|Wednesday, August 13, 2003
Republic: The Revolution Goes Gold
9:07 AM | Zack Lipowski | Comment on this story
Recently, Eidos Interactive announced that their much anticipated political strategy game developed by Elixir Studios, Republic: The Revolution, has gone gold for the PC. Here's a summary of the press release:
Eidos has today announced that Republic: The Revolution has gone gold and confirmed the UK release date for the game as September 5. The game, which was developed by Elixir Studios, will challenge players to rise to power in the fictional former Soviet republic of Novistrana, which is being controlled by a ruthless dictator.In Republic, the player musts use whatever means are available to overthrow the rulership of dictator Karasov in the fictional, formerly-soviet republic of Novistrana. Such means range from the most cunning diplomatic moves to the lowliest mob hits, and all develop in an immersive and detailed three-dimensional environment.
Republic is being published on the Mac by Feral Interactive, but no solid release date has been revealed yet. We'll be sure to keep you posted.
Republic: The Revolution
Buy Republic: The Revolution
IMG Reviews Logitech MX310
12:27 PM | IMG News | Comment on this story
Inside Mac Games has posted a hardware review of the MX310, a new mouse from Logitech featuring the company's patented MX310 technology at a lower end kind of price. The review covers everything from style and comfort, to software, and more. Here's a sneak peek:
Button layout was much more familiar, however. You've got your conventional left and right mouse buttons with scroll wheel, flowing effortlessly, in the middle. Some new "Logitech exclusive" features found on the mouse are the quick application switcher, located directly below the scroll wheel, and the two internet navigation buttons — controlling the back and forward buttons in a browser —equipped on each side of the mouse.For the full report, check out the review from the link below.
IMG Review: MX310
MacPlay to Distribute Hearts of Iron
12:15 PM | Tuncer Deniz | Comment on this story
MacPlay today announced that it will be distributing Hearts of Iron, the next release in is exclusive distribution agreement with British publisher Virtual Programming. The real-time strategy game is expected to ship on September 15th, 2003.
Here's more from the official PR:
Spanning the years 1936-1946, Hearts of Iron offers epic gameplay on a global map which features every nation in the world at that time. Players select a country and build its technology and military, even developing super-weapons in the process, as they plan a strategy to win World War II. They can take the war to any front they wish and in the process drastically alter the course of history.For more information on Hears of Ion, including system requirements, screenshots, and more, head over to the MacPlay web site.
"Real-time strategy games don't get much bigger than this," said Henry Price, MacPlay's Director of Sales and Marketing. "The great thing about Hearts of Iron is that you can take a little country and potentially conquer the world with it. When I played, everyone in the game was speaking Swedish by the end."
"In my case, it was Mandarin," added Virtual Programming's Director, Paul Lesurf. "What really attracted us to this game was the scope of the action-World War II is the perfect vehicle for epic strategy-and the precise attention to detail."
Hearts of Iron was developed by Paradox Entertainment, best known for the critically acclaimed strategy game: Europa Universalis II. The team at Paradox researched World War II in depth to ensure that all aspects of the game were true to their historical counterparts. The unique system simulates the politics of the time period and their effect on neutral nations.
Players can take on computer-controlled opponents or head to the Internet to battle human players through the proprietary Valkyrienet match-making service.
Hearts of Iron
Buy Hearts of Iron
WWII Online 1.9.3 Released
12:03 PM | Galen Wiley | Comment on this story
Following the recent release of World War II Online v1.9, PlayNet has released another patch for the popular massive online war simulation, deemed version 1.9.3. While the author has left no log of fixes or changes, the patch presumably fixes a small bug involved with amoured vehicles, which was brought to attention shortly after the previous patch was released. The patch also fixes other, minor bugs users have encountered from the update. Here's the official word:
Docdoom - We have identified a very small bug with armoured vehicles (all of them, it's global not vehicle specific) that is making them semi-impervious to non-penetrating weapons like bombs and satchels (things that are not designed to penetrate utilizing ballistic velocity as their 'entry permit' so to speak) and will be trying to patch that into the game today. You can find the 1.9.3 patch at MacGameFiles from the link below.
Download WWII Online 1.9.3
Whatever other small fixes and changes or improvements we can bundle into that same patch will also be included, although I don't know what those might be right at this minute.
