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Gaming news: New or upcoming Mac games
#1
The "dead" thread was getting too depressing so it's time for a reborn. Mac gaming is dead, Long live Mac gaming! Those who still want to "mourn" and offer their condolences to their once beloved gaming platform can visit the memorial. Everyone else is welcome to post game related news about Mac and released or upcoming titles. WWDC is just around corner and the games just keep coming.

(You can remove my old posts in other threads about the subject if you want. I'm going to list them here.)

- Aspyr is updating their previous games for Apple Silicon. Two games with native ARM support now are RollerCoaster Tycoon 3 and SimCity 4 Deluxe.

- Gas Station Sim is now released for Mac with native support for Apple Silicon. Also Juno: New Origins is released and Disney Dreamlight Valley is out on Mac App Store only for M1. It has an empty Steam depot.

- Baldur’s Gate 3 releases on August 31, 2023 for Mac with native support for Apple Silicon. Baldur’s Gate 3 will also support cross-save progression between PC, Mac and PS5, allowing you to transfer your saves between platforms and continue your adventure wherever you purchase the game.

- The Forgotten City, the Skyrim mod turned to a standalone game, is out on Mac App Store.

- Patch 2.4 is out now for Total War: WARHAMMER III on macOS! With this update, the immense Immortal Empires campaign is out of Beta and available to all owners of WARHAMMER III.

- Black Desert Mobile now works on Macs with Apple Silicon. "Free" to play but be aware it's not for everyone with its expensive in-game purchases. Read the Steam reviews.

- Uncrashed: FPV Drone Simulator got a "major update" and now works on all AS Macs and some Intel Macs.

- Valve seems to be working on Counter-Stirke 2 for Mac.

- Firmament by Cyan was released on Mac and PC on Steam May 18.

- EA has updated The Sims 4 for Apple Silicon and Cliff Empire is now released for Apple Silicon on MAS.

- MotorCubs RC, another Kickstarter project with apparently native Apple Silicon support, using Metal 3 and requiring Ventura. They recommend M1 Pro 14c.

- Easy Red 2 and DLC Stalingrad is now available for Mac with very positive reviews

- Snowrunner is coming to Mac this year. "SnowRunner, the blockbuster open-world off-roading game from Saber Interactive, is revving up to reach new heights with the game’s debut on the Mac App Store, Mac via Steam, and the Epic Games Store later this year. It features MetalFX Upscaling for accelerated performance and high-quality visuals, along with full crossplay with consoles and PC plus controller support. Players can jump into the driver’s seat of some of the world’s powerful vehicles and prepare to conquer extreme environments with the most advanced terrain simulation experience. SnowRunner is coming to the Apple silicon Mac lineup, and will be available for $29.99 on the Mac App Store, Mac via Steam, and the Epic Games Store. All previously released DLC, as well as the Premium Edition and Year 1, Year 2, and Year 3 Passes, will be available for purchase separately."

- Fort Solis is coming to Mac soon. It seems to be more than just another shooter. It will focus more on the storytelling and narrative and is described as "Moon meets Dead Space". They also want to increase the immersion by having one continuous shot with no breaks or edits throughout the entire game, like in God of War. The game will also be fully open for the player to explore and the focus will be on exploration and solving problems rather than shooting and killing monsters. They want the player to feel like an engineer, not a super soldier. The game looks to be everything the pessimists say new Mac games and Mac gaming won't/can't be. It looks AAA, it will be native for AS, it's a UE5 game, it will have day-and-date release on Mac, it's from a new dev (Fallen Leaf) releasing their first Mac game along with other platforms and it doesn't appear to be financed by Apple (otherwise they would have announced it themselves). So much for Mac gaming is dead and devs not wanting to release quality AAA games for Mac unless they're paid by Apple.

- Another UE 5 game is coming June 15, actually the first UE 5 game on Mac. Layers of Fear, native for Apple Silicon will be released on MAS. "The game takes full advantage of the Metal framework". Appears to be Apple Silicon only and contains two games and all DLCs and a new chapter. "The collection includes full remakes of the original Layers of Fear and Layers of Fear 2, including DLC for both titles and an original chapter made just for this release. These remakes aren’t simple upscales, as each title was recreated in Unreal Engine 5 and include all manner of modern graphical touches, though it’s still unknown if the Mac version will handle advanced techniques like ray-tracing. Developer Bloober Team has stated that it made full use of Apple’s proprietary Metal 3 upscaling tech." “Apple silicon has transformed gaming on Mac — delivering incredible graphics performance, new capabilities, along with extraordinary battery life,” said Bloober Team CEO Piotr Babieno."

