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Monday, December 16, 2002

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Mac Neverwinter Update - Nearing Release
6:00 AM | Eddie Park | Comment on this story

Work seems to be continuing apace on the Mac version of BioWare's D&D-based title Neverwinter Nights (NWN). The latest update to the "Current Status" page is particularly enticing, with the main bit mentioning they are working on the installer and that a pre-release build may be available to a lucky few sometime in the future:

Additionally, we are working on making some sort of pre-release build that some select few can get their hands on. Now we don't know in what form, or in what timeframe that this might occur. Additionally, we are looking at ways to make this more widely available.
BioWare further adds that they're currently looking into post-release update options as well as the various language releases for NWN.

In related news, Neverwinter Nights Stratics has posted the results of an online chat with members of both BioWare and FloodGate Entertainment that focused on various NWN-related topics. Included among these were community project support, technical questions about NWN, and the status of Mac server:

Question from H2orat:

I would like to know the status on the Mac Server. Any ETA???

Response from BioJay:

The following statement was made today in a meeting: "Mac is looking very good indeed"

We want to show it off early in the new year and so we are getting very close to starting some serious testing.

I believe it was actually "wow, the Mac is looking great"

There are a few issues remaing but they are being looked at. Hopefully nothing strange will pop up.

Those interested in the full read can find it at NWN Stratics.

Neverwinter Nights - Mac Version
Neverwinter Nights
Buy Neverwinter Nights

MacGames CD 10 Ships
2:46 PM | Tuncer Deniz | Comment on this story

In our continuing effort to keep our loyal MacGames CD subscribers informed, we thought we'd pass this little bit of information along. Today IMG began shipping out the ninth MacGames CD to subscribers, so be on the look out for the CD soon.

What's included in the MGCD? Hot new demos of Jedi Knight II, Tom Clancy's Ghost Recon, Payback, F1 Championship Season 200, and more. Plus we've included dozens of new updates, shareware games, and much more.

As an added bonus, we're offering a FREE copy of Fallout, Escape from Monkey Island, Tony Hawk Pro Skater 2, Star Trek Voyager: Elite Force, Giants: Citizen Kabuto, American McGee's Alice, or Rune & Heavy Metal FAKK 2 with every new subscription (all you pay is the shipping and handling).

If you haven't subscribed to the MacGames CD, there's still plenty of time to subscribe. Be sure to visit our IMG Web Store for more details on ordering a subscription and exclusive special deals just for subscribers.

Inside Mac Games

IMG Posts 2002 Holiday Gift Guide
1:17 PM | Michael Phillips | Comment on this story

The holidays are now upon us, it’s time for joy, cheer and presents, SO MANY PRESENTS! With so many games and peripherals, it can be quite tricky to pick out the right gift for a special Mac game fan.

However, wouldn’t it be nice if somebody could lend a little advice on choosing the right gift for a Mac game freak? Well, we here at IMG are prepared to do just that! We've just published our 2002 Holiday Gift Guide...

Here's a clip:

That’s right, Warcraft III is full 3D RTS, replete with copious amounts of OpenGLgoodness™. This game is absolutely gorgeous! Environments are full of hills and valleys, ice and snow, and lovely running streams. The many characters in WC3 are also very nicely animated, right down to little flies buzzing around the Undead’s most powerful melee unit, the Abomination.

Of course, beauty is nothing without substance, just look at Jennifer Aniston. Gameplay in WC3 is top-notch. Combat centers around Hero characters that possess special powers and abilities. Heroes gain strength by earning experience points through leading their army into battle.

Now, hit the link below, make a list, check it twice and go buy Mac stuff!

IMG Feature: 2002 Holiday Gift Guide

Pangea Software Celebrates 15 Years
11:26 AM | IMG News | Comment on this story

Pangea Software this week is turning 15. The company, headed by Brian Greenstone, has produced hit titles such as Nanosaur, Bugdom, and the recently-released sequel, Bugdom 2.

Greenstone sent out an email to the Mac community this morning to give his thanks:

This week marks the 15th anniversary of Pangea Software, so I thought I'd take this opportunity to say "Thank You!" to those who have helped make it all happen.

I formed Pangea Software in December of 1987 as a company for developing games for the Apple IIgs, and by 1992 the switch to Macintosh had been sealed. We were one of the first Mac game developers, and now we are the only Mac game developer still only doing original, commercial development on the Mac and only for the Mac. I take a lot of pride in that, and when people email me asking "Is there a version of Cro-Mag Rally that can run on my Dell?" I am always thrilled to say "No, we don't do Windows." Some of our games have been ported by third parties to the PC, but Pangea Software is a Macintosh game developer, and will always be that way. I'd rather sweep dirt than have to program on that God-awful excuse for an OS called Windows.

