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Monday, December 10, 2001


IMG Launches New Site Design
12:37 PM | Tuncer Deniz | Comment on this story

As you may have noticed, Inside Mac Games today has a brand new look. Over the past few months we've been feverishly working on the new design and today marks its launch.

We began working on the new design back in October. With a few simple suggestions in mind from the crew at IMG, our long time friend, artist Chris McVeigh of Power Pig Productions, went to work. Chris had done the last IMG redesign and it only seemed fit that he also do the new one.

The first mock-up he showed us pretty much blew us away. After a few modifications, the design was set in early November. In the meantime, IMG web guru Jason Sims was prepping the site for the new design. Over the past year or so, Jason has been working on the back-end parts of the site by creating an extensive "content system" that allows us to input articles, edit them, and release them, all without doing any HTML.

The content system not only allows us to put articles up quickly, it also makes redesigning web sites a breeze. Since we had everything databased, all we needed to do was create new templates for all the pages that appear on IMG.

In addition to a new look, the IMG site now features a new search engine that allows you to search the entire web site. (The previous search engine allowed you to search only our news.) Be sure to check it out.

While most of the site is complete, there are still a few pages that are under construction. We'll have those fixed up shortly. But the main sections, such as news, previews, reviews, and features, are all complete.

In closing, I'd like to thank everyone who has worked hard on making the new site possible. First, Chris McVeigh for his excellent vision, patience, and kick-ass design. Second, Jason Sims, who's been cranking on the new site for the last few weeks without much sleep. And finally, the rest of the IMG crew, who helped in fine-tuning the design.

So be sure to have a look around, and let us know in our forum what you think of the new design.

Inside Mac Games
IMG Site Redesign


MacMAME 0.56a Released
12:37 PM | Eddie Park | Comment on this story

The tireless Brad Oliver has updated MacMAME yet again, bringing it up to version 0.56a. For those unfamiliar with the name, the Multiple Arcade Machine Emulator allows users to play thousands of classic arcade games on their computers.

Here's the list of changes in this latest update:


  • Fixed issue that caused many games to not work at all or only partially work.
  • Internal changes to the precompiled headers to better support Carbon targets.
  • Ditched Apple's MLTE text engine in favor of WASTE. MLTE under 10.1 and 10.1.1 can have serious stability issues if a Nav Services dialog is present when an app is also displaying an MLTE text field. This also fixes a bug that caused MacMAME to crash violently if you tried to drag-n-drop text from any of the ROM report dialogs under 10.1.x.

The latest incarnation of MacMAME is currently available at MacMAME.org. It's sized at around 3.1MB and requires a Power Mac with at least Mac OS 8.6 and CarbonLib (preferably at version 1.2.5).

MacMAME



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WingNuts Boxes Ship
12:37 PM | Andy Largent | Comment on this story

An excited Colin Lynch Smith wrote to IMG on Friday that Freeverse is now shipping out boxed pre-orders of WingNuts. This Freeversian take on the classic arcade shooter Time Pilots has proved an extremely popular download on Macgamefiles, with nearly unanimous high ratings for the demo.

WingNuts features fast action alongside impressive particle effects and rich graphics. Here's Smith with more specifics for those who have already placed an order:

WingNuts, the game of time traveling Top Guns is now shipping. All domestic pre-orders went out [Thursday] via Priority Mail. Foreign orders are shipping today and Monday.
Check out the Freeverse site for much more information on the game or to place your order for the full version, and be sure to download the demo if you haven't done so already.

Freeverse: WingNuts
MGF: WingNuts Demo



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EV Nova Hits Final Beta
12:37 PM | Andy Largent | Comment on this story

An update posted on Friday to the Ambrosia progress log for the highly anticipated title Escape Velocity: Nova brings new word on its status. Matt Burch and the ATMOS team have been working hard of late, as witnessed by the release of beta six to their internal beta testers. Burch notes this should be their last beta before moving into the final candidate stage.

Here's the scoop:

EV Nova 1.0.0b6 released. This is planned to be the last beta release (final candidate releases come next).
This is great news for EV fans (or perhaps bad, depending on our social calendars), as it means we could see Nova before the year's end. No promises though, as there are always last minute changes to be made, and we expect only the most polished game to appear from Ambrosia.

Ambrosia Progess Log: Esape Velocity: Nova
Escape Velocity: Nova


Monkey Byte Needs Galactica Online Testers
12:37 PM | Andy Largent | Comment on this story

A recent email from Monkey Byte brings word they are looking for testers for an online version of Galactica Anno Dominari. While the game has been out for a while now for both Mac OS 9 and Mac OS X, Monkey Byte is looking to introduce a new online mode for the game. If you're interested in helping out, check out the Monkey Byte site and sign up for their occasional newsletter for more information:

Monkey Byte is currently selecting testers for the online version of Galactica Anno Dominari from its newsletter community. Galactica is a Mac OS/OS X game of galactic colonization and warfare. Use technology and build fleets of starships to colonize, protect your territory, and engage other players in combat.

