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Tuesday, July 24, 2001

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Mac DS9: The Fallen Ships? Not Yet... [UPDATE]
10:14 AM | Andy Largent | Comment on this story

An observant forum poster noticed the official Deep Space Nine: The Fallen page has been updated with news that the Mac version of this third person shooter is finally shipping. [UPDATE]: Peter Binazeski of Simon and Schuster has just informed us that this update is in error, and the Mac version of DS9: The Fallen has not officially been declared "Gold" nor shipped just yet. The final version is being reviewed by Paramount right now, and Peter expects the game to go gold very soon.

The major hold-up proved to be the Miles Sound System; this sound library, which until recently was PC-only, had to be ported by a third party (Rad Game Tools) before the work on the Mac port could be completed. Now that this final step has been taken, the game

DS9: The Fallen is based on the Unreal Tournament engine, so that should give you a good idea of how the game will run on your machine. Rudimentary OS X support is also available, though only software rendering is an option for some reason. We'll follow up with The Collective and see if 3D hardware support might be coming soon.
Here are the official requirements for the game:

  • CPU PowerMac™ G3 or higher
  • RAM 64MB
  • Hard Drive Space 150MB (650MB recommended)
  • Operating System OS 8 or higher (NOTE Only runs in software mode in OS X)
  • CD-ROM 4x

The game should be shipping out to stores in the next week, though you can also order it through CompuExpert now. For more info on the game, check out our preview posted back in December of last year.

IMG Preview of Deep Space Nine: The Fallen
Official Deep Space Nine: The Fallen Web Site
Simon & Schuster
The Collective
DS9: The Fallen
Buy DS9: The Fallen

"Game of Death" Coming to Mac OS
12:15 PM | Michael Eilers | Comment on this story

A report on the Adrenaline Vault details a very unusual game in development by Burns Entertainment Software called Game of Death. While the game is currently being developed for PC, according to Avault's report there are plans for Xbox, PS2 and Mac versions.

While the game is still in the concept phase of development, the theme of the game (as you might guess from the title) is best described as an "action/horror" title using the Vulpine 3D engine. As the player, you travel through a surreal and spooky 3D dreamland, hunting down the most notorious serial killers of the 20th century. Here's an excerpt from the report:

In Game of Death, a young man is taken to a hospital in critical condition following a car accident and, while in a coma, enters a dream world. There, he must defeat his opponents in order to be revived. In a unique twist on traditional arms, each killer must be overcome using his own means of slaughter, meaning a strangler must be choked to death, and an axe murderer must meet his demise at the business end of a blade. The player will locate and piece together these weapons while battling various minions within a level, and will have to ascertain each serial killer’s special weakness in order to emerge victorious.
This is certainly an original, albeit disturbing, concept. The game currently has no publisher, but the dev team is targeting December 2002 for a release.

Game of Death Web Site
Game of Death Report on Adrenaline Vault

Vortex NG Postmortem
10:53 AM | Eddie Park | Comment on this story

Rocco Bowling has recently posted an article on iDevGames that disseminates his journey through Mac game development up to the point where he created and published Vortex NG. Readers may remember IMG's mention of Vortex NG after it was released back in May 2001. It's also worth mentioning that it was the winner of the Independent Games Festival Student Showcase.

Though the article is listed as a postmortem for Vortex NG, Bowling digresses from focusing specifically on his game's technologies, diving into his experiences as a student developer of Mac games as well as his perspective on game development itself. The article goes through his early development, noting that he started with HyperTalk before branching off into C/C++, with knowledge of OpenGL and Open Transport coming later.

He also mentions his experiences with the Student Showcase, from the method of entry all the way through the festival itself. He also looks at design triumphs and mistakes he feels he made with the development of Vortex NG, including an interesting look at the pros and cons of early Mac OS X development.

Anyone interested in game development should definitely give Bowling's article a once-over. It contains a minimum of tech-speak, so even non-programmers should be able to enjoy it. The article itself is a good look into the skills, requirements, and hurdles of game development and design.

iDevGames - Vortex NG Postmortem

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Tropico Soundtrack Available
10:37 AM | Eddie Park | Comment on this story

Following closely on the heels of Tropico's PC release, LMS Records has released the Tropico Soundtrack for sale on CD. The soundtrack, produced and directed by Daniel Indart, features 14 tracks of original Latin-based songs.

