'Another War' Coming to the Mac
8:14 AM | Andy Largent | Comment on this story
In a recent interview with 3DAvenue, Polish developers Mirage Interactive revealed they are porting their upcoming role-playing game, Another War, to the Mac. The title is one of the very few RPG's centered around World War II, and the Q&A provides a good overview of the title's direction. It seems they are trying to bridge the gap between other game in the genre like Diablo and Fallout. Here's a clip:
Diablo seemed so flat in the terms of the story. So we decided we would do a game we wanted - as playable and as easy to get into as Diablo and as intriguing as Planescape: Tournament or Fallout.The interview later goes into their influences for the WWII setting, as well as their smirking take on the game.
In technical terms, we have real time combat and amusing on-screen texts. Both elements play a similarly important role and both donít create any obstacles in your progress: they support it. Of course a pretty unusual game background helps in making Another War feel special.
Mirage has developed Another War's engine in-house, and it appears they are planning to bring it to both Mac OS 9 and OS X:
To make things easier and more flexible, the visualisation engine is completely separated from the game logic. Game itself is coded in an interpreted high level script language, LUA, which means we could separate programmers working on technical basics and these working on gameplay. One of the results is the fact that† the game is quite easily portable to other platforms. Right now we are porting AW to MacOS and OSX. Information for geeks like I am!There is no word yet if Cenega, the PC publisher, will also be doing the Mac port of Another War. We'll keep on this and bring you any new information we might receive on it. If you'd like more information after the interview, also check out the official Mirage web site and a GameSpy preview.
Another War Inteview at 3DAvenue
Another War Preview at GameSpy
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IMG Previews No One Lives Forever
1:13 PM | Michael Phillips | Comment on this story
In our never ending pursuit to keep Mac gamers in the know, IMG has posted a preview of MacPlay's upcoming first-person shooter, No One Lives Forever. Penned by the ever-witty Eddie Park, the preview takes a look at this game's story, sense of humor and gameplay elements.
Here is an excerpt:
NOLF fits squarely into the First Person Shooter genre, presenting players with a first-person view that includes a targeting reticule, a HUD with health and armor meters, and whatever item/weapon is currently being equipped. As NOLF's story is grounded in spy work, players can choose to either run-and-gun their levels or employ stealth and cunning to achieve their objectives, somewhat like Deus Ex.Be sure to check out the rest of the preview and stay tuned for a full review of No One Lives Forever.
IMG Preview: No One Lives Forever
Deus Ex, however, never featured brightly-colored jumpsuits, bad stereotypes, and a self-depreciating sense of humor.
NOLF attempts to separate itself from the typical FPS by injecting a healthy dose of humor and campiness that one normally associates with old spy movies and TV shows. When the opening credits first start rolling, gamers are besieged by jangling 60s guitar music, psychedelic colors, and Cate Archer, resplendent in a plastic-looking jumpsuit, dancing like she's auditioning for the next Austin Powers movie.
No One Lives Forever
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MacSoft Ships Beach Head 2002
11:45 AM | Michael Phillips | Comment on this story
MacSoft has begun shipping the next installment in the Beach Head series, Beach Head 2002. The game sports a number of new features over its predecessor, such as new modes of enemy attacks, dynamic lighting, and network play.
Below is a brief rundown on Beach Head 2002:
Picking up where its predecessor left off, Beach Head 2002 once again puts players in the position of a lone solider, now charged with defending a vital inland command post against an imminent airborne assault. With the beach invasion repulsed, players are sent to the rear for some well-deserved R&R.For more information on this arcade style shooter, visit MacSoft's homepage.
MacSoft: Beach Head 2002
The rear echelon reward turns into a nightmare as the enemy begins an all-out assault with wave after wave of paratroopers, infantry, tanks, armored cars, helicopters and gunships converging onto the battlefield. Adding to the madness is the re-introduction of the player's former drill sergeant whose exclusive assignment is to inspire and motivate players once again.
WWII Online: Better Audio & Teaser Video
10:42 AM | Michael Phillips | Comment on this story
The folks at PlayNet have been hard at work in order to make the audio in their massively-multiplayer online game, World War II Online, even more immersive.
The following was recently posted by the game's "Head Rat" at the WWII Forums:
"Weíve fixed a few sound issues in 1.6, as I'm sure most folks have noticed. What you haven't seen yet is what missed 1.6. Iíve been playing in the main server on a test version with new sound code.Also, be sure and read the entire post for a link to a lovely WWII Online teaser video. An IMG preview of the Mac version of World War II Online will be available soon.
WWII Online Forums
Fixes include better stereo, better panning, more correct volume for distance, doppler effects that function correctly (doppler shift on passing objects, sound delay on distant sounds) and a few CTD fixes, loop fixes etc.
