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Tuesday, December 11, 2001


Mac Myth III to Miss Christmas
6:00 AM | Andy Largent | Comment on this story

In a brave posting to the IMG Forums, Nate Birkholz of MacSoft has admitted the Mac version of Myth III: The Wolf Age is going to miss the Christmas holiday this year. Despite valiant efforts from the MumboJumbo (and now Contraband) team to get the final Mac OS X networking issues resolved quickly and tested fully, the date has passed to get the title into production and on shelves.

As you may recall, the folks working on Mac Myth III have encountered both technical (e.g. networking) issues and real-world problems like job relocation.

Here's the full word from Birkholz:

Sad news, but I'm afraid it is now nearly impossible to ship in time for Christmas. We are obviously very disappointed by this, and wish it could be otherwise, but I thought it only fair to let you know.
While we're sure some Mac gamers will be sad not to be able to expect Myth III under the tree, it's impressive to see MacSoft sticking to their guns and not releasing until the game is finished. Be sure to stay tuned to IMG for the latest news as Myth III finishes up development and heads into production.

IMG Preview: Myth III
MacSoft
IMG Forum: Mac Myth 3 and Christmas



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IMG Reviews the iPod
12:45 PM | IMG News | Comment on this story

Ok, ok, so it's not entirely game related. But Apple's new iPod is just so cool, we thought a review of it on IMG was a must. IMG's Chris Barylick checks out the sleek new MP3 player from Apple:

It’s a rare occasion when literally everything about a product is simply cool. Unpacking the iPod from its box is something like a simple puzzle, but as enjoyable none the less. The user first slides the outer covering up and over the cube-shaped box, which then opens horizontally like a small book. Open the top flaps on each half to reveal documentation, cables, software and the power supply on the left, the iPod itself on the right. Even the documentation case is aesthetically pleasing, the small envelope opening up in four different directions to provide access to the instructions, warranty card and software (iTunes 2.0.2).
Is it for you? Does it make a great stocking stuffer? Check out the rest of our review.

IMG Review: Apple iPod
iPod



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More Otto Matic Movie Questions
12:19 PM | Sean Smith | Comment on this story

If you're a regular IMG reader, you know that the folks at Aspyr Media have been running a weekly quiz to test your expertise on the ten science fiction films most influential on Brian Greenstone's design of Otto Matic, Aspyr's game of robotic adventure.

Last weeks three questions concerned the seminal masterpiece Forbidden Planet:

Q: Which Shakespeare play is the basis of the 1956 film?
A: The Tempest.

Q: Which famous robot made his debut in Forbidden Planet?
A: Robby.

Q: What are Robby's thoughts on oxygen?
A: "I rarely use it myself, sir. It promotes rust."

For quickly demonstrating his knowledge of this great classic, Michael L. Johnson wins a free copy of Otto Matic.

From the sublime to the ridiculous, we turn now to this week's movie, Earth vs the Flying Saucers:

1. Who wrote the screenplay?
2. By what other title was the film known?
3. What was the film's release date in Sweden?
To win your free copy of Otto Matic, be the first to submit your correct answers to newsletter@aspyr.com.

IMG Preview: Otto Matic
Aspyr Media: Otto Matic
Submit answers to Otto Matic Movie Quiz



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Coldstone Final Candidate in Testing
9:52 AM | Andy Largent | Comment on this story

A quick note to the progress logs at Ambrosia Software tells that the Coldstone game engine for Mac OS 9, Mac OS X, and Windows is now at the Final Candidate stage. This means that if testing doesn't find any show-stopping bugs in the current version, it will be released.

Dee Brown of Beenox has been hard at work putting the finishing touches on Coldstone while simultaneously releasing the Windows version of its first title, Pillars of Garendall, as well as its expansion plug-in Trinity. While PoG is the engine's flagship game, Beenox and Ambrosia stress its not just for fantasy RPGs. Here's a clip from the recently redesigned Beenox web site:

Coldstone is a role playing game construction kit that offers unprecedented power and ease of use, allowing you to create professional, stand-alone games that are limited only by your imagination. Unhindered by the complex details that Coldstone handles for you, your fantasy world will spring to life as quickly as you can dream it up.

Any genre of game can be created: fantasy, sci-fi, modern, western gunslinging - whatever you can dream up! Coldstone isn't designed to just make just one style of game; in fact a space adventure game with ships and planets could easily be done: Coldstone is that flexible.

For more information on Coldstone, check out both the Ambrosia and Beenox sites. We'll keep you posted once this powerful editor is finally available for mass consumption.

Ambrosia: Coldstone Progress Log
Beenox
Pillars of Garendall



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Special Tranquility Lifetime Memberships Offered
9:45 AM | Eddie Park | Comment on this story

In what they're terming a Holiday Special and in celebration of their one-year anniversary, TQWorld is offering a special price on a lifetime membership for players of Tranquility. For those unfamiliar with the title, Tranquility is a unique game that immerses players in a world of audio and video like no other. Difficult to describe, it has to be experienced in order to be truly understood.

A lifetime membership, normally $60, is currently priced at $24. For those that subscribed to a one-year membership in the past, you may find that your account has been automatically upgraded to a lifetime membership, as one of our staff members did.

Though Tranquility is available as a free download, a full membership gives players access to over 147 Ranks and Realms, the ability to collect Tranquility Cards, and the ability to create unlimited custom games.

