IMG Archives
Archives  News  

Monday, April 2, 2007

Click to enlarge
Pirates of the Caribbean Online Interview
12:04 PM | Cord Kruse | Comment on this story

RPG Vault has posted an interview with Disney's Mike Goslin about the upcoming MMORPG Pirates of the Caribbean Online. The interview focuses on the features the new online game will offer to fans of the pirate saga. Once released PotC will include ship to ship combat, sword battles, and a variety of pirate themed activities.

Jonric: How will the combat system function? What overall goals did you set in this area? To what extent will PvP be possible?

Mike Goslin: The combat system is action-based. If you fight with a cutlass, you can chain a sequence of increasingly damaging cutlass moves together by timing your swings. To fight with a pistol, you must aim at your target. The voodoo doll weapon must first be "attuned" to a target by striking them with it, but once attuned you can run away and attack that target from a distance by poking the doll or setting it on fire.

We decided that for our audience it was important for the combat system to feel action-oriented. We have a variety of PvP options for individuals or crews who want to challenge each other.

Jonric: How about ship to ship combat? Will it be advantageous to have a crew of players? What types of vessels will be available?

Mike Goslin: Ship combat between consenting players is available through the PvP system, and there will be plenty of Navy, East India Company and skeleton ships around to fight as well. Players can blast away from a distance or get in close to ram or board another ship.

We'll have a range of ships available with different attributes of speed, firepower and carrying capacity. It will always be better to have a crew manning the cannons. Ships are upgradeable but won't be customizable at launch.
Check out the full interview at the link below.

RPG Vault: Pirates of the Caribbean Online Interview
Pirates of the Caribbean Online

Click to enlarge
Macgamestore: Star Wars: Empire At War In Stock
12:55 PM | Tuncer Deniz | Comment on this story

Aspyr's Star Wars: Empire at War is now available at for $49.95.

Star Wars: Empire at War puts the power to command an entire war for the Star Wars galaxy in the hands of players, giving them the freedom to determine how they play the game within the completely scalable and accessible gameplay. Set a few years before the events of Episode IV: A New Hope, LucasArts’ Empire at War lets players wage war on the ground and in space, as well as experience the creation of the Rebel Alliance, the strengthening of the Empire and the beginnings of the Galactic Civil War.

Using an entirely new game engine created by the Las Vegas-based developer Petroglyph, Empire at War features beautifully rendered land and space battles set on memorable planets such as Yavin IV, Tatooine and Dagobah, as well as never-before-seen environments taken directly from the Star Wars films and expanded universe novels. In the game, players choose to join either the Rebel Alliance or the Galactic Empire, building and setting up tactical forces to unleash upon the enemy in real-time 3D. Memorable Star Wars hero characters can be brought into the action to help turn the tide of the battle as players build, manage and upgrade their space and ground-based units, vehicles, troops and base structures.

For more on Star Wars: Empire at War, follow the link below.

Buy Star Wars: Empire at War

Click to enlarge
ANKH Digital Download Released
12:11 PM | Tuncer Deniz | Comment on this story

RuneSoft's ANKH is now available as a digital download at Deliver2Mac for $39.95.

Egypt. Many, many years ago. Young Assil has a problem: he partied too much and as a result, a curse has been cast upon him. Although Assil actually just wanted to spend a night out with his friends - he managed to enter a new pyramid, threw a humongous party and has now promptly fallen from grace with the gods. The consequence: a curse has been cast upon him and he has to find a way to break it...
ANKH requires Mac OS X 10.3.9 or later, 384 MB RAM, G4/5 @1 GHz or Intel processor, and 32 MB Video RAM. For more, follow the link below.

Deliver2Mac: ANKH

Click to enlarge
Weird Worlds: Return To Infinite Space Patch Delay
12:04 PM | Cord Kruse | Comment on this story

A post on the forums for Digital Eel'sWeird Worlds: Return to Infinite Space has revealed new information about the delay of the patch for the Mac version of the game. Apparently the Mac programmer hasn't been able to work on the update recently and a new programmer may need to be found to complete the work. Weird Worlds offers intrepid space explorers the chance to enjoy a full game experience in 30 minutes or less.

Posted by Fingers: I apologize for the delays. The guy who does all of our Mac versions hasn't been able to work on this in the last few months. We may need to find another Mac programmer.
For more information click on the links below.

Weird Worlds Forums: Mac Update When?
Digital Eel
Shrapnel Games
Weird Worlds: Return to Infinite Space

Click to enlarge
Prey Reviewed
12:04 PM | Cord Kruse | Comment on this story

Macworld's Game Room recently reviewed Prey, the unique first person shooter which features gravity flipping and wall walking. The game's story centers around the tribulations of Tommy who struggles to survive onboard an alien mothership after his capture. The Game Room gave Prey a score of 4 out of 5 mice.

From the review:

This game is rated M for Mature by the ESRB, and it deserves it. Not only is there a heavy amount of gore and violence, but there’s also a lot of R-rated language, Although to be fair, you can turn off the profanity in the game’s settings. And if you don’t, Tommy’s occasional comments are not only funny, but they’re spot on, offering the same sort of internal monologue I was having playing this game. Still, giant sphincters spewing acidic waste and zombified humans spraying to bits after they’re riddled with bullets do not a family-friendly title make.

