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Aspyr Releases Nascar Racing 2003 Demo 8:54 AM | Tuncer Deniz | Comment on this story
Aspyr Media today released a demo of Nascar Racing 2003 Season. The demo lets you race on the Michigan International Speedway and Talladega Superspeedway. The demo is now available at Macgamefiles.com and weighs in at 103 MB. Here's a bit more info on Nascar 2003: Legendary authenticity. Unparalleled racing. Battle your way to the lead of the pack in the most immersive racing game of the season! Go bumper-to-bumper against all of your 2003 favorites on all 23 real-life tracks, or draft to gain speed and blow right past them at 200 mph. Take the checkered flag and experience the thrill that only NASCAR can deliver. The system requirements for the demo are as follows:Mac OS X only 256MB of Memory G4 processor at 733 MHz or faster (Dual Processors supported, 500Mhz x2 or above) 3D Graphic Acceleration or better ((ATI Radeon/NVidia GeForce2 or faster)To download the demo, head over to Macgamefiles.com. IMG Pro users be sure to download it off our speedy servers through your Hot Downloads page. Haven't pre-ordered your copy of Nascar Racing 2003 yet? Follow the link below to place your order through the IMG Store.
MGF: Nascar Racing 2003 Demo
Aspyr Media
Nascar Racing 2003
Buy Nascar Racing 2003
IMG Posts BloodRayne Interview 1:17 PM | IMG News | Comment on this story
Today, IMG has posted an interview with members of the team at Terminal Reality regarding the Mac OS X version of their well received console title, BloodRayne. Conducted by Michael Phillips, this interview covers what went into the making of BloodRayne, as well as talks of a sequel. Here's a clip: Mike Phillips: What was the deciding factor when it came to bringing BloodRayne to Mac OS X?Brett Russell: When I was negotiating the contract with Majesco for BloodRayne, I made sure to secure the Mac rights thinking that we would self fund the port to Mac (this is easy to do with our proprietary Infernal Engine) and team up with Aspyr to get it out to our fans in the Mac community. The reality is there isn't a lot of money to be made off of the Mac sales for an independent developer, but we are big Mac fans here at TRI so we do it to keep the Mac gaming community happy. We also believe that Aspyr is heading down the road to really big things, so we want to be a part of that momentum. Hit the link below for the rest on BloodRayne.
IMG Interview: BloodRayne
Aspyr Media
BloodRayne
3DO Files for Chapter 11 11:04 AM | Eddie Park | Comment on this story
The 3DO Company has issued a press release, which can be found at Yahoo! Finance, stating that it has filed for Chapter 11 bankruptcy protection. This news follows a financial statement earlier this year in which 3DO's net revenues for the last quarter did not meet expectations. Trip Hawkins, CEO of 3DO, notes that though 3DO will continue to pursue opportunities, the main focus right now is on selling either the company itself or its assets. Under Chapter 11, 3DO will still be able to operate as usual: The Company will continue to manage their properties and operate their businesses in the ordinary course of business as "debtors-in-possession" subject to the supervision and orders of the Bankruptcy Court pursuant to the Bankruptcy Code. As for what this means to Mac gamers, 3DO currently holds the rights to the Might and Magic series, including the upcoming Heroes of Might and Magic V. While HOMM V was mentioned as coming to the Mac in an interview reported on earlier this week, we don't know if this will change those plans, as the interview also mentioned that a contract had not yet been ironed out concerning the Mac version.
