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Tuesday, January 15, 2002

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Black & White Shipping Delayed
9:47 AM | Tuncer Deniz | Comment on this story

GraphSim's Jeff Morgan this morning told IMG that Black & White for the Mac has been delayed for about two weeks. According to Morgan, the original developer, Lionhead Studios, has requested the delay in order to do some final testing on the product.

Last week GraphSim was allowed to sell a limited quantity of Black & White to Macworld Expo attendees. Shipments to retailers, however, have been delayed until Lionhead gives the final go-ahead.

Morgan sent IMG this note:

The Black & White Gold Master is being reviewed for full worldwide retail release. Approval is anticipated very shortly. Lionhead showed confidence in the GM by approving B&W sales at the Macworld show held in SF last week.
When Black & White gets closer to shipping, we'll be sure to let you know. Black & White is available for pre-order through the GraphSim web site. If you're a MacGames CD subscriber, you can pre-order Black & White for just $39 via the IMG Web Store.

Feral Interactive
Lionhead Studios
Black & White

Game Developers Talk New iMac
11:20 AM | Tuncer Deniz | Comment on this story

IMG has posted a new feature entitled "Game Developers on the New iMac." While wandering the show floor at the 2002 Macworld Expo San Francisco, IMG asked a number of prominent names in the Mac game business about their reactions to the new iMac. Most everyone was pleasantly surprised with the updated specifications in this consumer machine. Here's what one prominent developer had to say:

Glenda Adams, Westlake Interactive: So far I've been pretty impressed with it. It's got really nice specs. I haven't actually got my hands on one to see, but so far the flat-panel looks nice, it's got a good amount of RAM, a G4, and the GeForce2 MX, especially with 32 megs. They finally moved from having 16 MB of VRAM, which is a big plus for us. So far it looks pretty good.

IMG: Any other thoughts on the GeForce2 MX?

Glenda: That's still going to be a decent card for a while. I'm sure they'll speed it up over the next year or so, who knows. Just having a GeForce2 MX with 32 MB of RAM is a ton better. Even if they put Rage 128 in there with 32 MB it would have been better. So I think it's going to be good enough for now.

What do other developers think of the new iMac? Be sure to check out the rest of our article.

IMG: Game Developers on the New iMac
iMac 2002

MacGamer Posts Commandos 2 Preview
11:20 AM | Tuncer Deniz | Comment on this story

Lulio Vargas of has previewed Eidos Interactive's Commandos 2: Men of Courage. Little is know about the title expect for an announcement a few months ago that Spanish developer Pyro Studios would be porting it to the Mac. Who will publish the game is unknown, as is when it will be released.

Here's a snippet from MacGamer's preview:

Multiplayer Commandos 2 offers cooperative play against the computer, and like Rainbow Six and Baldur's Gate II, it's engaging and rewarding to work together and accomplish a goal—especially when the goals are this tough. However, as a stand-alone single-player game, most players will have their work cut out for them—Commandos 2 definitely isn't for the faint of heart, or the short of temper. However, when played with methodical planning and patience, Commandos 2 is definitely has a lot to offer.
Be sure to check out the rest of the preview at MacGamer. And keep your fingers crossed: let's hope this title does make it to the Mac.

MacGamer: Commandos 2 Preview

Call for Mac DooM Legacy Help
10:15 AM | Andy Largent | Comment on this story

Calum Robinson, the programmer responsible for the Mac port of DooM Legacy, seems to be back on the job again. While he has the code mostly up to date with its PC counterpart, Mac DooMLegacy is still missing network compatibility. Robinson recently made a call on Usenet for testers to help him in his efforts.

Here's his post with more information on what is needed:

I have pretty much finished updating DooMLegacy to be in synch with the PC version, except for 1 thing—networking. I do not have another computer to test this with, but I do have a decent cable connection.

If there are any DooM fans out there that would like to help me, then I would appreciate it if they could set up a server on a PC, and make sure that it is registered on the DooMLegacy master server.

Bearing in mind that I am in the UK, it is probably only necessary for the server to be running in the evenings (afternoon for the yanks).