The story behind Prey’s development is almost as interesting as Prey’s story itself. This game was first shown to the public in the late ’90s, and quickly gained a reputation for being another “Duke Nukem Forever”—a game that was heavily promoted by its developer but never released. The game went through several development cycles and ultimately succeeded in being released after Human Head Studios became involved. Long-time gamers may remember them as the developer of Rune, another interesting shooter (this time using a Viking theme) that came out back in the classic Mac OS days.
The full review is available at the link below.

Macworld Game Room: Prey Review
Aspyr Media
Buy Prey

Click to enlarge
The Movies Examined
12:04 PM | Cord Kruse | 7 comments

The latest review from Macworld's Game Room turns the spotlight on the Lionhead Studios movie industry sim, The Movies. Brought to the Mac by Feral Interactive, The Movies features Mac specific enhancements including support for iTunes libraries and integration of Garage Band and iMovie effects. The Game Room gave The Movies a score of 3.5 out of 5 mice.

From the review:

If you create an advanced script studio, for example, you can craft your own scripts, assembling them scene by scene by putting together storyboards. And you can also improve the quality of your movies by setting up a post-production studio, where you can judiciously edit and recut your movie, loop dialogue and add a soundtrack.

Yeah, you can do all that in The Movies. It’s pretty rich for a strategy game—it’s a bit like a game version of putting together an iMovie. Having said that, I don’t see that putting a huge amount of effort into how your movies are written or edited really affects the pace of gameplay at all—you can leave it up to the “experts” just as easily, and get great results. You can even export your movie to QuickTime and share it with others.

That’s one aspect that really sets Feral’s work with The Movies apart from “the average” Mac game conversion. Feral has gone above and beyond with this, incorporating Mac-specific features. You can use your iTunes library (excluding DRM-protected songs) in post-production, for example. Or you can use GarageBand. You can use sound samples from GarageBand Jam Packs, as well as iMovie effects and samples. Feral also has included Telestream’s Flip4Mac Studio software , which enables you to import and export Windows Media Video files (used for exchanging The Movies movies with other users).
Follow the links below to read the rest of the review and learn more about the game.

Macworld Game Room: The Movies Review
Feral Interactive
The Movies
Buy The Movies

PlayFirst CEO Discusses The Evolving Face Of Gaming
12:04 PM | Cord Kruse | Comment on this story

In a recent article written for RPG Vault, PlayFirst CEO John Welch discussed the evolution of gaming and the impact of casual games like PlayFirst's Diner Dash on the future of the marketplace. The feature examined the blurring of lines between the "casual" and "core" labels used to describe gamers.

Interestingly, where casual gamers have been traditionally viewed as people who occasionally play solitaire on the computer, and core gamers are the select few who are really devoted to their games, we are now seeing these roles merge. Casual audiences are behaving like core gamers - playing longer, later, faster and demanding smarter games - and core gamers are enjoying less hardcore experiences, as demonstrated by the popularity of titles like Wii Sports and Guitar Hero. Our research suggests that casual gamers are starting to do what core gamers have done for years, adopt and grow communities around their favorite content experiences.

So what's the cause of this gaming mash-up, and more importantly, what does it mean for the industry at large? First, stating the obvious, games are fun... but playing the same type all the time becomes monotonous. Gamers are looking for variety, and games are becoming more pervasive in our culture, thus players are switching in and out of causal and core games. Just look at the double-digit conversion rates for casual games on XLA, or watch how traditionally core game mechanics such as economic and life sims are being simplified and brought to the broader mass market.
To read the rest of Welch's analysis click over to the site below.

RPG Vault: The Evolving Face Of Gaming

Click to enlarge
The Broken Hourglass: NPC Companion Update
12:04 PM | Cord Kruse | Comment on this story

The Broken Hourglass, Planewalker Games' upcoming fantasy RPG, has received its latest weekly update. This time interested readers learn about another potential NPC companion, a gladiator named Nekos. The Broken Hourglass will feature a multi-character party, strong storyline, and a variety of character building options.

Any long-time resident of Mal Nassrin knows the draw of the arena--many a dusk settles on the city with the crowd still roaring in appreciation of a marathon battle. But the spectacle has survived the test of time on its personalities as much as violence and escapism. Although the anonymous undercard combatants come and go, one name has stood out for years--Nekos.

As a gladiator, Nekos has a record of victories and titles unparalleled in the arena's history, including the last two Champion's Cup tournaments-feats which not only gave him the most Cup wins on record, but made him the oldest fighter ever to take the top prize. But he sees himself as more than just a champion gladiator. When he steps into the ring, he is part fighter, part orator-he has been known to lecture and engage the audience in topics ranging from the right way to tell uncooperative children bedtime stories, to the importance of saving money for lean times.
Click over to the page below to read the rest.

The Broken Hourglass: Nekos, Hero of the People?
The Broken Hourglass

Mac Games News for Friday, March 30, 2007

Inside Mac Games Interviews Freeverse's Bruce Morrison2:36 PM
Cathy's Caribbean Club Released2:27 PM
Custer Tells A Story1:18 PM
Civilization IV: Beyond The Sword Announced For PC1:17 PM
Prey Reviewed1:17 PM
Swoop Software Announces Kitty Spangles 3.11:16 PM
View all of the Mac games news for Friday, March 30, 2007 on one page

Recent Mac Games News

Thursday, March 29, 2007
Wednesday, March 28, 2007
Tuesday, March 27, 2007
Monday, March 26, 2007
Friday, March 23, 2007

Search for other Mac games news stories or browse our Mac Games News Archive.

Archives  News