Here's a clip from LMS's Tropico Soundtrack page:

A sparkly offering of Caribbean rhythms and flavors with beautiful melodies, dance beats, and spicy lyrics. Featuring songs written and performed by Latin artists/songwriters Lucho Campillo, Jesus "Nino" Perez, Los Corales, and Daniel Indart himself.
LMS Records is a company who's mission "is to develop, record, produce and distribute the works of new Latin artists."

Though the Mac version of Tropico has yet to hit store shelves, rest assured that it is coming out quite soon. For those that have yet to hear the soundtrack, LMS's Tropico page has sound clips from every track available for listening.

LMS Records - Tropico Soundtrack
PopTop Software
Buy Tropico

RoTFL 2: Total Carnage Registration Begins
10:30 AM | Ben Boffey | Comment on this story

Not to be confused with the often used Internet acronym regarding rolling around on the floor in a fit of hysterics, RoTFL on this occasion stands for Return of The Fallen Lords. IMG has received word that a new tournament aimed at re-igniting multiplayer gaming for Myth: The Fallen Lords is taking place in August. Here's the low-down from the organizers:

Registrations are now being accepted for "Return of the Fallen Lords 2: TOTAL CARNAGE" at Entries will be accepted until August 7. FFA and clan games will be played on the Unity 3 plugin, as well as a brand new, very small Carnage-based 8-starter called 'In-Carn-8', both of which are available at the site. Game co-ordination will be notified and maintained through the web-based "BattleWatch" game lister at

Bungie regrets the unavailability of B.net1 for TFL gamers, and as a thank you to their loyal customers have provided collector's items and a plethora of software. The overall winner of the tournament will receive a collector's item Press-Kit Boxed Set: a pine-wood gift box branded with Myth and Bungie logos and containing a set of Myth Christmas cards, a green XL Thrall T-Shirt and a Myth soundtrack CD, and a collector's item Poster-Sized Myth 2 Ad Print.

In addition, all round and clan winners will receive the prestigious "Grounds for Assault 2" CD-ROM from TFL order The Underdogs, a compilation of almost every working publicly-released third party plugin for TFL. A large selection of Bungieware is also available to second place, third place and round winners.

Bungie have been heavily involved in organizing this tournament, as can be seen from the great prizes up for grabs. So if you're an old hand at Myth and fancying getting into the swing of things again, this is the perfect opportunity to hone your skills.

RoTFL2: Total Carnage Website

Warcraft III Delayed Until 2002
10:24 AM | Ben Boffey | Comment on this story

Following much speculation about a release date for the upcoming role-playing strategy game Warcraft III: Reign Of Chaos we have news straight from those who should know: Blizzard themselves. As many expected, this eagerly anticipated title will not be reaching us before the end of the year. Here's what Blizzard had to say:

Over the past few weeks, it has become apparent that Warcraft III: Reign of Chaos will not be complete for release by the end of 2001. Our development team is hard at work finalizing the product and we look forward to bringing you an outstanding, real-time strategy game in 2002.

Our goal at Blizzard is to make the best games possible. This means that we will not release a game until it's ready. While we could release an inferior product to meet a specific date, we instead choose to polish our games until they meet the superior quality that we know Blizzard gamers and our development teams expect.

We firmly believe that this additional development time will prove invaluable, ensuring that Warcraft III will expand upon the legendary gameplay experience previously found in the critically acclaimed Warcraft series.

Announcements regarding further details and specifics of the Warcraft III beta test will be released in the near future. We encourage you to check our official website at for updates, and as always, we thank you for your continued support.

We're sure that Blizzard have made the right decision, and look forward to seeing the final, polished product, even more so after recent showings of the game at MWNY running under OS X. If you want more info on Warcraft III check out previous news articles and IMG's own preview of the game based on an earlier build.

