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Friday, February 23, 2007 | |
Tetris Zone Released 8:08 AM | Cord Kruse | 11 comments
Blue Planet Software recently released Tetris Zone for OS X, the officially licensed version of Tetris for the Mac platform. The game includes four modes of play which offer speed and reflex challenges as well as traditional Tetris block rotating excitement. Competitive players can upload their scores to the game's world wide leaderboard to see how they measure up. Here's a list of the game's features: - Four game variations will keep you entertained for hours: Marathon - 15 challenging levels of gameplay. Challenge - See how far you can go in 10 minutes! Sprint - Race to clear 40 lines. - Master - Instant drops — think fast! - Awesome graphics and sounds heighten the Tetris experience. - Automatically upload your score to a world-wide Leader Board — compare your ranking against players from the around the world! - An authentic Tetris® Game designed and optimized specifically for OS X. Tetris Zone is a Unversal Binary and requires an Intel or PowerPC-based Macintosh computer running OSX 10.3 or greater, 256MB of RAM, 64 MB VRAM, as well as 50MB of free disk space. The full version sells for $9.95. A trial version is available for download from Tetris Zone website.Follow the links below for more information.
Tetris Zone
Blue Planet Software
Luxor Mahjong Released 8:11 AM | Tuncer Deniz | Comment on this story
Macgamestore.com today announced the availability of the digital download version of MumboJumbo's Luxor Mahjong on its web site. Embark on an epic quest to recover the stolen treasures of Ancient Egypt in Luxor Mahjong. The fun and challenge is unending with 200 unique layouts available in 3 awesome play modes; Adventure, Single and Traditional. Three difficulty settings ensure that any player will find a challenge, and 3 exotic tile sets make Luxor Mahjong a truly custom experience. Can you work your way up from a lowly farm hand to become the Pharaoh of all Egypt? System Requirements: • G3 400MHz or Intel Core Processor • Mac OS X 10.2.8 • 128MB RAM • 16MB Video Card Luxor Mahjong is available at Macgamestore.com for $19.95 as a digital download. A free Universal Binary demo version of the game is available on the web page.
Macgamestore: Luxor Mahjong
Custer's Latest Heroic Effort 8:09 AM | IMG News | Comment on this story
Our pixel wizard, Brad Custer, has conjured another gaming-themed desktop for you to enjoy, this week he's anticipating the release of Heroes of Might and Magic V from Freeverse Software. Here's a snippet of what he had to say: In anticipation of the release of Heroes of Might and Magic V from Freeverse, my inbox has been flooded with requests for another visit to this realm of fantasy. The Heroes of Might and Magic series has long been a staple in the Macintosh gaming community so its obvious why the latest version has so much buzz surrounding it. I was able to make this feature with the help of Freeverse. Stop by Custer's Desktops to grab this latest creation.
Inside Mac Games: Custer's Desktops
Planewalker Games' Jason Compton Interviewed 8:08 AM | Cord Kruse | 1 comment
Four Fat Chicks recently posted an interview with Planewalker Games' Jason Compton about the company's upcoming RPG, The Broken Hourglass. The interview covers a variety of topics including modifying Baldur's Gate and the current status of The Broken Hourglass. K: Excellent. I know it's never easy for any game developer to project a completion date for any given project, but may I ask how are things progressing in reference to The Broken Hourglass? J: Where we're at now is—all of the artwork is just about done. There are a few areas that I am waiting to get in from the area artists, there's a few things in the visual effects area—you know, big flashy spell effects and explosions and so on and so forth. And then there's—sorry, got off track there—so art's almost done, much of the writing, the vast bulk of the writing is also done, and so now it's a question of wiring everything up and making it playable. The content is there in pieces, and now it's down to scripting it all together so that A happens after B and C says something to D and so forth. It looks a lot like a game now. It's just in terms of implemented content. There's a long way to go there, but the design is all there. Check out the entire interview at the link below.
Four Fat Chicks: Planewalker Games Interview
The Broken Hourglass
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