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Thursday, November 15, 2001

Mini-Interview with Feral Interactive
6:00 AM | Tuncer Deniz | Comment on this story

It'd been a while since we'd heard anything about Black & White for the Mac, so we decided to get in touch with Feral Interactive's David Stephen. The good news is that Black & White is in beta and should be shipping in time for Macworld Expo San Francisco during the second week of January.

Here's our mini-interview:

IMG: How is Black & White coming along for the Mac?

Stephen: It's looking fabulous. The Mac development team, Zonic, have done a great job. The main challenges now concern the performance on lower-end iMacs and memory management.

IMG: Will Black & White be available for Mac OS 9 and X?

Stephen: That is the intention. It will run on 8.6 and above. Our biggest concern at the moment is achieving good performance under OS X.

IMG: When do you expect the game to ship?

Stephen: We are now targeting the release to coincide with Macworld San Francisco - January 8th.

IMG: Do you have a distributor lined up for Black & White in the United States?

Stephen: Yes, GraphSim will act as a master distributor for Black & White.

IMG: Are you doing the Black & White expansion pack?

Stephen: This is currently under discussion with Lionhead. My feeling is that we probably will do so.

IMG: The Feral web site mentions that you are planning on a release of F1 to coincide with Macworld San Francisco in early January. Is the game still on target?

Stephen: Short answer is "no." The principal reason is Black & White will launch at Macworld, so we do not want to distract from that by having another strong title launch at the same time. So now we will look to release F1 in late February.

IMG: Are you porting Max Payne yourself? Or is that being done by a porting company in the USA?

Stephen: We are not responsible for the port. My understanding is that there will be an announcement regarding the port fairly soon.

Feral is publishing the game in Europe and Australia while MacSoft is publishing it in the US.

IMG: Your web site also has some information about a new helicopter sim called Enemy Engaged. Can you give us some details on this game and any progress on it?

Stephen Yes - it's a port from an Empire Interactive game called "Enemy Engaged: RAH-66 Comanche versus KA-52 Hokum" - we were attracted to it by the snappy title. We call it CoHo - it's a helicopter combat sim and a darned good one. Here's a brief description:

CoHo provides an accurate simulation of both helicopters including realistic flight dynamics, authentic weapons systems, and detailed cockpits, displays, and instruments. You can fly as both pilot and co-pilot gunner, and the crew are fully animated.

Among a wealth of other things, you get three large scale campaigns to play in, set in the Lebanon, Taiwan, and Yemen respectively. The landscapes have rugged terrains ideally suited to low-level helicopter combat, and each campaign can be played from either standpoint.

The campaign engine is fully dynamic and reactive - there are no scripted events or outcomes - war rages continuously even when you are at a base re-arming or refuelling. You fly realistic missions with your wingmen - it is your skill and judgement which determine success or failure.

The game is progressing - we are looking at a launch towards the end of the first quarter next year.

As you can see, Feral has been pretty active in the last few months. We'll be posting a preview of Black & White for the Mac within the next few weeks, so keep an eye out for it.

Feral Interactive
Feral Interactive
Lionhead Studios
Black & White

New Disney Titles
10:30 AM | Noah Brimhall | Comment on this story

As MacCentral reported yesterday, Disney Interactive has released two new learning games. The great news is that both work on the Macintosh.

In Playhouse Disney's Rolie Polie Olie: The Search for Spot, kids aged 3-5 learn visual and mapping skills and get to create their own music and play a variety of games.

In Playhouse Disney's Stanley Tiger Tales, kids aged 3-5 learn early math, science, and language skills and develop an appreciation as they help Stanley find his tiger Theodore.

Disney says these CD-ROM titles require Mac OS 8.6 and a 233 MHz G3 or better, and are available for $19.95 each.

MacCentral: Disney unveils new interactive learning titles
Disney Interactive

Black & White Mac Development Screenshots
9:23 AM | Tuncer Deniz | Comment on this story

After our interview with Feral's David Stephen, Feral were kind enough to send IMG some development shots of Black & White Mac that they've accumulated over the last few months. The screenshots begin in August when development was still in its early stages and show such basic elements of Black & White as untextured landscapes. As we progress through September into November, you see Black & White come to life.

Well, enough babble; check out the screenshots for yourself.

Screenshot 1 - August 1, 2001

Screenshot 2 - August 30, 2001

Screenshot 3 - September 15, 2001

Screenshot 4 - November 1, 2001

Screenshot 5 - November 2, 2001

Screenshot 6 - November 3, 2001

Screenshot 7 - November 4, 2001

Screenshot 8 - November 5, 2001

Screenshot 9 - November 6, 2001

Screenshot 10 - November 7, 2001

Screenshot 11 - November 8, 2001
For more on Black & White for the Mac, be sure to check out the Feral Interactive web site. Special thanks to the crew at Feral for sending us these awesome shots.

IMG: Mini-Interview with Feral Interactive
Feral Interactive

Age of Empires II Patch Soon
7:30 AM | Andy Largent | Comment on this story

A number of readers have posted to our forums about issues with the recent release of Age of Empires II: Gold Edition. Apparently there are some problems with this first title from Bold Games.

