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Tuesday, August 24, 2004

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More DOOM 3 for Mac Tidbits
8:13 AM | Eddie Park | Comment on this story

LinuxGames has posted a new interview with Timothee Besset, the programmer at id Software in charge of maintaining the linux port. While the focus of the interview is understandably on the upcoming Linux version of Doom 3, a few pieces of information regarding the Mac port do manage to slip through as well.

When discussing the OpenGL drivers, Besset notes that a Mac running Doom using an ATI card is "running fine." In addition, when asked about the status of a dedicated server, he notes that the Mac port is still a priority:

I know that the server admins are waiting, and Linux gamers don't really care about it, but we have to follow our priorities. Since gold, the Mac port was definitely the big thing; it benefits both the Linux and the Mac version, but Mac had to come first.
As reported in the past, the Mac version of Doom 3 is currently without an official publisher. As always, we'll keep tabs on the situation and report information as we get it.

Linux Games - Interview with id Software's Timothee Besset
id Software
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IMG Store: Pre-Order MYST IV Revelation
12:09 PM | Tuncer Deniz | Comment on this story

The IMG Store has begun taking pre-orders for MYST IV Revelation, the latest game in the popular MYST series of games. The game is available for pre-order for $39.95 and is scheduled to ship in late September.

Journey into a world of mystery and beauty as you piece together the secrets of a shattered past. In Myst IV Revelation, the next chapter in the greatest adventure saga of all time, you'll travel through environments pulsing with life to unearth a treacherous scheme involving two of Myst's most sinister villains.

To place your pre-order, please follow the link below.

Myst IV Revelation
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'Jaws' Game In Development
8:35 AM | Tuncer Deniz | Comment on this story

When it comes to making games, it seems no subject is off limits. Majesco Games, whose previous work includes the cult hit game title, BloodRayne, is currently working on a game version of the popular Steven Spielberg movie from the 1970s, Jaws. The gamer will, of course, be controlling the Great White shark as it searches for prey. That's right, if you ever wanted to be Jaws himself, here's your chance!

Here's a clip from the AP story:

To stay alive the shark must feed, and the game provides a smorgasbord of human appetizers: fishermen, water-polluting oil riggers and your average swimmer in the surf.

"If you just swim around forever you're going to get hungry. If you don't keep feeding that frenzy, that's how you die in the game," said Liz Buckley, a product manager at Majesco who is working on the "Jaws" title. "I don't know if you're going to have these moral choices, 'Do I want to eat this person or this person?' You have to keep eating."

But there will also be an array of natural sea creatures to satisfy the shark's hunger. You can choose to be good by eating seals, fish and other natural food sources.

"Everything you see on the Discovery Channel we're bringing into this product," Buckley said.

Or you can devour peaceful divers and beach lovers as they wade in the water or leap into the air to snatch poachers off of piers. Leaving the humans alone will make it hard to survive.

Jaws is currently scheduled for a Summer 2005 release and will be available for the PlayStation 2, Xbox, and PC. The game will likely be rated Mature. No word yet on a Mac version.

Yahoo News: New 'Jaws' Game Lets You Play As Shark

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Sims 2 PC Reaches Age Of Maturity
8:11 AM | Jean-Luc Dinsdale | Comment on this story

Game publishing giants Electronic Arts announced on Monday that the PC version of the The Sims 2, sequel to the best selling computer game of all time, has gone gold.

The sequel to Will Wright's record-breaking game, which has been in the works since 2001, pushes way beyond the limitations of the original. Players will be in charge of stewarding their Sims from birth until old age, chaperoning entire generations of electronic avatars through their lives' daily routines. The sequel also features an entirely new 3D graphics engine, new roles, new materials, new interactions, scores of new animations, plus the addition of entire lifespans, progeny, and genetics to the Sims gameplay.

While the PC version of the Maxis title is expected to hit store shelves September 17, this milestone for The Sims 2 development team means that efforts will soon be turning to porting the game to the Mac OS. Late last month, Maxis' General Manager Neil Young assured Mac fans
in a community chat hosted on the game's official website that a Mac version of the popular god game is in the works, however the title didn't yet have a release date. While his comments don't constitute an official announcement, Mac fans of the popular game should be pleased to know that this new addition to the best-selling franchise will be gracing our screens soon.