To apply for the beta test group, visit http://www.monkeybyte.com, and join the Monkey Byte newsletter.

If you want to see what Galactica is like, head over to Macgamefiles and try out a demo now.

Monkey Byte
Galactica A.D.
Download Galactica A.D. Demo



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Brief Warcraft Interview with Rob Pardo
12:37 PM | Eddie Park | Comment on this story

The folks over at ActionTrip were getting a little antsy about the dry spell of information regarding Blizzard's highly anticipated RTS game Warcraft III, so they decided to grab Rob Pardo, current Project Lead, and ask him a few questions about the current status of the project.

Obviously much on the minds of gamers everywhere, the first question asked concerns a release date of some sort. Pardo responds that they are hoping to start sending out beta CDs sometime in early January, with an estimated three to four months of tweaking time after that. Currently his team is working on finishing up the beta, including various bug fixes and the adding of the Night Elves race to the multiplayer game.

Pardo also notes various gameplay tweaks, including in how Heroes will gain experience. A Hero doesn't necessarily need to do all the work himself - if a regular unit kills an enemy, then all nearby Heroes will share in the experience for the kill. Units will also be grouped into several groups, including organic, mechanical, and summoned, mainly for spellcasting purposes.

Pardo also comments on early comments about Warcraft III being primarily an offensive game:

When I say "offensive" I don't mean it to be any more offensive then Starcraft. The 'Craft games have also been faster paced then most other RTS games (for good or bad) and that is a feel we wish to maintain.
In parting, Pardo adds that the rumors concerning lack of LAN support are completely false, and that Warcraft III will fully support LAN networking through the TCP/IP protocol. He does note, however, that direct modem connections will most likely not be supported.

Those interested in the full interview can check it out at ActionTrip. Release dates have yet to be set in stone, but the promise of a simultaneous Mac/PC release still seems to be in place.

Blizzard Entertainment
WarCraft III
ActionTrip: Warcraft III Interview
Buy WarCraft III


Vektor3 Chess Available for OS X
12:37 PM | Eddie Park | Comment on this story

Schubertit, the maker of Vanessa Chess, has recently released a new, Mac OS X-only chess program titled Vektor3. Touted as a "multi-document, multithreading chess program" that takes advantage of OS X's capabilities, Vektor3 allows players to open and work with several games at once, with each individual game's chess engine being able to compute moves simultaneously.

Vektor3 also caters to hardcore chess fans, offering an annotation editor that allows players to monitor the chess engine's game evaluations and also allows for the setting up of any legal situation for analysis. Players can also import and export games in PGN format, complete with diagrams, and use Vektor3 with the ExaChess chess database program.

Other features include customizable 2D chessboards, speech, Aqua interface, and an opening book. Vektor3 is available as a shareware download with a 30-day trial period. Users who wish to register can pay the $10 fee, or get it free if they're registered users of Vanessa Chess.

Shubertit: Vektor 3



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IMG Interviews Bungie's Alexander Seropian
12:37 PM | IMG News | Comment on this story

After a long four years in development, Halo has finally shipped... for the Xbox. The first-person shooter has garnered some amazing praise and has quickly become the Xbox's best seller.

Now the team at Bungie Studios is concentrating on the Mac and PC versions of Halo. IMG recently caught up with Bungie CEO Alexander Seropian to talk about Halo, Microsoft, Apple, and yes, the Mac version.

Here's a snippet from our interview:

IMG: So now that Halo has been out for the Xbox, how has the reception been to the finished product?

Seropian: Everyone here at Bungie and Microsoft is really proud of Halo. We like the game, and it seems as though the reviewers dig it too. But most gratifying has been the response from our fans, like the folks that were big into Marathon. They are really into the game which makes us very happy. A perfect '10' in EGM doesn't hurt either :)

Is Halo really coming out for the Mac? Check out Seropian's answer to that question as well as others by clicking on the link to our interview below.

Interview: Bungie's Alexander Seropian
Halo: Combat Evolved
Bungie Studios
Microsoft


Mac Games News for Friday, December 7, 2001

IMG Interviews David Wareing1:02 PM
Radeon 8500 vs GeForce3 Ti12:23 PM
Deimos Rising Out as Promised11:34 AM
MOO3 First Look8:41 AM
Applelinks Looks at Pinball Simulators6:00 AM
Duke Nukem Forever to Include Bots6:00 AM
Mac Myth III Nears Completion6:00 AM
The Making of Civ III6:00 AM
 
View all of the Mac games news for Friday, December 7, 2001 on one page


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Thursday, December 6, 2001
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