 |
Apple Gaming Roundup, Destineer Info 7:49 AM | Andy Largent | Comment on this story
Apple has written up a huge new article covering the awesome state of Mac gaming for the rest of the year. They focus on the recent E3 and WWDC events, as well as looking at a number of OS X titles being prepared for release soon. Also mentioned in the article is a bit about Peter Tamte's just-announced company, Destineer, and the games to be released under their Mac label, Bold. Monday's announcment reaffirmed they will be bringing a number of Microsoft games to the Mac, but the Apple article suggests both Age of Empires 2 and Links 2002 will be out before the end of the year. They also mention Halo for Mac being published under the Bold label. Here's a clip: Also prowling the halls of E3 was well-known Mac game publisher Peter Tamte, whose new company Destineer will be releasing Microsoft’s Age of Empires II and Links 2002 for the Mac later this year under the brand Bold by Destineer. Along with other games from Microsoft and original cross-platform titles, Tamte’s company will be publishing the Mac version of Bungie’s epic, Halo. This is good news for those Mac fans worried Halo would never make it off the Xbox, though any specifics about a release date are still unknown.
Destineer is certainly not the only Mac company mentioned. OmniGroup is given credit for their work with Id on Quake 3 for OS X and other ports. Aspyr is mentioned for Tony Hawk 2, Alice, and more. Blizzard is noted for their big sequels Warcraft III and Diablo II: Lord of Destruction. Dreamcatcher's many adventure titles are a nice inclusion, along with GraphSim's newest games; Summoner and Baldur's Gate: Tales of the Sword Coast. Lastly, the big two entities MacPlay and MacSoft are given recognition for their many awesome titles heading to store shelves this year.
Looking back on all these companies and games, you can really see why the second half of 2001 will be a great one for Mac gamers. The article does a nice job of wrapping up this massive chunk of entertainment, much of which will be coming to OS X. Also check out the two pages of screen shots and expo images at the end.
IMG News: Tamte Announces 'Destineer Studios' and 'Bold' Mac Label
Mac Gaming Explosion
Apple
Cyberlore/Majesty Chat Transcript 5:04 PM | Andy Largent | Comment on this story
Majesty Dragon has posted the transcripts from a recent chat with Cyberlore, creators of the acclaimed fantasy strategy game, Majesty. It's quite a long chat, as a number of Cyberlore employees showed up to speak on a variety of topics. There are even a few hints dropped about the possibility of a sequel for the title: {Jay_Adan} We put together a new proposal for Majesty 2, and have been talking to publishers about it. There's nothing solid there yet though.
{Jay_Adan} On Majesty 2 suggestions. I personally have been keeping track of the suggestions and bringing them forward in our meetings about it. Fans of the game will want to have a glance through the rest of the transcript to keep up with the latest on Cyberlore's exploits. MacPlay published the Mac version of Majesty, and it's likely any such sequel would also be done by them. If you haven't tried out the demo of Majesty, be sure to do so at Macgamefiles now.
Majesty Chat Transcript
Download Majesty Demo
MacPlay
Majesty
Max Payne Site Opens, Q&A 4:55 PM | Andy Largent | Comment on this story
Gathering of Developers and Remedy have unveiled their new Flash-heavy site for the realistic third person shooter Max Payne. The site contains some very nice new screen shots as well as the E3 video, in case you missed it. It also gives a good rundown of the game's features, so be sure to have a look if you're interseted in seeing what the title will be all about.
A new preview and interview with Remedy's Markus Stein and Henri Blaring;field has also been posted recently at Payne Reactor. It's a very nice piece which looks at all elements of the game, including the impressive graphics, John Woo inpirations, and weaponry. Here's a clip explaining more about Bullet Time:
We asked Markus Stein how the slow-motion works in Max Payne. "The slow motion is called "Bullet Time" in Max Payne and it's used as a gameplay element. You will get a slight edge over the enemies as you'll have more time to react and aim as well as a slightly increased rate of fire. "Bullet Time" is tied into some of Max' action moves, like the shoot dodges, but the player also accumulates it as he takes out enemies. At any point in the game, the player can choose to switch on "Bullet Time" to help him through more difficult combats." This in practice means that you will get an advantage over the quick-thinking AI. Be sure to head over and read the rest of the article for much more info on Max Payne. The game is getting close to completion for the PC, and a Mac version is expected to be published by MacSoft at some undetermined point after that.
Official Max Payne Web Site
Max Payne Interview/Preview
MacSoft Web Site
MacSoft
Remedy Entertainment
Westlake Interactive
Max Payne
Buy Max Payne
IMG Reviews Myst III: Exile 9:55 AM | Tuncer Deniz | Comment on this story
The Myst series of games has been one of the most popular gaming franchises ever created. Both Myst and Riven have sold millions of copies and Myst III: Exile promises to be as popular as its predecesors. But the latest Myst is the first game in the series that wasn't created by its original designers. Could Presto Studios, the company that took over the reigns for Myst, capture the same kind of magic of the previous two games?
