cards6:00 AM
The Making Of Phase For iPod6:00 AM
View all of the Mac games news for Thursday, February 28, 2008 on one page

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