Yahoo! Finance - The 3DO Company Files Chapter 11
3DO
Elite Force II Multiplayer Q&A 11:04 AM | Eddie Park | Comment on this story
Gaming site Ritualistic has posted the 2nd half of a two-part Q&A session discussing the upcoming Star Trek: Elite Force II FPS. The focus of the interview is on the multiplayer apsect of the game, which has been creating a bit of a buzz in the fan community due to some interesting new additions. A host of optional modifiers are planned for the multiplayer aspect, including Action Hero, Auto-Handicap, and Control Points. Auto-Handicap in particular should raise a couple of eyebrows, as it's main focus is to curb dominant players: Auto-Handicap: In this mode, the game automatically handicaps players who are outscoring others by a large degree. That player?s hits will do less damage. Also discussed in the Q&A are Specialties, which are basically different classes of players. Specialties include Infiltrators, Heavy Weapons, Demolitionists, Technicians, Snipers, and Medics. Also included will be 25 basic character models spread across a variety of races, including the Borg, Nausicaan and Attrexian.The rest of the interview covers topics such as game types, level creation tools, and power-ups.
Ritualistic - Star Trek Elite Force II Multiplayer Interview Part 2
Ritual Entertainment
Aspyr Media
Star Trek Elite Force II
Buy Star Trek Elite Force II
Warcraft III: The Frozen Throne Goes Gold 9:21 AM | Tuncer Deniz | 3 comments
Blizzard announced today that Warcraft III: The Frozen Throne, the long-awaited expansion set for Warcraft III has gone gold. Blizzard also announced that it will be shipping the game on July 1 and that it already has over 2.5 million initial orders for the expansion set. Here's more from the official press release: "We're very excited to announce that development on Warcraft III: The Frozen Throne has been completed," said Mike Morhaime, Blizzard Entertainment president and co-founder. "When we set out to create the next installment of the Warcraft series, we wanted to increase the strategic gameplay possibilities and depth of the Warcraft universe by introducing a wide array of new Heroes and units specifically designed to enhance each race. We're extremely proud of these new additions, and we look forward to sharing them with players."Following in the tradition of previous Blizzard expansion sets, Warcraft III: The Frozen Throne provides gamers with a vast new chapter in the epic Warcraft saga. In the single-player campaign, players revisit the war-torn world of Azeroth. Several months have passed since Archimonde and the Burning Legion were defeated at the battle of Mount Hyjal, yet a new threat has arisen throughout the land. The evil Lich King Ner'zhul has been imprisoned inside the Icecrown glacier, deep within the arctic continent of Northrend. Although the former Orc Shaman lacks physical form, his soul lives on, forever seeking a means to escape his icy prison. As the saga continues, it is revealed that both the Night Elf renegade, Illidan, and the traitorous Death Knight, Arthas, seek the Icecrown glacier and the mysterious powers found inside. To save all of Azeroth from the forces of darkness, players must traverse uncharted lands and battle treacherous new enemies while uncovering the schemes of these nefarious beings. Here are the system requirementsWarcraft III: The Reign of Chaos Macintosh OS 9.0 or higher/ Mac OS X 10.1.3. or higher 400 MHz G3 processor 128 MB of RAM 16 MB ATI Technologies or nVidia chipset 3D video card 700 MB HD space 4X CD-ROM driveTo learn more about Warcraft III: The Frozen Throne, be sure to check out our preview. Warcraft III: The Frozen Throne is available for pre-order through the IMG Store for $34.95.
IMG Preview: WC3: The Frozen Throne
Blizzard Entertainment
WarCraft III: The Frozen Throne
Buy WarCraft III: The Frozen Throne
IMG Store: Europa Universalis II Ships 8:55 AM | Tuncer Deniz | 3 comments
The IMG Store has begun shipping Virtual Programming's Europa Universalis II. The game is an historical strategy game simulating all aspects of world history from 1492 to 1792. Each player takes on the role of one of the major nations of the era, controlling diplomacy, economy, warfare, exploration and colonization. A number of unique features ensure historical accuracy, including period monarchs, military leaders, and technological gains. Europa Universalis II is available for IMG Pro/MacGames CD subscribers for just $24.95. Non-subscribers can pick it up for $29.95. Head over to the IMG Store to place your order.
