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Thursday, November 8, 2001

Vampire Shipping; Other MacSoft Updates
11:26 AM | Andy Largent | Comment on this story

The MacSoft web site has been updated with some great news for Mac gamers this November. The long-awaited 3D RPG Vampire: The Masquerade is now GM (gold master). This means the game has been sent off for duplication, and indeed some of our readers report seeing it in their local stores.

Vampire, developed by Nihilistic, features some amazing 3D graphics, an engrossing story line that spans ages, and RPG-like elements to offset its action-oriented gameplay. For much more information, be sure to check out IMG's extensive preview.

Myth III: The Wolf Age is the other MacSoft game many players can't wait to get started. While the Mac version of the game is still being tweaked, the company is confident the MumboJumbo team can make a November release:

Myth III is very nearly complete, and MacSoft is gearing up for this amazing new entry in the legendary Myth series. Set a thousand years before the events depicted in Myth and Myth II, Myth III brings true 3D and a revolutionary level of detail to the series while retaining the furious gameplay and intricate storytelling that have made us all fans of the Myth series so far.†

Expect to see Myth 3 in stores in November. Expect to miss out on sleep immediately following.

In other news, value titles Wheel of Fortune, 2nd Edition and Jeopardy, 2nd Edition are both ready to go. We reported Westlake Interactive getting them to GM late in October, so look for these sequels very soon. Also expected in time for the holiday shopping season is Survivor, a game based on the popular "reality TV" show.

Lastly, MacSoft makes an intriguing note about changes to their web site. As you may notice when digging through their pages, many are outdated, and we hope a new design will coincide with these many awesome new games. We'll keep you posted as any new information is revealed.

IMG Preview: Myth III: The Wolf Age
IMG Preview: Vampire: The Masquerade
Vampire: The Masquerade
Buy Vampire: The Masquerade

GamePad Companion Updated to 1.1
2:33 PM | Sean Smith | Comment on this story

GamePad Companion, the utility that allows you to use HID-compatible game controllers with Mac OS X 10.1, has been updated to version 1.1:

This version adds support for saving multiple configurations, so now you don't have to set up your controller over and over again when switching between different games. It is now localized into Spanish, German, French, and Italian, and can be localized into additional languages. GamePad Companion 1.1 also has a much improved icon.
Support for multiple configurations is sure to make Carvware's already indispensable shareware utility even more popular. Head over to our sister site,, to get your copy.

MGF: Download GamePad Companion (84 KB)
Carvware: GamePad Companion

Mark Adams Needs Your Help!
2:05 PM | IMG News | Comment on this story

In Usenet newsgroup, Westlake Interactive's Mark Adams, who has been carbonizing Unreal Tournament for Mac OS X, posted:

I'm trying to track down the startup crashes in UT X, and I seem to have
isolated it with a problem on GeForce cards under OS X. If anyone out
there has gotten the UT X Preview to work on a Mac running a GeForce
card, post here or email to


If you can help Adams out, please do!

MGF: Unreal Tournament X Preview 1 (1.6 MB)
Epic Games
Westlake Interactive
Unreal Tournament

Freeverse Releases WingNuts Demo
1:47 PM | Tuncer Deniz | Comment on this story

Freeverse Software, known for their fantastic shareware card games, has released a demo of WingNuts, a fun top-down scrolling arcade game. In the game, you take off from your aircraft carrier and have to hunt down Baron von Schtopwatch's robot planes. Here's more information on the game:

Dozens of cool aircraft to pursue, including bi-planes, blimps and helicopter gunships. Avoid enemy air-mines, ground installations and destroyers. Equip your jet with heat-seeking missiles and cluster bombs. Power-up for supershots! Rescue your buddies.
A hot soundtrack, spectacular graphics, and crazy gameplay makes WingNuts an adrenaline addict's dream.
The modest system requirements are as follows:

- MacOS 8.6 or later (with CarbonLib)

- 333 MHz G3 or better

- 55 MB available RAM

- Rage 128 or better

- OpenGL

- QuickTime 4 or later

The WingNuts demo weighs in at a comfy 17.3 MB and is available for download at our sister site,

Freeverse Software

IMG Reviews AirBurst
1:21 PM | IMG News | Comment on this story

Inside Mac Games has published a review of AirBurst, the balloon-bursting action game from Strange Flavour:

I tend to consider myself a fairly hardcore gamer. I enjoy my share of Quake III, Oni, and Myth. I like to see things blown up, beat up and all around destroyed. So it surprises me when I find a game that I can become completely addicted to that doesnít have any of theses things.
Check out Noah Brimhall's full review to learn more about this new flavor in Mac gaming.