Warcraft III Preview
Blizzard Entertainment
WarCraft III
Buy WarCraft III

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Mac Baldur: How To Be The "Life of the Party"
10:22 AM | Eddie Park | Comment on this story

Mac Baldur, the website devoted to all things Mac and Baldur's Gate, has recently posted an article titled "Life of the Party." Targeted more towards Baldur's Gate (or indeed, D&D) newbies, this article gives some sound advice on party creation and character strengths and weaknesses.

While experienced players will no doubt find most of the information in this article old hat, there is a bit of information that may have escaped their notice: the practical usage of a fighter/thief classed character in the party, as well as their possibly overwhelming strength in combat. Here's a clip on their possible usage:

One of the strongest parties offensively I’ve played with had four thieves. Picture this... your fighter/thief is stealthily scouting his way down a corridor. You comes across a group of adversaries. Slipping behind the strongest foe, you back-stab him, getting bonuses to damage from your thieves' back-stab ability, and your fighter strength bonus. This will most likely kill your opponent. As you’re noticed by the remaining adversaries, you start to run back to the rest of the party. As this is happening your other three thieves should all hide in the shadows, and wait. All the foes will follow your scout back to the rest of your party. Lead them past your party, and have the other three thieves all back stab as well. This is a brutal attack.
The article also advises bored experienced players to try playing through the game again with a weaker, disadvantaged party. A party consisting of two bards, a thief, a magic user, and two druids would definitely have a harder time plowing through battles and such.

For the rest of the read, be sure to check out the Mac Baldur site.

Mac Baldur - Life of the Party
Baldur's Gate

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The Feeble Files Released for the Mac
10:20 AM | Andy Largent | Comment on this story

A new update to the e.p.i.c. Interactive site notes that The Feeble Files, a wacky adventure game, is now shipping for the Mac OS. The game has fairly modest system requirements, and we're told by Thomas Steiding that it will be available for order at Mac-O-Rama by the end of the month. The Feeble Files is a cartoon adventure with colorful graphics and offbeat humor. Here's more about the game from the announcement:

16 bit stereo sound and a plot of epic proportions take this adventure into a different galaxy. An audio visual treat, an intellectual challenge and awesome to play. Witty and humourous but with dark undertones. The Feeble Files contains acts of betrayal, intrigue, revolution and even a bit of cross dressing. Not to mention some totally unique features like Oracle - an ever increasing encyclopaedia of helpful background information. Add to that around eighty locations to visit, six thousand voice lines to interact with, there should be plenty to keep everyone happy without the aid of organic chemical supplements.

Rebellion has never looked so pAtHeTiC

Citizens wishing to play The Feeble Files will need a Mac PPC @180 Mhz, 32 MByte Ram, a 4 MByte gfx board and 760 MByte space on their harddrive. Citizens can find more information on this game in the projects section. All citizens not interested in this great cartoon adventure should contact a company Enforcer immediately to get a serious restructuring of their personality.

For more information, check out the Feeble Files page at e.p.i.c.'s site. Keep an eye out for preorders which should become availalbe in the near future.

IMG News: The Feeble Files Coming to the Mac
e.p.i.c. Interactive Web Site
The Feeble Files Page
The Feeble Files

Mac Games News for Monday, July 23, 2001

IMG Talks Giants with Omni's Tim Wood2:27 PM
New Max Payne Movies10:38 AM
Kids Domain Update10:09 AM
Carbon UT Progress Report9:44 AM
Alice, Tony Hawk 2 Demos Coming Soon9:39 AM
AirBurst Review Posted at MacGamez8:46 AM
Amiga Classix 3 Available (in Germany)8:32 AM
2001: A QuickSilver Odyssey8:15 AM
GameRanger OS X Q&A8:15 AM
Cross-Platform Development and MOO36:00 AM
More on Neverwinter Toolset Saga6:00 AM
Myth II: Green Berets Goes Gold6:00 AM
Myth III: The Wolf Age Preview, Movies6:00 AM
View all of the Mac games news for Monday, July 23, 2001 on one page

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Friday, July 20, 2001
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