Most important of all I want to thank all of our customers who have supported us over the years. Pangea is a very small company in a very small market, and believe me, every single sale counts. I personally read every registration card that comes in, and respond to every support question that comes across the wire. The types of games that we do here are mostly based on feedback that you give us despite the fact that I always have that primal urge to do a nice blood and guts game for a change (actually, there's a little bit of blood in the game we're working on now).

Secondly, I would like to thank the three people who are most responsible for Pangea Software existing today. At the top of the list is Tuncer Deniz of Inside Mac Games. He is the person who first noticed the Mac work we were doing and really encouraged me to take the company to the next level. In addition, he was responsible for getting Apple interested in what we were doing.

Eric Klein is next on the list of people to thank. He was a Games Evangelist at Apple, and the most dedicated games-guy that Apple has ever seen. He provided Pangea Software with all of the Apple resources that we needed to get going, and along with Tuncer he helped us find publishers for our first few games. Eric was a great motivator, and really helped to encourage much of the original development that Pangea is known for.

Finally, Chris Bentley from ATI deserves special thanks because if not for him Pangea could have never made the transition to 3D games back in the mid-90's. Chris is one of the most well-known and respected people in the Mac game community thanks to his relentless efforts in making sure that every developer got what their games needed. Never before in this business have I met anyone as hard working as Chris.

Hopefully, Pangea will still be around in another 15 years; still doing Mac games of course. With the continued support of our loyal fans and customers I have no doubt that it is possible. We are currently working on our next game which we expect will be released by early spring, and that will be our 10th Mac game in about as many years.

The crew at IMG would like to congratulate Brian Greenstone for being in business for 15 years and for producing some of the more memorable games for the Macintosh.

Pangea Software

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Escape Velocity: Nova 1.0.3 Released
8:47 AM | Tuncer Deniz | Comment on this story

Ambrosia Software this morning released the long-awaited update to Escape Velocity: Nova. Now at version 1.0.3, the new updates includes a number of bug fixes and also adds some new features.

Here's a complete list of of bug fixes/new features:

  • 41 Scenario fixes/tweaks
  • fixed problem that would not add combat points for ships with very low strength values
  • planets no longer fire at ships while they are entering the system
  • fixed problem that would cause looping some Quicktime movies to crash under OS X
  • fixed position of gambling movies
  • improved display of Jettison Cargo button
  • fixed behavior of keyboard shortcuts when communicating with certain ship types
  • removed rare loophole which would allow more than six escorts
  • Background popup menu in New Pilot dialog is hidden when all available chär resources are invisible
  • corrected behavior of "starts destroyed" flag in spöb resource
  • fixed bug that would sometimes cause Captain Hector to appear for registered users
  • To download the update as well as the full 1.0.2 shareware version of EV: Nova, head over to

    IMG Review: Escape Velocity: Nova
    Ambrosia Software
    Escape Velocity: Nova
    MGF: Escape Velocity: Nova 1.0.3
    MGF: Escape Velocity: Nova Update 1.0.3

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    UT2003 to be Playable at MWSF 2003
    8:41 AM | Lucian Fong | Comment on this story

    Apple has posted a list of games that will be playable in their games pavilion during MacWorld San Francisco 2003. Mac gamers will be happy to learn that among the 30 plus games that will be demoed, Epic Games' latest first person shooter, Unreal Tournament 2003 is one of them. While this all but confirms the absence of Mac UT2003 from store shelves during the holiday season, it is nevertheless a good sign. Of course, the latest and greatest hardware from Apple, NVIDIA, and ATI will be powering it.

    UT2003 will no doubt attract a lot of attention, but there are several other games that Mac gamers will want to get their hands on. Dungeon Siege, Enemy Engaged, Everquest, and Tony Hawk's Pro Skater 3, just to name a few, will all make appearances in the games pavillion.

    For a complete list of games, visit Apple's games page. Also be sure to read through Apple's new Holiday Hotpicks of games for gamers. If you're wondering what to get that game-lover on your list, they give a quick overview of the top selection of titles this holiday season.

    Apple: Mac OS X Games at MWSF 2003
    Apple: Holiday Hotpicks
    Unreal Tournament 2003
    Digital Extremes
    Buy Unreal Tournament 2003

    Myst Movie Rights in Contention
    6:00 AM | Scott Turner | Comment on this story

    A Myst movie? According to a report at Jim Stephenson's Riven Unofficial Homepage, Steven Spielberg and James Cameron want one, and are willing to go to court over the movie rights to the game. A link to the article is provided below.

    ...the financial success of Lord of the Rings sparked the interest in Myst. James Cameron (director of Titanic) reportedly offered $3 million for the rights. His offer was initially accepted, but then rejected when Steven Spielberg offered $10 million. The article says there may be a legal battle for the rights.
    Myst, the second most popular game of all time (right below The Sims) is a puzzle game that is said to be one of the defining moments in gaming history. Developed by Cyan, Myst, along with its sequels Riven and Exile, are all available on the Mac.

