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Thursday, November 4, 2004

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World of Warcraft to ship November 23rd
12:24 PM | Johan Hansén | Comment on this story

The wait is finally over. Today Blizzard Entertainment announced that their long awaited massive multiplayer online role-playing game World of Warcraft will hit the streets on November 23 in North America, Australia, and New Zealand.

In World of Warcraft you will be able to journey across the lands we all have learned to love in the Warcraft strategy games. See the world, they said. And Blizzard made it happen. Now you can see the ravaged world of Azeroth, the ruins of Lordaeron, the great deserts of the Barrens and the wondrous forests of Northern Kalimdor.

The game will be available in two versions. The basic version that will include the game and one month of playtime, and the extended Collector's Edition will also include a World of Warcraft behind-the-scenes DVD, an exclusive in-game pet, a cloth map of the game world, a soundtrack CD, and an Art of the World of Warcraft coffee table book. You can pre-order both versions from the IMG Store.

Blizzard has also revealed the pricing for additional months of playing the game:

After the initial free one-month subscription ends, players of World of Warcraft will be able to continue playing under one of three different subscription plans. The month-to-month subscription plan costs $14.99 per month, the three-month plan costs $13.99 per month, and the six-month plan costs $12.99 per month. World of Warcraft subscription fees can be paid by major credit card, PayPal, and pre-paid game cards, which will be available in stores where World of Warcraft is sold.
In addition to this, word on the street says is that the open beta will start in a matter of days, so anyone wanting to demo the game before its official release will have their chance to do so soon enough. Stay tuned to IMG for more on this long awaited title.

Blizzard Entertainment
World of Warcraft
Blizzar Entertainment: World of Wacraft "Street Date" Announced
Buy World of Warcraft

IMG Store: Two The Incredibles Games In Stock
1:02 PM | Tuncer Deniz | Comment on this story

The IMG Store has begun shipping the two recently-released The Incredibles games by THQ. The first title, The Incredibles is an action/adventure game that includes fighting, racing, and action/adventure gameplay featuring the characters' unique superpowers. It is available for $29.99

The Incredibles: When Danger Calls is a collection of 10 fun-filled, highly replayable games and activities based on the film’s characters, settings, and events. It enables younger children to experience and re-live the film’s action, adventure, and humor. It is also available for $29.99.

For more info on these products, please follow the links below.

IMG Store: The Incredibles
IMG Store: The Incredibles: When Danger Calls

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MTX: Mototrax Goes Gold
12:01 PM | Jean-Luc Dinsdale | Comment on this story

Aspyr Media's Kari Scott emailed our offices this morning with the news that both the Mac and PC versions of Activision's fast-paced motocross title MTX: Mototrax has gone gold, and is expected to hit store shelves by the middle of November.

Labeled as "the most complete motocross gaming experience" to hit the computer screen, the new title sports supercross, motocross, freestyle, and off-road racing challenges, which players access through the game's non-linear career mode. The game also features customizable riders, tracks, and bikes, online multiplayer support for up to eight players, and an intense soundtrack with all the usual hard rock and grunge hits today's kids call music. Back in my day...

The Mac version of the X-Games title requires a 1GHz G4/G5, a 32MB VRAM-equipped Radeon 7500 or Geforce 2, 1.4 GB of hard drives space, and 256MB RAM. IMG's online store is currently taking pre-orders for the new sports title; to order your copy or find out more about the title, click on the links below:

IMG's MTX: Mototrax Preview
MTX: Mototrax
Aspyr Media
Buy MTX: Mototrax

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The Incredibles Demo Posted
7:55 AM | Andy Largent | Comment on this story

A demo for The Incredibles, the action/adventure title based on the upcoming Pixar movie, is now available for download at Macgamefiles. The download weighs in at 107MB and gives potential super-heroes a taste of what the full game is like.

