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Friday, October 3, 2003

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Savage Coming to Mac OS X
6:00 AM | Andy Largent | Comment on this story

A recent post to the S2 Games messageboards reveals the developers of Savage: The Battle for Newerth have their new strategy shooter up and running under Mac OS X. The title, which was just released in mid-September, is a blend of a real-time strategy game with a first-person shooter.

Here's what S2 Games' member Sam McGrath had to say about the porting effort so far:

Mac G4, received from apple:

Monday afternoon

Mac port completed:

Wednesday, 11:30am

Companies that say porting to Mac is hard don't know how to write good code.

A more in-depth description of the gameplay is on the Savage site:
As the commander in RTS mode, you will tackle resource management, develop a robust tech tree, plan your assault and lead real human players into battle. As a warrior in action mode, you will master many unique weapons, powerful units, and siege vehicles to fight a fast paced battle.
At the moment there is no word on how a Mac port of Savage might be published or distributed, so stay tuned for much more on the game in the future from IMG. For now, check out the S2 Games website for details on this exciting title.

Savage Mac Port Forum Thread
Savage: The Battle for Newerth

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IMG Takes a First Look at Mac Halo
3:41 PM | Johan Hansén | Comment on this story

IMG's Jean-Luc Dinsdale has gotten his hands on one of the most highly awaited titles in Macintosh gaming history, Halo: Combat Evolved. Originally developed by Bungie Studios and released for the Xbox it has now finally made its way to the platform it was first showed on back in 1999 thanks to the porting skills of Gearbox Software and Westlake Interactive who worked on the PC and Mac versions respectively.

From the preview:

One of the first things players will notice about the game is its graphical beauty. Gearbox has gone through tremendous efforts in bringing the visually-rich Xbox game into the realm of high resolution PC graphics. Through extensive use of vertex and pixel shaders, the latter which have never been seen in a Macintosh game before, Halo brings a rich and vastly textured alien world to player’s screens. Taking advantage of today’s high-end graphics technology, Halo pushes graphics cards to their limits with gorgeous exterior environments, stunning visual effects like reflections and glows, and multi-pass texturing to put the latest versions of Unreal Tournament to shame. While the game is being programmed for the latest and greatest hardware available, the porting teams over at Gearbox and Westlake are putting great pains into making sure the game is scalable for some of the older graphics cards out in the market today.
To read the full three-page preview, follow the link provided below.

Mac Halo recently entered Beta stage of development and will ship later this year from the publisher MacSoft. Those who want the game as soon as possible can pre-order their copy at the IMG Store for $48.99, or $43.99 for MacGames CD and IMG Pro Subscribers.

Bungie Studios
Westlake Interactive
Halo: Combat Evolved
IMG Preview: Halo: Combat Evolved

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More Mac Savage Information
2:45 PM | Johan Hansén | Comment on this story

The developers at S2 Games has posted more information concerning the recently revealed Macintosh version of their self classified Real Time Strategy Shooter Savage. The post reveals their primary plans for distribution of the Mac version. Note: This is not final and may change.

From the post:

Here's the plan on the Mac OS X port. (This is nothing official, but this is probably how it will happen). I have a little more code to write to get the framerate a little higher on OS X, and then I'll try to put together a build of the Savage Demo for OS X. Using that, we can work out any bugs that we missed and such. Then we'll give you a way to purchase the full game online from (where the Windows and Linux guys can purchase it online currently).

Once we get up to doing a reprint of the CDs and boxes (once we sell out of the current ones), I'll try to get a Mac installer on there. Right now the CDs are hybrid Linux/Windows.

Follow the link below to reach the forum thread with all the information on their Mac port of Savage. Still no real timeline for the Mac version is out, but be sure that we will keep you informed here at IMG as more information is revealed.

Savage: The Battle for Newerth
Savage for Mac

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Halo Dedicated Server Pre-release
9:48 AM | Andy Largent | Comment on this story

In response to the overwhelming need for more multiplayer servers for the just-released PC version of Halo, porting house Gearbox and Bungie have released the dedicated server for the game a bit earlier than expected. This program will allow people to host online games of Halo without actually running the title and setting it up through the in-game menu.

While there's no word yet if the dedicated server would make it to Mac OS X, it seems likely the stability and server-like nature of the OS would make it a good candidate. Here's more info from

Due to the overwhelming demand and popularity of Halo PC on its initial ship day, we are releasing our dedicated server to the community earlier than planned.
Within the next week or so, we will release an updated dedicated server. These changes are to be expected:
  • Support for multiple instances
  • RCON support
  • Much more complete setup and operation instructions
Halo for the Mac is currently in Beta, according to porting house Westlake Interactive and will be publishing by MacSoft.

Halo Dedicated Server News
Bungie Studios
Westlake Interactive
Halo: Combat Evolved

Defender Of The Crown Shockwave Released
9:31 AM | Jean-Luc Dinsdale | Comment on this story

Following the PC and Playstation 2 release of the sequel Robin Hood: Defender Of The Crown (RH:DOTC) Tuesday, game developers Cinemaware have released the original version of the game as a Shockwave program, available for all platforms, on their website.

