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Tuesday, September 4, 2007

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The Broken Hourglass: The Emperor And Senate
6:00 AM | Cord Kruse | Comment on this story

Planewalker Games has released another information update for its upcoming RPG, The Broken Hourglass. This time the update offers insight into the political world of Tolmira, the game's setting. The article describes the Imperial Senate and its uneasy alliance with the Emperor it appoints.

Tolmira is governed by a law- and policy-making body known as the Senate, a 200-seat assembly of some of the most powerful and influential individuals within the Empire's reach. The Senate convenes in the Imperial capital of Azmadisha and traces its roots to the earliest governing bodies of its days as a city-state. In the official histories, the rule of the Senate has been continuous and unbroken for 600 years, since the year 148 when Primarch Urgardt re-took Azmadisha from northern barbarians who had captured the city a year earlier. At the time, Azmadisha was but the head of the much smaller Kingdom of Azmadir, consisting of the city-state's home strait and captured territory from the then-independent nations of Narimir and Aemir.
The Senate itself votes to fill its vacancies. Senate positions are ostensibly perpetual, but resignation and forced removal often "become necessary" through pressure from a majority (or extremely powerful minority) of other senators. As a result, only a minority of senators will actually serve out a lifetime appointment.
Head over to the Planewalker site at the link below to read more.

The Broken Hourglass: The Senate and the Emperor
The Broken Hourglass

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Darkwind: War On Wheels Special Offer
6:00 AM | Cord Kruse | 2 comments

Psychic Software has announced that Darkwind: War on Wheels, a 3D cross platform massively multiplayer online wargame, will offer extended subscriptions for a limited time. Until September 10th those subscribing to the game will receive an extra 2 weeks play time for every 3 months of subscription purchased.

Darkwind is a turn-based, 3D persistent-world multiplayer wargame set in the near future, which combines the depth of detail inherent in turn-based games, with long-term strategic elements that keep the challenge going for months/years. The game is staged on a sparsely populated continent, one of the few surviving areas of civilisation. The focus of the game is on vehicular combat - cars with guns - both in the wilderness and in manmade arenas and racing circuits. Gameplay is split between a web interface (for strategic management) and a 3D interface which supports Windows and Mac OSX (for control of your characters and vehicles during a combat or race).
Check out the Darkwind site for more information.

IMG Forums: Darkwind Special Offer
Darkwind: War On Wheels

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Unreal Tournament 3 Previewed
6:00 AM | Cord Kruse | 6 comments

Computer and Video Games recently posted a preview of Epic Games' eagerly awaited Unreal Tournament 3, the latest entry in the Unreal Tournament first person shooter series. The game will feature the fast paced multiplayer action fans of the series have come to expect as well as a campaign mode for fans of single player games.

Epic estimate that roughly half of the people who bought UT2004 never took it online, preferring instead to take on Epic's brilliant bots. For that group, they're adding a campaign mode that takes place across a large number of the multiplayer maps, where you and a team of three AIs will take on a server full of bots. It's slightly more involved than their previous singleplayer addition in UT2004, which took place in a tournament setting.

The campaign is made up of a series of fights on a branching mission tree, where you choose a fight - say, picking a side mission that'll net you a bit of Necris technology. The choices you make will affect future missions as well, so there's a slight layer of tactical decision-making to it all. For those of us who do want to play with people, you can replace the teammate bots with up to three other people on the fly, and take on the missions co-operatively.

Back to multiplayer: there's a new mode, Warfare, which is a mash-up of the old Onslaught and Assault modes, where two teams are fighting over linked nodes. There are only two nodes live at any point, in order to force the teams to clash over them. The ultimate goal is to get to the other team's power supply, using captured nodes to your advantage. They may give you extra vehicles or provide a spawn point for the orbs - the powerful globes that make capturing further nodes easier.
To read the full preview head over to the site provided below.

CVG: Unreal Tournament 3 Preview
Epic Games
Unreal Tournament 3

Mac Games News for Monday, September 3, 2007

Command & Conquer 3: Tiberium Wars Online Play Enabled6:00 AM
Magic Stones Post Mortem6:00 AM
Penny Arcade Adventures Previewed6:00 AM
StarCraft II: Q&A Round 11, Thor Info6:00 AM
View all of the Mac games news for Monday, September 3, 2007 on one page

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