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Friday, January 26, 2007

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Enemy Territory Universal Updated
7:40 AM | IMG News | 5 comments

Following quickly on the heels of last week's Universal Binary version of Wolfenstein: Enemy Territory, Timothee Besset of id Software writes again today with news of an update to the free online multiplayer title. This update brings the game to version 2.60d and fixes crashing and configuration issues.

Here's an update of what's changed:

- cursor problem when changing bindings in the control menu
- now defaults to 24 Z-buffer, fixes Z-fighting problems
- fix listen server crashing at the end of warmup and related crashes
If you already installed the previous 2.60c version, there is an update available along with the full 2.60d install.

Download Enemy Territory 2.60d
IMG News: Wolfenstein: Enemy Territory Goes Universal
Buy Return to Castle Wolfenstein

Macgamestore: Arctic Quest Now Available
2:29 PM | Tuncer Deniz | Comment on this story

A new Mac game, Arctic Quest is now available from for $19.95. A free demo is available for download on the web site.

In Arctic Quest, you set out to solve the puzzles, each of which takes the shape of an animal or other tropical wonder. As pieces of ice fall from the sky, you grab them with your mouse, rotate them and place them on a grid within the puzzle, filling in the shape and returning warmth to the island bit by bit. If the waters that surround your once balmy home fill up with unused ice, your quest will fail. Luckily, a small fire burns on your land, allowing you to melt surplus ice. You can also earn bonuses that grant you various powers, such as the ability to smash excess ice or paint in portions of the grid.

To check out Arctic Quest, please follow the link below.

Macgamestore: Arctic Quest

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Inside Mac Games Reviews Imperial Glory
1:36 PM | Tuncer Deniz | Comment on this story

Inside Mac Games has posted a review of Feral's Imperial Glory. Here's a clip from the review:

Imperial Glory could be a great turn-based strategy game. It could take us cinematically inside the Napoleonic wars, let us command a myriad of troops and strategically outwit the enemy, and challenge us with the management of the resources of an empire. It could even do all that while grabbing your attention, keeping you immersed in the game with all of its stunning visuals and intense battles, and difficult strategic choices. It could, but it really doesn’t. Now don’t get me wrong, Imperial Glory is a fun game. Just not that fun.
To check out the entire review, please follow the link below.

Inside Mac Games Review: Imperial Glory
Feral Interactive
Imperial Glory
Buy Imperial Glory

MacWorld: Vista built for Games, how about OS X?
7:40 AM | Evan Holt | 10 comments

Peter Cohen of MacWorld writes another intriguing article in regards to Microsoft's new operating system, Windows Vista. Along with the new operating system, Microsoft is ramping up a new advertising campaign. Vista compatible games are being branded as being "Games for Windows" which will take advantage of the new technologies within Vista. One of these new technologies is Direct X 10 and could potentially create issues for porting future games to the Mac.

DirectX 10 raises a potential issue for Mac game developers, as it promises to unlock new features that aren’t currently matched by Apple’s graphics API, the more platform-agnostic OpenGL. If Mac game developers have to wait for Apple, ATI, and Nvidia to create OpenGL extensions to match DirectX 10’s capabilities, that may jeopardize the development of Mac games ported from Windows Vista.
Peter's article explores the new marketing campaign, Vista's technologies, what Apple is doing and where we can go from here. To read the full story, follow the link below.

MacWorld: Vista built for Games, how about OS X?

BareFeats: MacBook Pro 17" 3D Game Shootout
7:40 AM | Evan Holt | Comment on this story

Recently Bare Feats has posted benchmarks and analysis of two MacBook Pros.

We originally compared a 15" Core 2 Duo to a 17" Core Duo MacBook Pro since that's all we could get our hands on. However, when it came to our game tests at 1440x900, the 17" was at a disadvantage since the 15" was optimized for that resolution.

So we are replacing those graphs with the ones below showing two 17" MacBook Pros both with the Mobility Radeon X1600 GPU, both with two matching 1GB memory modules, and both with a 7200rpm boot drive. The only obvious difference is the processors -- one has a 2.16GHz Core Duo and the other a 2.33GHz Core 2 Duo

Follow the link below to see the full comparison and how well each did in Quake 4, Doom 3, Halo UB and Unreal 2004.