If you'd like to help out, drop Robinson an e-mail at

DooM Legacy
Mac DooMLegacy
MGF: Mac DooMLegacy 1.32b1

Custer Looks at Luxo
10:15 AM | IMG News | Comment on this story

After a quick trip to Macworld Expo San Francisco, IMG's Brad Custer is back in the swing of things with a new desktop for you this week. While many great things were unveiled at the show, it seems nothing was an inspiration like Apple's own 2002 iMac. The similarities to Pixar's first short animated film have already been mentioned, and Custer has done an excellent job of merging both in his latest work.

Here's a clip from Custer's Desktops with more of an explanation:

After the keynote, a fellow IMG staffer asked me what my expo desktop would be and I naturally had to do one featuring the new iMac. I'm sure most of you have seen the footage of the computer moving the flat screen around as if it were alive. Well, this reminded me of a certain short film by Pixar titled "Luxo Jr." If you're not familiar with the film, it features two desk lamps: a papa lamp and a junior lamp. As this is becoming a new tradition I decided to use another film to inspire my expo desktop creation. So, this week's desktop is named after the short film that inspired it. I hope you'll enjoy it as much as I did making it. Also, please note there are no "junior" versions of the iMac being offered. This was just artistic licensing. ;D
Head over to Custer's Desktops to grab the latest desktop now.

IMG: Custer's Desktops

Laser Disc Classics Coming to OS X
9:58 AM | Andy Largent | Comment on this story

MacCentral's Peter Cohen spotted a very interesting development recently with a company called Digital Leisure that has decided to bring a number of classic laser disc games to Mac OS X. Many gamers are familiar with Rick Dyer and Don Bluth for their laser disc arcade classic, Dragon's Lair, which was released for the Mac some years ago. In fact, an updated 3D version of the game is also on its way to the Mac later this year. Digital Leisure have now released the original game, its sequel, and five other classic titles on DVD for those users running OS X 10.1.

The other games now available include Who Shot Johnny Rock, Space Ace, the holographic title Time Traveler, Shadoan, and Mad Dog McCree. Obviously anyone wanting to play these titles will need Mac OS X 10.1 as well as a DVD player.

Here's a clip from Digital Leisure's press release with more info on some of the lesser-known games:

In addition to the titles listed above, Digital Leisure will also feature the world's first holographic video game—Hologram Time Traveler, the Sega arcade classic that debuted in 1991—in a version that plays on Apple computers. Created by legendary game designer Rick Dyer, Hologram Time Traveler will join Dyer's latest game creation Shadoan, a fantasy-based action adventure title in which the hero must journey through a land filled with danger as he seeks to recover the five pieces of a magical amulet in order to defeat the evil wizard Torlock and rescue the beautiful princess Grace Delight.

Video game enthusiasts will have fond memories of timeless American Laser Games, now available for Apple computers: Mad Dog McCree, where players have to be quick on the draw in order to rescue the Mayor and his daughter of the sleepy town you're sworn to protect. Mad Dog McCree features live action video and sound and is enhanced by true Western scenery. Or prowl for clues as a private detective in the classic murder mystery Who Shot Johnny Rock. Mumps, Measles and Lockjaw Lil are among your prime suspects in the case as you navigate through the back streets of Chicago, gaming halls, funeral parlors and unsavory sections of the city. Gather clues to Johnny Rock's safe combination and bring in the killer while taking care of gangsters that get in your way. Watch your back though… or you'll end up a corpse… just like Johnny Rock in this classic gangster who-done-it.

Check out the Digital Leisure web site for more information on the games, and keep an eye out for them to start appearing on store shelves soon.

Digital Leisure Mac Compatibility Press Release
Digital Leisure Report at MacCentral

Details on the Next Tomb Raider
9:47 AM | Eddie Park | Comment on this story

For gamers eagerly awaiting the next installment in the popular Tomb Raider series, the next Lara Croft title can't come soon enough. Though details have been scarce on the so-called Next-Gen Tomb Raider, Computer and Video Games recently received details from "solid sources" that may interest some readers.

