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Wednesday, March 14, 2007

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Jeff Vogel On Geneforge 4: Rebellion
7:48 AM | Cord Kruse | Comment on this story

RPG Vault has posted a new interview with Spiderweb Software's Jeff Vogel about Geneforge 4: Rebellion, the latest in the popular RPG series. The open-ended Rebellion gives players the chance to aid either Shapers or Rebels and offers a variety of endings and many side quests.

Jonric: How does the character development system function as you progress through the game? And can the creations you make improve over time?

Jeff Vogel: You will start out with a character type having innate advantages and disadvantages in certain skills. You will earn skill points as the game progresses, and you can then spend them to improve your skills. In addition to melee, magic and Shaping, you can also buy Leadership, which helps you to convince people to help you, and Mechanics, which helps with traps, doors and machinery.

Leadership and Mechanics are actually very powerful. A careful and patient player can finish the whole game with nothing but a ton of these two skills. It's a hard path (with a lot of stealth) but it's very possible.

In addition, when you make creations to serve you, you can customize them. They get stronger as the game progresses, so you can keep your old creations and make them more powerful, or you can dismiss them and get new, more powerful models as they become available.
Read the full interview at the link below.

RPG Vault: Geneforge 4 Interview
Spiderweb Software
Geneforge 4

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Inside Mac Games Reviews Mystery Case Files: Ravenhearst
12:01 PM | Tuncer Deniz | Comment on this story

Inside Mac Games has posted a review of Mystery Case Files: Ravenhearst, the third game in the popular casual game series created by Big Fish Games. Here's a clip from the review:

The game’s graphics are lush. Each and every room is incredibly detailed, and each detail could hide a clue for you to find. The perspective rewards viewing each room not as a 2-D image, but as an actual room you peek into as you explore the house. While most of the rooms are static images, they give the impression of movement: curtains hang billowing in a chill breeze, birds are caught in overhead flight, wax drips from a lit candle. This attention to detail lets you suspend disbelief enough to sink into the game’s story and really feel like an investigator crawling through a haunted house, trying to figure out what happened there.
To check out the full review, please follow the link below.

Inside Mac Games Review: Mystery Case Files: Ravenhearst
Big Fish Games
Mystery Case Files: Ravenhearst
Buy Mystery Case Files: Ravenhearst

Unity To Support Nintendo Wii
11:27 AM | Tuncer Deniz | 43 comments

OTEE today announced that the Mac-based development tool for creating games, Unity, will support creating games for the Nintendo Wii game console.

Here's more from the press release:

By marrying a flexible game creation tool with a console that opens up many new modes of gaming, this will empower game developers like never before. Unity invites experimentation and playful game construction and allows you to create functioning game prototypes in mere hours. From there on it provides solid tools for a team to scale up the production until the gold master.

"This is the product combo of our dreams," says CEO David Helgason. "Ever since it was announced we've longed to give game developers access to the sheer creative fun of the Nintendo Wii."

Unity is currently available to create games for the Mac, PC, and web-based games and the Nintendo Wii support is expected to be available later this year.

Unity licenses start at $249 System requirements for Unity are Mac OS X v10.3.9, G3/500MHz or faster (including Intel) and ATI Radeon or Nvidia GeForce-based graphics card with at least 32MB VRAM.

Unity Technologies

Word Web Deluxe Released
11:12 AM | Tuncer Deniz | Comment on this story today announced the release of Word Web Deluxe, a new casual game from the Macintosh. The game was created by GamesCafe and published by Big Fish Games.

In a science experiment gone terribly wrong, 10 spiders became super-intelligent. Now they have invaded your home and they're making a huge mess. Link letters and create words to sweep the spider webs away! Earn tokens and use the letter-pool to spell your own words! Use bonus tiles to earn more points and bonus power-ups to get rid of those pesky cobwebs. But watch out for the spiders, they'll try to wrap you up in a cocoon.

Word Web Deluxe is available for $19.95 through A free Universal Binary demo version of the game is available for download on the web page.

Macgamestore: Word Web Deluxe

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The Burning Crusade: A Q&A With Shane Dabiri
7:48 AM | Cord Kruse | 1 comment recently posted an interview with Blizzard Entertainment's Shane Dabiri, about the The Burning Crusade expansion for the ever popular World of Warcraft. The interview covers the usual set of gameplay questions as well as issues such as subscription costs and the importance of fan input.

Has the game evolved in ways that you didn't expect when it was first released?

In some ways it has, but the great advantage of working on an online game is that we can sometimes make some pretty broad changes as needed. One example that comes to mind was the original PvP Honor System. We thought players would enjoy the challenge and accomplishment of achieving the highest rank, but after receiving good feedback from the community we decided to change the system to better fit the play style of our customers. Today, great rewards are within reach of casual players via the revamped Honor System, and we've created an entirely new PvP mechanic with the Arena System, which caters to more hardcore players looking to show off their skills.

With so many different ways of playing World of Warcraft, from those who like to simply quest alone to those who do nothing other than join raiding parties, how hard is it to keep a balance of content so that all playing styles are equally well served?

From the beginning, we designed the game so that solo, group, and raid play would all be equally fulfilling, and we've continued to build on that philosophy, along with incorporating input from player feedback. The great thing about being able to regularly add new content is that we can address content balance issues as we see them arise - such as adding new profession recipes, modifying the Honor system, lowering dungeon raid caps, or retuning existing areas.
Click on the link below to read the full interview. Burning Crusade Q&A
Blizzard Entertainment
World of Warcraft: The Burning Crusade
Buy World of Warcraft: The Burning Crusade

Mac Games News for Tuesday, March 13, 2007

Armado Reviewed12:22 PM
ControllerMate Updated12:22 PM
MIT Takes You Out to The Restaurant Game12:22 PM
The Broken Hourglass: Moonshine, Chapter 112:22 PM
View all of the Mac games news for Tuesday, March 13, 2007 on one page

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