MacSoft Ships Age of Empires III: The Warchiefs
8:57 AM | Tuncer Deniz | 4 comments
MacSoft has announced that the Mac version of the Age of Empires II: The WarChiefs, has begun shipping to stores. The first expansion pack for Ensemble Studios’ award-winning strategy game Age of Empires III: The WarChiefs is expected to be shipping from retailers and online stores on June 25th.
“Age of Empires III” sets the bar for real-time strategy gaming, with amazing 3D graphics, Ageia® PhysX® technology, and an innovative Home City feature that lets players strengthen their economy, technology, and military. “Age of Empires III: The WarChiefs” further expands the depth of the game, with a roster of new features, including: Age of Empires III: The WarChiefs is rated T for Teen and is available for pre-order through Macgamestore.com for $29.95.
Playable Native American civilizations. Expand the empires and fight for control of the Americas as one of three proud Native American civilizations: the Iroquois Confederacy, the Sioux Nation, and the Aztecs. Each Native American civilization will have its own unique units, led by the powerful WarChief unit, buildings reflecting each culture's architectural style, and a distinct approach to their Home City feature.
Gripping new single-player campaign. “Age of Empires: The WarChiefs” continues the saga from “Age of Empires III” with a new single-player campaign. Play through 15 new missions with a rich story and a cast of characters featuring real historic figures and events.
Enhancements to European civilizations. The expansion pack will also provide exciting additions to existing European civilizations, including new Home City content, new mercenaries, and new ways to look at your card deck.
Extended gameplay. Gamers will experience more of everything, including new random maps in unique locations not featured in the original “Age of Empires III,” additional native allies and units, more statistics tracking, and new ways to play.
Age of Empires III: The WarChiefs
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Inside Mac Games Posts Battlefield 2142 First Look
2:00 PM | Tuncer Deniz | 1 comment
Inside Mac Games has posted a first look preview of EA's upcoming Battlefield 2142 for the Mac. Here's a clip from the first look preview:
Teamwork is a huge part of BF2142. By making squads with your fellow players you can combine the strengths of each class and almost eliminate the weaknesses of the individual. An Assault player can heal and revive fallen teammates. A Support player can re-supply his teammates with ammunition and explosives. Together these two players can support each other directly (through healing and supplies) and therefore last much longer in the battlefield than they would alone. Throw in the ability for players to pick up a fallen soldier’s kit and you’ll find that your Support buddy can pick up your Assault kit when you die and revive you, saving the day!Battlefield 2142 is scheduled to ship in July. To check out the entire first look preview, follow the link below.
Inside Mac Games: Battlefield 2142 First Look
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Age of Empires III 1.0.2 Released
9:08 AM | Tuncer Deniz | 1 comment
MacSoft today released a new patch for Age of Empires III, bringing it to version 1.0.2. The new update includes a number of minor fixes including:
- GameRanger integration has been improved This updater is for the U.S. retail version of Age of Empires III only and can be downloaded from Macgamefiles.com.
Macgamefiles: Age of Empires III 1.0.2
- Increases the size of the MP3 decoding buffers to reduce music drop-outs
- Several low-level network optimizations have been added
- Fixes a crash on the client if a timeout occurs while trying to connect to the host.
- Decks are now limited to 32 per Home City
- The experience requirement to level up Home Cities that are level 100 or higher has decreased
- The Russian card Ransack no longer effects teammates
- The new content upgrade also includes a number of small balance changes, including a reduction in the Spanish shipment bonus, increase of 10% to the Cossacks’ Ranged Resistance, and adjustments to the Ottoman’s Abus guns damage calculation.
Age of Empires III
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The Broken Hourglass: Player Spell Customization
6:00 AM | Cord Kruse | 1 comment
The latest informational update for Planewalker Games' upcoming RPG, The Broken Hourglass, reveals details of the rules and mechanics behind player spell customization. In addition to the standard spells provided by the game players can customize their own magical spells to suit almost any encounter situation. The "tinkered spell" will then incorporate a variety of magical effects chosen by the player.
Characters in The Broken Hourglass have an almost unlimited ability to customize their spellbooks through the use of the Tinker Spell interface. A "tinkered" spell is one defined by the player, selecting from a menu of spell sources and effects and given a player-defined mana strength.To learn more about the tinkering with spells in The Broken Hourglass follow the link below.
The Broken Hourglass: Tinkered Spells
Once one of your characters tinkers a spell, every member of the party may use it, if they have the necessary magic skills and mana to cast it. The entire party "learns" the customized spell. Tinkered spells are remembered with your saved games. You may, at your option, later delete a tinkered spell when you feel it has outlived its usefulness.
