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Wednesday, September 13, 2006

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Call of Duty 2 Patch Released
9:38 AM | Tuncer Deniz | 5 comments

Aspyr Media this morning released the Call of Duty 2 1.3 patch, bringing it in line with the PC version. The patch fixes some multiplayer game and level issues, raises the gamestate from 16k to 128k and addresses the PunkBuster GUID issue where players were not being assigned PunkBuster GUID's ofexactly 32 characters.

Here's a list of fixes:

Notes for Mod Users:
- It is recommended that any user modifications that have been installed
to the Call of Duty 2 directory be removed before installing this patch.
These modifications are not supported by Activision and may not be
compatible with some of the new features that are included.
- Call of Duty 2 does not support mods that have spaces in the mod's
folder name. Be sure that the folder that contains your mod does not have
spaces; otherwise users will not be able to download the files. For
example, a mod in a folder called "My Mod" would be invalid, whereas
"MyMod" or "My_Mod" would work.

Multiplayer Fixes:
-Raised the gamestate from 16k to 128k
-Added loading bars to maps mp_harbor and mp_rhine
-Addressed the PB GUID issue where players were not being assigned PB
GUID's of exactly 32 characters.

mp_rhine map changes:
-Fixed player getting on top of broken wall and seeing through second
story of bombed out building.

mp_harbor map changes:
-Reduced overall fog density
-Fixed missing water texture
-Fixed player not being able to shoot through lower portion of the first
gap in a railing found on east side of map.
-Fixed player not being able to shoot through lower portion of railing
found on east edge of map.
-Fixed a partially floating crate and a couple holes in sandbags.

The Call of Duty 2 1.3 patch, which weighs in at around 43 MB, is available for download from

Aspyr Media
Call of Duty 2
Buy Call of Duty 2

Macgamestore: Atlantis Sky Patrol Mac Now Available
5:25 PM | Tuncer Deniz | Comment on this story

The highly addictive sequel to last year's mega-hit Atlantis is now available at Featuring clever new mechanics and stunning art deco visuals, Atlantis Sky Patrol was created by the company's Big Fish Studios Europe. The French studio also produced Big Fish's recent chart topper, Mystic Inn.

Atlantis Sky Patrol is an arcade-styled casual game in which players must take to the skies and travel all over the world to disable more than 100 doomsday devices, presumed to have originated in Atlantis. The devices are disabled by solving stationary puzzles and stopping waves of moving defense mechanisms from coming out. The game offers a variety of devices, including bumpers, railway switches and more. A minigame periodically allows the player to collect coins and help buy permanent upgrades for the ship. Two players modes are also available, both as a cooperative adventure, and as specially designed competition levels. The game showcases stunning full-screen OpenGL graphics as well as the studio soundtrack that gamers have come to expect from Big Fish Studios Europe.

Atlantis Sky Patrol is available from for $19.95. A free downloadable demo is available on the web site.

Macgamestore: Atlantis Sky Patrol

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IMG Reviews Jewel Quest
5:15 PM | Tuncer Deniz | Comment on this story

IMG has posted a review of Jewel Quest. Here's a clip from the review:

Jewel Quest is a delightful little game that blends the façade of an "Indiana Jones" adventure-like environment into a simple yet deceptively challenging game of the "Jewel Toy" genre. As you complete each level, you gain some archeological treasure and perhaps gain a little knowledge of this object. It is a fun game and the façade adds a nice twist.
To check out the full review, follow the link below.

IMG Review: Jewel Quest
Jewel Quest
Buy Jewel Quest

Sonnet Announces MDD CPU Upgrades
9:38 AM | Cord Kruse | 5 comments

Sonnet Technologies has announced a new line of dual processor upgrade cards for Apple's Power Mac G4 MDD (Mirrored Drive Door) and XServe G4. The Encore/MDX G4 Duet is available in 1.6 GHz and 1.8 GHz configurations and will retail for $499.99 and $599.99 respectively.

The Encore/MDX G4 Duet comes complete for installation into either tower or server. The original MDDs and G4 XServes were shipped in 2003 and 2004 in single and dual cpu configurations starting at 867 MHz and 1GHz, respectively. States Robert Farnsworth, Sonnet CEO, “Like all of our cpu upgrades, the Encore/MDX is a simple and economical speed bump for someone invested in a hardware and software configuration. Upgrading a single 1GHz to a dual 1.8 GHz can yield significant performance improvements.”

Encore/MDX G4 Duet upgrades are based on the Freescale Semiconductor (formerly a division of Motorola) PowerPC™G4 7447A processors, featuring 512K of SRAM on-chip L2 cache per processor. They are compatible with Mac OS® 9.2, and Mac OS X Version 10.3.5 and higher. Each upgrade includes a factory-attached heat sink, fan, and mounting bracket for either MDD or Xserve installation.

