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Monday, February 26, 2007

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IMG Podcast Episode 11 Posted
11:24 AM | Michael Yaroshinsky | 37 comments

Inside Mac Games has posted the 11th edition of the Inside Mac Games Podcast, the official podcast of Mac gaming. Each week we cover all the news in Mac gaming in one tight package. This week features Mike Yaroshinsky, Jarrod Nettles, Stefan Langford, and the founder of Inside Mac Games himself, Tuncer Deniz.

This Weeks News

  • Tetris Zone Released
  • Planewalker Games' Jason Compton Interviewed
  • Civ IV has been reviewed
  • The Sims Life Stories Reviewed
  • Episodic Content In Gaming?
  • Why is Mac gaming news so slow right now?

    To listen to the Inside Mac Games Podcast, select your podcast flavor by clicking a button below.

    Inside Mac Games Feature: Inside Mac Games Podcast Episode 11

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    Inside Mac Games Previews Colin McRae Rally
    2:37 PM | Tuncer Deniz | 4 comments

    Inside Mac Games has posted a hands-on preview of Colin McRae Rally, based on a recent beta of the game. Here's a clip from the preview:

    Our Mac-gaming friends across the pond, Feral Interactive, have seen fit to bring us the latest release, CMR 2005, known officially on the Macintosh as Colin McRae Rally Mac. If you havenít taken the opportunity to try CMR in any of its incarnations, this is arguably the best title of the series, and will be an excellent addition to any Macintosh gaming library.
    To check out the full preview, please follow the link below.

    Inside Mac Games Preview: Colin McRae Rally
    Feral Interactive
    Colin McRae Rally

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    The Broken Hourglass: Introduction To Item Creation
    11:24 AM | Cord Kruse | 9 comments

    Planewalker Games has posted a new informational update for its upcoming RPG, The Broken Hourglass. The feature showcases item creation with the new WeiNGINE language, giving an in depth explanation of the steps involved.

    The best way to make most WeiNGINE items is, in fact, to start with an existing item. The power of template inheritance means that there are really very few cases when a good base will not already exist for an item you wish to make.

    We will dive right in and make a simple magical longsword. We want our magical longsword to differ from a standard longsword (already part of the game) in the following ways:

    - It should be lighter, and therefore easier to wield without penalty
    - It should do more damage
    - It should give us an increased chance to hit-the blade magically helps steer itself towards the target

    These traits also imply a couple of other things:

    - This sword is more valuable than a standard longsword
    - This sword has magical abilities. Under WRPG rules one typically must devote some mana to controlling magic whether it comes from within or from an item.
    Click on the link below to read the rest including a partial list of item attributes.

    The Broken Hourglass: Introduction To Item Creation
    The Broken Hourglass

    Mac Games News for Friday, February 23, 2007

    Luxor Mahjong Released8:11 AM
    Custer's Latest Heroic Effort8:09 AM
    Planewalker Games' Jason Compton Interviewed8:08 AM
    Tetris Zone Released8:08 AM
    View all of the Mac games news for Friday, February 23, 2007 on one page

    Recent Mac Games News

    Thursday, February 22, 2007
    Wednesday, February 21, 2007
    Tuesday, February 20, 2007
    Monday, February 19, 2007
    Friday, February 16, 2007

    Search for other Mac games news stories or browse our Mac Games News Archive.

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