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Friday, January 18, 2008

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Fallen Empire: Legions Announced
6:00 AM | Cord Kruse | 7 comments

GarageGames has officially announced development on Fallen Empire: Legions. The first person shooter is scheduled to be the first title for the company's previously announced 3D online game platform,

The InstantAction platform is a web browser based engine that will allow players to play networked and single player action games without having to download anything to their machines. GarageGames previously confirmed that the engine would work with both Windows and Mac browsers.

“This is a first person shooter built by hardcore gamers who are wildly passionate about the genre,” said Tim Aste, project director for Fallen Empire: Legions. “The game design allows for us to create a unique experience that brings FPS gaming back to its roots. Legions won’t be just any ordinary jewel matching web game; in terms of graphics and gameplay it will set a new benchmark of what the future of gaming will be on the web.”

"We created InstantAction to give ourselves and the rest of the development community an outlet to make the games they want to play. Rather than churning out sequels or licensed games, we're working with developers focused on creating cool gameplay," said Josh Williams, CEO of GarageGames. "Fallen Empire: Legions will be InstantAction's most advanced example of this so far. Marrying core games with the accessibility and social power of the web is a huge step forward in the industry, and I personally can't wait for this game to be released so I can hop on and start playing everyone."

Developed internally by GarageGames, Fallen Empire: Legions combines distinctive freedom of movement with fast paced first-person combat to create strategic, team-oriented gameplay. The InstantAction platform has allowed Fallen Empire: Legions to leverage the best of what the web has to offer, creating an evolving experience for players that can constantly be improved upon. This is first-person warfare at its fastest and finest!
For more information head over to the InstantAction website at the link below.


Game Daily: Will Apple ever get serious about games?
6:00 AM | Evan Holt | 15 comments

James Brightman has posted an article on the web site Game Daily that stirs up the age old debate... "will Apple ever get serious about games?". With all the media attention at Macworld and the recent release of numerous games for the iPod, James questions just how long Apple can keep this up.

From the article there is a quote from Mark DeLoura (a former technical director at Ubisoft):

the Mac gaming market may not be big enough. Moreover, Apple doesn't seem as devoted to the space as they would need to be if they were truly serious about gaming. "The Apple guys, they were always very encouraging," DeLoura told CNet. "'Please bring stuff to the Mac, please bring stuff to the Mac,' but they never gave us a lot of support. They're great guys, but they don't have a lot of resources, I think." He added, "It didn't seem like we could justify porting over a hard-core shooter (game), because as far as we could tell, those games didn't sell on the Mac."
Follow the link below to read the full article and sound off in the forums on if you believe the "video game industry's tremendous growth will be too attractive for Steve Jobs and company to ignore".

Game Daily: Will Apple ever get serious about games?

BlizzCast Asks For Listener Questions
6:00 AM | Cord Kruse | Comment on this story

Blizzard Entertainment is asking for fans of the company's games to submit questions to the crew in charge of the new BlizzCast podcast. The series of podcasts is created by Blizzard's Community Team and focuses on the company's current and future game offerings.

We’re hoping to devote some time to answering fan-submitted questions in future episodes of BlizzCast, and we want yours. It can be anything related to Blizzard, the company, our games, or the talented people that work here. If you have a burning question you want answered and want to get it to us, please send an email with the subject line “WoW Q&A” to the email address

While we won’t be able to get to every one of them, we want to keep you updated on the game and the aspects that are most important to you.

Thanks for your help and be sure to tune into future BlizzCasts to see if your question was answered!
Head over to the site below to listen to the first BlizzCast.

Blizzard Entertainment

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More World Of Warcraft Easter Eggs
6:00 AM | Cord Kruse | Comment on this story

Blizzplanet recently updated its collection of easter eggs found in Blizzard Entertainment's World of Warcraft. The extensive list of easter eggs features NPC names, quest names, locations, quotes, and pop culture references.

A few examples from the collection:

- In the Undercity, you recieve a Warrior Class quest called "Speak With Dillinger" from NPC Austil de Mon.

Reference: Tron (1982) - In Tron, Warriors are set to clash in an arena. The MCP at one point tells Alan to "Speak with Dillenger Immediately".

- The Thandol Span bridge was destroyed by the Dark Iron Dwarves. A corpse underwater beneath the Thandol Span bridge in Wetlands starts a quest: Sully Balloo's Letter. You deliver the letter to Sara Balloo in Ironforge.

Reference: Sullivan Ballou was a solider during the U.S. Civil War who sent a letter to his wife Sara on July 14, 1861. The in-game letter is a reference to the letter written by Sullivan in real-life. In-game, the dark iron dwarves and Ironforge dwarves have been at each other's throats since their civil war, 200 years ago.

- The two NPCs, Zuben Elgenubi and Zuben Eschamali stand right next to each other at Stormspire, Netherstorm. They babble something about his brother being a famous star.

Reference: Libra Constellation - A pair of stars Zubenelgenubi(Alpha Librae) and Zubeneschamali (Beta Librae), which are respectively the alpha and beta stars of the Libra constellation. Zubenelgenubi is arabic for "the southern claw". Zubeneschamali is arabic for "the northern claw".

Head over to the links below to read the full collection.

Blizzplanet: WoW Easter Eggs Update
Blizzard Entertainment
World of Warcraft
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Pirates Of The Caribbean Reviewed
6:00 AM | Cord Kruse | Comment on this story has a new review of Pirates of the Caribbean Online. PotCO includes ship to ship combat, sword battles, and a variety of pirate themed activities. The article examines the game's current features and what Disney has planned for the future.

Secondly, PotCO does not require unique names. Why? Based on the story and history, they wanted to create a certain feel to the game with names. To that effect, PotCO has a very strong naming policy. Also, they wanted to make sure that friends could play with friends. Hence, players can move from sever to server. Also, with free to play accounts, unique names could be taken up very fast. Imagine there being only one “Catherine” or “Jack” allowed. What would the other 10,000 avatars be named and still remain true to the time period?

However, players can create invitation codes and email them to their real life friends. Once this code is received and activated in game, you’ve got them on your friends list and can teleport to them to form up. Improving the social aspects of the game are a priority and further updates to group functionality will expand their current Look Out system - a matchmaking system for card games and PvP – to include a “looking for group / crew / quest” functionality, changing the color of your group mates’ names so that they can be more easily followed in a crowd of “Catherines” and “Jacks” and changing the color “dot” on the radar. It is radar, I was told, not a true “map” hence the lack of geographic features on it.

Level cap is currently 45. They shipped with 40, but a *cough* bug allowed some players to attain 42, so they raised the cap to 45. This is not your father’s MMOG. There’s a single overarching story line. You rescue the Black Pearl for Jack Sparrow. Some quests are repeatable, but the storyline quests are not. Boss battles, for example – the recovery of the Black Pearl- are repeatable. If only because it’s so cool that they wanted players to be able to play it again and again (and of course you’ll probably fail the first time around).
Read the full article at the link below. Pirates Of The Caribbean Review
Pirates of the Caribbean Online

Mac Games News for Thursday, January 17, 2008

Inside Mac Games Reviews Monopoly10:32 AM
Apple Games Features Drop Point Alaska6:00 AM
Atman Software Releases io for Macs6:00 AM
Eschalon: Book I Reviewed6:00 AM
Starcraft Update Removes CD In Drive Requirement6:00 AM
View all of the Mac games news for Thursday, January 17, 2008 on one page

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