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Wednesday, October 15, 2003

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Sims Superstar In Duplication
6:00 AM | Alvaro Radigales | Comment on this story

The hardworking fellows at Aspyr Media recently updated their project status page revealing that The Sims: Superstar, the latest expansion pack for the award-winning neighborhood simulation, is currently in duplication and should start shipping soon.

In this new Sims installment, players can dive into the shoes of a celebrity living a life of luxury and annoying paparazzi. Whether you choose the high-heeled boots of a supermodel or the silver-black bike of a rock star, you will have to work hard to raise your Fame Score to enjoy a constant stream of spas, oxygen bars and sushi restaurants.

Here are some of the features expected in Superstar, as quoted from Aspyr Media's web site:

  • New Studio Town location-dazzle directors, rock the recording studio, or light up the fashion runway.
  • 150+ New Items!
  • Get a satellite dish and add four new channels to your TV lineup.
  • Get on the Karaoke Stage and sing to the beat of your favorite tunes.
  • Visit the Oxygen Bar, breathe deep and relax in style!
  • Use the Skydiving Simulator and fly high while staying low.
  • Visit the music studio and record the hit that everyone's talking about!
For more information on this title, be sure to head to Aspyr Media's mini site through the link provided below.

Those wanting to preorder The Sims: Superstar can do so from the Aspyr Media store, at a price of $29.99.

Aspyr Media
Westlake Interactive
The Sims: Superstar
Buy The Sims: Superstar

MacHome: Tron 2.0, Tomb Raider: Angel of Darkness for Mac
1:12 PM | IMG News | Comment on this story

According to an article penned by MacGamer's Corey Tamas in the latest issue of MacHome Magazine, MacPlay will be publishing Tron 2.0 while Aspyr will be publishing Tomb Raider: The Angel of Darkness.

TRON 2.0 is the present-day sequel to the 1982 cult film classic. The game is a first-person, story-driven action shooter game featuring over 30 levels of game play. The game features Monilith's LithTech Triton System engine. According to MacGamer, MacPlay's Henry Price declined to comment on the story.

Tomb Raider: Angel of Darkness is the 6th game in the long line of Tomb Raider games. Angel of Darkness introduces a whole host of new gameplay features including interaction with other characters and the capacity to improve Lara's abilities depending on how you play the game. The game also employs a brand new engine built to fully utilize the power of the latest graphics cards.

Both companies have yet to officially announce the games. Stay tuned to IMG for further developments on these two games.


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Possible Freedom Force Sequel?
10:18 AM | Mike Apps | Comment on this story

HomeLan is reporting that the latest issue of the PC Gamer Magazine reveals an upcoming sequel to the classic Super-Hero RPG game Freedom Force. The game is reportedly being developed again by Irrational Games, and currently lacks a publisher. Here's the full announcement:

The newest issue of PC Gamer magazine revealed that Irrational Games will release a sequel to their critically acclaimed super hero action-RPG Freedom Force. According to the brief article, the sequel will be titled Freedom Force vs. The Third Reich and will find the super team heading back in time to fight enemies in WWII. The sequel, which will contain new heroes and villains, new superpowers and a graphical upgrade, will be released in spring 2004. There is no word yet on who will be publishing the game.
As many will remember, Freedom Force didn't sell well at all on the PC side, despite a slew of critical acclaim and despite the fact it attracted a number of die-hard fans. Hopefully with a different publisher, this sequel will be better off. For more information, follow the links below.

Possible Freedom Force Sequel?
Omni Group
Freedom Force
Buy Freedom Force

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Lineage: Dark Conquest Episode Q&A
8:14 AM | Alvaro Radigales | Comment on this story

Gaming site GameGossip recently posted an interview with NCSoft producer Lance Stites on the upcoming new episode series for their popular MMORPG (Massively Multiplayer Online Role-Playing Game) Lineage. Named Dark Conquest, this new saga will be formed of six separate episodes, which will sport several improvements from the original Linage universe ranging from new land masses and castles to a host of weapons and armor.

Here is a brief excerpt of the interview:

How many episodes are planned in the Lineage: Dark Conquest saga and how often will they be released?
This epic consists of 6 new episodes, to be delivered over the next three years and represents an aggressive approach at delivering new content and gameplay enhancements. The timeframe will vary, but they should be released in approximately six month intervals.

Will different episodes add new features and races, or just new areas to explore and quests to perform?
While detailed feature lists continue to be generated, it’s a safe bet that new features will continue to be released—and not just with new episodes. The Lineage Development Team continues to aggressively release new and interesting features on an almost weekly basis. Current plans do incorporate many changes, additions, and features beyond simple new maps.

