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Tuesday, January 21, 2003 | |
MoH: Spearhead Headed to Mac 9:13 AM | Jean-Luc Dinsdale | Comment on this story
Aspyr Media announced Monday morning that the Medal of Honor Allied Assault: Spearhead expansion pack is coming to the Mac. Medal of Honor Allied Assault: Spearhead is the first expansion pack to Electronic Art's highly-acclaimed Medal of Honor Allied Assault WWII first person shooter brought to the Mac last year. In the expansion pack, players will assume the role of Sgt. Jack Barnes, as he fights his way through nine new single-player levels and over twelve new multiplayer maps, all taking place during the last few months of World War II. Medal of Honor Allied Assault: Spearhead features new locations, new weapons, and new battles, from Operation Overlord to the Battle of the Bulge to the fall of Berlin: Set during the last year of the war in Europe, June 1944 to May 1945, the Medal of Honor Allied Assault Spearhead gives players a sense of the courage it took to parachute behind enemy lines during Operation Overlord, halt the German counter offensive during the Battle of the Bulge, and engage the Germans as they desperately try to defend their capital, Berlin. According to Aspyr's Amity Lesko, MOHAA: Spearhead will also include new multiplayer gameplay modes and even an integratred server browser for finding online games.Currently, the preliminary system requirements are listed as:
MacOS 9.0 or later (with virtual memory), Mac OS X 10.1 or later PowerMac G3/G4/iMac (Flat-Panel or later)/PowerBook G4 (Gigabit Ethernet orlater) 450MHz or faster 128mb of RAM (256 MB under Mac OS X) GraphicsAcceleration Required (ATI Rage 128, Radeon, NVidia GeForce or later) 16 MB of VRAM or more Multiplayer requirements:
Internet and LAN (TCP/IP) play supported Internet play requires a 56 Kbps or faster A full version of the original Medal of Honor Allied Assault game will be required. Please note that these are just preliminary system requirements, and may change when the expansion pack gets released. Aspyr is currently taking pre-orders for the game on their website - the game will retail for $29.95, and is expected to be available in May. Stay tuned to IMG for further news on this title as it develops. [Update]: Westlake's Duane Johnson has brought it to our attention that the level-editing tools will not be included as part of the game (though neither did the PC version). Amity Lesko of Aspyr also wrote in to IMG News this morning to confirm the fact. Thanks for the clarification, Duane & Amity!
Asypr Media: Medal of Honor Allied Assault - Spearhead
Aspyr Media
Westlake Interactive
Medal of Honor: Spearhead
Buy Medal of Honor: Spearhead
IMG Interview: Combat Mission: Barbarossa to Berlin 11:41 AM | Tuncer Deniz | Comment on this story
Having torn out eyes away from detailed explosions and calculated flank manuevers, IMG got a chance to talk shop with Big Time Software's Martin Turewicz and the rest of the lads responsible for bringing the incredibly detailed Combat Mission: Barbarossa to Berlin to the Mac. Here's a snippet from the interview: IMG: Why was Combat Mission released as a Classic application and is an OS X-native version in the works?Big Time Software: The core of Combat Mission's 3D engine was created before OS X, when Apple used RAVE as its 3D system software. This was before Apple switched to OpenGL, which is the 3D software used by OS X. Unfortunately, RAVE is not supported in the OS X-native environment, which means that Combat Mission cannot be OS X-native. Soon we will begin work on an entirely new graphics engine which will be based on OpenGL and fully native on OS X. This engine will be used in our future products. To find out more, be sure to check out the entire interview.
IMG Interview: Combat Mission: Barbarossa to Berlin
IMG Review: Combat Mission: Barbarossa to Berlin
Battlefront.com
Combat Mission: Barbarossa to Berlin
IMG Store: Black & White Platinum Pack In Stock 11:23 AM | Tuncer Deniz | Comment on this story
Due to popular demand, the IMG Store now has the Black & White Platinum Pack in stock. The pack contains Black & White and the Black & White: Creature Isle expansion pack. If you're a MacGames CD subscriber, you can pick it up for $37 while non-subscribers can order it for just $42. Black & White - In Black & White you can be the god you want to be. Will you rule with a fair hand, making life better for your people? Or will you be evil and scare them into prayer and submission? No one can tell you which way to be. You, as a god, can play the game any way you choose. Black & White: Creature Isle - Bring your Black & White Creature to a completely new land, where he'll face Trials, foes and tests like never before. If he's got it in him, and if you're good enough as well, he'll make it into the fabled, coveted Brotherhood. From that moment on, he'll be different. He'll have more power. He'll be an elite, and whether you keep playing with him on the Creature Isle or take him on-line, everyone will know what he has become. System Requirements
G3 333 MHz 128 MB of RAM 1.5 GB disk space 3D graphics card w/ 8MB Mac OS 9.1 -or- Mac OS 10.1.3To order your copy today, head over to the IMG Store.
Liquid Destiny Games Update 11:19 AM | Mike Apps | Comment on this story
Liquid Destiny Games, a group of volunteer gamers working on creating a new engine and a game called The Crimson Deep, recently made an update to their webpage. For those who are unfamiliar with their project, The Crimson Deep is to be a futuristic sub game, with many advanced graphical and gameplay features, along with multi-player gameplay. The update to their website doesn't really provide any new information on the game, but does provides some info on the team, and puts out a call for people to help out with the project. Here's the Update: It is a long road we walk. And you know...there are some pretty big pot holes in it and we have hit every one. But like an old penny we keep popping up and doing what we have to do to get out of the next hole in the road.
As part of our continuing efforts we are once again looking for people to fill out now open positions. If you are interested in being part of this project and seeing more of what we are up to then please do drop by the help section and see what position you would like to fill.