- Dragonheir: Silent Gods, a new open-world high-fantasy strategy RPG is coming to Mac. "It was also announced that on Apple silicon Mac lineup, Dragonheir: Silent Gods is native and takes full advantage of Metal resulting in smooth and responsive gameplay with high frame rates and stunning visuals. Leveraging technology, such as Metal FX Upscaling, Variable Refresh Rate, and Spatial Audio, players will experience enhanced graphics and a more immersive audio experience."

- Total War: Pharaoh is coming to Mac after the PC release in Oct.

- ELEX II comes to MAS next month. Very interesting press release! Sounds promising when some developers use Metal and its features to its fullest instead of complaining that no one uses Metal. So there you go, it only took about 8 months to port a DX12 open world game to Mac with all the bells and whistles and they worked together with Apple engineers, meaning if you approach Apple like this or like 4A and Larian Apple is happy to help you. So much for Apple not caring about gaming and making it difficult for devs. "Piranha Bytes always strives to deliver more complex and enhanced games, and bringing ELEX II to Mac was no exception. ELEX II takes advantage of the Metal shading language to tap into Apple silicon performance. With Metal's Indirect Command Buffer (ICB) approach on Mac, the game also fully embraces GPU driven pipelines. In a little over eight months, a team specializing in GPU and Metal ported the DX12 version of ELEX II to Mac. ELEX II worked closely with Metal engineers to take full advantage of the many powerful features and tools to deliver a truly wonderful game."

- No Man's Sky is released on Mac.

- More and more games are announced before WWDC on Monday. Stray is coming to Mac.

- Codeweavers announced DX12 support in Crossover 23, making it possible to play DX12 Windows games on Mac.

- Isonzo Mac Steam depot has been updated with 18 GB. They also updated their roadmap stating Mac support is coming this summer.
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#2
Thanks for that great overview.

- Bloober Team's The Medium is coming to the Mac App Store in Summer 2023.

- Arctic Awakening is coming to the Mac alongside Windows, PlayStation and XBOX in 2023.
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#3
(06-02-2023, 05:19 PM)Mr Pink Wrote: Thanks for that great overview.

- Bloober Team's The Medium is coming to the Mac App Store in Summer 2023.

- Arctic Awakening is coming to the Mac alongside Windows, PlayStation and XBOX in 2023.

Thanks!
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#4
For the sake of completeness:

Feral announced the release of Grid Legends about a year ago, it's now coming in 2023.
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#5
DirectX 12 support via Crossover in the works:

LINK

So that's exciting for....someone. I guess.

OK, good night.
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#6
(06-03-2023, 04:55 AM)Mr Pink Wrote: For the sake of completeness:

Feral announced the release of Grid Legends about a year ago, it's now coming in 2023.

Thanks! I knew about The Medium and Grid Legends but thought I would report when they're released since others probably already knew.

(06-03-2023, 11:54 AM)Atticus Wrote: DirectX 12 support via Crossover in the works:

LINK

So that's exciting for....someone. I guess.

OK, good night.

Thanks! I wrote about that at the end of my post, but keep posting news.

The Elder Scrolls Online: Necrom DLC will be released June 5 for Mac. It works on Apple Silicon and doesn't use OpenGL, but Metal through MoltenVK.
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#7
Death Stranding DC comes to Mac App Store later this year.
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#8
Kojima mentioned upcoming games as well coming to the Mac. Not a guaruntee obviously, but nice to hear all the same.

The "porting kit" they announced looks like a nice feature. Hopefully results in a decent chunk of games making it to the Mac.
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#9
(06-05-2023, 02:20 PM)Sneaky Snake Wrote: Kojima mentioned upcoming games as well coming to the Mac. Not a guaruntee obviously, but nice to hear all the same.

The "porting kit" they announced looks like a nice feature. Hopefully results in a decent chunk of games making it to the Mac.

Yes, that was big. "New tools so devs can see in days how well their game will work on Mac. Significantly reducing the game development time". Also "Game Mode" in MacOS Sonoma.
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#10
https://www.apple.com/newsroom/2023/06/macos-sonoma-brings-new-capabilities-for-elevating-productivity-and-creativity/

"To make it easier to port games from other platforms to Mac, Metal introduces a new game porting toolkit, eliminating months of upfront work and enabling developers to see how well their existing game could run on Mac in just a few days. It also dramatically simplifies the process of converting the game’s shaders and graphics code to take full advantage of Apple silicon performance, significantly reducing the total development time."

