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Tuesday, February 15, 2005

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KnightShift Reaches Gold Master
8:14 AM | Andy Largent | Comment on this story

Virtual Programming has announced their combination RTS/RPG KnightShift has gone gold master and should be heading to duplication now. This genre mix-up of a game includes an extensive realtime strategy campaign as well as a role-playing mode that can be used either singleplayer or online.

KnightShift supports multiplayer matches through the GameSmith matching service developed by Freeverse (the company also helping distribute the game in North America).

Here is more on KnightShift's final system requirements:

Mac OS X 10.2.4 or higher
G3 800 Mhz or better
256 MB RAM
OpenGL 1.3
1.5Gb Hard drive space
Check out IMG's preview of KnightShift for more information on the game.

KnightShift is now 'Gold Master!"
IMG Preview: KnightShift
Freeverse Software
Virtual Programming
Buy KnightShift

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IMG Previews GooBall
1:17 PM | Tuncer Deniz | Comment on this story

IMG has posted a sneak preview of GooBall, the upcoming arcade game developed by Over the Edge Entertainment. The game, which will be published by Ambrosia Software, is currently in beta testing and should be released shortly as shareware.

Here's a clip from IMG's preview:

The premise to GooBall is simple. By controlling the pitch, yaw and roll of the level, you try to get your creature-in-a-ball to the Exit, collecting all the available crystals and aliens along the way. Seems simple, doesn’t it? Well, factor in maze or tight-rope like level design and the ability to climb up any inclining surface and it still feels easy to grasp. The whole game is a super ramped-up clone of Sega’s successful Monkey Ball series with the added twist being the Goo ability of the ball, which allows precise control, jumping and wall-climbing.
To check out the IMG preview as well as a cool new QuickTime movie specifically created for this preview, follow the link below.

IMG Preview: GooBall
Unity Technologies
Ambrosia Software

Apple Announces WWDC 2005
1:03 PM | Tuncer Deniz | Comment on this story

Apple today announced that this year's Apple Worldwide Developer's Conference 2005 will be held from June 6th to June 10th in San Francisco. With its unique integration of breakthrough technologies, open standards, and robust development tools, Mac OS X Tiger is the platform for unparalleled developer innovation. At the conference you'll get the the in-depth knowledge, hands-on instruction and one-on-one support you need to deliver products and solutions that transform the way your users work, play, search, and share on a Mac.

At WWDC 2005, you'll get in-depth information and practical coding guidance, delivered in person from Apple's own engineers and technical staff. They will deliver a full-spectrum experience: information-rich presentations, expert-led coding sessions, and hands-on labs where your code will get personal attention.

For more informaton on WWDC 2005, please follow the link below.

WWDC 2005

Midori Releases YooDoo For Kids
11:42 AM | Tuncer Deniz | Comment on this story

Midori has announced the release of a new children’s software called YooDoo, which combines two inventive activities that encourage kids to explore their creative sides.

The first activity is called, "YooGlow," where the child is equipped with colorful bulbs that can be placed on an on-screen board. With this board as his/her canvas, the artist within can arrange bulbs to create pictures, patterns, words and anything a child can imagine.

The second activity helps perfect the computer skill, "Drag ‘N Drop" while stimulating the child’s imagination as they drag and drop eyes, noses, mouths and facial hair on a monster of their choice. Eight monster backgrounds are available to build the scariest, silliest monsters thinkable. The custom produced monsters can then be printed out by the child to keep a memory of its creation.

YooDoo is a downloadable software costs 15 Euros (approximately $19). A free demo version is available with a limited 30 minutes of use.

Download YooDoo Demo

SpiderWorks Releases Cocoa Programming Workshop eBook
10:23 AM | Tuncer Deniz | Comment on this story

SpiderWorks has announced the release of an eBook entitled Cocoa Game Programming Workshop. Written by David Hill, it is now available from the web site for just $9.95.

Here's more from the press release:

These unique step-by-step lessons will show you how to build "Cocoa Quest," a complete fully-functional 2-D game for Mac OS X -- from scratch! This book will not only help you learn essential game development techniques, but also help you improve your Cocoa programming skills. Accomplished developer and author, David Hill, walks readers through the basic fundamentals of game programming, focusing on topics such as prototype design, graphics, sound manipulation, simple animation, collision detection, and more using Apple's free Xcode Tools.

