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Monday, September 13, 2004

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Homeworld 2 Goes Gold
8:17 AM | Tuncer Deniz | Comment on this story

Aspyr Media today announced that Homeworld 2, its space-based strategy game has gone gold and is now expected to ship at the end of September. Homeworld 2 follows the journey of Hiigarans as they travel to the oldest regions of the galaxy in their Mothership to confront a tremendous enemy from the ancient corners of the galaxy and discover the truth behind their exile.

Here are the final system requirements for the game:

Mac OS X 10.2.8 or later
PowerPC G4/G5
800 MHz or faster
256MB RAM (512
1.0GB of free disk space
3D Graphics Acceleration required (ATI Radeon 7500/nVidia GeForce 2 or better)
32MB of video ram (VRAM)

Multiplayer requirements

Internet and LAN (TCP/IP) play supported
Internet play requires a 56Kbps or faster connection
Mac-to-Mac network play only.

Be sure to check out IMG's in-depth preview of the game, linked below.

The IMG Store is currently taking pre-orders for the game.

IMG Preview: Homeworld 2
Aspyr Media
Homeworld 2
Buy Homeworld 2

Mercury News Mac Gaming Article
10:22 AM | Conrad Quilty-Harper | Comment on this story

Mercury New's online section has posted an interesting article on the Mac gaming world, taken from a PC gamer's perspective. The theme of the article is based around dispelling myths that have been built up around Macs and their ability to game. It pits the Mac as a capable gaming platform and states that the only problem that the platform has is port times of around 6 months, not the quality.

...according to NPD Group analyst Ross Rubin, the top 20 Windows games account for about 80 percent of sales, and most of those games make it to the Mac.
The Mac gaming world needs more of this good publicity if it is to become the mainstream gaming platform it deserves to be.

Here's a longer extract to give you a better feel for the article:

There are a few developers dedicated to releasing games for the Mac simultaneously with Windows versions. That includes Vivendi Universal's Blizzard Entertainment, which is preparing to release the ``World of Warcraft'' fantasy online role-playing game. Ubisoft is prepping a simultaneous Windows/Mac launch for its ``Myst IV Revelation'' game coming this year.
Check out the article over at and make sure to tell your PC gamer friends!

Mercury News: Windows Games Play Well On The Mac, But You Must Wait

Brad Oliver's Latest Work
8:58 AM | Conrad Quilty-Harper | Comment on this story

Aspyr programmer Brad Oliver has once again updated his blog revealing the latest the's been working on. The entry details a Knights of the Old Republic patch that fixes a refresh rate problem with eMacs that wasn't noticed until after the game was completed. People with eMacs who wish to play the game should look out for the patch on September 14th, the same day as the game is expected to ship. Other patches that Brad has been working on include Medal of Honor, Jedi Academy and MacMAME. Also one other thing:

A mystery project. If I were to give it a codename, I'd probably call it "Unimaginable Revisited", but it's not really worthy of a codename because it's not a big or flashy project. It's more of an escape for me than a curse. I've had a ton of fun working on it, and I'm anxious for it to see the light of day. It's broken into my top 5 list of favorite Mac ports I've ever worked on.

One of the other noteworthy things recently is Aspyr's joystick support in our porting library. John Butler was tasked with fixing some of the reported issues with Battlefield 1942, and as part of this mystery project, I also had to add joystick support. It turns out that we were able to simplify and expand our support fairly easily, so I think users of both games will be happy with the end result.

Check out Brad's blog for more detail about patches and his new "Unimaginable Revisited".

The Brad Hole: Batting Next...

OpenGlide 0.0.9 Final Released
8:21 AM | Conrad Quilty-Harper | Comment on this story

The final version of OpenGLide has been released. This plugin allows any graphics hardware to emulate a 3dfx Voodoo Graphics board, now discontinued. This should allow games that use the Glide API in Classic to run with 3D acceleration. According to the Read Me, it works by translating Glide calls to OpenGL, the current standard API for Mac OS X.

Here's a summary from the read me:

OpenGLide for Macintosh is a shared library that emulates a
3DFX-Voodoo-Graphics board. It allows you to run old 3DFX-Glide games on
the Macintosh by translating Glide calls to OpenGL. OpenGLide for
Macintosh is a port of OpenGLide for Windows.
The file is hosted at, link included below.

Also of note is an IMG forums thread detailing user success with games such as Deus Ex and Unreal Tournament.

OpenGLide 0.0.9 Final Released
Deus Ex/Unreal etc with 3D Acceleration in OS X!
Unreal Tournament
Aspyr Media
Deus Ex

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UT2004 v3323 Mac Patch Coming Soon
7:41 AM | Andy Largent | Comment on this story

With a number of modifications for Unreal Tournament 2004 beginning to require newer versions of the game than is currently available for the Mac, we decided to contact Ryan Gordon to see what the status of the Mac client is currently. Epic has just released a v3323 update for the game that makes a large number of fixes and changes to the title, and according to Gordon, Mac users can expect to see a Mac version in "a few days, tops."

