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Wednesday, March 20, 2002

Mac Games Radio to Debut with Glenda Adams
6:30 AM | IMG News | Comment on this story

The MacTV Network today announced the newest addition to its lineup of live, weekly Mac radio shows: The Gamesome Mac.

Hosted by IMG's own Senior News Editor, Sean Smith, and produced by IMG Senior Editor Andy Largent, The Gamesome Mac will feature news, reviews, interviews, and commentary on the world of Mac gaming every Monday, beginning March 25th.

The MacTV Network also announced that the featured guest on the premiere broadcast of The Gamesome Mac will be Glenda Adams, president of Westlake Interactive and the Mac developer of countless blockbuster games, including Duke Nukem 3D, Unreal Tournament, and Harry Potter and the Sorcerer's Stone.

Robert Aldridge, owner of the MacTV Network, told IMG:

We're really excited about this latest addition to our growing lineup of Mac radio shows. Sean and Andy bring to the show a wealth of experience in the world of Mac gaming, and of course Glenda Adams needs no introduction — we're just thrilled to have her as our premiere guest.
The Gamesome Mac will be broadcast live over the Internet on Mondays from 8 to 10 pm Central Time (6 to 8 pm Pacific Time; 9 to 11 pm Eastern Time; Tuesdays, 02:00 to 04:00 UTC). Archives of each show will also be available for listening on demand.

Listeners will be able to chat with each other in the network's Internet chat room, ask questions of the host and guests, and win free games and other prizes.

After the premiere broadcast, The Gamesome Mac will take a break until April 8th, when it resumes its weekly schedule with featured guest Tuncer Deniz, Publisher and Editor-in-Chief of Inside Mac Games.

QuickTime is required to listen. For more, head over to The Gamesome Mac's web page via the link below.

The Gamesome Mac
MacTV Network
Westlake Interactive

In Other News: AVP Cheats, iBong, & More
11:30 AM | IMG News | Comment on this story

In other news are shorter stories where anything goes. Over time we'll be including game updates, not-so-game related stuff, and more. Help us out by sending us your news tips!

Gaming News

Aliens vs. Predator Cheat Files — MacGamer has posted a story about an Aliens vs Predator cheat file that's just been released.

World of Warcraft Preview — Preview of World of Warcraft at Actiontrip.

realMYST Preview — Preview of realMYST at AppleLinks.


Civilization III — BusinessWeek

Giants Multiplayer — Games4Mac (Italian)

Game Updates

Giants: Citizen Kabuto Demo

Anything Goes

The Old Mac That Went to Pot — "The Mac Bong, or iBong, is made from a water-filled bong mounted inside an old Mac SE 30. The bowl of the bong protrudes from the front of the computer, just below the screen. The mouthpiece sticks out the back."

Apple Goes Hollywood — "A tiny, recent acquisition by Apple Computer hints at how the niche computer maker plans to dominate Hollywood with its technology."

North Magnetic Pole could be leaving Canada — "The North Magnetic Pole could soon abandon Canada, migrate north of Alaska and eventually wind up in Russia, according to a Canadian scientist."

"Spider-Man" Online Trailer an Exclusive, via QuickTime — Score another victory for Apple and QuickTime.

Got a news story you'd like us to post? Email us at

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IMG Reviews Otto Matic
11:17 AM | Sean Smith | Comment on this story

IMG has posted a review by Patrick Leyden of Otto Matic, the intergalactic game of action and adventure developed by Pangea Software and published by Aspyr Media.

Here's brief tidbit from Leyden's review:

Otto Matic is a textbook example of a well-produced video game. No single element overshadows another. This title features vibrant 3D graphics, good quality music and sound effects and solid gameplay mechanics. This attention to detail and thoughtful design results in an enjoyable and balanced game playing experience.
Follow the link below for the full text of IMG's review and a gallery of screen shots.

IMG Review: Otto Matic
Otto Matic
MGF: Otto Matic Demo (25 MB)

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Gorky 17 Goes Gold
10:33 AM | Sean Smith | Comment on this story

Thomas Steiding of e.p.i.c. interactive sent word to IMG this morning that development and testing has just been completed on Gorky 17 and the game should start shipping soon.

This description from the e.p.i.c. web site sets the scene:

The year is 2008. NATO intelligence reports that, for some unknown reason, the Russian army has destroyed one of its so-called "secret cities" known by the code word "Gorky 17." This exact replica of an American city was used to train the best Russian spies during the Cold War. "The city's been deserted since the collapse of the Iron Curtain," comes the reassuring answer from the Kremlin. "Now that we are friends, we no longer need such monuments to mistrust."

