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Monday, September 29, 2003

Pangea Working On Nanosaur 2
11:14 AM | Tuncer Deniz | Comment on this story

In an impromptu interview, Pangea's Brian Greenstone let IMG know that his latest project will be a sequel of the incredibly popular dinosaur fighting game, Nanosaur. Nanosaur 2 will be coming to a Mac near you, nearly five years after the release of the original game. The game is currently scheduled to be released in early 2004.

Greenstone promises that Nanosaur 2 will be "much larger than Nanosaur 1. This game will have both an action-adventure mode, and 2-player battle modes. The game is basically going to be a flying game where you're a pteradactyl Nanosaur with lots of awesome weaponry."

Greenstone also said that this will be Pangea first game to be done as a Mach-o application and not an old CFM application. "What that basically means is that it is truly a Mac OS X application and it makes use of certain OS X technologies which were difficult to use from CFM. The game will require 10.2.6 or later."

Pangea began development on Nanosaur 2 roughly two months ago. The company plans on releasing a downloadable version and a boxed CD version though no pricing has been set yet.

As more details emerge, we'll be sure to keep you informed.

Pangea Software

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Shadowbane Price Drop, New World Map
9:33 AM | Andy Largent | Comment on this story

Some recent news for those interested in the Massively Multiplayer Online Role-playing Game (MMORPG) Shadowbane includes the fact that the game's price point has dropped down to $20. This should be a good nudge for those previously only hindered by its entry fee to give the title a try.

Also of note for those players already in the world of Shadowbane is that a new world map implementation is just about to hit internal testing, which means the worlds "Scorn" and "Treachery" will soon disappear forever. They've posted a short Q&A list to answer some of common inquiries about the change. Here's an important bit for players of those two servers:

So will migrating characters from Scorn and Treachery move with all their gold, items, and deeds?

Unfortunately no. Only the items the character has equipped can cross the interstellar boundaries between worlds. So basically – only what they have on their backs. Banks and Inventories will not make the migration so equip your character wisely before the sun sets on Treachery and Scorn for the last time.
The ETA for taking down the two servers is sometime in the next three weeks. Check out the Q&A and accompanying forum threads for much more discussion on the topic.

Shadowbane Price Drop
Shadowbane New World Map Implementation
Wolfpack Studios

Logitech Announces Six New Speaker Systems
6:21 AM | Galen Wiley | Comment on this story

Logitech announced last Thursday 6 brand new products to add to their already prominent line of quality speaker systems: the Z-3, Z-2200, Z-5300, X-620, X-220, and the X-120. The new systems include three speakers from Logitech's Z-Series, and three from Logitech's brand new X-Series, with prices ranging from $29.99 to $199.99. Here's an excerpt from the official press release:

Logitech, the market leader in high-end PC audio, today announced a new line-up of multimedia speakers: six different systems that bring a variety of options to a wide range of sound enthusiasts.  The company is introducing three new Z-Series products, which provide premium sound and speaker design for music lovers and gaming aficionados, plus an entirely new line of X-Series products, developed to offer distinctive design and quality sound at an attractive price.  The new speakers are available this fall in U.S. retail outlets and online at, ranging in price from $29.99 to $199.99. 
"Over the past two years, Logitech has achieved market leadership in the high-end multimedia speaker category, with its powerful Z-Series products," said Ray Weikel, director of product marketing for Logitech's Audio Business Unit.  "More and more people are looking for better-quality sound from their PCs and game consoles.  This year, we are expanding our audio family to meet these demands, by providing an entire line of products that offer performance and design for every audio environment and every budget."
Check out the full announcement for more information and links regarding each new system.

PR: Logitech Pumps Up the Volume with Six New Multimedia Speaker Systems

Red Marble Games on The Gamesome Mac
6:21 AM | Sean Smith | Comment on this story

On tonight's broadcast of The Gamesome Mac, the weekly Mac gaming radio program, hosts Sean Smith and Omaha Sternberg talk with Mark Batten of Red Marble Games.

Among the games Red Marble has brought to the Mac are Aargon Deluxe, Rolling Marbles, Bejeweled, Alchemy, and most recently, Bugatron.

Sean and Omaha will also offer Mac gaming news, reviews, and commentary, and together with their guest will take questions live from listeners in The Gamesome Mac's chat room and give away a couple of Red Marble games.

The Gamesome Mac can be heard live on MacRadio from 6 to 8 pm Pacific Time, 9 to 11 pm Eastern (Tuesday from 0100 to 0300 UTC), and on demand thereafter. You can tune in at The Gamesome Mac's web page, where you'll also find archives of past broadcasts. QuickTime 5 or 6 and a 28 kbps or faster Internet connection are required.

The Gamesome Mac
Red Marble Games

Aspyr Q&A at GameDaily
6:21 AM | Galen Wiley | Comment on this story

GameDaily recently got the chance to hold an interview with Aspyr Media's executive vice president of publishing, Ted Staloch, and have been kind enough to post a transcript on their website for your reading pleasure. The Q&A session of sorts gives readers a look at the company's history, how they go by doing their job, and much more. Here's an excerpt from the article:

Apple owners always seem to be bellyaching about the lag in time between the release of a PC product and the release of its Mac brethren, a situation we asked Staloch about. He replied that the difference in release dates usually stems, not from conversions, but from the amount of time it takes Aspyr and its developers to get source code. "Medal of Honor, for instance, is an 18-24 month project for the PC. We don't get the code on week two; we get the code typically around beta. Once we get the source, do the evaluations, put together a timeline…by the time we typically start a project, it has almost shipped (on the PC side)."
Be sure to read the interview at the link below for more information.

Aspyr Feature at GameDaily
Aspyr Media

Mac Games News for Friday, September 26, 2003

Apple Posts Age Of Mythology Trailer11:53 AM
Active Lancer Goes Gold11:45 AM
Tiger Woods 2003 1.1 Beta Patch Available11:26 AM
Ambrosia Announces Aki Mahjong Solitaire11:02 AM
Aspyr Announces Command & Conquer: Generals11:02 AM
View all of the Mac games news for Friday, September 26, 2003 on one page

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Thursday, September 25, 2003
Wednesday, September 24, 2003
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