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Thursday, October 5, 2006

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WoW Expansion Collector's Edition Announced
7:20 AM | Anthony Wang | 2 comments

Blizzard today announced that the upcoming expansion, Burning Crusade, will be available in a standard edition as well as a special collector's edition. The World of Warcraft: Burning Crusade Collector's Edition will include the game, artwork, soundtrack, movies, and other accessories, all encased in a special box.

• World of Warcraft: The Burning Crusade on both CD and DVD
• World of Warcraft: The Burning Crusade Behind-the-Scenes DVD
• The Art of World of Warcraft: The Burning Crusade Hardcover Art Book
• Exclusive In-Game Pet: Netherwhelp
• Two World of Warcraft Trading Card Game Starter Packs, plus Exclusive Cards
• Map of Outland Mouse Pad
• World of Warcraft: The Burning Crusade Soundtrack CD
WoW: Burning Crusade Collector's Edition is scheduled to be released before the end of the year. Please follow the links below to learn more information.

Blizzard Entertainment
World of WarCraft: Collectors Edition
World of Warcraft: The Burning Crusade
Buy World of Warcraft: The Burning Crusade

Macgamestore: Pre-Order Civilization IV: Warlords
12:15 PM | Tuncer Deniz | Comment on this story

Civilization IV: Warlords is now available for pre-order through for $29.95. This expansion pack for Civilization IV is scheduled to ship in November.

Sid Meier’s Civilization IV: Warlords is the first expansion pack for the Firaxis Games’ award-winning title, Civilization IV. Paying homage to some of history’s greatest military leaders, the expansion delivers eight unique and interesting scenarios, giving players the chance to change the course of history with the help of their new powerful “warlord” unit. Civilization IV: Warlords includes new civilizations, leaders, units, and wonders that offer even more fun and exciting ways for players to expand their civilization’s military power as they strive for world domination.
For more on pre-ordering Civilization IV: Warlords, follow the link below.

Macgamestore: Civilization IV: Warlords

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IMG Reviews Ambrosia's Redline
12:05 PM | Tuncer Deniz | Comment on this story

IMG has posted a review of Redline, Ambrosia's recently released racing game for the Macintosh. Here's a clip from the review:

This game is all about speed and the damage that speed will cause you. You are constantly battling with physics in Redline, and it isn't uncommon to find yourself flipping through the air due to a poorly taken turn. This may be annoying to those who prefer arcade-style gameplay. Thankfully, there's an arcade and turbo arcade mode. The beauty of this game's system is that you can change the mode to these two with ease.
To check out the full review, follow the link below.

IMG Review: Redline
Ambrosia Software

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Dominions 3 Demo Released
8:50 AM | Tuncer Deniz | Comment on this story

Shrapnel Games today announced the released of the Dominions 3: The Awakening demo. Developed by Illwinter Games and published by Shrapnel Games, the game is a multi-OS (supporting Windows, Mac, and Linux) turn-based strategy game set in a world of epic struggle between men, monsters, and gods.

This isn't a game merely about conquering stone keeps and collecting golden booty; no, in Dominions 3 true victory comes not from shiny baubles and real estate, but true godhood!

Lead one of over fifty nations in three different Ages, against up to twenty other players (AI or human), in the ultimate struggle of sword and steel for the right to claim dominion over all. Simultaneous turn structuring keeps the massive number of players thoroughly involved in the game, without downtime, and with the incredible number of options available to players each turn, gameplay is always tense and exciting.

To download the 121 MB demo, follow the link below to our sister site,

MGF: Dominions III Demo 1.0
Shrapnel Games
Dominions III: The Awakening
Buy Dominions III: The Awakening

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Bejeweled For iPod Reviewed
7:20 AM | Cord Kruse | Comment on this story

Pocket Gamer has posted a review of Bejeweled, one of several games recently released for the iPod. To win at Bejeweled players must match gems of the same color in groups of three or more. Pocket Gamer gave the game a score of 5 out of 10.

From the review:

While Bejeweled has made it to iPod intact, the controls are so wildly unsuited to the game that you're left with an experience that's just frustrating, particularly if you've enjoyed the game on other platforms.

You're playing against a time limit, and here's where the problem begins. Bejeweled requires you to move around the screen quickly and accurately. Yet in the iPod version, you move the cursor with the iPod's scrollwheel, which only lets you move right and left. In other words, to get from the top left gem on the screen to the bottom right involves moving through every single other gem, row by row.

