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Monday, October 13, 2003



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WWII Online 1.10 Info, New Screenshots
7:56 AM | Alvaro Radigales | Comment on this story

WWII Online HQ, the official community web site for the popular online simulation, recently updated their web site revealing some of the features that will be included in the upcoming update of the game to version 1.10. Among them is the possibility of walking freely on large vehicles, such as the newly added cargo ship:

For those of you who haven’t been following the leaks, we do indeed have troopers walking around on vehicles. The first use of this new technology will be the Cargo Ship. This technology while very cool actually has some interesting gameplay and future dev implications, allowing us to open the doors to some new possibilities that we can exploit for your benefit. The cargo ship is initially being implemented to support some scenario dictates but will have a growing use in the game as well.
The news article is accompanied by a few in-game screenshots and renders of the atwork progress.

Other new units include the SdKfz251 half-track, the Stuart light tank (the render depicts the M5 model) and the light machine gunner, a brand new soldier class providing the much-needed support fire to spice up firefights.

To check the full list of new units and gameplay features, be sure to check the WWII Online HQ through the link provided below.

Strategy First
Cornered Rat Software
World War II Online
World War II Online 1.10 Update


Apple Takes a Look at the Shareware Game Market
1:34 PM | Johan Hansén | Comment on this story

Apple's Game section has taken an in depth look on the Mac Shareware game market, trying to shine some light on the independent game market. The feature includes short interviews with shareware publishers like Freeverse Software and GarageGames as well as some Shareware developers. The article tries to take the "low quality" stamp that the Shareware market has gotten through the years.

From the article:

He (Colin Lynch Smith, Freeverse Software) also notes that the term “shareware” “definitely has some negative connotations. Because the barrier to entry in the shareware market is so low, there is a lot of unfinished or just plain crappy stuff floating around the download sites, which has tarred everybody.

“’Shareware’ equals ‘unprofessional,’ so some companies prefer to call it ‘electronic distribution’ or some such. But it’s the same thing.”

Follow the link provided below to read the full article, that besides a interesting view at the shareware development and distribution also contains a full page that lists high quality games and utilities that you definitely should look closer at.

GarageGames
Freeverse
Apple Games: Shareware Games


Custer's Desktops Returns
10:29 AM | Tuncer Deniz | Comment on this story

After a month long hiatus, IMG's Brad Custer is back with an all-new desktop. This week's desktop features Total Immersion Racing, the upcoming racing simulation from Feral Interactive. Here's what Brad had to say about his latest desktop:

The recent announcement that Total Immersion Racing was beta brought a flurry of requests for a desktop from this game. In fact, in the weeks that I have been gone, I've stockpiled several requests and lots of concerns that my little corner of web might be closing. Well, never fear, I'm back and better than ever. In this week's wallpaper I wanted to capture the feel of the package design for Total Immersion Racing. So, with the help of Feral Interactive, I was able to create this desktop. I simply entitled this week's feature, "Champion", and I hope you enjoy it as much as I did making it.
To check out Custer's latest desktop, please follow the link below.

Custer's Desktops



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Baldurs Gate Comes To Mac OS X
10:19 AM | Mike Apps | Comment on this story

For all you RPGers out there who have been dreaming for a way to play Baldur's Gate and Tales of the Sword Coast in OSX, your prayers have been answered. DevArrah, one of the members of Team MacBG, a group who port BG mods and such to the Mac, recently posted in our forums about a new application for the Mac; this application allows players to play Baldur's Gate through the Baldur's Gate 2 engine. Since the game will be running through BG2, you'll be able to play through the first game as one of the kits from BG2 and more. Here's the full post from out forums:

Well, we over at team macBG have ported the program BGTuTu over to the Macintosh... The application converts your installation of BG or ToSC to run on the BG2 engine opening up a world of game play possibility... like:
- Running BG1/ToSC natively under os X (and on a much stabler version of the engine)
- Start a level 1 char with a kit
- Play BG1 with BG2 level limits and with possibility of high level spells later on

It requires both an full install of BG or ToSC and an installation of BG2, it's in beta and relatively untested on the Mac platform but if you can stand being on the cutting edge and the possibility intrigues you, give it a whirl.