So get your stereo set up, put on your headphones if ya got em and read on..."
Warcraft III Beta Shutting Down Soon
10:08 AM | Seth Scott | Comment on this story
In an announcement on Battle.net's Warcraft III beta forum, Bilizzard's Rob Pardo announced that the beta will be closing in about one week, pending resolution of just a few more issues for patching. Warcraft IIIhas officially gone gold, so major gameplay issues are already resolved.
Now that we have officially gone gold, I wanted to give everyone an update on the beta.The article also details the upcoming Beta tournament. Warcraft III is due to be released for the Mac and PC on July 3rd.
... The beta will continue for approximately another week. It will be shutting down around June 24th, but don't hold me to that date, since things do change :)
WarCraft III Multiplayer Beta
Warcraft III Beta Shutting Down
Aliens vs. Predator 1.0.7 Update (Pulled)
6:00 AM | Eddie Park | Comment on this story
For those that may have missed it, Contraband recently released an update for its FPS title Aliens vs. Predator. The patch, which brings AvP up to version 1.0.7, adds GameRanger OS X support as well as a speed bump to the file loading code.
Those interested in dowloading this latest patch can find it at MacGameFiles. The file is sized at around 3.2 MB, and requires a full version of AvP.
Update: The file has been pulled. We'll keep you posted on any future updates.
MGF - Aliens vs. Predator 1.0.7 Update
IMG - Aliens vs. Predator Review
Aliens vs. Predator: Gold
Unreal Tournament 2003 Audio Q&A
6:00 AM | Eddie Park | Comment on this story
German Unreal Tournament fansite Unreal Tournament World has recently posted the results of an interview with Starsky Partridge of Digital Extremes concerning the upcoming FPS title Unreal Tournament 2003. Partridge is an audio guy for DE, meaning that he's responsible for all the explosions, screams, and music that occur during gameplay.
Though most of the interview focuses mainly on Partridge's career in the game music/sound industry, there are some interesting facts concerning the audio for UT2003 that may be of interest. One such fact concerns the screams and taunts that are a staple of UT, which, believe it or not, actually require professional voice actors to perform. Partridge notes that he went through a huge database of voice actors before finding people "who could scream the right way or say 'come get some' in a commanding voice."
He also adds a note about UT2003's musical score:
Hmmmm... musically my goal with this game was to create an atmosphere and pulse. I've attempted to make music that coexists rather then distracts from the playing experience. My tracks definitely get me in the mood for some hardcore fragging.Another fact that should be of interest to audio fans is that the audio for UT2003 is being recorded in Dolby Digital, which should make for some clear-sounding fragging.
For more information on Partridge's career, the equipment he uses, and more UT2003 audio facts, be sure to check out the whole interview at Unreal Tournament World.
Unreal Tournament World - Interview with Starsky Partridge
Unreal Tournament 2003
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Contraband Adds 'Heroin' to Upcoming List
6:00 AM | Eddie Park | Comment on this story
The grand tradition of posting codenames for upcoming Mac projects (and thus invariably intriguing and frustrating the Mac gaming community) continues with Contraband Entertainment's latest posting.
The company responsible for ports such as Sin, Heavy Metal F.A.K.K. 2, and Icewind Dale has added a new title to their list which bears the interesting title of "Heroin 4 U." This could possibly alude to a game with severely addictive qualities, though as we've been shown in the past, first impressions can sometimes be deceiving.
In any event, IMG will be sure to keep tabs on this title until its true nature is revealed. In the meantime, feel free to speculate on this title's codename in the recently-opened thread in IMG's forums.
Contraband Entertainment - Product Status Page
IMG Forums - New Project Codename: "Heroin 4 U"
GamesFirst Previews Elite Force II
6:00 AM | Seth Scott | Comment on this story
Aaron Stanton at GamesFirst has written a preview of Elite Force II, due to be released for the PC by Ritual Entertainment (rather than by Raven Software, developers of original Star Trek Voyager: Elite Force).
The sequel features action in multiple locations, including Starfleet headquarters and even the starship itself. Here is an excerpt from the article:
Itís been a while since I last played Activisionís Elite Force, which to this day is still the reigning champion as the best Star Trek game ever made.... It was to my great joy when I heard the fellow at Activisionís booth confess that Elite Force II would be taking place, at least partially, in the Next Generation. The article also includes a gallery of thumbnail screenshots.
...Youíll once again find yourself in the role of Ensign Monro, a part of the Hazard Team, a special combat unit put together on the Voyager to deal with threats that less skilled rookies would probably bungle. ... Romulans, the pointy-eared Vulcan siblings without the "live long and prosper" mantra, are set to make an appearance for sure, as well as a variety of others that will no doubt be unusual and interesting in their appearance and politics. When it boils down to it, this is a first person shooter, so we can expect whatever benevolent plans the Enterprise may have to pretty much go to crap. Carnage will ensue. Itíll be fun. Trust me.