On the bright side of things, the work on the engine has been progressing very well and the engine specs have been updated in the projects section. For the latest list of currently installed and planned engine features drop by the projects section. Or you can just click this link.
For more information, or if you're interested in helping out on the project, follow the link below.
Liquid Destiny Games
Become an Official Inside Mac Games Sponsor 10:03 AM | IMG News | Comment on this story
About a year and a half ago Inside Mac Games launched a unique and extremely popular sponsorship program. More than just "advertising", the sponsorship gives companies the flexibility they need to effectively market their product, services, and brand name. In addition to mainstream advertising, we work closely with our sponsors to provide them with hosting services, a broad range of advertising campaigns, and extensive support, all for a nominal flat fee. Here are just some of the benefits of sponsoring Inside Mac Games:
Top Billing: Run multiple ad campaings with no impression limits. Flexibility: Run 468 x 60, 725 x 90, or even 300 x 200 ads. Hosting: Host your software on our servers. Relationship: Over the years we've built strong relationships with our sponsors. Sponsor Listing: Your company would be listed as an official sponsor on ever page on IMG. Flat Fee: We keep it simple. A flat fee. No impression limits. You give, we serve, period.IMG has a few sponsorship slots now available, so if you're interested in a sponsorship, please contact Tuncer Deniz for more information.
Inside Mac Games
Tranquility Special Pricing, Sequel Announced 9:14 AM | Jean-Luc Dinsdale | Comment on this story
Bill Romanowski of TQworld wrote IMG over the weekend with news about his company's psychedelic 3D internet-powered game Tranquility. First off, TQworld is extending their special holiday pricing for the game until the end of February. The title, which usually sells for $24 US, is being offered at a 25% discount - $18 US. Secondly, fans of the current version will be interested in learning that TQworld are currently working on the sequel, Tranquility 2. Currently scheduled for a second quarter of 2003 release, the new version of the game will be OS X-only, and will feature an extensive re-tooling of the current version: tranquility2 ... will feature deep multi-player capability, integrated IRC chat in a fully 3D environment, the ability for users to customize the music system, including using their own audio samples and share them with other players, and a completely new geometry system that incorporates lighting, reflections and other visual effects. Current Tranquility subscribers will be pleased to know that their lifelong subscriptions will carry over to the new version of the game. Stay tuned to IMG for more news on this trippy title.
MacGameFiles: Download Tranquility Demo
IMG: Tranquility Review
TQworld
Tranquility
Revisions to Shadowbane Siege System 9:14 AM | Eddie Park | Comment on this story
As many people awaiting the release of Shadowbane know, one of the key features of this upcoming MMORPG is the ability to lay siege on rival cities. Given the fact that sieges can involve large numbers of players, extensive and tweaking during the beta testing phase has resulted in a streamlined city siege system that is explained in depth in a recent news article at the official Shadowbane site. Though attacking one force with another is certainly part of the siege process, it also contains various other complexities that include economic models, challenge phases, and timing, which ensure that playing smart can be just as important as playing strong: The city sieging system has been dramatically streamlined to be more inline with a number of our original design goals: increasing the ability to cripple neighboring states through the use of economic pressure, extending the time of a siege to minimize the effectiveness of "4am raiding", making the system more intuitive and easier to manage, and increasing guild participation on behalf of both attacker and defender. A related Q&A session with the developers also focuses on the siege system, with many of the questions attempting to find possible holes and exploits in the current ruleset:[Q]. What is to stop the defenders from simply healing up their walls after I break through by repairing them with gold?[Warden]: Nothing, other than money. Think of the equation this way : once you have the bulwarks up, you have (effectively) an infinite supply of damage you can deal out to the town. The defenders have a specific amount of healing they can do (based on the gold they have accumulated.) So in that light, my answer to your question is "nothing but money" -- but I think the money will be enough. Those interested in learning more about the siege system can find both pieces at Ubisoft's Shadowbane site. There are also some new screenshots available for those wanting to get another look at the game itself.
Shadowbane - The Shadowbane City Siege System
Shadowbane - The Shadowbane City Siege System Q&A
Shadowbane - Screenshots
Ubisoft
Wolfpack Studios
Shadowbane
NASCAR 2003 Preview 9:13 AM | Mike Apps | Comment on this story
HomeLan recently ran a preview of the upcoming NASCAR Racing game. NASCAR Racing 2003. The preview goes into many of the new features of the upcoming game, along with sadly reporting that it will be the last NASCAR game that Papyrus Racing Games and Sierra will be making. The game includes many new little graphical touches, as an example, dirt and grime will gather on your windshield over time and impair your view. Here's a snippet: Other neat features in our press demo of the game included a more populated pit road, the huge number of camera angles you can view the game with (including a helicopter view) and a full featured demo editor which will allow you to impress your friends with cool movies showing off your driving skills. While the game's multiplayer mode was not implements in our press demo, we have been told that there have been a few admin tools for NASCAR Racing 2003 server operators, including the ability to throw flags. There will also be a voting system in place to vote out players that are deemed troublesome.
The game also has a couple of features that make NASCAR Racing 2003 more true-to-life. For instance, the movement of air around the cars has been modeled more accurately so that if, say, you find a car moving up behind your bumper the air from the rear might push you into the wall if you are not careful. With assistance from official NASCAR tire provider Goodyear, the game has tires affected by heat from the track, including whether or not there is cloud cover on a sunny day. There have been no announcements regarding the possibility of NASCAR 2003 on the Mac, but with the Aspyr's recent release of the previous title it would seem likely. To read the whole preview, follow the link below. If you don't already have a copy of NASCAR Racing Season 2002, you can order a copy from the IMG store for only $37.
NASCAR 2003 Preview
Aspyr Media
Westlake Interactive
Nascar Racing 2002
Buy Nascar Racing 2002
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