To try out the app, head on over to the Team MacBG website, click on the "weidu" link on the left, and then click on BG1tutu. The application is still in beta, so use at your own risk.

Team MacBG
IMG Forums: Play BG1/ToSC natively under os X!
GraphSim
BioWare
Baldur's Gate



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Redline Progress Update
7:56 AM | Johan Hansén | Comment on this story

The famous mac Shareware developer Ambrosia Software has once again updated the progress log of their upcoming 3D racing game Redline. The update lists what's changed in the latest build of the game:

  • added an option to use texture compression, letting you use a much better texture quality on cards with limited VRAM.
  • added an option to use anisotropic texture filtering, making the road surface look much sharper.
  • network/tracker interface cleanup
  • new color listing in car selection screen
  • lets you change cars/maps by using the arrow keys, without going to the car/map selection screen in the multiplayer game setup screen.
  • fixed some interface inconsistencies.
  • some performance tweaks
  • fixed replays in Time Trial mode.
  • several minor bug fixes
  • To read this and previous status updates, head over to the progress log that is linked below. Though no release date has been revealed, we can only expect the game to be close to completion according to the progress log entries. Stay tuned to IMG for more information about Redline in the future.

    Ambrosia Software
    Redline
    Redline Progress Log


    UT2k3 Red Orchestra Mod Released
    7:56 AM | Alvaro Radigales | Comment on this story

    Red Orchestra, an Unreal Tournament 2003 mod set up in the East Front of the Second World War, recently saw the light of day as its first public version was released. Complete with stunning player models, detailed maps and a host of detailed weapons, this semi-realistic mod is among the first total conversions to reach the public in a fairly polished form.

    Here is a list of features, some included and some planned, that Red Orchestra has to offer according to its official web site:

    • All new high detail environments in World War 2 Eastern Front settings.
    • Experience famous battles from 1941 to 1945.
    • The Wehrmacht and the Red Armies are the two core fighting forces.
    • Complete arsenal of intricatly detailed uniforms, equipment and weapons used in battle
    • Branch System
    • Limited Reinforcement System
    • 3d Voice Communication (UT2004)
    • Multiple weapon functions.
    • Realistic damage system
    • New multiplayer gametype that brings Area Control to
    Weighing at around 300 mb, the mod has been released offering Windows, Linux and Mac installers, and can be found in a vast list of mirrors gathered in the official web site.

    For more information on this total conversion or to download its first public release, be sure to check the link below.

    Red Orchestra Mod


    Giga Designs Refreshes Product Line
    6:00 AM | Lucian Fong | Comment on this story

    Giga Designs recently refreshed their entire line of G4 processor upgrades. Replacing the 1.4 GHz model will be two 1.25 GHz upgrades that use Motorola's PowerPC 7455B processor. They are guaranteed to run completely stable at 1.4 (GCB-1250-S2) and 1.467 GHz (GCB-1250-S2/Q), respectively, and will be priced similarly to competing 1.25 GHz upgrades. The 1 GHz model, which was guaranteed at run 1.2 GHz, will be replaced by a 1.25 GHz (GCA-1250-S2) product at the same price point ($389).

    All G-celerator upgrades include 2 MB of SDR L3 cache and a 3 year limited warranty. Compatible systems include any Power Mac G4 with an AGP slot (excluding Mirror Drive Door Power Macs).

    To see the complete line of Giga Designs products, visit Other World Computing.

    Giga Designs



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    Sims Superstar Goes Gold
    6:00 AM | Jean-Luc Dinsdale | Comment on this story

    Mac porting powerhouse Westlake Interactive quietly updated their project status website last Friday with the news that the newest Sims expansion pack has gone gold.

    The Sims: Superstar brings the high-falutin' world of celebrities to your Sims. Working from Studio Town, players get their chance to live the big time by pursuing their careers in acting, music, or fashion. Players get to schmooze, network, and sign autographs in their attempt to climb the celebrity ladder and achieve increasing notoriety. Rounding the superstar lifestyle, players get to upgrade their houses with high priced ticket items like pink Cadillacs, scuba rooms and skydiving simulators. And to round out the whole experience, pre-built Sim celebrities like Andy Warhol and Christina Aguilera are available for download from the serie's PC publishers, Electronic Arts.

