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Monday, January 3, 2005

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Carmack Speaks on Quake 3 Source
7:52 AM | Andy Largent | Comment on this story

John Carmack, famous mind behind id Software's titles like Doom 3 and Quake 3 has recently moved his thoughts to a new blog hosted by Armadillo Aerospace. In his first post, he speaks on some technical graphics tidbits, as well as the delay in his plan to release the source code to the Quake 3 engine.

As a bit of background, Carmack has routinely given back to the programming community by releasing the source to a game after the next iteration of technology has shipped. Both Quake 1 and 2 have followed this tradition, and though Doom 3 has now long been released for the PC, there will be a little transitionary period until Quake 3's code is available.

Here's Carmack's explanation of why:

I intended to release the Q3 source under the GPL by the end of 2004, but we had another large technology licensing deal go through, and it would be poor form to make the source public a few months after a company paid hundreds of thousands of dollars for full rights to it. True, being public under the GPL isnít the same as having a royalty free license without the need to disclose the source, but Iím pretty sure there would be some hard feelings.

Previous source code releases were held up until the last commercial license of the technology shipped, but with the evolving nature of game engines today, it is a lot less clear. There are still bits of early Quake code in Half Life 2, and the remaining licensees of Q3 technology intend to continue their internal developments along similar lines, so there probably wonít be nearly as sharp a cutoff as before. I am still committed to making as much source public as I can, and I wonít wait until the titles from the latest deal have actually shipped, but it is still going to be a little while before I feel comfortable doing the release.

Given the extremely generous nature of id Software's gesture, it seems reasonable to let those paying for the engine to have first crack at getting their titles out. What's less clear is how future engines licenses might be affected, as IP rights could become more blurred. Stay tuned to IMG for the latest.

id Software
Quake III Team Arena
Buy Quake III Team Arena

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IMG Posts Doom 3 Preview
12:24 PM | IMG Staff | Comment on this story

Today IMG has posted a hands-on preview of the next-generation shooter from id Software, Doom 3. Years in the making, the game astounded the PC press at its release last year. Aspyr Media is hoping Mac gamers will feel the same about the Mac port, which is currently in beta testing.

Here's a clip from the article:

The physics are just as advanced. Thereís something very immersive about shooting a desk chair across the room, seeing it fall in the open doorway of an elevator, and watching the elevator door close on the chair and bounce back open, again and again, the chair shifting ever so slightly with each impact. These details make you really feel like part of the game.
Head over and check out the rest of the preview now for the rest of the scoop. Stay tuned to IMG for the latest on Doom 3 as it nears release for the Mac.

IMG Preview: Doom 3
id Software
Aspyr Media
Buy DOOM 3

UT2004 Mod 'Carball' Hits New Update
12:20 PM | Marcus Albers | Comment on this story

The makers of the UT2004 mod CarBall have recently updated the popular mod to version 2.3. The mod turns the first-person shooter into a soccer match with cars. The objective isn't to kill the other players, although that is still possible, but to get the ball into the opposing team's goal.

Version 2.3 includes the following changes:

-Removed the ability to spectate the other team in first person and see their items.
-Added all new vehicle skins and updated old ones
-Added the ability to switch between automatic and manual item switching. Manual switches between
open and blank spots while automatic only switches between full items.
-Your skin, vehicle, horn, and weapon switching preferences are now saved so you don't have to pick them
every time you join a server.
-New Vehicle and Ball teleporters.
-Fix to where you don't get stuck on your nose after a quickflip.
-Fixed the scoring detection so all goals are given to the right player.
-Added new map CB-Junkyard
-Fixed all the old maps and updated them.
-Added the ability for the ballspawn to randomly spawn within a given area
-Homer Scoreboard added (Scoreboard for carball)
-The ability to drop items
Head over to the website and get more information on this UT2004 mod, and stay with IMG for all the latest UT2004 mod news.

CarBall :: Got Ball?
Unreal Tournament 2004
Digital Extremes
Epic Games
Buy Unreal Tournament 2004

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Hollow Ground Patch Improves Graphics
12:20 PM | Marcus Albers | Comment on this story

Aescapia AB has updated their overhead tactical arcade shooter, Hollow Ground, to version 1.2.3. The update, which encompases a previous update to 1.2.2, improves the graphics in the game. Aescapia has this to say about the updates:

Hollow Ground 1.2.2 introduced some major changes by adding graphics hardware acceleration. Some users have reported minor problems with freezes on i.e. the gamepad configuration screen. Update to 1.2.3 if you experience any problems. The updater requires at least the full version of 1.1 or later to already be installed.
Check out Hollow Ground for some one- or two-player arcade fun, and head to Aescapia's website for more info, including purchasing info and a level editor for the game.

