Airburst Extreme Enters Early Testing
9:11 AM | Eddie Park | Comment on this story
Aaron Fothergill recently posted an entry in his development diary concerning the development of Airburst Extreme. Fothergill notes that, though the current build is not yet fully functional, he can still test for compatibility across various Mac models:
Just sent the first test version off to our testers today. Not a lot of the game itself in testable form, but this one lets me check to see if my OpenGL engine is robust enough to work on all their different Macs without crashing too much :)Airburst Extreme is the upcoming sequel to the popular bubble-popping battle game Airburst. Though details on the title are scant, the dev diary at iDevGames suggests that there will be cutscenes as well as new powerups.
iDevGames - Diaries: Airburst Extreme
Lots more working on the front end today. Because the front end has to attract players when it's being demoed in shops we're putting a lot of effort into it. Also got the skeleton for the actual main game loops sorted out yesterday too. That should make it a lot easier for me to implement all the different game types without ending up with unmanageable code :)
Unreal Tournament 2003 Update
2:15 PM | Tuncer Deniz | Comment on this story
Where is Unreal Tournament 2003? That's one of the emails IMG seems to getting often these days. So we decided to email the man in charge of porting Unreal Tournament 2003 to the Mac, Ryan Gordon of Epic Games, to get the latest update on the game. According to Gordon, the game is getting close to shipping and we should see a demo of the game released soon.
Here's what Gordon had to say about the upcoming demo:
I sent a release candidate to MacSoft, and some last-minute things came up, including a driver bug we triggered on the GF2mx and GF4mx cards.We'll be sure to keep you posted on any further developments.
Apple's got the driver issue taken care of, the other last-minute game
issues are taken care of...now everything is just making its way
through the various steps to going public. It'll be there Real Soon Now
(yeah, yeah, we've all heard that before. :) ). No, really, it's close.
Unreal Tournament 2003
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IMG Reviews Master of Orion III
12:48 PM | Tuncer Deniz | Comment on this story
IMG has posted a review of MacSoft's Master of Orion III, the 3rd in a series of turn-based strategy games from software developer, QuickSilver.
Here's a clip from the review:
Master of Orion is a turn-based strategy game in which players take on the role of a galactic ruler of one of 16 different races. Each race has its own strengths and weakness, providing a vastly different gameplay experience depending on the chosen race. For instance, the Psilons, a humanoid race that allowed themselves to be genetically altered for the sole purpose of expanding their capacity for knowledge, are an excellent race for technology, research and diplomacy. They are very capable of forming profitable alliances and trade agreements with their reasonable neighbors. However, their genetically induced intelligence came at the cost of their physical form. Thus, when things become hostile, the Psilons don't always fare so well. In sharp contrast are the Meklars, a race of machines. Having separated themselves from all biological matter, the Meklars refer to themselves as the "Pure Ones". They work with deadly efficiency, excel in math and computer sciences and above all else, they despise all biological organisms. Knowing this, other races look very unfavorably up the Meklars in economic, diplomatic and political circles. Not that the Meklars care what inferior beings think. Therefore, while playing as a Meklar leader, one's best course of action is to build a deadly army and cleanse the galaxy of "flesh beasts". Indeed, choosing a race has an immense impact on gameplay.Be sure to check out the rest of the review by following the link below.
IMG Review: Master of Orion III
Master of Orion III
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DanLab Games releases Jail Break
11:44 AM | Mike Apps | Comment on this story
DanLab Games, makes of such games as Creepy Mines and Owari, recently released their newest game, Jail Break. Jail Break is a 2D Lode Runner type action game in which players must avoid aliens and obstacles to escape from an alien prison.
Here's the story behind the game:
It was like time no longer existed. Suddenly, John Silvergood opened an eye, then another. He wasn't in BruxTown anymore but somewhere else: in a spaceship driven by the universe's most evil extraterrestrial! This is where the adventure begins.The Requirements for the game are:G3 300mhz or faster
Mac OS X
Mac OS 9
For more information on Jail Break, or to download the demo, follow the provided links below.
Aspyr Releases Medal of Honor 1.14 Update
10:31 AM | Tuncer Deniz | Comment on this story
Aspyr has released a small update to its popular World War II first person shooter, Medal of Honor: Allied Assault, bringing it up to version 1.14. The new updates fixes a few bugs including:Fixed the bug that was causing the game to hang on quit when r_smp was enabled
Fixed the bug that was preventing the game from launching in 10.1.5
Updated the Miles Carbon Library that works better in OS 9
added the cl_playintro check to the Aspyr/Westlake movie so that they may be skipped for GameRanger
To download the update, head over to our sister site, Macgamefiles.com. IMG Pro users can go to their Hot Downloads page to download the 2.5 MB update.