In terms of story, Croft will reportedly begin the game in Paris, eventually moving to the undercity catacombs before ending up in a mental asylum. During the adventure, Croft spends most of her time trying to clear her name of a murder she didn't commit.

As far as gameplay details go, one of the departures from the previous titles is that Croft will now learn new abilities as she progresses, meaning that areas found early in the game may only be accessible later on once she's picked up a few new moves. Another departure is that Croft may now be sharing the spotlight with another playable character by the name of Curtis.

Speaking of names, C&VG also reports that the name of this next title is also in debate, with developer Core Design wishing to throw out the Tomb Raider title altogether.

As interesting as the above information may be, keep in mind that these are unconfirmed rumors at best. For more details, check out C&VG's article.

Computer and Video Games: Tomb Raider Next-Gen Details
Core Design

Apple Feature on Online Gaming
9:47 AM | Tuncer Deniz | Comment on this story

The Apple Games web site has posted an excellent new feature on multiplayer gaming. The in-depth article describes how to get online and play against other gamers. The feature covers browser-based online games, gaming services such as GameRanger, massively multiplayer online games such as Clan Lord, and more. Here's a snippet from the article:

We’ve reviewed browser-based games and many online games, usually played with anywhere from 2 to 16 other players. But the most extreme examples of online games are known as “massively multiplayer.”

These games allow hundreds or even thousands of players to join together in an ongoing game. The game world is persistent, existing for weeks or months on end; players simply visit it for a while. Many allow the player to assume identities of player characters in fantasy worlds. These games are oftentimes referred to as MMOGs (Massively Multiplayer Online Games) or MMORPGs (Massively Multiplayer Online Role-Playing Games).

Massively multiplayer games typically charge a monthly subscription fee, though a free trial is often available.

Be sure to check out the rest of the article as it provides an excellent guide for people interested in online gaming.

Apple's Online Gaming Feature

Magic: The Gathering Online for Mac?
9:47 AM | Tuncer Deniz | Comment on this story

Could a version of Magic: The Gathering Online be coming to the Mac? According to a FAQ on Magic Online, the answer is yes, if there is enough demand. Here's a quote from the official FAQ:

Q: Does this game run on a Mac? Linux? Windows 2000? Will it ever?

A: Linux and Windows 2000, yes. Mac, no. We might extend it to Mac if the demand is high enough.

The FAQ also notes that Magic: The Gathering Online uses TCP/IP as its networking protocol, which bodes well for a Mac version. Magic: The Gathering Online is currently in beta testing and will be launched sometime in the spring.

In the Magic game, players become the game designers, choosing from thousands of creatures with unique battle abilities, building their decks and crafting strategies. At the launch of Magic Online, the Seventh Edition, Invasion, Planeshift, Apocalypse, Odyssey, and Torment card sets will be available, totaling approximately 1500 cards. New card sets will be released approximately three times a year.

Magic Online will offer 24-hour access to other players in an official Magic environment. A wide range of game rooms will allow players of different levels to find just the right environment for them, from casual pick-up games to highly competitive tournaments. To ensure the best human-to-human competition, the Magic Online game will feature fully integrated, enforced rules. Wizards of the Coast plans to host official tournaments and other Magic Online events on a regular basis.

IMG reader Ryan Fritsch, who alerted us to the FAQ, encourages Mac gamers to send a friendly note to and ask them to bring Magic Online to the Mac. We'll be sure to keep an eye on Magic Online and let you know if there are any further developments on a Mac version.

Mac Games News for Monday, January 14, 2002

Mac Hall Citizenship11:59 AM
GLQuake and GLQuakeWorld Carbonized11:51 AM
MacPlay to Publish realMYST for OS X10:11 AM
Darkest Day Released for Baldur's Gate 29:30 AM
Space Tripper Updated for OS X9:12 AM
Shadowbane Party Postmortem9:10 AM
Escape Velocity: Nova Progress Report6:00 AM
Quake III 1.31b4 for OS 9 & X Available6:00 AM
Unreal Tournament 2 Design Q&A6:00 AM
WarCraft III Beta Signups Closed6:00 AM
View all of the Mac games news for Monday, January 14, 2002 on one page

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