Defender Of The Crown, originally released in 1986 for the Amiga and 68k Mac, placed players in the shoes of one of four British knights, charged with the responsibility of dethroning the evil Prince John and restoring King Richard to sovereignty. Through a combination of tactics and 2D action games, players had to seize control of all of England by either invading territories, raiding fortresses, entering in jousting competitions, or siege-ing castles.

RH:DOTC, being released for the PC, and the PS2 and Xbox consoles, is an updated sequel of the classic computer game, featuring 3D style gameplay and updated graphics and sound technologies. While the recently-reformed Cinemaware have no intention of bringing their sequel of the classic game to the Mac, plans on their website indicate that a digitally re-mastered version of the original game has been created for both the Mac and PC.

In an odd turn, however, the Cinemaware website has indicated for the past year that the re-mastered game is available in Europe, but that its North American release date is undetermined. Despite repeated emails to the company, IMG has received no word from officials on whether or not the re-mastered version will ever be released in North America.

Players wanting to wax nostalgic should click on the link below and try the game out in their favourite browser. In an effort to reveal the truth in these matters, IMG will keep contacting Cinemaware staff for an answer to our questions, but, in this writer's opinion, don't keep your hopes up.

Play The Defender Of The Crown Shockwave Game

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Gamespot Posts Half Life 2 Developer Interview
9:31 AM | Jean-Luc Dinsdale | Comment on this story

Despite the unfortunate news that the Half-Life 2 source code was recently stolen from the Valve servers, and that the game's release has recently been postponed, the powerful machine that is PR pushes onwards, and we're here to tell you about it.

PC gaming mega-site Gamespot is now hosting a new interview with Valve's founder and managing director Gabe Newell regarding his company's hot new sequel. The new interview covers a multitude of topics, including game specifics, development issues, and the game's new release date. Originally intended for a September 30th release, the game has now been slated for a holiday-season release:

GS: Everybody wants to know when Half-Life 2 will be in stores. What can you say about the release date?

GN: I hate release dates because no matter how hard we try, we screw them up. We held back talking about our release date going into September 30 because I wanted to have a much clearer idea of what day we were going to ship on.

Right now all we can say is holidays of this year, which to me feels really unfortunate. Our customers really want to know. They say, "Tell us what the date is going to be," and that's what they want to hear. They're fine with what the date is; they just want to know so they can plan accordingly.

Right now it's for the holidays. I wish we had a clearer date to give people at this time.

While a Mac version of this hotly-debated game has not been confirmed, many of us here at IMG have a hunch that this title might have a better chance at making it to our favourite platform than its predecessor. We'll keep you posted with news on this game as it gets released.

Half-Life 2 (don't use)
Gamespot's New Half Life 2 Interview

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Half Life 2 Source Code Stolen
6:00 AM | Mike Apps | Comment on this story

In a bit of shocking news, Valve recently confirmed rumors that a copy of the source code for Half-Life 2 has indeed been stolen. According to a preliminary report from Valve's Gabe Newell, hackers used flaws in Outlook Express to get into Valve's network and retrieve the code. In a message Newell posted to the forums, he explains the situation, as well as asking for people's assistance in the matter.

Here's the message:

Ever have one of those weeks? This has just not been the best couple of days for me or for Valve.

Yes, the source code that has been posted is the HL-2 source code.

Here is what we know:

1) Starting around 9/11 of this year, someone other than me was accessing my email account. This has been determined by looking at traffic on our email server versus my travel schedule.

2) Shortly afterwards my machine started acting weird (right-clicking on executables would crash explorer). I was unable to find a virus or trojan on my machine, I reformatted my hard drive, and reinstalled.

3) For the next week, there appears to have been suspicious activity on my webmail account.

4) Around 9/19 someone made a copy of the HL-2 source tree.

5) At some point, keystroke recorders got installed on several machines at Valve. Our speculation is that these were done via a buffer overflow in Outlook's preview pane. This recorder is apparently a customized version of RemoteAnywhere created to infect Valve (at least it hasn't been seen anywhere else, and isn't detected by normal virus scanning tools).

6) Periodically for the last year we've been the subject of a variety of denial of service attacks targetted at our webservers and at Steam. We don't know if these are related or independent.

Well, this sucks.

What I'd appreciate is the assistance of the community in tracking this down. I have a special email address for people to send information to, If you have information about the denial of service attacks or the infiltration of our network, please send the details. There are some pretty obvious places to start with the posts and records in IRC, so if you can point us in the right direction, that would be great.
For more information, follow the link below.

Half-Life 2 Source Stolen
Half-Life 2 (don't use)

Mac Games News for Thursday, October 2, 2003

IMG Store: Three New Freeverse Titles1:57 PM
IMG Takes A Closer Look At Apple's Retail Stores12:41 PM
Max Payne 2 Interview Posted12:38 PM
Active Lancer Author Offers Screenshots, Game Info11:05 AM
Apple Hosts Sveerz Trailer10:31 AM
Great News In Aspyr's September 2003 Newsletter10:05 AM
Mac Halo & Age Of Mythology At Beta10:05 AM
View all of the Mac games news for Thursday, October 2, 2003 on one page

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