IMG Review: Medal of Honor: Allied Assault
Medal of Honor: Allied Assault
MGF: Medal of Honor 1.1.4
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Apple Features Tiger Woods PGA Tour 2003
10:05 AM | Tuncer Deniz | Comment on this story
Our friends at Apple have posted a feature on Aspyr's upcoming golf simulation, Tiger Woods PGA Tour 2003. Due in May, PGA Tour 2003 features 12 official PGA courses and 15 pro golfers to choose from.
Here's a clip from the Apple web site:
In addition to embarking on a full PGA tour with the pro of your choice, you can select from 14 types of golf games. For example, match play pits you against another golfer ? controlled by either the computer or a friend ? and awards one point to the player who finishes each hole with the fewest strokes. The winner is the player with the most points after 18 holes (you can also play 1 hole, 3 holes, or the front or back 9 on each course). Or you could try a shootout, in which up to 8 players battle through 7 holes of golf. The one with the worst score at each hole is eliminated and the last 2 golfers vie for the win at the final hole.Check out the entire feature by following the link below. Be sure to also check out IMG's extensive preview, also linked below.
IMG Preview: Tiger Woods PGA Tour 2003
Tiger Woods PGA Tour 2003
Apple Feature: Tiger Woods PGA Tour 2003
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Possible Max Payne Sequel in 2005?
9:11 AM | Scott Turner | Comment on this story
Max Payne, the gritty film noir third-person shooter that won much critical acclaim for its slow-mo "bullet time" effects, may already have a follow-up underway. In addition to 10 other titles currently under development, Take Two has announced that a sequel to Max Payne will be released in 2005 for the PC. The following is an excerpt from an article on Yahoo about Take Two and its successes.
Take-Two's Rockstar unit is working on 10 new games, only two of which have been announced, Lapin says. They are "Manhunt," an action game akin to the movie "The Fugitive," and "The Warriors," a gang drama based on the 1979 movie. "Manhunt" is set for release in October and "The Warriors" and a "Max Payne" sequel are due out in the first half of 2005.The project is being kept closely under wraps and will likely remain so until close to its release. Take Two gives a simple reason why:
We don't really announce the Rockstar games until very close to release because we don't want anybody copying us(.)The rest of the extensive report on Mature games and Take Two, along with the clip about Max Payne 2, can be followed at the link below. With it being so early in development, there is yet to be any official word on a possibility of a Mac port, but you can be sure we'll stay on the story. Also, for those who have yet to experience the action/crime adventure of Max Payne, it can be ordered from the IMG store for $19.95.
Yahoo Finance on Take 2 and Mature Games
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PlayMyth Celebrates First Anniversary
9:11 AM | Eddie Park | Comment on this story
The folks at PlayMyth.net, largely responsible for keeping the Myth series alive, have announced their recent one-year anniversary, which saw April 27th as their first full day of operation back in 2002:
PlayMyth.net began operation at 5pm on April 26, 2002. Since that time we've devised new ranked game play calculations, and have seen the upgrade of Myth II for Windows XP and Macintosh OS X. More importantly, we finaly saw the completion of the Myth III Patch.Among other accomplishments, PlayMyth is responsible for bringing Myth II to OS X as well as updating Myth III for the general gaming community. Not content to rest on their laurels, they cite further updates to Myth III as well as Myth: The Fallen Lords support for their future goals.
IMG congratulates PlayMyth on their great accomplishments, and looks forward to their future developments.
Myth: The Total Codex
Jedi Academy Info
9:11 AM | Mike Apps | Comment on this story
A post was recently made to the Ravensoft forums, shedding some light on their upcoming game, Jedi Academy . Jedi Academy is a sequel to Jedi Knight II: Jedi Outcast, which takes a new direction from past games in the series, allowing the player to design their own Jedi, and follow a non-linear story which begins one year after the events in Jedi Knight II.
Here's the full post:
· Character customization system - allows players to create their own Jedi in both SP and MP (estimating 2160 combinations currently)For more information on Jedi Academy, follow the provided link below. While there are currently no plans for a Mac version, given the success of the Mac version of Jedi Knight II, it's considered a possibility.
Jedi Academy Info
· Ghoul II enhancements including the Ghoul infinite Model modification system - Allows for modular model enhancements, custom colorization, and expanded animation support
· New ICARUS II scripting system for Single player and Multiplayer. Now allows for scripted events in multiplayer matches.
· New map creation tools allowing for models to be used as in world objects instead of just textures. Creates richer 3-D environments.
· New non-linear mission progression system.
· Raven's ARIOCHE terrain system.
· Portal skies
· Rag doll skeletal system
· Enhanced vehicle system. Allows for new ride-able vehicles in addition to previous drive-able ones
· Character and vehicle enhancements designed to enable expanded mod support. Modders will be able to design their own Jedi, character outfits, sabers, etc.
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