Customers who purchase this eBook are provided access to free downloads of both the compiled full game and the complete source code of "Cocoa Quest" from SpiderWorks' exclusive online Customer Download Center.

For more information and to download a free eBook Preview with Cocoa Quest Game Demo, visit the official web site.

Cocoa Programming Workshop eBook

GameHouse Releases Feeding Frenzy
9:12 AM | Conrad Quilty-Harper | Comment on this story

Ryan Gordon recently announced that his Mac OS X port of a popular arcade game was shipping from Mac game distributor, GameHouse. Feeding Frenzy is an addictive action-packed arcade game set underwater. Players take command of a fish and using their mouse have to consume as many fish as possible. As you eat more fish, you grow in size and can eat even bigger fish.

Here's the official blurb on what's in store for gamers:

It's survival of the biggest in this action packed deep-sea challenge. Eat your way to the top of the food chain as you swim through stunning underwater environments and encounter deadly predators. Look out for the power-ups, mermaids, and bonus stages that you'll need to help you on your quest to unseat the vicious Shark King! recently added the demo version of Feeding Frenzy to it' listings. The full version can be purchased for $19.99 by clicking an in-game link.

To read more about Feeding Frenzy or any other GameHouse games, follow the links below.

Feeding Frenzy 1.0
Feeding Frenzy

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Cosmic Encounter Online Adds Tutorial
9:11 AM | Eddie Park | Comment on this story

Players who dislike reading through pages of instructions may be interested in a new feature at the official Cosmic Encounter Online Site. Recently added to the site is an interactive tutorial, which demonstrates the rules, workings, and goals of CEO through a series of animated videos, complete with narration and visual examples.

In existence as a boardgame since the 80s, CEO also exists in an online format, and has garnered numerous accolades for its playability and addictiveness. Both free and paid accounts are available for interested players, and more information can be found at the CEO site.

CEO - How to Play Tutorial
Future Pastimes, LLC
Cosmic Encounter Online

shivering kittens 1.0 Released
9:00 AM | Eddie Park | Comment on this story

A new OS X shareware title by the name of shivering kittens has recently seen release. Based off the classic Tetris formula, shivering kittens challenges players to rescue kittens as a timer counts down. Rescued kittens will add precious seconds to the timer.

Kittens are rescued if any five or more of them are touching – the time is extended by four seconds for every extra kitten if the chain is more than five kittens long – but frozen kittens are only released from their icy imprisonment by forming solid lines of frozen kittens and ice.
A free demo, sized at 2.6 MB and requiring 10.3 or later, can be downloaded from MacGameFiles. The registration fee is set at $3.95.

MGF - shivering kittens
shivering kittens

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Shadowbane to Offer Player Migration
8:14 AM | Andy Largent | Comment on this story

The official Shadowbane news page has information on a new game server, dubbed "Refuge," that should become available next week. In addition to the standard benefits of a fresh world, players will now have the option of taking their characters with them in this one-way server migration.

Here are some specifics from the Shadowbane site:

  • Migration is available to players on the Corruption, Damnation, Entropy, and Vengeance servers.
  • Players who opt to migrate can transfer existing characters to either Mourning or Refuge.
  • Thanks to improvements of the Migration code, users can now transfer servers without bringing their home servers down permanently: Corruption, Damnation, Entropy, and Vengeance aren’t going anywhere, at least not yet. 
  • Users from Corruption, Damnation, Entropy, and Vengeance will be allowed to bring both their equipped items and inventories with them. This only applies to a character’s personal inventory, however. Banks cannot be transferred.
  • Corruption, Damnation, Entropy, and Vengeance will be down during the timeframes that migration is allowed to occur. A schedule of these times will be available later this week. 
Head over to the announcement for more information on how this transition will take place.

Migration Plan: A New World and the Long-Term Vision
Wolfpack Studios
Shadowbane: The Rise of Chaos

Mac Games News for Monday, February 14, 2005

IMG Turns 12 Years Young1:28 PM
Fansite Covers Stubbs10:15 AM
Bubblomania Updated to v1.0.29:30 AM
Vega Strike Updated to 0.4.39:22 AM
Shadowbane Development Updates9:16 AM
Apple Posts DOOM 3 Trailer8:40 AM
New Nexuiz Screenshots Posted8:27 AM
Command & Conquer Zero Hour Goes Gold8:12 AM
View all of the Mac games news for Monday, February 14, 2005 on one page

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