Virtual Programming
Paradox Interactive
Europa Universalis II
Buy Europa Universalis II
Send In Your Ask Feral Questions 8:55 AM | Tuncer Deniz | 3 comments
One of the more popular features on Inside Mac Games is the "Ask Feral" question and answer column that is updated every few months. In it, IMG readers get to send in questions to Feral Interactive for them to answer. The concept is easy: send us your questions, and we'll submit the best of the best to Feral. We'll then post the answers on IMG at a later date. So, if you have a question for Feral, email your questions to tuncer@insidemacgames.com with the words Ask Feral in the Subject field. You can ask questions about their games, games you'd like to see from Feral, or even of specific persons at Feral.
Feral Interactive
Will Wright Talks Sims 2 8:54 AM | Jean-Luc Dinsdale | 3 comments
Will Wright, legendary game designer and creator of the popular The Sims and the Sim City franchise, is the subject of an interview being hosted over at British gaming website boomtown.net. Snagged for an hour at this May's E3 convention, Will sheds some light on his upcoming sequel The Sims 2, explains content changes required for ports to different consoles, and gives us his take on the future direction of gaming: I really do believe that a large component of future games will be more based on online play. With The Sims 2 we?ll have players being able to create items and share them online, with a built in connectivity, hopefully all in game, although at the moment that?s as close as we?re going to The Sims Online. The connectivity may also reach towards Sim City 4, perhaps so you?ll be able to import your Sims 2 family into the game. If there were no technical restrictions at all, I?d probably head towards creating an artificial intelligence with real sentience. Robots and AI were the things that really got me into computers. It's an interesting read for fans of the designer's work. Check out the link by clicking on the link below. If your browser has a hard time displaying the page, just scroll down to the bottom of the page for the article.
Boomtown.net: Will Wright Interview
The Sims
SimCity 4
Aspyr Media
Buy The Sims
Buy SimCity 4
Fakie Flair Challenge 1.1 Released 8:54 AM | Jean-Luc Dinsdale | 3 comments
French game developers Fujeyla Studio have just released version 1.1 of their freestyle skiing freeware game Fakie Flair Challenge. Fakie Flair Challenge brings Tony Hawk, console-style arcade gaming to the competitive world of freestyle skiing. The OpenGL-based game features a large number of spins, tricks, and grabs, which skiers can combine in an attempt to score as many style points as possible. Players get to chose between a number of pre-packaged tricks, slopes, and riders with which to hit the slopes in style. FFC even allows players to listen to their favorite mp3's while tackling the slopes. Fujeyla Studio plans on posting additional tricks, slopes, and riders on their website in the upcoming weeks. The game designers are also planning on releasing a game editor, allowing players to fashion their own slopes and design their own tricks to their liking. IMG's sister site MacGameFiles is hosting the 27 meg download. Click on the links below to grab the OS X game, or visit the Fujeyla website for screenshots, movies, and additional information.
MGF: Download Flakie Flair Challenge
Fakie Flair Challenge
Video Games May Improve Visual Perception 8:54 AM | Scott Turner | 3 comments
According to a study conducted by the University of Rochester and published in the journal Nature, people who grew up with video games, considered themselves video game players, or were subject to preliminary video game training scored far better on visual quickness and analysis tests than their non video-game playing counterparts. Here's a clip from an article about the study at the San Fransisco Gate news website. Researchers at the University of Rochester found that young adults who regularly played video games full of high-speed car chases and blazing gun battles showed better visual skills than those who did not. For example, they kept better track of objects appearing simultaneously and processed fast-changing visual information more efficiently. To rule out the possibility that visually adept people are simply drawn to video games, the researchers conducted a second experiment. They found that people who do not normally play video games but were trained to play them developed enhanced visual perception. As any statistician will tell you, these results are preliminary, with a small group of people, and at most develop correlation between video games and visual acuteness, not neccesarily cause. Yet, while this test may be a long way from proving any true health benifits for video game players, it certainly is an interesting study and is well worth a read.Head on over to the SF Gate at the link below to check out the full article about the study.
San Fransisco Gate on Video Game Study
Nature Scientific Journal
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