Laser Squad Nemesis Planned for Mac
9:33 AM | Andy Largent | Comment on this story
An independent game company named Codo Technologies has revealed their lastest hit strategy title, Laser Squad Nemesis, should be coming to the Mac. The title is a mix of turn-based online play via email and real-time strategy action.
Laser Squad Nemesis features three different factions to play as, over 30 battlegrounds, and a singleplayer tutorial to get you going.
The game's FAQ notes that both Mac and Linux versions of the game are already in development, though no dates are given yet. It also provides a nice overview of the gameplay:
The game is played in 'turns' which represent 10 seconds of real time. Both players issue instructions for their units and the LSN software sends them to our central game servers for processing. The game server calculates the outcome and sends a results file to each player. This arrives in your email in-box, and all you need to do is 'open' the attachment to start LSN and play the next turn. A single game will last about 15 turns on average.For more information or screenshots of Laser Squad Nemesis, be sure to have a look through their web site. Also stay tuned to IMG for any other news on the status of a Mac port.
Laser Squad Nemesis
IMG Posts Billy Frontier Review
1:11 PM | IMG News | Comment on this story
IMG's Galen Wiley has written a review of Pangea Software's recently released action-arcade game Billy Frontier. The review covers the game in its entirety, everything from graphics and sound to gameplay and value. Here's a sneak peak of what's inside:
In truth, the game really has only three "real" mini games. The fourth, Duel, is not so much a game as it is a key if you will, to unlocking the others. The rules and game play are simple; a cut scene plays on the screen while different arrow combinations appear in the bottom middle corner. Combinations range from three directions all the way to eight, depending on the difficulty of the desired level. As the player, you must match the arrows by pressing in the various key combinations in order. After completing one set, a small sphere lights up, indicating how many sets are left (there are always 16, no matter the difficulty). If you happen to mess up or take too long, you lose one sphere and are forced to start over. Should you complete the 16 spheres in time, you're treated to a rather Matrix inspired duel out with up to three opponents and the desired game is yours. Of course, should you not succeed (usually the case when you're trying to unlock the final level as just a beginner), you'll be forced to witness Billy bite the bullets. How could you, you monster?For more information, including the final verdict, check out the full review.
IMG Review: Billy Frontier
Ryan Gordon Seeking Donation From Users
1:10 PM | Galen Wiley | Comment on this story
Ryan Gordon, an independent developer responsible for porting some of today and tomorrow's hottest PC titles to the Mac made a request in his developer's log recently regarding his project on UTPG, a project to keeping both Mac OS 9 and Mac OS X versions of the popular Unreal Tournament (Not 2003) up to date. Gordon asks all users for a small donation of one copy of Codewarrior 7. He states that he will need the newer version of the popular programming application in order to set the Mac OS 9 and Mac OS X versions compatible with one another in online play. Here's the official word:
If anyone has a legal copy (i.e. - you own the original discs that came out of a non-Academic version) of Codewarrior 7 they can donate to me, it would help make sure that the OS9 version of UT continues to work online when UTPG breaks network compatibility. One of you has a copy collecting dust in the closet since you've probably upgraded _TWICE_ since that version, and I could really use it, here. Please drop me a line if you can help. I'm seriously not cherishing the idea of backporting the thing to CodeWarrior 6, since that's all I've got here. Ask your IT department if there's a copy in storage they can let go of. Someone's got to have a copy they don't need at this point.If you feel you can donate a copy of Codewarrior 7 to Ryan, you can contact him at email@example.com. You can check out his developer's log for information.
Ryan Gordon's Development Log
Mumbo Jumbo Releases Super GameHouse Collection
12:20 PM | Tuncer Deniz | Comment on this story
Mumbo Jumbo has released Super GameHouse Collection. The new collection features 20 of the most popular solitaire card games including favorites such as Yukon, Free Cell, Klondike, and more. The marks the second colloboration between Mumbo Jumbo and GameHouse, makers of high quality puzzle and action games.
Here's more from the official press release:
Players can save their games and come back to them later, track their win-loss records, take advantage of unlimited undo options, and select the perfect music track for playing solitaire. They can also play in full-screen or window mode; the latter is perfect for those moments when the boss walks by.Super GameHouse Collection is now available through the MacPlay store for just $19.99.
"I was never a big solitaire fan," says Mumbo Jumbo Director of Sales and Marketing Henry Price, "but I got hooked as soon as I loaded this collection on my computer. You can spend hours with it and still not play all the games."
