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Tuesday, February 21, 2006

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Readers Report DOOM 3 Speed Increases
8:05 AM | Tuncer Deniz | 7 comments

A day after the release of the DOOM 3 1.3 Rev A patch, IMG readers are reporting impressive speed improvements, especially with ATI based Macs. Aspyr's Glenda Adams posted in the IMG forum and explains that the speed increase is due to an OpenGL option that allows the game to submit information for the next frame in the game.

Glenda Adams explains:

There is a GL option ATI had us turn on for their cards that basically lets the game get a little bit farther ahead rendering while the card catches up. This is something that happens on the PC by default. What happens is while GL & the video card are drawing the last frame Doom submitted, the game can continue submitting information to GL for the next frame instead of stalling. This evens out the frame rate spikes (one slow frame doesn't completely kill you), and lets the CPU do a little extra work while the video card is finishing up.

This was one of the GL/driver level changes that was beyond our control to fix inside of Doom. So it was great to have ATI give us a way to turn it on.

One IMG reader, Doomer, reported results before and after applying the patch. This test was performed on a Dual G5 at 800 x 600 resolution:
Before update:
timedemo demo1
1st run: 23.5 FPS
2nd run: 27 FPS

After update:
timedemo demo1
1st run: 32.1 FPS
2nd run: 40.4 FPS

Another IMG reader, iRolley, also reported some good results on an Intel iMac:
timedemo 1
1024 x 640 : 43 fps
1024 x 640 (2x AA) : 37 fps
1024 x 768: 40 fps
1280 x 800: 33 fps
Be sure to stop by the IMG forum and report your findings.

If you own DOOM 3 and haven't done so already, the 1.3 Rev A patch is available at

IMG Forum: DOOM 3 Universal Binary Thread
MGF: DOOM 3 1.3 Rev A Patch
id Software
Aspyr Media
Buy DOOM 3

Redline, Sketchfighter Progress Log Updates
12:11 PM | Evan Holt | Comment on this story

Ambrosia has been hard at work on completing Redline according to the progress log posted on their web site. Version 1.0b9 has been released to testers and is now considered "Feature Complete", which includes all tracks and cars.

Other changes include:

• updated ambrosia libs, networking now supports the UPnP and PMP protocols for automatic router configuration.
• cleaned up multiplayer UI
• example replays for challenges
• many, many bug fixes.
• extensive logging, too sort out network connection issues.
New screenshots and movies are expected soon.

Sketchfighter 4000 Alpha was also updated to beta 6 with numerous fixes..

• Fixed bug from beta 5 with "guardian"-enemies running through walls off screen.
• Fixed rare crash on music shutdown.
• SketchMap icons added to bundle to make sure the icons are displayed even if the Editor isn't installed.
• Fix of culling-bug if frame skipped when new level loads.
• Enter or clicks no longer removes dialog when finished custom level.
• Time reset on each new custom level try.
• Ship type and shield type reset between levels.
• Extended implementation of Extra2-connections in custom levels.
Visit the links below for more information and older log updates.

Ambrosia: Redline progress log
Ambrosia: Sketchfighter 4000 Alpha progress log
Ambrosia Software

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Avernum 4 Updated to 1.0.2
8:05 AM | Cord Kruse | Comment on this story

Spiderweb Software has issued an update for their latest RPG, Avernum 4. The update brings the game to version 1.0.2 and fixes a problem with the storyline along with a few other bugs.

Changes in 1.0.2:

* Dispel Barrier will no longer work on the barriers in the north gate of Fort Emerald, enabling you to get the crystal box too early in the storyline. We think we finally got this one nailed down.
* The mangy cur south of Fort Monastery should no longer get stuck when you try to drag him back to the fort.
* Other tiny glitches and typos fixed.
Follow the links below for more information.

Avernum 4 Updates
Spiderweb Software
Avernum 4

Playfirst Interview
8:05 AM | Cord Kruse | Comment on this story

As part of their continuing casual games interview series, Gamecloud recently released a Q&A with Playfirst. Publisher of titles such as Diner Dash and TriJinx, Playfirst is hoping to expand its reach onto other platforms including the Mac. Currently only Diner Dash is available to Mac users.

Gamecloud - What are the company's near future plans for PlayFirst?

Kenny Dinkin - More games, more development partners, more distribution opportunities, more imagination and more innovation. Right now we’re nearing completion on our third 2006 game – and it’s only February.

Only one year ago we introduced Flo (of Diner Dash), and now she’s reached retail store shelves and cell phones. In 2006 we plan to launch many new titles; continue to bring our games to Mac, retail, mobile and other platforms; sign new developer talent; and continue to delight consumers all over the world.
To read the entire interview click on the link below.

Gamecloud: Playfirst Interview

Mac Games News for Monday, February 20, 2006

Aspyr Releases DOOM 3 Universal Binary1:22 PM
HOMM V Developer Letters11:35 AM
Warcraft 3 Map Making Tutorial11:35 AM
IMG Posts Inside Mac Shareware - February11:31 AM
View all of the Mac games news for Monday, February 20, 2006 on one page

Recent Mac Games News

Friday, February 17, 2006
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