World War II Online
ActionTrip Previews Rebublic: The Revolution
11:19 AM | Tuncer Deniz | Comment on this story
ActionTrip has posted a hands-on preview of the just-gone-gold game, Republic: The Revolution. The preview features 27 screenshots and 3 exclusive in game movies.
Here's a clip from the preview:
From a visual standpoint, Republic is quite unique. The engine offers some incredibly detailed looking architecture for a management game. You can zoom in extremely close (ground view) and see the extremely detailed characters which have a very high polygonal count and cast some very complex shadows. The same can be said about the buildings. The fictional Russian republic of Novistrana looks incredibly picturesque and alive. The architecture is reminiscent of cities like St. Petersburg; parks are littered with green trees with rich bows that sway in the wind. There is a bustling traffic on the streets - quite amazing when you consider just how many objects there are in each scene at any given time. Granted, I wish there were even more people in the streets, but when you consider the complexity of the shadows and the polygonal count, it's amazing that this game runs fairly smoothly at max detail and in 1152x864 on my Barton 2500+/ATI 9700PRO/1Gb RAM rig (minimum system requirements are Pentium III-800, 512MB RAM, 32MB TnL enabled Graphics card).To check out the entire preview, please follow the link below.
Republic: The Revolution
ActionTrip Preview: Republic: The Revolution
Buy Republic: The Revolution
Indie Games Con 2003 Registration Opens
9:41 AM | Mike Apps | Comment on this story
GarageGames recently announced that the registration for their yearly independent developer conference, Indie Games Con, is now open. Indie Games Con is a chance for independent developers to get together and show off their work, as well as collaborate with other developers and share ideas. Here's GarageGame's official synopsis of the event:
Indie Games Con (IGC) is a fun, informal and informative gathering of independent game developers from around the world. IGC is designed to be a summit meeting of like-minded developers with the shared goal to focus on collaboration and building community. This is an unprecedented opportunity to meet other indie developers, professional guest developers, hardware manufactures as well as the GarageGames staff. Join Us!For more information on the event, along with info on how to register, follow the link provided below.
Indie Games Con 2003 Registration Open
Urban Terror 3.0 Released
9:07 AM | Tuncer Deniz | Comment on this story
Silicon Ice Development recently released Urban Terror 3.0, a popular total conversion for Quake III: Arena. Similar to Half-Life's Counter-Strike and Unreal Tournament's Tactical Operations, Urban Terror is a "realism" based modification that replaces Quake 3's whimsical other-wordly scenarios with realistic weapons, armor, locales, physics, damage system, player models, and more. Contrary to the typical Quake style of play, Urban Terror emphasises co-operative teamplay, stealth techniques, and strong communication skills amongst players.
Here's what the developer had to say about the release of Urban Terror 3.0.
After seven months of development, Silicon Ice Development is ready to roll out their latest version of Urban Terror. This development cycle has been a very involved and exciting time for the development team as they really made some great strides in the mod. With some 300 gamers assisting in play testing, providing input and feedback this is the most complete release to date for the development team.Urban Terror 3.0 wieghs in at a whopping 322 MB and is available for download through Macgamefiles.com.
MGF: Urban Terror 3.0
New Worms 3D Screenshots
9:07 AM | Zack Lipowski | Comment on this story
The new game being developed by Team 17 in the infamous Worms saga, Worms 3D, has just received an update in the form of a dozen new screenshots showing off some of the characters and colorful environments. For those of you who do not know about the upcoming Worms game, here's brief recap:
The classic Worms game-play remains unchanged, featuring turn-based fighting and relying on the player to judge the trajectory and strength of their shots in order to inflict maximum damage on opponents, but this time in glorious 3D. Favorite weapons such as bazookas, grenades, dynamite, air strikes and sheep are all present with, the addition of brand new weapons designed to take advantage of the new liberating 3D landscape. With a multitude of tactics available, coupled with the ever changing, randomly generated landscapes, Worms 3D is set to take Worms’ award-winning gameplay to the next level.Worms 3D will be published by Sega and is set to be released in late 2003 for every system under the sun (though a Mac publisher has not been announced yet). No solid release date has been set for the Mac version.
Worms 3D Screenshots
Buy Worms 3D
Recent Mac Games News
Monday, August 11, 2003
Friday, August 8, 2003
Thursday, August 7, 2003
Wednesday, August 6, 2003
Tuesday, August 5, 2003
Search for other Mac games news stories or browse our Mac Games News Archive.