Here are the system requirements for the game:

  • Mac OS X version 10.2.8 or later
  • G4 800MHz iMac, iBook, PowerBook, Power Macintosh
  • 256 MB RAM
  • 670 MB of hard drive space
  • 8X CD-ROM drive
  • 32MB VRAM
  • Thousands of colors video display
  • QuickTime 6.5.1

Additionally, Dee Brown of Beenox Studios has written in to claim responsibility for the game's ports from the console versions to both Mac and PC. Beenox has been behind many recent hits on the Mac including Homeworld 2, Tony Hawk 3 & 4, and Lord of the Rings: Return of the King. More information on Beenox's work can be found on their website.

The Incredibles
Download The Incredibles Demo (107MB)
Beenox Studios
Buy The Incredibles

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Dungeon Siege II Q&A
6:00 AM | IMG News | Comment on this story

According to a recent Gamespot interview with several of the employees of Gas Powered Games, the company's upcoming sequel to the highly-regarded role playing title Dungeon Siege promises to be everything the original was made popular for, and much, much more.

According to the article, Dungeon Siege II will feature an impressive list of improvements over the original, including pixel and vertex shaders, a more evolved AI, higher-quality textures, and more. Multiplayer campaigns are being re-hauled - players are now able to command entire parties instead of individual characters, setting the stage for some truly epic... uhm.... sieges.

While details on the new title have been sparse up 'til now, the two-page interview sheds some light on what's in store for players of the new title:

Judging by player response to the first game, we didn't feel that fans wanted a radically different experience so much as a richer experience, one that took all the best elements of Dungeon Siege and made them much more engaging. That's what we're delivering with Dungeon Siege II, with new elements like powers, skill trees, pets, an improved story, more compelling characters, and better loot.
Also of note, the game's musical duties fell to composer Jeremy Soule, whose musical talents have been featured in such games as Giants: Citizen Kabuto, and Icewind Dale.

The PC version of Dungeon Siege II is slated for release in early 2005 by the Microsoft Game Studios. While a Mac version of the title has yet to be announced, all eyes anticipating the release of the new title should focus on Microsoft's partner in gaming crime, Macsoft.

Check out the full interview through the link below, and be sure to check in with IMG for further news on this title.

Westlake Interactive
Dungeon Siege
GameSpot: Dungeon Siege II Q&A
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Glenda Adams Speaks Out On Mac Doom 3
6:00 AM | Jean-Luc Dinsdale | Comment on this story

Further to Wednesday's official announcement from Aspyr Media that they will be bringing id Software's next generation shooter Doom 3 to the Mac, Aspyr's Director of PC and Mac development Glenda Adams has posted several messages to the IMG Forums clarifying misunderstandings and answering questions regarding the upcoming new game.

First off, Glenda has confirmed in one message that the Mac version of the highly anticipated title will support the same render paths as the PC version. To the layman, this means the Mac version of the game will feature the same, cutting-edge visual effects - glass distortion, heat shimmer - as the PC version. Glenda has also confirmed that the game will fully support Mac to PC multiplayer compatibility.

In a separate post, Glenda addresses the controversy that has arisen among some gaming fanatics regarding the title's preliminary system requirements. The latest addition to the Doom franchise, which developer John Carmack and co. started programming over four years ago, features the most advanced gaming engine to hit the personal computer, and as a result runs on only the fastest Windows machines. In her post, Glenda clarifies some of the myths floating around the forums regarding multiprocessor support for games, and explains some of the fundamental differences between gaming performance on Macs versus PCs:

Something everyone needs to understand on Mac game performance is that high end games like this generally start out at a 30-40% slower frame rate right off the top from running on the Mac. There are a variety of reasons for this, from compiler code generation to OpenGL differences between PC and Mac. So for most games it is a HUGE optimization effort to even get the Mac version to run close to as fast as the PC. It's not a fun fact, but it's there. And it's something Aspyr spends an incredible amount of time worrying about and working on for each game.
The Mac version of the revolutionary new title is currently under co-development by id Software and Aspyr Media, and is scheduled to hit store shelves by February of next year. Readers can place pre-orders for the shooter over at the IMG Store; meanwhile, rest assured that the news team here at IMG will keep you informed regarding the progress of the new title.