    With the port complete, Aspyr expects the game will be available to players before the end of the month. Players wanting to get their hands on the game can pre-order the title from the Aspyr website. Anyone wanting to get in on hot Sims action can order the original game and all available expansion sets through the IMG web store.

    Westlake Interactive's Project Status Page
    Aspyr Media
    Westlake Interactive
    The Sims: Superstar
    Buy The Sims: Superstar



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    IMG Wishes Canadian Readers Happy Thanksgiving
    6:00 AM | Jean-Luc Dinsdale | Comment on this story

    While it's business as usual in the United States and here at IMG, we just wanted to take the time to wish our Canadian readers a Happy Thanksgiving.

    As we approach another Holiday season, Macintosh gamers should be especially thankful for the tremendous efforts of the programmers, developers, and publishers who are working hard to bring an impressive roster of games to our favorite platform. With top-notch triple-A titles like Halo, Splinter Cell, and Ghost Master on the horizon, and Mac developers like Ambrosia Software and Freeverse Software working to bring original titles to fruit, this Holiday season promises to be one of the most memorable for Mac gamers.

    Stay tuned to IMG as further gaming news develops, and enjoy your stuffing-filled turkey dinners and extra day off while you're at it!



    GameRanger Premium Adds Voice Chat
    6:00 AM | Eddie Park | Comment on this story

    The Mac-slanted online gaming service GameRanger recently got bumped up to version 3.4. While other changes were put into place, the main addition to this latest update is the addition of in-voice game communication. While the feature is for Premium subscribers only, it offers a host of options that gamers should find appealing:

    • No setup required
    • Works automatically with most routers (without needing port mapping)
    • Automatic team channels with supported games
    • Choose the stereo location for channels (eg. All channel on left, Team channel on right)
    • Select the sound output device for voice (eg. voice to headset, game sounds to speakers)
    • Low latency and low bandwidth
    • Hotkeys for All and Team voice, and for muting/unmuting them
    • Speech synthesis for in-game command feedback
    Other added features include support for Flash and JPEG banners, removal of highlighted URLs by non-Premium subscribers, and instant updates for input devices listed in the Voice Preferences panel. Those interested in downloads or more information on GameRanger can find it at the official site.

    GameRanger - News
    GameRanger



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    DX: Invisible War Site Launched
    6:00 AM | Eddie Park | Comment on this story

    The official site for Deus Ex: Invisible War was recently launched online. Contained at the site is a wealth of information on the hotly anticipated sequel, including Biomod and weapon specifications, a gallery featuring screenshots and wallpapers, and a downloads section that currently features the opening movie to the game.

    Also available is a developer's journal, which currently has an introduction that outlines the basic storyline. Among the threads are a religious order that seeks to unify all religions, factions that seek either to promote or eradicate biomodifications, and a group that seeks unity through economics. Another point brought up that gamers may not have thought about before is the lack of uniqueness concerning biomodded humans:

    And since it's 20 years later, you're no longer the only biomodded human, as you were in Deus Ex -- now, there are others like you, and they all have their own thoughts about who's right and who's wrong in the global conflict.
    Though there's no solid news regarding a Mac port at this time, we're hoping that the official word will roll around sooner or later, given the Mac community's heated interest in this title.

    Deus Ex: Invisible War Official Site
    Ion Storm
    Deus Ex 2: Invisible War


    Mac Games News for Friday, October 10, 2003

    Aspyr Conjures Harry Potter Beta Patch9:14 AM
    MacMAME Update Available9:05 AM
    Wolfpack Patches Shadowbane9:05 AM
    Alice Update Adds FSAA, Speedups, More6:00 AM
    LucasArts President Steps Down6:00 AM
    Nvidia Joins OpenGL ARB6:00 AM
    SpriteWorld 3.0 Released6:00 AM
    War! Age of Imperialism for the Mac6:00 AM
     
    View all of the Mac games news for Friday, October 10, 2003 on one page


    Recent Mac Games News

    Thursday, October 9, 2003
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    Friday, October 3, 2003


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