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Monday, December 11, 2006


Inside Mac Games Interviews Parallels
11:17 AM | Tuncer Deniz | 10 comments

Inside Mac Games recently had the chance to interview Ben Rudolph, the PR guru/chief evangelist of Parallels Software. In the interview we talk about Parallels for the Mac, the upcoming 3D support for games, and its potential impact on Mac gaming.

Here's a clip from the interview:

Inside Mac Games: What's your view on similar virtualization software such as Boot Camp, Cross Over etc.?

Rudolph: Well, neither are virtualization solutions, and both have productivity problems. Boot Camp is fast and offers a true native experience, but you can't use it at the same time as OS X, so you're effectively killing the productivity of your Mac.

CrossOver is cool at first glance, since you can run Windows apps without Windows, but there are some real problems when you get to work. No device support, slow performance, and a very limited program set.

One of the features missing in Parallels I believe is 3D gaming support for games such as Battlefield 1942, Unreal Tournament, etc.

To check out the full review, please follow the link below.

Inside Mac Games Feature: Parallels


Macgamestore: Cold War Digital Download Now Available
11:52 AM | Tuncer Deniz | 5 comments

RuneSoft's Cold War is now available as a digital download purchase from Macgamestore.com for $39.95.

Cold War follows the story of a freelance journalist who finds himself in the midst of an international conspiracy that aims to control the U.S.S.R. Twelve hours after arriving in Moscow for a routine story, he has been stripped of all possessions, beaten unconscious and thrown into the KGB's political prison. Using only recovered weapons and improvised gadgets, he must now evade or overcome elite Soviet forces and defeat the conspiracy before he is sent to a Siberian prison camp or killed.

To check out Cold War, please follow the link below.

Macgamestore: Cold War


RocketBowl Plus Reviewed
11:17 AM | Cord Kruse | 6 comments

RocketBowl Plus is the subject of the latest review from Macworld's Game Room. The game combines the concepts of miniature golf and bowling to create entirely new challenges. The Game Room gave RocketBowl Plus a score of 4 out of 5 mice.

From the review:

In RocketBowl, the goal of the game is the same as standard 10-pin bowling—knock down all 10 pins in as few rolls as possible. You have three rolls to knock down the pins. But unlike bowling you might find in an alley, RocketBowl’s lanes are wide open expanses, more like a vast golf course covered in polished wood planks rather than a bowling alley. There are dips and turns, hazards like water and obstructions, and no gutters to speak of—though there are plenty of places for your ball to get lost if you’re not careful.

The change of venue completely alters the gameplay mechanics of bowling in RocketBowl, so it’s a good thing the game lives up to its name: Your bowling ball is rocket-propelled. You launch it a bit like a projectile—pick a direction and the relative amount of power you want to apply, then let it loose. Figuring out how to bowl a strike when there’s a winding canyon between you and the pins takes some finesse, and it’s a big part of the challenge.
The full review can be found by clicking on the link below.

Macworld Game Room: RocketBowl Plus Review
RocketBowl Plus
Large Animal Games



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The Broken Hourglass Lore Update
11:17 AM | Cord Kruse | Comment on this story

Planewalker Games has released chapter 4 of On The Fly, a short story set within the world of The Broken Hourglass, the company's upcoming fantasy RPG. The chapter continues the tale of Lyrio, Maron, Zephra and Aenarii. The Broken Hourglass will feature a 2D isometric viewpoint, detailed character development, and a rich storyline reminiscent of classics in the genre.

He was surprised that Zephra believed that he would not notice her shoddy treatment of his gift. Studying the high color in her cheeks, Desonir reconsidered. She had expected him to notice and assumed his comment had been meant for her. Somehow, that was equally troublesome. "Had I anticipated conscientiousness from you, Postman Bregna, I would have made certain you were advised of my house rules before you arrived."

He eyed Zephra, who returned his stare measure for measure. He could recognize the signs: she was trying to read him--she was calculating--but there was an air of frenetic desperation about her that made him hesitant to look too closely. Damning himself for a coward, he turned to the curious postman.

"I realize that my preferences must appear eccentric to you, Mister Bregna," Desonir continued, "but you must admit a man in my position cannot be too careful."
Check out the rest of the chapter at the link below.

On The Fly, Chapter 4
The Broken Hourglass


Mac Games News for Friday, December 8, 2006

Diamond Detective Released2:28 PM
Inside Mac Games Reviews Diner Dash - Flo on the Go1:52 PM
Armado 1.1 Released8:38 AM
Dominions 3: The Awakening v3.04 Released8:38 AM
iPod Cheat Codes For Vortex & Texas Hold'em8:38 AM
Is Taxation Of Virtual Assets Inevitable?8:38 AM
SketchFighter 4000 Alpha Reviewed8:38 AM
 
View all of the Mac games news for Friday, December 8, 2006 on one page


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