Hollow Ground
Aescapia AB

Wolfire Software: Lugaru Nearly Done
12:20 PM | Marcus Albers | Comment on this story

Wolfire Software has announced that their original 3rd-person action title, Lugaru: The Rabbit's Foot, is nearly finished. This unique action title follows the adventures of Turner, a rebel bunny rabbit out to find answers to why his village of rabbits was slaughtered. As the story unfolds, conspiracies are uncovered that go all the way to the corrupt leaders of the rabbit republic, and their involvement with a den of starving wolves.

One of Lugaru's features is its combat system:

Lugaruís primary feature is its unique combat system. Instead of relying on confusing button combinations to perform moves, Lugaruís moves are all logical and context sensitive. For example, if an opponent aims a roundhouse kick at Turnerís head, you can crouch and then stand up under the attack to grab your assailantís leg and kick him away. If you try and punch an opponent and he tries to throw you over his shoulder, you can crouch to roll painlessly out of the throw. This new combat system makes fights look and feel much more intense and believable than in any other game.
Head over to Wolfire Software's website for more information about Lugaru, and check out their other games, most of the UDevGames award winners.

Lugaru: The Rabbit's Foot
Wolfire Software

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Halo Updated to 1.5.1
12:19 PM | Conrad Quilty-Harper | Comment on this story

An update for Halo has been posted that fixes a few rendering bugs on ATI hardware. Here are the exact changes according to the read me file:

ē Fixed a Software rasterizer model animation bug on ATI 8500/9000/9200
ē Fixed a Pixel Shaders bug where drop shadows were not being rendered
for text output.
ē Fixed a Vertex Shaders bug where decals would display with the wrong
colors on ATI 8500/9000/9200 hardware.
To get the 56k friendly, 3.6MB file, follow the download link below.

MGF: Halo 1.5.1 Update
Bungie Studios
Westlake Interactive
Halo: Combat Evolved

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Myth I & II Cutscenes Available
7:52 AM | Andy Largent | Comment on this story

PlayMyth has posted cutscenes from the first two Myth games Myth: The Fallen Lords and Myth II: Soulblighter to the FlyingFlip Hotline server. Those looking for a bit of nostalgia for these classic strategy titles can head over and have a look now.

Here's the word from PlayMyth:

The TFL cutscenes were extracted from the original game while the Myth II cutscenes were produced from the original uncompressed quicktime movies from the Bungie archives. The Myth II cutscenes look REALLY sweet at 1600x1200 full screen.
You'll need to download the Hotline client in order to login and download the movie files. Also watch for any news of these being posted to a web site.

Myth TFL & Myth II Cutscenes Now Available

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Mac Halo Total Conversion In Development
7:52 AM | Conrad Quilty-Harper | Comment on this story

A small group of Halo modders have teamed together to create a new mod for Windows and Mac versions of Halo. Open Rebellion plans to be the first Halo mod that includes a believable storyline to go along with the modifications. At a basic level, this total conversion will allow players to play as the Covenant on the single player maps. However, the long term plans are much more ambitious. According to the lead developer every map and item will be converted, with the addition of several new weapons and items.

Here's what the team leader had to say about new items:

Among the imense amount of conversions we are making, we are also adding new items. This includes existing Covenant weapons such as the energy sword, and new ones like a Covenant sniper rifle and a powerful pistol, indeed equal to its human counterpart. This gives you, the player, much more capability. Why be restricted to a plasma rifle and needler? Well, with this mod, you don't have to.
If any Mac gamers are wary about other mods that have been limited to Windows users, don't worry:
Our mod will be 100% compatible with both Mac and Windows versions of Halo, giving everyone a chance to easily experience this modification.
To check out the main modification news page, head over to the link below.

Open Rebellion Modification Information
Bungie Studios
Westlake Interactive
Halo: Combat Evolved

Mac Games News for Friday, December 24, 2004

Happy Holidays From IMG!3:03 PM
IMG Reviews Rise of Nations Gold10:09 AM
IMG Store: Robin Hood In Stock9:43 AM
angelFrogGames Releases Winter Edition of Aquadot!red8:59 AM
Ambrosia Updates Aki Mahjong Solitaire8:53 AM
View all of the Mac games news for Friday, December 24, 2004 on one page

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