Fortunately, Brad Oliver and Westlake Interactive are already on the case, and Bold's tech support has confirmed a patch will be released soon. Oliver also wants to make sure readers understand that the title was well-tested; in one of his forum posts, he notes they went through 13 betas and three final candidates.

One of the saving bugs has been confirmed and killed, according to a later post. Here's a clip that includes some pointers if you're having trouble:

If you receive a crash under Mac OS 8/9, try these three things first: update to CarbonLib 1.4, turn off file sharing and jack up the memory assigned to Age2 to the largest you can. If you still receive a random crash after that, then a MacsBug log would be very helpful. Don't hesitate to e-mail them to me at

As for Mac OS X, you can generate a crash log with the console, but for Age2 they are unfortunately not much help as we have the routine name symbols turned off in the optimized and release builds.

BTW, one bug we have already caught and fixed: if you save a game with a wonder in it, then try to reload it, Age2 will refuse to load the game, giving an error message about memory. We don't need any more information on these types of crashes.

Also remember to go the official route when submitting bugs and include in any email as well. There's a quick troubleshooting Q&A on their support page for the title, so head over to the Bold site for more info.

Westlake Interactive
IMG Preview: Age of Empires II
IMG Forum: Age of Empires II Thread
Bold: Age of Empires II Support Page
Ensemble Studios
Age of Empires II

Quake 1.0.2 for Mac OS X Released
6:00 AM | Tuncer Deniz | Comment on this story

Axel Wefers of Fruitz of Dojo wrote in to tell us that he's released version 1.0.2 of his unofficial Quake for Mac OS X. Using id Software's readily available source code, Wefers has made Cocoa versions of Quake and QuakeWorld that support both software rendering and OpenGL rendering.

Here's a list of fixes in this update:


• Added "DrawSprocket" style gamma fading.


• Fixed "Draw_Pic: bad coordinates" bug.

• Default video mode is now: 640x480, 67hz, if available.

• Now recognizes all supported [more than 15] video modes via console or config.cfg.


• Settings Dialog: Select a specific display.

• Settings Dialog: The depth setting was separated from the resolution menu.

• Settings Dialog: Capture all/only the game display.

• Settings Dialog: The ReadMe is available via the help menu, now.

• Fixed a significant performance issue [huge frameskip with extensive lighting].

• Default value of "gl_keeptjunctions" is now "1" [looks nicer].


• Fixed console width/height bug with resolutions other than 640x480 [was always 640x480].
If you're a fan of the classic Quake and are itching to play it on OS X, then check out the download. Source code is also available.

Download Quake 1.0.2 Source
Download Quake 1.0.2 for Mac OS X
Fruitz of Dojo

Wolf for PC is Gold; Mac, "Coming Soon"
6:00 AM | Andy Largent | Comment on this story

Todd Hollenshead of id Software updated his .plan with word that Return to Castle Wolfenstein has gone gold for the PC. This means the gold master is being sent to duplication and the game should be in stores in the next few weeks. This title has certainly been a collaborative project, with id assisting Gray Matter Studios, the primary developers, and Nerve Software, who worked on the multiplayer game.

Hollenshead also writes about the state of the Mac version, which is still underway. Here's a clip from his .plan:

No date yet on the Mac version, but it's coming soon (not gold yet,
though). We don't have plans to sell Linux in retail, but Timothee
has done great work on the downloadable binaries so far, and I expect
that to continue.
Check out the newly revamped Castle Wolfenstein web site for more info on the game, and check out for the second multiplayer test. We'll be sure to keep you informed as more info on the Mac version becomes available.

MGF: Download Wolf MP Test 2 (64.7MB)
Activision: Return to Castle Wolfenstein
Webdog: Todd Hollenshead's .plan
Buy Return to Castle Wolfenstein

Click to enlarge
Status of Updated Sound Blaster Live! Drivers
6:00 AM | Brian Rumsey | Comment on this story

Those who have followed with interest the Sound Blaster Live! card from Creative Labs know that this card has a lot of potential, but that it has been held back by lackluster driver support from Creative.

Hope may not yet be lost for owners of the card, though, as it seems that Creative continues to work on promised new drivers. Creative's Brian Souder recently posted this brief update in the MacGamer Forums:

The OS 9 drivers (1.1) that were promised at NY are back in testing - Beta 5. No word on OS X drivers. I will post a link when the OS 9 drivers can be downloaded.
Although the wait has been frustrating for many owners of this card, it is encouraging to hear signs of life from the Creative team. If you'd like to see continued support for the Sound Blaster Live!, be sure to heed Souder's call for feedback at the link below.

IMG News: Register Your Sound Blaster Live!
IMG News: Creative Call for Feedback
Creative Labs: Sound Blaster Live!
IMG Review: Sound Blaster Live!
MacGamer Forums: Sound Blaster Live! Thread
Sound Blaster Live!