IMG Review: AirBurst

Work Continues on Unofficial 3dfx OS X Drivers
12:55 PM | Sean Smith | Comment on this story

Owners of the legendary Voodoo line of video cards were disappointed when 3dfx ceased operations last year, and rightly so. In a going-out-of-business sale, 3dfx transferred their technological assets to Nvidia, but did not see fit to make continuing support of their customers a condition of the sale.

Driver development for 3dfx cards ceased, leaving the Voodoo4 and Voodoo5 incompatible with Mac OS X. And while some users have had success using a Voodoo3 to drive a second monitor in 2D mode, 3D hardware acceleration is missing.

Continuing development of Mac OS 9 is also leaving the cards behind: the existing Mac Voodoo drivers are incompatible with OpenGL 1.2.2, introduced in Mac OS 9.2.

One intrepid programmer, however, is offering a glimmer of hope to Voodoo3, 4, and 5 owners moving on to Mac OS X. Adam Thayer has begun work on a 2D driver for the Voodoo3 that he hopes will drive a primary monitor under OS X:

These drivers will be a hack/kludge and cannot be assured to work. They may work for some, but not others. They may suddenly KP on you. I will try to solve any issues that arise later in development, but honestly, I cannot guarantee that I can fix them all. Just think of this along the lines of 3dfx's unsupport for the Voodoo3 on Macs.
Once Thayer can get the Voodoo3 working, he intends to work on Voodoo4 and Voodoo5 support. Note that his first goal is to simply to get the cards to drive a monitor under OS X; 2D graphics acceleration will come later, he hopes.

If Thayer is able to get the cards driving and accelerating 2D graphics, only then will he be able to turn his attention to OpenGL acceleration. (He doesn't mention any plans to attempt Glide support.)

Thayer is pursuing this project in his spare time and despite some formidable obstacles: the Voodoo4 and 5 chipset specifications were never published, 3dfx's Mac OS driver code was never released, and he doesn't have a Voodoo4 or 5 for testing. (If you're in a position to get Thayer access to the information he needs, he'd love to hear from you.)

For more information, check out Thayer's web page. Just don't plan on playing Giants: Citizen Kabuto on your Voodoo5 any time soon.

(Brian Rumsey contributed to this story.)

XVoodoo: Voodoo 3/4/5 Drivers for Mac OS X

75 New OS 9 & X Game Icons
10:55 AM | Sean Carton | Comment on this story

If you're the type that just isn't satisfied with less-than-spectacular factory-issue icons, the GIFOX Ultimate Edition icon collection is probably just what you've been looking for.

Packed with 75 beautiful icons for the top Mac games, this collection will surely beautify the desktops of Mac gamers everywhere. Available in both Mac OS 9 and stunning 128x128 Mac OS X versions, these icons can be used for everything from replacing boring application icons to beautifying your saved game icons, folders, or downloaded documents.

What games are available? Just check out this list:

4x4 Evo, Age of Empires, Aliens vs Predator, AvP - Alien, AvP - Marine, AvP - Predator, Baldur's Gate, Baldur's Gate ][, BG 2 - Tales of the Sword Coast, Carmageddon, Carmageddon 2, Civilization II, Command & Conquer, Day of the Tentacle, Deus Ex, Diablo ][, Diablo ][ Lord of Destruction, DoomLegacy, Driver, Duke Nukem 3D, Escape from Monkey Island, Escape Velocity, EV Nova, EV Override, F/A-18 Hornet, Ferazel's Wand, Full Throttle, Future Cop, GameRanger, GameRanger, Heavy Metal FAKK 2, Marathon, Marathon ?, Marathon 2, Marathon A1, MechWarrior 2, Myst, Myst ][ Riven, Myst ]I[ Exile, Myth 2, Oni, Quake, Quake ][, Quake ]I[ Arena, Rainbow Six, Red Faction, Rogue Spear, Rune, Sam & Max, Shogo, Sim City 2000, SiN, Star Trek Elite Force, Star Wars Pod Racer, StarCraft - Protoss, StarCraft - Terran, StarCraft - Zerg, StarEdit, The Sims, The Sims House Party, The Sims Livin' Large, Tomb Raider, Tomb Raider 2, Tomb Raider 3, Tomb Raider 4, Tony Hawk 2, Unreal, Unreal ][ ?, Unreal Tournament, Unreal UMOD, UT Classic, UT Tactical Ops, UT UMOD, Wages of SiN, WarCraft, WarCraft ][
Whew! That's a lot of icons! But just seeing the names doesn't begin to do justice to creator Max Rudberg's talent. Download the collection and check them out for yourself.

GIFOX: Game Icons for OS X (and OS 9)
Xicons: Game Icons for OS X

Interview with Cate Archer
10:26 AM | Eddie Park | Comment on this story

Tongue in cheek, the Action Vault at IGN recently interviewed Cate Archer, the fictional super-spy femme fatale. Though the name may be unfamiliar to some, it should become better known soon enough, as Archer is the lead character in MacPlay's upcoming No One Lives Forever.

Archer started out an orphan. Living on the streets, she was forced to resort to thievery to survive. Eventually, she was discovered by the international peacekeeping agency UNITY, who recognized the potential of her skills and recruited her as an agent.

The interview hints at the gameplay to be found in NOLF:

[Action Vault]: What weapons do you prefer to use in missions and why? Also, do you have a favorite gadget?

[Cate Archer]: A spy's most formidable weapons are patience and cunning. Firearms are a last resort. I'm fond of any sort of gadget, regardless how useful, although I'm still waiting for Santa to design a fully functional Codebreaker Compact that also lets me apply eyeshadow in the rearview mirror while driving.

Those wishing to peruse the rest of the interview can check it out at the Action Vault.

No One Lives Forever, a 60's-themed FPS adventure, is currently slated for a Q2 2002 release on the Mac. For more details, check out MacPlay's site or IMG's past articles on the subject.

MacPlay: No One Lives Forever
Action Vault: Cate Archer Interview
IMG News: More NOLF Details from MacPlay

Click to enlarge
Halo Still Mac Bound
10:05 AM | Eddie Park | Comment on this story

When Microsoft, in search of a killer title for their Xbox game console, acquired Bungie Software, many wondered if their much-anticipated Halo would ever see the light of day on another platform. (Bungie first announced Halo on the stage of a Macworld Expo keynote address.) Despite Bungie's post-acquisition announcement that Halo would indeed be released for the Mac and PC (eventually), the Internet has remained flooded with rumors, musings, and flat-out statements that Halo would stay in the iron grip of Xbox.

Voodoo Extreme has noted a recent post by Bungie's Matt Soell putting these rumors and "confirmed reports" to rest. Simply put, he reiterates that there will be both a Mac and a PC version of Halo, and that any news heard to the contrary is grossly erroneous:

We still plan to do a Mac and PC version of Halo, but there are a lot of questions that must be answered before we can make the Mac/PC versions happen. It's like driving across town to a friend's house. You could take the highway, but it's rush hour; maybe it would be better to take side streets? Do you have enough gas for the trip, or do you need to make a side trip to a gas station? Can you park on his street for free or do you need to bring cash for a parking garage? These are all important questions that you'll need to answer before you start the trip, and will certainly affect the trip itself - but they don't affect the destination.

I have asked many questions about the Mac/PC versions in recent days, because I want to know what's going on so I can get the "I have confirmation it's never coming" wankers off the community's back. I have asked people who are in the best position to know what's going on, like Alex and Jason. They don't have answers to all the questions yet, and they don't want to say anything until all the ducks are in a row, but they know what they have to do. If pressed to choose between an "anonymous source" referenced by some random guy on a web forum, and two real people with names who have confided Bungie secrets to me for years, I'll pick the latter. And I cheerfully invite the anonymous sources, if they actually exist, to come on over to Bungie HQ and chat with Alex and Jason and myself so we can eliminate the communication breakdown.