Today IMG has posted a review of Myst III: Exile, authored by our very own AppleMaster, Michael Phillips asking that very same question. Here's a snippet from the review:
Exile features the same extremely clean point & click user interface as in the previous Myst titles with 1 very unique change, the ability to rotate your view 360 degrees. We’re not talking grainy QuickTime VR rotation as seen in other games, while rotating in Exile; graphics remain crisp and beautiful. This rotation feature adds a whole new level of immersion to the Myst series. In order to find puzzles and clues, the player must look in all directions, including to the sky and ground. To further add to Exile’s realism, players are able to rotate their view while movies and animations are playing. Thus, you’re not forced to sit still while things happen, the world feels alive and breathing, not static and cold. Be sure to check out the rest of the review. Tomorrow we'll also be posting a beginners guide to Myst III: Exile, so don't forget to come back to IMG!
Myst III: Exile Review
Presto Studios
Ubisoft
Myst III: Exile
Buy Myst III: Exile
Green Beret Screen Shots 8:12 AM | Andy Largent | Comment on this story
GameSpy scored five new screen shots of the upcoming Myth II-based title Green Berets. The new images show off some of the explosive power in the game, as well as some large helicopters dropping off your men. This tactical squad game will take you through the jungles of Southeast Asia as one of the army's elite soldiers. Since the game will essentially be a large total conversion of the Myth II, they will also be including a full of that title in the box as well. Here are a few of the features of Green Berets from its web site:
Tempt the enemy into a trap or attack them head-on in 10 missions through rice paddies, underground tunnels, rivers, and many other detailed terrains! Secure landing zones with M16 gunners, Huey Helicopters, and medics, but beware of enemy Snipers and Mortar crews - over a dozen units in all! Rescue POW's, locate downed pilots, sabotage enemy communications, and seek and destroy enemy supply dumps! Obliterate enemy bases with intense explosions, engage the enemy in blinding firefights, call in devastating air strikes, and more - all powered by the Myth II engine! Stalk through the dense jungles with M60's, grenades, med kits, and radio equipment to call in an awe-inspiring air assault! While paying for a new 'mod' has generated some frustration among the Myth community, it is good to see the older engine still has some life in it. Green Berets is expected out for Mac and PC sometime this summer.
E3: Myth II: Green Berets Announced
Green Berets Screen Shots at GameSpy
Green Berets Web Site
Take 2 Interactive
Myth II: Green Berets
Q&A with Westlake's Mark Adams 7:49 AM | Andy Largent | Comment on this story
Italian site Games4Mac let us know they posted a new interview with Mark Adams, president of Westlake Interactive. As you probably know, Westlake is responsible for porting a huge number of very popular titles like Unreal Tournament, Deus Ex, The Sims, and many more. Recently, it was announed Westlake would be taking over the Playstation 2 port of Deus Ex as well. While they're definitely not abandoning the platform, this will give them some console experience and hopefully a bit more spending cash as well. The interview addresses this topic, as well as other general Mac questions. Here are a couple of excerpts: G4M: Which are the main difficulties or differences in the development of Deus Ex PS2 version than Deus Ex Mac port?
MA: The PS2 is a whole different world than the Mac or PC. There are many limitations (much less RAM for instance), but some benefits (the exact same hardware configuration on every unit sold). Our experience on Deus Ex on the Mac is definitely helping out.
G4M: Are you planning a Carbonized version of UT? If so, What stage of development is UT in?
MA: I've been working on Carbon UT in my spare time, but its kind of stuck right now. The latest versions of CodeWarrior have some problems with it, and I can't debug the OS X code under the older CodeWarrior's. So I'm waiting for an update from Metrowerks.
Head over and have a read through the rest of the Q&A, which is available in both Italian and English. And stay tuned to IMG for the lastest on Westlake's many ports in progress.
Mark Adams Interview at Games4Mac
More Details on Spaceward Ho! 5 6:00 AM | Andy Largent | Comment on this story
Last week we wrote about Delta Tao working on a new title, Spaceward Ho! 5. While this game will be based upon the previous incarnation in the series, it will sport many improvements. A thread in the comp.sys.mac.games.strategy Usenet group continues with Joe Williams of Delta Tao taking requests/comments about what people would like to see changed. He lately gave a nice summary of the features they are currently considering. Here's a clip: We're kind of nailing stuff down. We're going to have our hands full rewriting the networking and UI, so we're probably not going to make super substantial gameplay changes (we already know it's fun!).
Stuff we're pretty sure about:
tcp/ip play. we'll assume color and 800x600 screen, which will allow us to substantially revamp the user interface. we won't be on floppy, so we can have a lot more and nicer graphics and sounds. we'll probably focus on a downloadable and unlockable version. Also mentioned before is the fact the the game should be carbonized for OS X and ready for GameRanger play. We'll keep you posted as Spaceward Ho! 5 gets further into development. They're shooting for a release hopefully sometime this winter.
Delta Tao Software
IMG News: Spaceward Ho! 5 in the Works
Recent Mac Games News Monday, June 11, 2001 Friday, June 8, 2001 Thursday, June 7, 2001 Wednesday, June 6, 2001 Tuesday, June 5, 2001
|
Search for other Mac games news stories or browse our Mac Games News Archive.
|
 |