Why tinker spells at all? Although your characters will start with a well-stocked spellbook containing many common and useful spells, there are so many different ways to combine these effects that we cannot possible account for them all. A character who specializes heavily in Air and Fire Magic may find it more beneficial to combine multiple damage sources into a single spell rather than alternating between airbolts and firebolts, for instance. Or such a character may wish to cast a single party-enhancing spell to boost strength and agility (from Fire and Air Magic, respectively) rather then split them up into separate casts. And as characters become more powerful, they may wish to devote more mana to a single spell than the default spells in the book specify.
The Broken Hourglass
Roman Battles Lux Expansion Pack Released
6:00 AM | Cord Kruse | Comment on this story
Sillysoft has released Roman Battles Lux, an expansion map pack for Lux Delux which adds ten new maps set in Ancient Rome to the Risk-inspired strategy game. In addition, Sillysoft has updated the Lux SDK to include more map generator source code examples along with the AIs.
More about the expansion:
- Command Roman Legionnaires during the height of the Republic! Roman Battles Lux costs $9.90. Follow the links below for more information.
Roman Battles Lux
- Unify the Italian Peninsula from its inception in 753 BC up until 224 BC.
- Roll the dice and see if the Gods will favor you this day!
Buy Lux Delux
Apple Games Features Lost For iPod
6:00 AM | Cord Kruse | Comment on this story
Apple Games' latest game feature examines the Lost game for iPod. Focusing on the first season of the popular television show, Lost allows players to take the role of Jack Shephard as they play through moments from the show. The feature also includes a quick run down of the TV show's first season for those who aren't familiar with the story.
As you explore the beach, the jungle, the hatch, the Black Rock ship, and other locales, you’ll interact with other key characters, including Kate, Locke, Hurley, and Sawyer. Along the way, you’ll relive many of the most intense moments from the TV show’s first season, including the scramble to move injured people away from the crash scene, several fateful encounters with the Others, and an attack by the cloudlike monster that menaces the survivors.Check out the rest of the feature article at the link below.
Apple Games: Lost for iPod
The ever-resourceful Jack has a few tricks up his sleeve, though, including access to a gun and a knife and the ability to plant dynamite, along with the chance to reload his health with medical kits. Even when weaponless, he can move boulders and boxes into strategic positions, turning seemingly hopeless situations into new opportunities for survival. And when he, Sawyer, and Kate are captured by the Others, he must sneak through their camp to free his friends, avoiding the guards’ field of vision and knocking out the ones he approaches from behind.
Apple Store: iPod Games
Dodge That Anvil! Reviewed
6:00 AM | Cord Kruse | Comment on this story
MacNN has posted a new review of Rabidlab's Dodge That Anvil!, an isometric platform game that puts players in the role of a brave rabbit seeking to uncover the perilous mystery of a storm of anvils falling from the sky. MacNN gave the game a score of 4 out of 5 stars.
From the review:
The impressive features include the most comprehensive game options I have ever seen in a simple point and click game. The Dodge That Anvil! options should satisfy most people's preferences. For example, I prefer mouse-controlled games, and in the Input Options I can choose to use the keyboard, mouse or joystick. The Game Options include four levels of play from very easy to expert. In addition, there is a training option, pop-up help, and prompts. Video Options let you choose full screen or window mode, the resolution of your screen, the system cursor, or the carrot, and whether to use OpenGL or the software to render the graphics. Advanced video options include whether a shadow or silhouette draws for the player and objects. That's a lot of user-selectable options! To read the rest of the review head over to the site below.
MacNN: Dodge That Anvil! Review
I'm not a fan of violence and it took a few tries to accept anvils squashing my Harvester, but as blood and guts are thankfully omitted, I decided, this game isn't overly violent. The dangerous objects are just so odd, that it reduces the cruel factor. I don't recommend the game for under eight years old though, as by that age, kids can appreciate that the odd missiles are silly. Kids under 8 may be upset that the rabbit is bonked frequently.
Dodge That Anvil
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StarCraft II Q&A
6:00 AM | Cord Kruse | 2 comments
A Blizzard representative has posted another list of answers on the official forums addressing questions raised by forum members about the upcoming StarCraft II. The sequel to the original sci-fi RTS title, SC II will introduce new multiplayer action and continue the storyline of the struggle between Zerg, Terran, and Protoss.
Will players be able to select multiple buildings simultaneously? Follow the link below to read more on the StarCraft forum.
StarCraft Forums: SC 2 Q&A Batch 2
We are directing much attention to polishing and improving the user interface. On that note, players will definitely be able to select and build from multiple buildings at the same time. You cannot drag-select buildings, but you can shift-click on them and add them to a control-group for ease of unit production.
Will we be able to select more than 12 units at the same time?
Currently, unit selection is unlimited, but this may change with further development and testing.
On a given map, will there be one Mothership per map or one Mothership unit per Protoss player allowed?
We are still testing out many possible circumstances in order to make skirmishes more fun and challenging. At this time, each Protoss player will be able to have only one Mothership at a given time, but as mentioned, everything is still subject to change.
StarCraft II: Wings Of Liberty
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