For more information on what's new in the patch, check out the listing at 3D Gamers:

- speed hack detection improvements (less problems for people with just bad connections)
- increased default ConnectionTimeout to 30 seconds
- fixed cases where non-replicated emitters were being spawned server side (performance improvement)
- Fix for server travel crash bug.
- fixed destroyed vehicles disappearing so much on saturated connections
- Properly handle the FailCode command coming from the server. This was what would cause a client to appear "locked solid" when 2 clients were trying to join the last slot.
- "Only Official Maps" toggle in server browser now becomes disabled when mods are loaded.
- Fixed the server browser Filters description overlap.
- Fixed Classic Translocator Setting in net games.
- The "Press F10 to" Connection Message makes it's return.
- Fixed vehicles looking flipped over on clients when they aren't
- Servers recover if connection to master server fails during receive
- Fixed HandleStream crash on server with some user Assault levels on connections with packet loss
- Server performance improvement (don't copy structs in NEQ replication comparisons)

- fix for processhitwall crash
- fixed script assignment bug (assignment of deleted actors resulted in no change from the current value).
- loading time speedup.

Stay tuned to IMG for any news from MacSoft about the Mac version of the v3323 patch being released.

Unreal Tournament 2004 v3323 Patch Listing
Digital Extremes
Epic Games
Unreal Tournament 2004
Buy Unreal Tournament 2004

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Aspyr Releases BF1942 Public Beta Patch
7:13 AM | Conrad Quilty-Harper | Comment on this story

Aspyr has released the first patch for Battlefield 1942: Deluxe Edition, fixing support for certain joysticks and improving networking performance. Though at the moment it's only in public beta form, an official patch will be released in the coming week.

Here's what's changed, according to the patch's ReadMe:

- Added joystick support for Saitek Cyborg 3D and EVO.
- Added automatic on-the-fly joystick calibration. When you're in the main menu, before you try to assign joystick controls to any of the actions, you should move all axis controls on the joystick through their full range. This should only have to be done once for a particular joystick.
- Made some improvements to networking bottlenecks.
- Potentially fixed issues where PunkBuster was not able to update itself.
- Fixed unresponsiveness when trying to display the server list when you do not have an internet connnection.
- Fixed problem with Mac servers showing up as a gray square instead of an icon in the server browser.
- Computers that fail the minimum CPU speed requirement are now allowed to play the game.
Get the 4.2MB update over at our sister site,, though if you're wary of beta software, you might wait until the officially supported patch is available.

Aspyr Media
Battlefield 1942: Deluxe Edition
BF1942 Mac Public Beta
Buy Battlefield 1942: Deluxe Edition

The Gamesome Mac Talks with Freeverse
7:13 AM | Sean Smith | Comment on this story

The Gamesome Mac, the Mac gaming radio program, returned to the air this month from its summer vacation, and on tonight's broadcast, host Sean Smith and new co-host David Finley talk with Ian Lynch Smith, president and co-founder of Freeverse Software.

Freeverse, one of the leading Mac game publishers, dominated this year's Apple Design Awards, winning Best Mac OS X Product, Most Innovative Mac OS X Product, and Best Mac OS X Technology Adoption.

Sean and David will also offer Mac gaming news, reviews, and commentary, and together with their guest will take questions live from listeners in The Gamesome Mac's chat room and give away a copy of Freeverse's newest game, Airburst Extreme.

A new co-host isn't the only change at The Gamesome Mac: the radio program, now in its third year, features substantially improved sound quality as well.

The Gamesome Mac can be heard live on MacRadio from 6 to 8:00 pm Pacific Time, 9 to 11:00 pm Eastern (Tuesday from 0100 to 0300 UTC), and on demand thereafter. You can tune in at The Gamesome Mac's web page via the link below, where you'll also find archives of past broadcasts. QuickTime 6 and a 56K or faster Internet connection are required.

The Gamesome Mac
2004 Apple Design Awards

Mac Games News for Friday, September 10, 2004

IMG Posts Railroad Tycoon 3 Preview12:30 PM
Knights of the Old Republic Giveaway Extended12:29 PM
Halo 1.05.3 Patch Released11:25 AM
Custer Travels The World9:02 AM
Blizzard Drops WoW Trade Skills for 'Professions'8:58 AM
Destineer Launches Close Combat Website8:58 AM
IMG 'Family' Grows8:58 AM
OpenGL 2.0 Specs Released8:58 AM
Ubisoft Announces Shadowbane: Throne of Oblivion8:58 AM
View all of the Mac games news for Friday, September 10, 2004 on one page

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