For more information on this new Lineage epic be sure to check GameGossip through the link provided below. Those wanting more information on the game itself should head to NCSoft's official Lineage web site

Lineage: Dark Conquest Q&A

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GameSpy Details MMOs for the Masses
7:15 AM | Alvaro Radigales | Comment on this story

Gaming network GameSpy is now posting weekly articles covering the world of MMOGs (Massively Multiplayer Online Games). Now at the third installment of the feature and after an in-depth analysis of the origins of the genre, GameSpy is focusing on the most popular titles in the market, specifically covering why they are not as popular as the term "most popular" would suggest.

This week's article gives a close look to some of the best-known titles in the market and explains some of the reasons why gamers are normally reluctant to play this genre actively. Below is a brief excerpt from this three-page feature:

"There are some games that have attempted to break the treadmill mode -- for example, The Sims Online," says Richard Garriott. "The problem with The Sims Online is that though the high concept was fabulous, the game suffocated under its own development weight. It substantially missed the mark of creating a social environment in which people could interact with each other socially while doing hobbies that kept everybody engaged.
In the coming weeks, GameSpy will take their attention to other MMOG-related topics, aiming for a total of eight sections that will cover most aspects of this new gaming phenomenon.

To read the full article or any of its previous installments, be sure to check GameSpy's web site through the link provided below.

Gamespy: Making an MMOG for the Masses
Buy EverQuest

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Aliens vs. Predator Game History
6:00 AM | Eddie Park | Comment on this story

Gaming site 1up has posted a small article taking a look at the game history of the Aliens vs. Predator franchise. An idea that started in the world of comic books, the AvP war eventually found its way to a slew of video games, some lesser known than others, such as the ill-fated Lynx version:

Images Software's Lynx game was, in fact, Atari's first Aliens vs. Predator project, although it of course didn't wind up the most famous one. Atari spent a great deal of time on the game -- it began as far back as 1992 -- working on potential multiplayer options, like a link-up versus feature where one player could be the Predator and hunt an opposing Alien or human player. As it happens, it never happened, although a preview version of the game -- a simple first-person adaptation of the Jaguar game -- leaked onto the Internet some years later.
The history continues all the way from the original Gameboy version to the current Aliens vs. Predator: Extinction RTS. It also speculates a bit on the possibility of AvP3.

For the full article, head to the 1up web site through the link below.

1up - History of Aliens vs. Predator
Hyperion Entertainment
Aliens vs. Predator 2
Fox Interactive
Aliens vs. Predator: Gold
Buy Aliens vs. Predator 2

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Savage Chat Logs
6:00 AM | Eddie Park | Comment on this story

Bjorn3D has posted a chat-log featuring S2Games and Nvidia. The focus of the chat is S2Games' RTS/FPS hybrid Savage, which allows players to either take on the role of commander in an RTS environment or a warrior via FPS gameplay.

Most of the questions deal with various gameplay features and upcoming additions, including the medic class and the issue of newbie commanders attempting to guide a group of veteran warriors. Of particular interest to Mac users should be S2Games' comments on cross-platform support:

We did the Linux port because the engine was very portable to begin with, and I (slothy) have been a Linux user for many years. We did it on a whim about a year ago, and then a few weeks ago we spent a couple days getting the game running on Mac OS X. We took a lot of care to keep our engine portable when we wrote it, so porting it to other platforms was a nice test of our code portability as well as a fun thing for us to do. And obviously, we love having the game available to everyone with a PC.
The rest of the chat covers topics such as upcoming tournaments, views on the lukewarm reviews Savage has received, and the addition of map packs.

Bjorn3D - Savate chatlog from 13 October
Savage: The Battle for Newerth

Mac Games News for Tuesday, October 14, 2003

Aspyr Releases Kelly Slater Pro Surfer Demo3:31 PM
IMG Posts State of the Game Feature3:19 PM
The Journey to Wild Divine Heading to Mac3:06 PM
Aspyr Releases Ghost Recon, Galactic Battlegrounds Updates2:53 PM
Blizzard Strikes at StarCraft Ladder Abuse6:00 AM
Diablo II 1.10 Status, Q&A Pics6:00 AM
Free Modified UT2003 Engine Release Soon, Mac Possibility6:00 AM
GarageGames Talks Indie Games Con6:00 AM
Ryan Gordon Releases Own OS X OpenAL6:00 AM
Unreal University Coming Soon6:00 AM
View all of the Mac games news for Tuesday, October 14, 2003 on one page

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