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Tuesday, October 15, 2002

F1 Championship Due November 8
6:00 AM | Andy Largent | Comment on this story

A new update to the Feral Interactive web site (along with many ads now running) notes that F1 Championship is expected to be available for release by the UK-based company on Friday, November 8. While in early September IMG reported the car racing title would be ready this week, it seems they need just a final few weeks to polish the game's look and performance under OS X 10.2.

In case you're curious about F1 Championship, here are a few features for this Formula 1 racer coming to the Mac:

  • Formula One Driving School - train to become one of the Formula One superstars with the all new Formula One Driver Career School.
  • Full wet weather racing and advanced environmental effects with implications to race strategies and driving styles.
  • Use of the renowned 2-seater Formula One race cars.
  • Unprecedented realism levels with updated car models, dynamic texture shading, multiple rear wings reflecting car set-ups and improved force feedback.
  • Graphical effects featuring a dynamic racing line driver assist, realistic tyre smoke and particle effects.
  • Officially Licenced - 2000 Formula One season including up to date starting grids.
  • Formula One Rules - stop-go penalties, pit lane speed limits and flags.
  • Opponents with attitude - AI drivers with personalities that reflect the real-life drivers.
  • Race Responsive Pit Crew - constant feedback on the radio on race situation from the team pit crew.
For much more on the game, be sure to check out the Feral site. Stay tuned to IMG as the title heads towards stores in just about three weeks. Pre-orders are being taken now at the Feral online store, though MacPlay will be handling distribution for North American customers.

IMG News: Theme Park Hits OS X, F1 Delay
IMG News: MacPlay to Distribute Feral Products in North America
Feral Interactive
Electronic Arts
Buy F1 Championship Season 2000

IMG Moving Today, Slight Down Time
9:50 AM | Tuncer Deniz | Comment on this story

The Inside Mac Games web site will be unavailable for about one hour while we move IMG's Xserve to a new host in Chicago. The move is scheduled to take place from 2:30 PM Central Time to about 3:30 PM.

We apologize for any inconvinience ahead of time. We promise to get the site back up as soon as possible.

MacGames CD 9 In Duplication
9:47 AM | Tuncer Deniz | Comment on this story

The 9th MacGames CD, a subscription-based CD full of great demos, shareware, updates, add-ons, trailers, and a whole bunch more, went to duplication today and will be shipping sometime next week.

If you're already a subscriber to the MacGames CD, be on the look out for the new CD soon! If you haven't gotten a subscription yet, you can still subscribe and be guaranteed to receive the 9th MacGames CD.

What's included in the MGCD? Hot new demos of Bugdom 2 (the full 120 MB), Jinni Zeala, Combat Mission, Star Wars Galactic Battlegrounds, and more. Plus we've included dozens of new updates, shareware games, and much more.

As an added bonus, we're offering a FREE copy of Fallout, Escape from Monkey Island, Tony Hawk Pro Skater 2, Star Trek Voyager: Elite Foce, Giants: Citizen Kabuto, American McGee's Alice, Rune & Heavy Metal FAKK 2 with every new subscription (all you pay is the shipping and handling). These will also be mailed out with the new MGCD.

For more information, be sure to check out the IMG Store!

Inside Mac Games
IMG Store

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New Abducted Q&A Posted
6:00 AM | Jean-Luc Dinsdale | Comment on this story

Gaming resource website HomeLAN posted an interview early Monday morning with Richard Cowgill and Joe Reidel of Contraband Entertainment regarding their upcoming sci-fi action/adventure game Abducted.

In the interview, Richard and Joe touch on a large number of topics, including a quick breakdown of the game's storyline:

Richard Cowgill - The character you play has been in 'storage' for a long time. When he wakes up, he's immediately confronted with a beautiful and hostile alien environment. There are going to be a lot of challenges to deal with, both real and imagined. insanity will be one of the main character's biggest challenges to overcome i think, he'll have to deal with things he thinks he sees, as well as memories about his past that begin to come back. Some of these will come about in the form of dreams and nightmares.
In what is exciting news for Mac gamers, Joe Reidel, the game's lead programmer, had this to say about the game's planned platform support:
Joe Reidel - We have PC/Mac/XBox versions that will absolutely be there. Right now however, we are really focusing on the PC/Mac versions. The visual and game quality will be substantially higher on the PC/Mac because we have a lot more memory to play with.
Stay tuned to IMG for more news on Abducted as it develops.

HomeLAN Abducted Q&A
Contraband Entertainment

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Shadowbane Team Discusses Feature Characters
6:00 AM | Eddie Park | Comment on this story

The official Shadowbane site has posted a online chat log with the focus being on Feature Characters. Though Shadowbane is largely a player-driven world, the design team does plan on weaving a centralized story of sorts, and FCs, which will be played by humans, will be used to shape the story as necessary.

