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Thursday, January 11, 2007

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World of Warcraft 2.0.3 Patch Released
8:30 AM | Evan Holt | 1 comment

Blizzard released the 2.0.3. client patch for World of Warcraft which offers numerous fixes and new content. Blizzard has also been adopting themes for each patch. This patch expands on the Dark Portal storyline, which is a a lead-up to the Burning Crusade expansion pack which is to be released midnight of January 16th.

Amongst the new additions, the Mac specific fixes are as follows:

• The "Enable sound in background" option is now implemented, default on Mac is "on" as before.
• Fixed an issue with SetBindingItem, SetBindingSpell, SetBindingMacro LUA functions.
• Addressed a graphics issue where changing the WorldFrame's coordinates would show a field of the fog color in the area outside of the world view instead of black, on NVIDIA GPU's, when indoors, with Full Screen Glow enabled.
• Addressed a graphics issue affecting NVIDIA GeForce3 and GeForce 4Ti GPU's when certain particle effects were visible on screen such as Naxxramas loot.
• Music looping is now fixed.
The new patch is approximately 147 MB in size and will automatically download for you the next time you log in to your World of Warcraft account.

WoW: Latest Patch Notes
Blizzard Entertainment
World of Warcraft
Buy World of Warcraft

Crossover Mac Released
10:37 AM | David Chochla | 10 comments

CodeWeavers has released CrossOver Mac 6.0. The program allows Mac users to install and run Windows programs seamlessly and does not even require a Windows operating system CD or license key.

CrossOver Mac allows you to install many popular Windows applications and games on Mac OS X. CrossOver includes an easy to use, single click interface, which makes installing Windows software simple and fast.
The database of supported programs now lists over 2500 programs, including Microsoft Office 2003, Half Life 2 and many more. It sells for $59.95.

CrossOver Mac 6.0

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Inside Mac Games' Hands-On Prey Preview
9:34 AM | Tuncer Deniz | 13 comments

Inside Mac Games has posted a hands-on preview of of Aspyr's Prey, which is scheduled to begin shipping next week. Here's a clip from the preview:

Prey is one of those games with an interesting history - originally demoed nine years ago, a near eternity in the world of video games, it got shelved by the developer after they realized that what they were attempting to do was not possible with the technology at the time. Most games that get shelved stay shelved, if not trashed. But Prey is one of those rare concepts that someone picks up off the furnishings and gives a new life.
Be sure to check out the preview along with QuickTime movies and screenshots of the game by following the link below.

Inside Mac Games Preview: Prey
Aspyr Media
Buy Prey

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Hands On With Apple's iPhone
8:30 AM | Cord Kruse | Comment on this story

Writing for a New York Times technology blog David Pogue recently offered a hands-on look at Apple's newest device, the iPhone. The article briefly describes some of the phone's features, noting potential difficulty using the touchscreen keyboard.

Typing is difficult. The letter keys are just pictures on the glass screen, so of course there’s no tactile feedback.

Software helps a lot. You can afford to make a lot of typos as you muddle through a word, because the software analyzes which keys you *might* have meant and figures out the word you wanted. Its best guess appears just under what you’ve typed; if it’s correct, you tap the Space bar to accept it and continue. I typed a couple of e-mail messages with lots of typos but eventually 100 percent accuracy, thanks to this auto-correct feature. (My testing didn’t involve proper names, however.)

* The Web browsing experience is incredible. You see the entire Web page on the iPhone’s screen. You double-tap any spot to zoom in. Or you use the two-fingered spread-apart gesture to “stretch” the image larger, or pinch your thumb and forefinger on the glass to zoom out again. The manipulation is seamless, smoothly animated—and useful. Using Google Maps to get you driving directions and maps, for example, is just light-years simpler and more powerful than on any other machine, thanks to this “rubber Web page” stretching technology.

Click on the link below to read the entire article.

NY Times: iPhone

Wing Commander Saga Prologue 1.0
8:30 AM | Cord Kruse | Comment on this story

Wing Commmander Saga Prologue, a free standalone mod based on the Freespace 2 Source Code Project, was recently released for Mac OS X users. The space combat game is set within the universe of Origin's Wing Commander series and features a new story line dealing with the Terrans' desperate struggle for survival against the cat-like Kiltrathi.

Here's a list of requirements for the mod:

• Mac OS X 10.4 or better
• PowerPC G4 867 MHz or faster, or Intel based Mac
• 512 MB of memory
• Radeon 7500 or NVIDIA GeForce2 with 32 MB video RAM
• 600 MB free HD space
• Keyboard and Mouse
Weighing in at 275 MB, WCSP is available for download at the link offered below.

Wing Commander Saga Prologue 1.0
WCSP Website

id Software Interview
8:30 AM | Anthony Wang | Comment on this story

GameInformer catches up with id Software's John Carmack and Todd Hollenshead at the Consumer Electronics Show. The interview discusses the upcoming year of a possible renewed drive for PC games, new technology, impact of next-gen consoles, and much more even looking back at the not so spectacular Doom Movie.

GI: After Enemy Territories: Quake Wars ships with the highly modified Doom 3 engine and the MegaTexture support, is it time for you guys to move on from that engine?

Carmack: Yes, the in-house development project that we’ve been working on is all new technology. It still has some roots in the Doom 3 technology, but almost everything is new in there. We’re still not talking about exactly what the project is, but it’s a new IP, it’s diverting a little bit from the standard id formula and it’s not just a first-person shooter. Technically, it’s build around an advancement over the MegaTexture technology from Quake Wars. Where that was applied just to the terrain, the version of the new technology applies it into everything, so we can have that level of rich detail on all the surfaces on the entire world. That’s the push that we’re making with graphics technology. The gameplay is somewhat different from anything that we’ve of done before. The company is pursuing Wolfenstein, Doom and Quake franchises with other partner developers and all, but we’re trying to develop a brand-new franchise with this new one. Hopefully, we’ll be talking about that sometime this year, and we’ll be able to go ahead and come out of our own little cone of silence about it.

Please follow the links below to learn more information.

Game Informer: Interview
id Software

Mac Games News for Wednesday, January 10, 2007

MWSF: Bongfish Shows Stoked Rider5:04 PM
MWSF: MacSoft's Has Big 2007 Plans4:22 PM
MWSF: Feral Announces Lego Star Wars II4:09 PM
DEFCON Reviewed7:51 AM
EA Big on Little Games for iPod7:51 AM
External Video Card for PC Laptops7:51 AM
View all of the Mac games news for Wednesday, January 10, 2007 on one page

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