For more information on Tranquility, read IMG's review, and be sure to peruse TQWorld's web site for more information on the Holiday Special as well as further details on membership privileges.

IMG: Tranquility Review
TQworld


Apple Previews Links, Discusses Strategy
9:44 AM | Eddie Park | Comment on this story

Newly added to the burgeoning lineup of Apple's game-related articles, Apple's preview of Links Championship Edition 2002 takes an in-depth look at this upcoming golf game. One of the first titles being released by Bold, Links aims to create as realistic a golf experience as possible for both novice and hardcore players.

Fans of golf will be happy to note that Links will offer 15 different players, including six pros such as Sergio Garcia and Arnold Palmer. The remaining nine will be fictional amateurs, though each will come with specific personality quirks that will manifest themselves through gestures or comments.

Links also features high-res graphics using OpenGL, a course designer, and realistic physics that will allow players to bounce shots off course obstacles.

Of course, if you are the type who would be willing to play golf in the middle of a snowstorm - as long as they plow the course a bit - then [Bold CEO Peter] Tamte thinks you’ll appreciate how “Links lets you get a better handle on the strategies of golf and how the real world will interact with green conditions, weather and other factors.”
Apple has also posted a survey by Chris McVeigh (the same McVeigh who designed IMG's new look, as well as the previous one) of Mac strategy games:
History is dotted with charismatic commanders who led their troops to victory time and again. These shrewd leaders excelled at battlefield strategy, outflanking their enemies with both mind and might. Nowadays, moral, social, and political factors prevent us from building an army and taking over the town next door. There are, however, more appropriate outlets for our megalomaniacal intents. Strategy games let us step into the combat boots of a military commander from the keyboards of our Macintoshes.
There are also plenty of pics accompanying the articles for those who wish to get a better look. For more information on Links or the Mac strategy genre, be sure to check out Apple's latest offerings.

Apple: Links Championship Preview
Apple: Strategy Games
Bold
Buy Links Championship Edition



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MacGamez Looks at More Mac Shooters
6:00 AM | Sean Smith | Comment on this story

Last Tuesday, we brought you word of a survey of first-person shooters for the Mac over at MacGamez.com. Yesterday, MacGamez posted part two: "There's More to Life Than UT."

Or at least so says Corey Tamás, who looks at four upcoming Mac shooters: Duke Nukem Forever, coming from MacSoft; Clive Barker's Undying, from Aspyr Media; and Hexen II and Heretic II, both from MacPlay.

Here's what Tamás has to say about Heretic II:

You may be tempted to shrug off this title initially due to the low fanfare it's drummed up and because it's built on the slowly-becoming-antiquated Quake II engine. Don't make that mistake, however: Heretic II is a solid fantasy game that amplifies the strengths of the engine (unlike other attempts to do the same - think Daikatana) and creates a beautiful, playable, enjoyable title that scales well to pretty much any system.
Head over to MacGamez for the rest.

MacGamez: Mac Shooters Part 2
Aspyr Media
MacPlay
MacSoft
Buy Duke Nukem Forever
Buy HeXen II
Buy Clive Barker's Undying



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Sid Meier Talks Civ III
6:00 AM | Andy Largent | Comment on this story

GamesDomain recently scored an interview with Sid Meier of Civilization III fame. With the game doing very well after its release on the PC side, eager Mac strategy gamers will be happy to know Westlake Interactive is making good progress on the Mac port in time for a release early next year by MacSoft.

In the Q&A, Meier discusses some of the many changes made to this third in the extremely popular Civ series. He also comments on the seeming lack of turn-based games in the market, and their decision to focus exclusively on the single player game at this point. Here's a clip in which Meier gives a concise summary of the new features of Civilization III:

We made a bunch of great changes in Civ III (including greatly expanded diplomacy, new concept of culture, enhanced trade system, more powerful combat and beautifully detailed art, animations and sound). I think the cultural component is one of the most exciting design advances in Civ III and perhaps the one that's most challenging to long-time Civ fans. Culture is the general social cohesion of your Civ, the impact of your nation's philosophy and arts on the world and your influence over the lands that surround your cities. Culture's effects are most visible in the expansion of borders, but it also affects how other Civs interact with you in diplomatic sessions, and can be a major factor when dealing with conquered cities.

One of our goals in developing the culture system was to provide a powerful alternative to war and conquest. Like diplomacy and trade, culture is intertwined so closely with the other major game systems that ignoring it will have dire consequences.

Head over to Games Domain to check out the rest of the interview, and be sure to stay tuned to IMG for the latest on the Mac version of Civilization III. We're hoping something will be arriving in the next month or so, but that's completely dependent on the speed and testing of the port already in beta.

Firaxis Games
MacSoft
Sid Meier Interview at Games Domain
Buy Civilization III


Mac Games News for Monday, December 10, 2001

Brief Warcraft Interview with Rob Pardo12:37 PM
EV Nova Hits Final Beta12:37 PM
IMG Interviews Bungie's Alexander Seropian12:37 PM
IMG Launches New Site Design12:37 PM
MacMAME 0.56a Released12:37 PM
Monkey Byte Needs Galactica Online Testers12:37 PM
Vektor3 Chess Available for OS X12:37 PM
WingNuts Boxes Ship12:37 PM
 
View all of the Mac games news for Monday, December 10, 2001 on one page


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