IMG Forum: Glenda Adams Speaks Out on Doom 3
id Software
Aspyr Media
Buy DOOM 3

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SimCity 4 Rush Hour Patch 1
6:00 AM | Conrad Quilty-Harper | Comment on this story

Aspyr Media has posted a small patch for SimCity 4: Rush Hour, which fixes a problem with several ATI Radeon systems:

This update to Rush Hour Mac fixes problems with slow performance on Radeon 8500/9000/9200 video chips, including some iBooks.
This update may fix the problems some forum members have been having with this game on Radeon systems.

The 168k update is available from Macgamefiles at the link below-

SimCity 4: Rush Hour
Aspyr Media
SimCity 4 Rush Hour Patch 1
Simcity 4 Rush Hour and Radeon 9000 Issues?
Buy SimCity 4: Rush Hour

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Medal of Honor Patches Posted
6:00 AM | Conrad Quilty-Harper | Comment on this story

Two new updates for Aspyr Media's ports of the Medal of Honor games have been posted at IMG's sister site, MacGameFiles.

The first patch takes the form of a combo updater which patches both the original game Medal Of Honor: Allied Assault to version 1.14a, and the Medal Of Honor: Spearhead expansion pack, if installed, to version 2.15a. The patch fixes the following issues:

This update contains numerous bug fixes including some crashes and rendering problems, and adds support for more monitor resolutions.
The second patch upgrades the second expansion pack for the series, Medal Of Honor: Breakthrough, to version 2.40a. All three patches include bug fixes and some new features. According to Aspyr:
This update adds support for Team ID's in GameRanger and has better auto detection of graphics and game settings.
The full list of bug fixes are included in the Version History file installed on player's hard drives once the files have been updated.

Both updates are available from Macgamefiles through the links below, and if you haven't gotten your hands on these breakthrough titles yet (no pun intended), head over to the IMG Store to pick up your very own copy of this award winning franchise.

Medal of Honor: Allied Assault
Medal of Honor: Spearhead
Medal of Honor: Breakthrough
Aspyr Media
Medal of Honor & Spearhead Combo 2.15a
Medal of Honor: Breakthrough 2.40a
Buy Medal of Honor: Allied Assault
Buy Medal of Honor: Spearhead
Buy Medal of Honor: Breakthrough

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Dark Forces Mod for Jedi Academy
6:00 AM | Jean-Luc Dinsdale | Comment on this story

Thanks to a Halloween day post on their forums, the development team of the Dark Forces Mod have been able to confirm that their modification for the LucasArts light sabre-wielding shooter Star Wars Jedi Knight: Jedi Academy is fully operational under the Macintosh operating system.

The Dark Forces Mod is a community-based project aiming to bring the playing experience of the 1995 title Star Wars Dark Forcea, the original first person shooter based on the Star Wars universe, to modern operating systems. Piggybacking on the franchise's latest installment, the mod reproduces the gameplay of Kyle Katarn's first adventure in a true 3D environment, while updating the models, maps, effects and music of the original.

According to the developer's website, work on the modification is well underway. The mod's music and sound, re-created textures, models, and code work are all at various stages of completion, and three of the original title's fourteen maps have been completed. While the developers estimate that the project is about 35% complete, a 200 MB demo of the mod, featuring the first three maps of the game, has been released and is available to download.

Click on the links below to visit the developer's website and download the hefty demo for yourselves. Keep checking in with IMG as we'll update you on the progress of the nostalgic title.

Dark Forces Mod for Jedi Academy
Aspyr Media
Star Wars Jedi Knight: Jedi Academy
Buy Star Wars Jedi Knight: Jedi Academy

Mac Games News for Wednesday, November 3, 2004

Myst IV 1.01 Patch Released9:20 AM
Shadowbane House Of Commons Chat Log Posted9:20 AM
Aspyr Announces DOOM 3 For Mac8:00 AM
Spiderweb Software 10th Anniversary8:00 AM
Upcoming UT2K4 Patch Details8:00 AM
View all of the Mac games news for Wednesday, November 3, 2004 on one page

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