But NATO commanders aren't buying this PR exercise — they know that Gorky 17 had another, far more important purpose. This was where the Soviet Union conducted its most secret military experiments.

Steiding described to IMG some of the game's features:
Gorky 17 combines the best of three genres:

  • Exploration and interaction with your environment (adventure)
  • Character development (RPG)
  • Engrossing battles with a wide variety of enemies (strategy)

Adventure elements are smoothly woven into the strategic battles, to create an exciting world and get you intensely involved in the scheme of things. Here you're not just an observer — you're truly part of the action! The horror/s-f story, along with the in-game events and spectacular Softimage-created full-motion video cut scenes, is central to the game. The plot is realistic and rich, with riveting twists and turns that will keep you glued to your chair.

Gorky 17 is built for Mac OS X and requires a 300 MHz G3, 128 MB of RAM, and an OpenGL-accelerated video card with 8 MB of VRAM. Recommended are a 500 MHz G3 and a 16 MB video card. The game also runs under Mac OS 9 (where it will need more RAM), but playing under Mac OS X is recommended.

For much more information and some impressive screen shots, check out the Gorky 17 web pages via the link below.

Gorky 17

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Neverwinter Nights Interview
8:46 AM | Tuncer Deniz | Comment on this story

Voodoo Extreme has posted an interview with BioWare joint CEO Greg Zeschuk regarding progress on Neverwinter Nights, the upcoming role-playing game based on the third edition Advanced Dungeons & Dragons rule set.

The game is currently scheduled to be released this summer and will be published by Infogrames. BioWare has also been working on a Mac version, although there is no indication at this point who will publish it.

Here's a snippet from the interview:

VE: Why the bump up in memory to 96 MB for the windows version of the game and can Linux and Mac users expect a similar revision in the system specs?

Zeschuk: The increased memory requirement was a function of having a better idea on the content of the game.  There is just so much stuff in Neverwinter Nights that we needed a little more space to work with.  And while I believe memory is pretty cheap these days we're still well under the requirements for many other games.  We're still working out the memory requirements on the other formats.

VE: Last question: What's the most amazing thing about Neverwinter Nights that you won't see in any other game in the universe (regardless of genre, platform, etc)?

Zeschuk: The most amazing thing about Neverwinter Nights is just how fast you can actually build something tangible and then play it!  The next most amazing thing is how many 'games' Neverwinter Nights really is: an epic and compelling single-player story-based RPG, a rich co-op story-based RPG, a world-building game, a dungeon master simulator, and even a multiplayer game with PVP, CTF and other kinds of crazy game modes.  Neverwinter has got so much it still surprises us every time we play it.

For the rest of the interview, be sure to follow the link below.

IMG Preview: Neverwinter Nights
Neverwinter Nights
Voodoo Extreme: Neverwinter Nights Interview
Buy Neverwinter Nights

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Giants Demo Available on MacGameFiles
7:16 AM | Sean Smith | Comment on this story

The long-awaited demo of MacPlay's Mac OS X-only game, Giants: Citizen Kabuto, is available from our sister site, MacGameFiles.

Giants is the breathtakingly gorgeous, computationally demanding game where, in the words of IMG's Eddie Park, "gamers can have their cake, eat it, and mash it into an unrecognizable pulp."

If you're running Mac OS X and haven't yet played Giants, start downloading the 101 MB demo from MacGameFiles now. For more information, be sure to read IMG's review at the link below.

IMG Review: Giants: Citizen Kabuto
Giants: Citizen Kabuto
MGF: Giants: Citizen Kabuto Demo 1.0 (101 MB)
Buy Giants: Citizen Kabuto

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Mac Lineage Moves Out of Beta
6:30 AM | Andy Largent | Comment on this story

NCsoft has announced the beta test of the Mac version of their MMORPG Lineage: The Blood Pledge is coming to a close. The last day of the free test will be March 20, though at that point the 30-day trial period officially begins. So those wishing to continue play will have to register before April 20.