    Futher down the same page, Stephenson also reports on good progress being made with the fourth Myst title. Stay tuned to IMG for the latest on that and other Myst news.

    Myst Movie Rights Report
    Cyan Worlds
    Presto Studios
    Myst III: Exile
    Buy Myst III: Exile

    Logitech to Give Away 20,000 Mice and Keyboards
    6:00 AM | Lucian Fong | Comment on this story

    Logitech, one of the leading makers of computer peripherals, is giving away 20,000 Cordess Navigator Duo Special Edition packages. According to a recent press release, Logitech has sold 30 million cordless peripherals (including mice, keyboards and gaming controllers) since their debut in 1992. To celebrate this milestone, they will be giving everyone a chance to win the mouse and keyboard combination on December 20th, 2002, between the hours of 12 noon and 5 PM EST. Visit Logitech's site for more information.

    Logitech Cordless Giveaway

    M-Audio Announces Revolution 7.1 Sound Card
    6:00 AM | Lucian Fong | Comment on this story

    M-Audio (formerly Midiman) has announced their new consumer sound card, the Revolution 7.1. As it's name implies, the Revolution will be capable of high definition, eight channel output. It is the first consumer audio solution to support SRS Labs' Circle Surround II, which enhances audio from a stereo source. The Revolution is M-Audio's second consumer product after many years in the professional market, the first being the Sonica. Here is an excerpt from the press release:

    With output for up to seven speakers and a subwoofer, Revolution 7.1 rivals even the best movie theaters. Where a 5.1 format places speakers beside the listener, 7.1 places them both beside and behind them for a much more immersive and believable surround sound experience. Revolution 7.1 even lets users experience eight channels of high-definition 24-bit/192kHz audio simultaneously. The included Dolby Digital EX DVD player allows listeners to immerse themselves in today’s highest quality DVD surround sound. Revolution 7.1 fully supports stereo, 4.1, 5.1, and 6.1 formats as well.
    And the best part about all this? The estimated street price will only be $99.99, with the retail price being slightly higher. Inside Mac Games will have an interview with M-Audio in the future regarding their entry into the consumer sound market, as well as their plans for the Mac platform. Expect to see a review of the Revolution 7.1 here when it is released.

    M-Audio Revolution 7.1 Press Release (140 KB)
    Revolution 7.1

    Aspyr's John Phelps on The Gamesome Mac
    6:00 AM | Sean Smith | Comment on this story

    Tonight on The Gamesome Mac, the weekly Mac gaming radio program, hosts Sean Smith and Omaha Sternberg talk with John Phelps, customer service manager of Aspyr Media, about the business of keeping the game customer happy: quality assurance, tech support, and customer service.

    When we have to think about these things, it's usually because some problem is getting in the way of our fun. Tonight, we'll get to hear how John tries to make sure we never have to think about his work, and we'll also hear a little about Aspyr's latest games.

    Sean and Omaha will also offer Mac gaming news, commentary, and reviews, and along with their guest will take questions from listeners and give away some great Aspyr games in The Gamesome Mac's live chat room.

    The Gamesome Mac can be heard on Mondays from 6 to 8 pm Pacific Time, 9 to 11 pm Eastern (Tuesdays at 0200 UTC) on You can tune in live at The Gamesome Mac's web page, where you'll also find complete archives of past broadcasts. QuickTime 5 or 6 and a 28 kbps or faster Internet connection are required.

    Aspyr Media

    Creepy Mines 1.1 released
    6:00 AM | Mike Apps | Comment on this story

    Creepy Mines, a breakout clone from DanLab Games has been updated to version 1.1. Although a breakout clone, Creepy Mines has plenty of original elements thrown in that make it into an original and addictive game.

    Here's DanLab's description of the game:

    You must remove all of the diamonds from the playing area by hitting them with the ball. Creepy mines has some surprises for you: Ventilo, big paddles, Mootshik, dropdowns to catch with the paddle.
    Here's a list of fixes in the 1.1 patch:
    • stage 17 door bug fix
    • add japanese support
    • add pause key : P
    • add quit key : Q
    • add unloop ball key : ENTER
    To download the patch, or for more information, follow the provided links below.

    Creepy Mines 1.1
    DanLab Games

    Mac Games News for Friday, December 13, 2002

    MacPlay Ships Freedom Force3:29 PM
    Custerwinter Nights1:43 PM
    Creature Isle Now On GameRanger11:49 AM
    Apple Games Posts Medal of Honor Trailer9:11 AM
    Beenox Working on New Secret Game9:11 AM
    NCsoft Acquires ArenaNet9:11 AM
    Shadowbane War Report9:11 AM
    View all of the Mac games news for Friday, December 13, 2002 on one page

    Recent Mac Games News

    Thursday, December 12, 2002
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    Search for other Mac games news stories or browse our Mac Games News Archive.

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