Though the online chat is rife with spelling and grammatical errors, there's still plenty of information to be had concerning FCs and their power and influence on the game itself. As stated earlier, FCs will be played by real people, both on and off the Shadowbane team, though more important roles will be kept strictly in-house. While some FCs will wield considerable power and influence, an attempt will be made to make sure they don't directly interfere with player-driven guilds or perform other unfair practices. Part of their influence will be used to direct and influence various quests introduced during the flow of Shadowbane's story.

Of course, the inevitable question of whether or not FCs can be killed comes up many times in the interview as well. The long and the short of it is that some FCs can be killed and looted, but some will definitely be harder to kill than others, and repercussions and and will occur as a result:

Surely you can try to steal things of them, kill them, and then of course loot them. But as it was mentioned by Kelly, this will change the way the FC will react to those players
Since FC's are human beings they will remember all actions against them. Some might take revenge, some might just ignore those players. All FC's are different, so their actions are as well.
Those interested in learning more about FCs, including how much involvement they will have in the actual structure of Shadowbane, are encouraged to read the short log posted at the Shadowbane site.

In related news, Shadowbane Warcry has posted an interview with Daniel Germain, an In-Game Support Manager for Shadowbane. Here's an excerpt regarding manager influence:

The players have ways in Shadowbane to deal with other players that other games do not. Because of this, there are things CCRs will not be allowed to get involved with. For example in other MMO's, Kill stealing is not allowed and sometimes a player will send a petition about it. In Shadowbane, if you have a player that steal your kills, you can either leave the area, attack the player, or (this is my favorite) get all your friends and their mothers and crush that player. As a rule, we do not get involved in player matters. We are focused on providing a level of service above and beyond what other online games have provided.
The rest of the interview covers his thoughts on the current beta runs as well as explanations of his other duties. Those interested can find the whole read at SB Warcry.

Shadowbane - Feature Characters Chat Log
Shadowbane Warcry - Interview with Daniel "Dangerman" Germain
Wolfpack Studios

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Quake X 1.0.9 Update
6:00 AM | Eddie Park | Comment on this story

The hard workers at Fruitz of Dojo have recently updated Quake X to version 1.0.9. The update brings with it a number of optimizations and audio fixes:

Rewritten event handler. Solves performance problems that some users were experiencing.
Rewritten audio CD driver. Solves issue with audio CD playback that some users were experiencing.
Added support for MP3 and MP4 playback (see startup dialog).
Added support for other displays than the main display to the software renderer versions.
Added "fade all displays" option to the software renderer versions.
Mouse look is now enabled by default.
Redesigned startup dialog.
Quake X is sized at around 2003 K, is free for download, and only requires a retail or shareware version of the original Quake in order to run. Those interested in downloading it can find it at the Fruitz of Dojo website.

Fruitz of Dojo - Downloads
id Software

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Apple Hosts Pop-Pop Trailer
6:00 AM | Jean-Luc Dinsdale | Comment on this story

A new trailer for Ambrosia Software's brightly-coloured and flashy game pop-pop is being hosted by Apple's QuickTime Theatre.

Featuring a catchy techno soundtrack, the trailer showcases the game's addictive gameplay and demonstrates the game's built-in "Internetworkable" (i.e. multiplayer) game features.

Andrew Campbell's pop-pop is a new twist on the "Breakout"-type of game play, with flashy graphics, brightly-coloured screens, and highly-stylized artwork that makes for an amazingly addictive game.

On top of the game's 100 single-player maps, pop-pop also features multiplayer capabilities, allowing you to find other players through either the game's game tracker feature or using the game's built-in GameRanger support.

For more on this amazingly fresh game, follow any of the links below.

Pop-Pop Trailer at Apple
IMG Review: pop-pop
Macgamefiles: pop-pop
Ambrosia Software

Mac Games News for Monday, October 14, 2002

IMG Previews Bugdom 211:34 AM
Bioware Posts Neverwinter Nights Mac Page, Screenshots11:01 AM
Clone Campaigns Goes GM10:14 AM
New Master of Orion III Screens Released10:06 AM
Kick Off 2002 v1.1 Released6:00 AM
Mac Enemy Engaged in Beta6:00 AM
Mac Q3A v1.32 Test 4 Released6:00 AM
The Gamesome Mac Talks with Mark Szymczyk6:00 AM
Westlake: EQ Nears Alpha, More...6:00 AM
View all of the Mac games news for Monday, October 14, 2002 on one page

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Friday, October 11, 2002
Thursday, October 10, 2002
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Monday, October 7, 2002

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