BareFeats: MacBook Pro 17" 3D Game Shootout

HardOCP: Ati & Nvidia Talk about MXM
7:40 AM | Evan Holt | 2 comments

24" iMac owners were the first to use a new technology from Nvidia called MXM which would allow for video cards to be upgraded. This technology was originally created for laptops to allow them to use Mobile PCI Express cards. This standard for card makers would provide the option to upgrade notebooks video cards which typically are non-upgradable.

HardOCP has an "off the record" interview with both ATI and Nvidia to find out why this new technology has not yet caught on.

Previously, the GPU was built onto the motherboard, which made it essentially impossible to service just the graphics chip. The MXM initiative was to help improve productivity for integrators by cutting the costs of repairs.

In that initiative, NVIDIA has succeeded. In the consumer market, it has utterly failed. Laptop owners are essentially no closer to being able to upgrade their own notebooks than they were over two years ago when the technology was first announced.

To read the full article and find out more about Nvidia's MXM and ATI's similar competing technology AXIOM, follow the link below.

Hardocp: MXM Failure? ATI & NVIDIA Speak Off the Record

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Custer Is Easy Prey
7:40 AM | Brad Custer | Comment on this story

IMG's Desktop Guru, Brad Custer, has posted another of his masterpieces. This week the wallpaper features the recently released title, Prey, from Aspyr Media.

Custer's word on his latest creation:

With the recent release of Prey from Aspyr Media my mailbox has received several requests for a desktop from this title. The wait is over. Prey is a groundbreaking first-person shooter that turns the genre upside-down with new gameplay features and next generation graphics and I was just as excited about the release as the rest of you. :) I was able to make this wallpaper with the help of Aspyr Media.
To download the desktop, head over to Custer's Desktops and choose the resolution you want. Be sure to check out his other desktops as well.

IMG Desktop: Prey
Aspyr Media
Buy Prey

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Dominions 3: The Awakening Reviewed
7:40 AM | Cord Kruse | 17 comments

Shrapnel Games' Dominions 3: The Awakening was recently reviewed by Gaming Nexus. The turn based strategy game offers a bewildering array of units and spells, a customizable game setup, and both single and multiplayer excitement. Gaming Nexus gave D3: TA a score of 8.7 out of 10.

From the review:

As in the rest of the Dominions series, the early choice of nation and Pretender is probably the most important in the game. It can also be incredibly time-consuming, with hundreds if not thousands of different abilities, schools of magic, and various qualities to choose for the burgeoning god. Often the entire strategy of the game is set out in the initial choices, so these are quite important. The developers give some good starting strategies for each of the races involved, but those are only helpful hints. Players can choose to have a terrifying Fire-based Pretender, wrapped in the physical form of a mighty dragon. Or they could choose a puny, mysterious human Pretender, wielding Cthulhu-like powers from beyond the world of the sane. Or, they could be a rock. A rock with aspirations to godhood, mind you.

Play is turn based, and turns are simultaneous. Orders are given to each province and unit, and all carried out when the turn is ended. Dominions uses the hero/army concept found in many strategy games, meaning armies need a hero-type unit to lead them around, and they fall apart should the hero fall. While setting up orders for these units, orders and battle positions are also set in place, as battles themselves take place during the mid-turn number-crunching. While players can watch the battles unfold, they have no control once the fighting starts, which means careful planning is a must. Each unit in every army can be preset with an entire battle queue, from spell-casting to charging forward to meet the enemy.
Check out the full review at the link below.

Gaming Nexus: Dominions 3 Review
Shrapnel Games
Dominions III: The Awakening
Buy Dominions III: The Awakening

Mac Games News for Thursday, January 25, 2007

Inside Mac Games Posts Pro|Click v1.6 Review10:13 AM
Apple Features Prey7:52 AM
Fizzball Reviewed7:51 AM
Playing The Cards You're Dealt With iPod Royal Solitaire7:51 AM
Civilization IV Patch Adds Gamespy7:50 AM
View all of the Mac games news for Thursday, January 25, 2007 on one page

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