Stay tuned to IMG for further announcements on this popular title.

Maxis: The Sims 2 PC Goes Gold
The Sims 2
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Quick Review Of Carmack's QuakeCon 2004 Speech
8:11 AM | Jean-Luc Dinsdale | Comment on this story

Further to IMG's online coverage of QuakeCon, held earlier this month at the Gaylord Texan Resort and Convention Center, in Grapevine, Texas, this reporter thought it best to bring to our reader's attention some of the details covered in a video chat hosted by John Carmack.

Every year. the legendary programmer, industry stalwart, and lead figure over at id Software hosts a little chat with the convention's audience, in which he brings the attendees up to par with the latest and greatest in graphical technology, and where he sees the future leading. This year's "state of the game" chat, although held on video instead of in person, played out as expected.

Carmack opened by speaking on the recently-released PC version of the long-awaited first person shooter DOOM 3. Game developers often have to predict where game technology will be when their current title will be released, which can be a bit of a gamble - just ask 3D Realms's George Broussard about the disastrous effects of jumping to the wrong conclusions. While Carmack felt his company hit the nail on the head with this year's hotly-anticipated release, he pointed out some of the game's graphical flaws - texture seams; the lack of CPU-friendly, multiple-highlights specular engine; "in-surface" aliasing - and described how each problem is being addressed.

A large section of his discussion focused on realistic shadows, and the technological hurdles hardware and software developers still need to overcome. Carmack even had a few words about the competition between graphic card manufacturers ATI and NVIDIA, and blamed them for the slow advance in shadow technology.

Carmack continued the speech by devoting some time on the art and craft of engine design, explaining the game development process as a co-operation between the game's programmers and artists, each one helping the other out in working towards the final product. He finally ended the speech with a quick foray into id Software's next game, a single-player first-person game which he expects will not take long to develop.

Readers interested in checking out Carmack's speech for themselves can download the two movie files through the link below. While the lengthy talk does contain its fair share of industry jargon and technospeak, it's worth a download to readers interested in the technical side of game development.

As reported previously here on IMG, id Software has announced plans to port the code for the highly-popular first person shooter to the Mac, however, according to rumors from attendees of this year's QuakeCon, the optimization of the code for the Mac OS may be proving trickier than originally intended, and PC publishers Activision have still not yet secured a Mac-publisher for the popular title.

Stay tuned to IMG as more news of this popular title comes down the pipe.

QuakeCon 2004 John Carmack Keynote Videos Part 1 (591 MB)
QuakeCon 2004 John Carmack Keynote Videos Part 2 (166 MB)
id Software
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Macs & PCs Most Popular Online Gaming Tool
8:11 AM | Jean-Luc Dinsdale | Comment on this story

A report published last week by statisticians The NPD Group indicate that a large percentage of online gamers prefer using Macs & PCs over Sony's Playstation 2 and Microsoft's Xbox for playing online.

In a study of 15,700 gamers, aged 18 to 44, sixty per cent of the respondents preferred playing online to single-player gaming. Of those, a "significant percentage" preferred to play online on their Macs & PCs, rather than with either of the leading game console systems.

According the The NPD Group, the home computer's advantage dates back to the beginning of the internet in the early 90's, when home computers where the only way to play against opponents online. In comparison, mobile gaming, a fairly young technology, was preferred by only ten percent of those polled.

The research group's further results are also noteworthy - 60% of home computer players spend their gaming time online, while only 40% prefer offline gaming. In the console world, only 40% of gamers prefer online gaming, while 60% of console users prefer solo gaming.

Furthermore, the male/female ratio of home computer gamers is almost even, with 53 percent of computer gamers being male and 47 percent female. On the console-side, the ratio is more testosterone-imbalanced; 88% of console players are male, and only 12% of console players are female.

The NPD Group: Attitudes And Behaviors Of Online Gamers

Mac Games News for Monday, August 23, 2004

IMG Posts Battlefield 1942: Secret Weapons First Look11:11 AM
Aspyr and IMG Announce Star Wars Giveaway9:01 AM
Battlefield 1942: Secret Weapons Announced8:33 AM
Red Orchestra 3.0 Trailer Released8:33 AM
View all of the Mac games news for Monday, August 23, 2004 on one page

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Friday, August 20, 2004
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