Elite Force II is due in winter 2002 for the PC. The game has no official Macintosh port in progress as yet, but we'll keep our eyes open for any news on the possibility.
Star Trek Elite Force II
GamesFirst's Elite Force II Preview
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WarCraft III Interview
6:00 AM | Seth Scott | Comment on this story
Worthplaying has posted a WarCraft III Q&A which briefly covers some interesting questions, including the role of the beta testing team in achieving game balance and the possibility of an expansion. Here is an excerpt:
How will WarCraft III on Battle.net be different from previous Blizzard games?WarCraft III is scheduled for release for the Mac and PC on July 3rd.
Worthplaying.com Ask Blizzard WarCraft III Q&A
We've added several enhanced features, including Friends List, Arranged Teams, and Observer Mode. One important goal we had for Warcraft III's multiplayer experience, however, was to ensure that everyone could go on Battle.net(R) and have a great time regardless of their ability or preferred style of gameplay. A new feature, called Anonymous MatchMaking (AMM) will allow players to find a competitive game quickly and easily by automatically checking a player's record and setting them up against another player, anonymously, with a similar record. Of course players can still set up games in the more traditional ways, but we suspect that many players will find that AMM really enhances their experience on Battle.net.
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Gamesome Mac Talks with Brad Oliver
6:00 AM | Sean Smith | Comment on this story
Tonight on The Gamesome Mac, the weekly Mac gaming radio show, we'll be talking with game developer Brad Oliver of Westlake Interactive.
Brad is one of the giants of Mac game programming, having ported Heretic, American McGee's Alice, Civilization III, and Star Wars: Galactic Battlegrounds, in addition to working on the Mac GLQuake and GLHexen 2 project and as maintainer and principal developer of MacMAME. His latest project is Jedi Knight II: Jedi Outcast.
As we do every week on The Gamesome Mac, we'll serve up news, reviews, and commentary, answer listener questions along with our guest, and give away some great games in the show's live chat room.
The Gamesome Mac can be heard on Mondays from 8 to 10 pm Central Time (6 pm Pacific; 9 pm Eastern; Tuesday, 01:00 UTC) on the MacTV Network. You can tune in live at the show's web page, where you'll also find archives of past broadcasts. (QuickTime is required for listening.)
And by the way, you don't need a high-speed Internet connection to listen. The broadcast stream is optimized for 56K modems, although even listeners with 28K modems have reported success.
Civilization Fanatics Post Expansive Chat Log
6:00 AM | Tristan Kane | Comment on this story
CivFanatics.com, a fansite devoted to the extremely popular Sid Meier's Civilization series of games has published an edited 32-page log of a chat with the people at Firaxis regarding the upcoming Civilization III expansion, Play The World. Not unlike the chat log posted a few weeks ago by Apolyton, there are some rather searching questions posted, and while the Firaxis crew continues to be coy about giving away answers to the big questions, such as what new civilizations will be added, the answers they do give regarding things like gameplay changes will certainly be of interest to any Civilization fan. Here is an excerpt from the interview:
[22:13] Mike or Jeff, can you describe the changes to the military advisor assess military strength and ways this might change behavior.For those of you that can't be bothered searching through the massive chat log, there is a summary provided which presents all the little snippets of info in an easy to comprehend dot-point format. There has been no announcement yet of a mac version of the expansion, however it would appear likely that MacSoft would pick it up given the success of the original. Stay tuned for further announcements as this much anticipated expansion reaches completion.
Chat log at CivFanatics.com
[22:13] cracker: The advisor now uses a calculation similar to the one used by the AI to assess military strength. Units without attack/defense capabilities will not be counted.
[22:14] Cracker: Non-combat units no longer play a role in assessed mil strength. The AI never counted them and we'll make that consistent throughout
Summary of new info at CivFanatics.com
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Shadowbane Beta Update
6:00 AM | Daniel Krechmer | Comment on this story
Ubi Soft and Wolfpack have updated the Shadowbane web site with news that the latest beta of Shadowbane is almost out of the doo for this anticipated 3D massively multiplayer online role-playing game. In discussing how many new beta testers will be allowed for the next update Ubisoft also had the following to say.
The new version of Shadowbane, including the new graphical engine improvements of terrain and textures, have been slowly getting prepared for beta launch. Upon the release of this new version, we expect over a thousand new testers will be selected and admitted to the greatest MMO to ever grace the Internet.With only a thousand of new beta testers for the update, and already many people in line, if you want to help create one of the greatest MMORPG's on-line you better apply soon.
Shadowbane Beta Update
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