Every selection in Super GameHouse Collection 2 features the little details that consumers have come to expect from GameHouse offerings, such as sharp graphics, engaging sound effects and music, well-written onscreen instructions, and plenty of gameplay options.
"We wanted this to be the ultimate collection for solitaire fanatics and casual players alike," explains Garr Godfrey, co-founder of GameHouse. "Once they buy it, we don't see why they'd need another solitaire package; it has everything they need."
Myth II 1.4.1 Released
9:52 AM | Tuncer Deniz | Comment on this story
The folks at Playmyth.net have released Myth II 1.4.1, which offers a significant number of improvements over 1.4. Here's what the Playmyth.net team had to say about the latest release:
After months of blood, sweat and tears, Project Magma in association with MythDev are please to bring you the release of Myth II v1.4.1.To download the lastest Myth II patch, head over to the Playmyth web site.
Created by die-hard members of the Myth community, Myth II 1.4.1 fixes not only outstanding problems with the game engine, but also adds functionality which will allow for continued community growth; this is truly a project for all Myth players.
Myth II: Soulblighter
Apple Features Tony Hawk's Pro Skater 4
9:38 AM | Tuncer Deniz | Comment on this story
With the immenant release of Tony Hawk's Pro Skater 4 just a few days away, Apple games web site has posted a feature on the upcoming skate board simulation.
Here's a clip from the feature:
Aspyr Media brought the second and third iterations of Hawk’s game to the Mac, so it was no surprise when they announced that Tony Hawk’s Pro Skater 4 was also headed your way; it’s actually the first in the series to be available exclusively for Mac OS X. Packed with improvements, THPS 4 offers a revamped career mode, new tricks, online play and a robust park editor. To check out the entire feature, please follow the link to the Apple web site below. Tony Hawk's Pro Skater 4 is available for pre-order through the IMG Store and will be shipping in the next few days.
“We got rid of the two-minute timer [from the previous games],” explains Alan Flores, a designer at developer Neversoft, “so players are now free to explore the levels and complete career goals at their own pace. They can also skate around and explore new lines or just play mini-games.”
IMG Preview: Tony Hawk's Pro Skater 4
Apple: Tony Hawk's Pro Skater 4 Feature
Tony Hawk's Pro Skater 4
Buy Tony Hawk's Pro Skater 4
9:33 AM | Eddie Park | Comment on this story
A reader has pointed us to Rampancy, where a recent interview was conducted with Michael R. Bagnall, also known as Blades, from PlayMyth. The interview focuses on PlayMyth in general, looking at its progress as well as its future plans.
As most Myth fans know, PlayMyth has been working hard to keep the franchise alive, making updates to all three titles in the series as well as maintaining a networking service. Bagnall discusses the process by which he and his team got the rights to the Myth series, going through a series of developers in order to make contact with Take-Two.
Also discussed are the future plans for the Myth series, including the development of the Vengance tool:
As of this writing we have one more update for The Fallen Lords to do and are pending release of the 1.4.1 update of Soulblighter. Once this is complete the concentration now is going to shift back to making improvements to Myth III. This includes development of the Vengeance tool and a couple of other tool's we're developing. As with Myth II, having a tool that can be used on a Macintosh is critical to the longevity of the game. We do have some plans for future Myth TFL and Myth II development, but those are still in the preliminary stages and it would be premature to really talk about them yet. To make a long story short, we're going to have something pretty big to show folks very soon.Rampancy also reminds readers that, as a service and in order to raise funds, PlayMyth has started selling various Myth-related products via the Myth Factory Outlet. Among the items available are T-shirts, posters, and mugs.
Rampancy - PlayMyth Interview
CafePress - Myth Factory Outlet
Abducted Engine Tech Specs
9:33 AM | Eddie Park | Comment on this story
Contraband Entertainment has posted a page detailing some of the capabilities of the engine powering their upcoming title Abducted. Screenshots showing the engine in action have been posted, displaying finished shots, wireframes, and other facets. Also listed are some of the finer points behind the technology:
1) Created by game industry veterans who've shipped dozens of titles on PC's and consoles. Abducted is described as a sci-fi/horror title that challenges players to survive inside an alien-infested craft. Screenshots, as well as more information on the title itself, can be found at Contraband's site.
2) All lighting is completely realtime.
3) Per-Pixel Diffuse And Specular Bump Mapping
4) Pixel Accurate Shadowing
5) Projective textured lighting
6) Unified lighting model across all surfaces
7) Takes full advantage of GeforceFX runtime CG
8) Uses vertex and pixel shaders
9) Advanced texturing effects possible with shader system.
Contraband - Abducted Engine Tech Info
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