Sierra and Jellyvision Part Ways
6:00 AM | Tuncer Deniz | Comment on this story

IMG reader Danny Gallagher sent us word that Sierra and the creators of the popular You Don't Know Jack series, Jellyvision, have decided to part ways. Sierra (who were recently acquired by Vivendi Universal) have decided that despite the success of the last few titles in the series, they will not produce any more.

Here's the official press release:

Sierra and Jellyvision have decided to end their agreement to publish You Don't Know Jack, the pop-culture CD ROM game, due to a change in Sierra’s product focus moving forward. While we've enjoyed our long term relationship with Jellyvision, our three year product strategy does not include future You Don't Know Jack titles. Current You Don’t Know Jack titles are still available at retail and at We wish Jellyvision all the best.
Recently, Jellyvision have been producing the incredibly popular computer game editions of Who Wants to Be a Millionaire for Disney Interactive. Will future Jack titles be published somewhere else? Only time will tell.


Sacrifice to Ship on December 7
6:00 AM | Tuncer Deniz | Comment on this story

MacPlay have announced that Sacrifice will ship on December 7th. In Sacrifice, one to four players will be able to control powerful wizards, armies of creatures, and a myriad of spells and incantations to wreak havoc across a revolutionary 3D landscape. The game features vast worlds of clearly viewed terrain, multiple landscape designs, unlimited camera angles, and over 50 different kinds of fantastic creatures.

MacPlay also let IMG know that they're planning to release a demo of Sacrifice closer to the shipping date.

We'll keep you posted on any future updates on Sacrifice. In the meantime, check out IMG's preview, written almost one year ago!

MacPlay: Sacrifice
IMG Preview: Sacrifice
Shiny Entertainment
Pre-Order Sacrifice

Click to enlarge
Diablo II 1.09c Update
6:00 AM | Sean Smith | Comment on this story

Yesterday, Blizzard Entertainment updated Diablo II and Diablo II: Lord of Destruction to version 1.09c. The patches for both the original game and the expansion pack feature bug fixes as well as a data collection feature:

Major Bug

* Fixed a trading bug that could be exploited to allow one user to crash out another user.

Minor Bug

* Fixes issues with High Point Technology's RAID controller drivers.

Please note that included with this patch is a .dll file that relays back to Blizzard the hardware configuration of the system on which the patch is installed. This file will be effective in North America only. You may opt out of sending this information by unchecking the check box found on the patcher.

In keeping with our policy of protecting user privacy, we will not be collecting any personal information, nor will we be able to associate any hardware information with any particular user. We will only be recording CPU, RAM, operating system, video card, and sound card information.

The reason we are doing this is to help our development teams optimize our upcoming game, Warcraft III: Reign of Chaos, for various hardware configurations. The information we receive will help us tailor the game to meet the system requirements of our customers and help us to enhance their overall gameplay experience. If you have any questions or concerns about this procedure, please email us at

The stand-alone updaters aren't available yet, but you can download the appropriate patch simply by connecting to

IMG Review - Diablo II
Blizzard - World of Diablo
IMG Review - Diablo II: Lord of Destruction
Blizzard - Diablo II: LoD Patch Information
Blizzard - Diablo II Patch Information
Blizzard Entertainment
Diablo II
Buy Diablo II

MacGamez Reviews Giants: Citizen Kabuto
6:00 AM | Brian Rumsey | Comment on this story posted a review today of MacPlay's recently released Giants: Citizen Kabuto, ported to the Mac by MumboJumbo.

Giants, the first commercial Mac game to support Mac OS X only, was eagerly awaited for months before its release. MacGamez doesn't seem to feel the wait was in vain:

Giants: Citizen Kabuto is the kind of game people talk about when they say, "Wouldn't it be cool if they..." As in: Wouldn't it be cool if they created a unique action game with kick-ass visuals and an off-kilter sense of humor played on a beautiful hunk of shattered planet floating in the heart of a nebula with three incompatible species competing for control of this domain?

The answer: Of course it would be cool. More to the point: It's great fun!

Head on over and find out the rest of what MacGamez has to say about this title, sure to be one of the hottest this holiday season.

IMG Preview - Giants: Citizen Kabuto
MacGamez Review - Giants: Citizen Kabuto
MacPlay - Giants: Citizen Kabuto
Planet Moon Studios
Omni Group
Giants: Citizen Kabuto
Buy Giants: Citizen Kabuto

Mac Games News for Wednesday, November 14, 2001

Halo Interview Talks Mac Version1:54 PM
Unreal II Preview at CG Online1:44 PM
Combat Mission 2 Update1:42 PM
Mind Traveler Game Released1:14 PM
Otto Matic Post-Mortem Interview at IMG12:29 PM
Heroes of Might and Magic Music Interview10:34 AM
New Deus Ex 2 Details10:14 AM
Quick Mac Myth III Status10:00 AM
Undying Update; "New World" Clue9:01 AM
View all of the Mac games news for Wednesday, November 14, 2001 on one page

Recent Mac Games News

Tuesday, November 13, 2001
Monday, November 12, 2001
Friday, November 9, 2001
Thursday, November 8, 2001
Wednesday, November 7, 2001

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