For all those fearing that Halo would never grace the screens of your Macs, fear not. A release date has yet to be determined, but we can rest assured that Halo will happen.

Bungie Studios: Halo
IMG News: MW Keynote, Mac Halo Confirmed
Voodoo Extreme: Halo will see the PC New Thread, Same Old Story
Bungie Studios
Halo: Combat Evolved

Spaceward Ho! 5 Dev Diary
8:44 AM | Andy Largent | Comment on this story

iDevGames, the site dedicated to helping foster and support Mac game programmers, has started a new development diary for the upcoming sequel Spaceward Ho! 5. Joe Williams, president of Delta Tao, gives the scoop on what will make this new version even better than previous incarnations of the classic turn-based game of galactic conquest. Spaceward Ho! 5 will feature a new streamlined interface, better computer AI, and the ability to play over the Internet.

Two posts to the diary have been made so far. The first gives a nice overview of the history of the series and Delta Tao's goals for the game. The second is a shorter update with more info on their artificial intelligence plans. Mac OS X fans will be happy to learn the game will be carbonized. Williams also describes their Internet scheme as similar to Blizzard's service. Clients will connect to a main server hosted by Delta Tao, where players will be able to find and arrange games.

Here's an excerpt with more on the changing user interface:

Our programmers have been optimizing parts of the game engine so you should notice a faster response in game play. The graphic-user interface has also been completely rewritten. This supports our mission to make every new version of Spaceward Ho! more intuitive and faster than the previous versions. That means for every new complexity, we have to eliminate one old complication. Overall, the current codebase is about as slim as it gets, so donít expect the feature list to grow much. Here is a run-down on some of the improvements to cleanup the interface:

* Tech spending is now part of the main map window (with the other spending).

* Chat and Message windows have been combined into one window.

* Star data now shows up directly on the star map, right next to the selected star, which clears up some confusion.

* The fleet information also appears right next to the fleet.

Be sure to head over and read through the rest of the diary. While there's no official release date for Spaceward Ho! 5 yet, we're hopeful something might be available relatively soon.

Delta Tao
iDevGames: Spaceward Ho! 5 Diary

MiG Alley, Battle of Britain Source Code
8:03 AM | Tim Morgan | Comment on this story

A poster in the IMG Forum recently discovered a thread in the SimHQ forums that alludes to the possibility that the source code for MiG Alley is coming.

According to the forum thread, Rowlan Entertainment, the developers of MiG Alley, have been considering the idea of releasing the source code to MiG Alley. They have already released the source to Battle of Britain, an earlier WWII-era game.

Releasing the source code for PC games can make it possible for independent programmers to port them to the Macintosh (subject, of course, to any restrictions under which the code is licensed).

MiG Alley is a tactical flight simulator set in the Korean War. It is currently distributed on the PC by Empire Interactive.

Empire Interactive: Battle of Britain
Empire Interactive: MiG Alley
IMG Forum: Flight Sim sourcecode release... MiG Alley Source

Mac Games News for Wednesday, November 7, 2001

MacGames CD "Free Game" Offer Updated3:34 PM
Last Day of MouseMan Dual Optical Giveaway1:22 PM
IMG Reviews the Saitek P750 Digital Game Pad1:03 PM
Wolf MP 2 Installer Problems, Dedicated Server12:47 PM
Details on Monsters, Inc. Titles11:24 AM
Workaround for OS X Crashes in Elite Force XPack11:13 AM
Mac Myth III Current Status10:05 AM
Otto Matic Goes Gold9:42 AM
Apple Features Fly! II, Kids & Learning8:29 AM
Job Openings at Volition6:00 AM
The Railgun Project Preserved6:00 AM
Wolf MP Test 2 Released for OS X6:00 AM
View all of the Mac games news for Wednesday, November 7, 2001 on one page

Recent Mac Games News

Tuesday, November 6, 2001
Monday, November 5, 2001
Friday, November 2, 2001
Thursday, November 1, 2001
Wednesday, October 31, 2001

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