Those that have participated in the beta are assured that any characters already created will transfer seamlessly. Here are the full details:

  • Any characters built on Mac accounts during the beta test will remain intact. There will be no character wipe.
  • Current Mac users must apply payment to their account on or before Saturday, April 20, 2002 in order to continue service after this date.
  • To apply payment to an account, visit the Account Management section of the Lineage website to update your payment information.
  • Accounts opened on March 21, 2002 and later will include the normal 30-day free trial period.
  • Accounts that have not applied payment by April 20, 2002 will become inactive on that date. To reactivate the account, simply visit the “Account Mgmt.” section of the Lineage website and enter payment information.

For more information, be sure to check out the Lineage site.

IMG Preview: Lineage: The Blood Pledge
Lineage: Macintosh Beta Completion

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Starcraft 1.09b Available via FTP
6:30 AM | Andy Largent | Comment on this story

While the patch has been available for some time for Windows users, yesterday Blizzard made the Mac StarCraft 1.09b update available from their ftp servers. Users who were unable to download the patch automatically via should head over to the game's support site for all the details.

Both the StarCraft and Brood War expansion patches are up now, and each weigh just over 8 MB. Included in the patches are updates to the Classic and Carbonized versions of the title, as well as editor updates for those who like to make their own maps. Thanks to Blizzard's Rob Barris for posting the news on the newsgroup.

IMG Review: StarCraft
IMG Review: StarCraft: Brood War
Blizzard: StarCraft Patch Information

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Another Alternative Myth II Server Appears
6:30 AM | Andy Largent | Comment on this story

MythMaps, E.I., and MythWolfAge have made good on their promise to implement Bungie's open-sourced server code for Myth II: Soulblighter.

Similar to marius net, the new server now accepts connections for Myth II games, though their efforts are still preliminary. No accounts or ranked games have yet been implemented. Here is a quick list of caveats from the MythMaps site:

    1. Rank does not yet work
    2. Rank could work at some point unexpected to us all
    3. We're not giving out accounts yet.
    4. Remove any MariusNet stuff before booting or all of your games will be red.

For more information on how to download and install the new preferences file, head over to and read the instructions carefully.

marius net
Myth II: Soulblighter

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Lineage 2 Revealed; Mac Possibility?
6:30 AM | Andy Largent | Comment on this story

Late last week IMG brought you the first word of the not-so-secret MMORPG sequel Lineage 2: The Chaotic Chronicle. While the original game is just now coming out of beta on the Mac, it seems NCsoft already has big plans to build an even larger following with the new game. The first Lineage 2 screen shots have been unveiled, along with its official web site, which indicate the title will be using the powerful Unreal engine as its base.

The shots of Lineage 2 (which is now considered about 40% complete) are very impressive, but the use of the Unreal technology could mean a quicker port to the Mac thanks to the previous work on the engine from companies like Westlake Interactive. The technical possibility may be there, but as with all titles, the ultimate decision is one the publisher needs to make. IMG went to David Swoffard of NCsoft for clarification on Lineage 2, as well as another MMORPG, City of Heroes, which they recently announced they would be publishing for the PC. Here's his response:

Our approach on this title for Mac is very similar to [City of Heroes]. We'll just be checking how Lineage does for the Mac and then we'll assess what our opportunities might be for those other two titles with the Mac. Bottom line... we've not made a decision yet... but we're looking at the possibility very closely.
It seems that this recent Mac OS X Lineage foray will determine much about NCsoft's future plans for the platform. Stay tuned to IMG as any new information from the company on their Mac direction is released. And be sure to check out the new Lineage 2 site for the lowdown on the game. They expect a release in Korea first, followed by North America sometime in 2003.

IMG News: NCsoft Announces Lineage 2
Lineage II: The Chaotic Chronicle
More Lineage 2 Screen Shots

Mac Games News for Tuesday, March 19, 2002

Massive Microsoft Giveaway Ends; Day 5 Winners3:34 PM
In Other News: Shadowbane, FUEL, Myth, & More11:17 AM
The History of Castle Wolfenstein11:17 AM
Interview with EV Nova's Matt Burch9:01 AM
IMG Store Taking Warcraft III Pre-Orders8:19 AM
Aliens vs Predator 1.0.5 Update Released8:18 AM
Apple Looks at Sports, Newbies, and Tokyo6:00 AM
GarageGames Releases Realm Wars Demo6:00 AM
MacGamer Previews Medal of Honor6:00 AM
More Details on OS X Diablo II6:00 AM
Unreal Name Changes Official6:00 AM
View all of the Mac games news for Tuesday, March 19, 2002 on one page

Recent Mac Games News

Monday, March 18, 2002
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