The Encore/MDX G4 Duet 1.6 GHz and 1.8 GHz supports Mac OS X Version 10.3.5 or later, or Mac OS 9.2.

For more information head over to the sites listed below.

Sonnet Tech: Encore/MDX G4 Duet

GarageGames Founder - Should You Make Games For Mac?
9:38 AM | Cord Kruse | 10 comments

In a recent blog entry Jeff Tunnell, one of the founders of GarageGames, questioned the logic of producing games for OS X in light of Apple's Boot Camp and Steve Jobs' seeming lack of support for anything game related. While he considers the current Mac game market viable, the Intel based future could cause companies to reconsider OS X native versions of games.

Apple has purposely disdained games . Games are not considered a “real” use of computers, while graphics, music, and videos are true art. Talking to pro gamers inside in the company, they are frustrated with Apple’s commitment to games.

On the opposite end of the spectrum Microsoft totally “gets” games . They realize that games are a driver of hardware sales and one of the biggest uses of computers in the home. Bill Gates announcing his retirement last month was bittersweet for me. In the early days, I was a total Microsoft groupie, rooting for them in their big fight against Apple on UI issues, then I was a Microsoft opponent at the height of their monopoly power a few years ago, now I’m back in the MS camp as their gaming vision is paying off for so many companies. Regardless of what you thought of MS through the years, they have been the glue that has allowed games to even exist on the PC. From the earliest days of Microsoft producing games like Olympic Decathlon and Flight Simulator to the days of Direct-X to shipping XBox consoles, Bill Gates has understood that games drive hardware sales. For that I have to thank him. It will feel strange to not have Bill Gates in the industry.

To read the full commentary click on the link below.

Make It Big In Games: Should You Make Games For OS-X?

Anandtech on Mac Pro CPU Upgrades, WinXP Performance
9:37 AM | Eddie Park | 4 comments

In what is the last part of their major Mac Pro coverage, tech site AnandTech takes a look at both the upgradability and the WinXP-running power of Apple's latest line of desktops. On the topic of upgrading memory, tests run by AnandTech showed that the heatsinks installed on the RAM provided by Apple were in fact necessary, with correctable ECC errors popping up when using 3rd party RAM without the heatsinks.

Most likely of more interest to users are their discoveries with CPU upgrading. Though getting to the CPU itself required a creative solution, AnandTech was able to successfully swap out their Xeon 2.0 GHz with a 3.0 processor with no apparent problems. Pushing even further, they went so far as to try out engineering samples of the Clovertown chips, a quad-core Intel processor currently slated for release later this year, with favorable results:

We ran a handful of stability tests on the Mac Pro equipped with two Clovertowns and didn't encounter any crashes with the processors, so it would seem that Clovertown will work in the Mac Pro's motherboard. We can't say with 100% certainty that you will be able to upgrade to Clovertown when it comes out, but so far the results are looking good.
The article also covers WinXP installation and has a battery of tests comparing PC vs Mac performance under a variety of conditions. Pictures and instructions on CPU swapping are also included for Mac Pro users wanting to give it a whirl themselves.

AnandTech - Apple's Mac Pro - Upgrading CPUs, Memory & Running XP

Bare Feats: 20" iMac Core 2 Duo Shootout
9:37 AM | Evan Holt | 4 comments

Bare Feats has posted an article today comparing the new iMac 20" Core 2 Duo against older iMacs.

We, of course, expect the 24" iMac to smoke all the other iMacs ever made -- especially with the optional GeForce 7600 GPU (256M) installed. But we're more intrigued by the advantage the "mid-range" 20" iMac might have over its 20" siblings. For example, with less than a 10% faster CPU, the same frontside bus speed, and the same Radeon X1600 GPU, will the iMac Core 2 Duo 2.16GHz be significantly faster than the previous iMac model (Core Duo 2.0GHz)?
The applications that were used in the tests are iMovie HD, iTunes, Cinebench, iMaginator, Doom 3, Quake 4, Unreal Tournament 2004 and Halo 2.

Follow the link below to see how the new iMac stacked up to the previous generations. The 24" iMac is expected to be added in a few days to this comparison.

Bare Feats: 20" iMac Core 2 Duo Shootout

Mac Games News for Tuesday, September 12, 2006

Apple Offers iPod Video Games10:52 AM
GLTron Reviewed9:25 AM
Magic Stones: Haunted Mines Of Vox Available9:25 AM
Next Gen's 100 Most Infleuntial Women in Gaming List9:25 AM
View all of the Mac games news for Tuesday, September 12, 2006 on one page

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