Speed isn't so much a problem, as the cursor moves fast. But accuracy suffers, as you'll need hair-trigger control of the wheel to end up on the jewel you want without a bit of jiggling about. On early levels this isn't a problem in terms of the gameplay, but as time levels diminish, it gets increasingly annoying.

The full review can be found by clicking on the link below.

Pocket Gamer: Bejeweled Review

Click Wheel Putting In Mini-Golf For iPod
7:20 AM | Cord Kruse | 6 comments

Playlist magazine recently reviewed Mini-Golf for the iPod, one of the several iPod games offered by Apple. Mini-Golf is a 2D golf game which features three different 18 hole courses and cartoon avatars. Playlist gave the game a score of 4 out of 5.

From the review:

The game renders your view overhead, in 2-D, and puts you on the course with small cartoon-style character (that change from game to game). Scrolling the click wheel allows you to aim your shot (or position the ball on the tee); clicking the Menu button will undo the aim (but won’t undo the shot—you’ll receive no mulligans here).

Once you’ve got the ball lined up as you want, pressing the Select button will activate a gauge at the bottom of the screen that pulses from low to high; the longer you let it go, the more powerful your shot will be. Clicking the select button again will fire the shot. This takes a bit of adjustment to know how much power is too much. (It’s wise to try a few practice shots before setting out on the fairway.)

The full review is available from the link below.

Playlist: Mini-Golf Review

Arcadrome Released For Mac OS X
7:20 AM | Cord Kruse | Comment on this story

PolyEx has released Arcadrome for OS X. The game is an arcade action title in which players must collect energy crystals with their spaceship while fighting off angry alien hordes. The game features over 100 levels, 10 bosses, and a variety of helpful bonuses.

The Aliens have settled over Earth and are now in orbit. In response Earthlings quickly build an armed spaceship and equip an expedition to give battle. It becomes known that the alien energy is contained in crystals scattered all around the Arcadrome (their vehicle launching site). The only way to neutralize their hordes is to capture all crystals and to leave the enemy without energy. That is the last hope of humanity. The spaceship is cramped, and only one man can go in (may be bad since calculated in a hurry). And you have been selected as that one man. Your civilization is gazing up to you as their sole hope for survival.
A demo is available for download. The full game costs $17.95. Click on the link below for more information.

Poly Ex

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Living A Second Life
7:20 AM | Cord Kruse | Comment on this story

The Economist recently examined Linden Labs' Second Life, exploring the virtual world's unique online niche. The article offers an example of Second Life's use as a teaching tool before delving into its user created content and land speculation driven economy.

Linden Lab does not sell advertising; instead it is a virtual property company. It makes money when residents lease property—an island, say—by charging an average of $20 per virtual “acre” per month. Only about 25,000 residents, or about 3% or the population, lease property, but that already amounts to 53,800 acres, which, in real life, would be bigger than Boston. This works out to monthly revenues of $1m, not counting the commissions that it takes on currency exchanges between Linden dollars and hard cash. As a private company, Linden Lab does not disclose its exact revenues, although Mr Rosedale says the firm is “close to profitability”.

A common reaction to such numbers is astonishment that anybody should pay anything at all for something that exists only in a metaphysical sense. But “there's actually no economic puzzle in this; all kinds of things derive their economic value only from the realm of the virtual,” says Indiana University's Mr Castronova. The American dollar, for instance, is virtual (aside from the value of the paper used for the bills) in that it requires consumers to have faith in its worth. In the context of online games, virtual economies much bigger than Second Life's have existed for years. Many people in poor countries, called “gold farmers”, play games such as “World of Warcraft” professionally to score weapons, points or lives to sell to lazier players in rich countries. But Second Life is unique in that residents conceive what they sell. As such, says Mr Lanier, it is “probably the only example of a self-sustained economy” on the internet.

To read the rest of the article follow the link below.

The Economist: Virtual Worlds, Living A Second Life
Linden Lab
Second Life

Mac Games News for Wednesday, October 4, 2006

Macgamestore : Hearts of Iron 2: Doomsday Digital Download2:39 PM
Apple Posts New Hot Deals2:36 PM
10.4.8 Speeds Up Games?9:10 AM
Bejeweled For iPod Reviewed9:10 AM
Run HL2 on a MacBook with CrossOver9:10 AM
Vortex For iPod Examined9:10 AM
View all of the Mac games news for Wednesday, October 4, 2006 on one page

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