"macOS Sonoma also introduces Game Mode, giving players an edge when performance is measured in precious milliseconds. Game Mode delivers an optimized gaming experience with smoother and more consistent frame rates, by ensuring games get the highest priority on the CPU and GPU. Game Mode also makes gaming on Mac even more immersive — dramatically lowering audio latency with AirPods, and significantly reducing input latency with popular game controllers like those for Xbox and PlayStation by doubling the Bluetooth sampling rate. Game Mode works with any game, including all of the recent and upcoming Mac games."
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#11
What if "Game Mode" is a CPU/GPU overclocking feature, not by the user but by the system? We know that Apple usually underclocks Macs to be cool and silent but on desktops Macs like Mac Studio with huge cooling fans and always remaining at around 50 degrees C even in games you have a large headroom to the temperatures we've seen on laptops, up to 105 degrees C. That would be a nice feature to boost performance where it's possible.
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#12
Apple mentions those games on their macOS Sonoma Preview page:

Quote: Upcoming and recently added games for Mac include Fort Solis, Stray, DEATH STRANDING DIRECTOR'S CUT, SnowRunner, World of Warcraft: Dragonflight, HUMANKIND, The Medium, Resident Evil Village: Winters' Expansion, No Man's Sky, Firmament, Disney Dreamlight Valley, Dragonheir: Silent Gods, ELEX II, and Layers of Fear.

No mention of Feral's Grid Legends and Total War: Pharaoh.
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#13
Fun keynote.

Game Mode: For almost as long as I can remember there has been a consensus that games running on a Mac automatically lost 5 fps or more over Windows counterparts because the OS doesn't let them take over as much. Now I guess they will be able to.

I wouldn't say the Mac Pro announcement was disappointing, because it's pretty much what we expected. But now that's its actually a real product I can finally let go of the idea of getting one. Now I feel as light as a feather.
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#14
Cook-era Apple and those renewed focuses on gaming. What's that saying? Fool me once, shame on... shame on you... you get fooled you can't get fooled again.

On a serious note though, I'll wait for proof this time. Happy to say a couple years down the line they really meant it this time.
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#15
It looks like Game Porting Toolkit is bigger than we thought people. Apparently Apple has basically made a DX 12 emulator/translator running in realtime under Rosetta 2. It's far more advanced than Crossover's solution being worked on and maybe a reason Valve stopped Proton's development for MacOS. Apple has also made the Toolkit code Open Source letting anyone including it in their software, like Codeweavers and Wine project. This sounds like a huge step! Looks like they just did a Proton for Mac.

Andrew Tsai video

Watch around 27:00

https://developer.ap...y/wwdc2023/102/

https://developer.ap...wwdc2023/10123/

https://developer.ap.../wwdc2023/10125
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#16
(06-06-2023, 12:16 PM)Homy Wrote: It looks like Game Porting Toolkit is bigger than we thought people. Apparently Apple has basically made a DX 12 emulator/translator running in realtime under Rosetta 2. It's far more advanced than Crossover's solution being worked on and maybe a reason Valve stopped Proton's development for MacOS.

In a followup comment he mentions it’s actually based on Crossover.
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#17
(06-06-2023, 12:27 PM)Cougar Wrote: In a followup comment he mentions it’s actually based on Crossover.

Who? Where?
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#18
(06-06-2023, 12:31 PM)Homy Wrote: Who? Where?

Andrew Tsai, pinned comment on the video.
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#19
(06-06-2023, 12:37 PM)Cougar Wrote: Andrew Tsai, pinned comment on the video.

Ah, missed that. Here is another confirmation. It's Wine on steroids. https://twitter.com/...109440209059841
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#20
Codeweaver just made an announcment about Apple Game Porting Toolkit. A win-win situation!

"We are ecstatic that Apple chose to use CrossOver’s source code as their emulation solution for the Game Porting Toolkit. We have decades of experience creating ports with Wine, and we are very pleased that Apple is recognizing that Wine is a fantastic solution for running Windows games on macOS. We did not work with Apple on this tool, but we would be delighted to work with any game developers who try out the Game Porting Toolkit and see the massive potential that Wine offers. Our PortJump™ team has perfected the art and science of creating ports of Windows applications using our Wine technology, and we welcome inquiries about how we can help get your game working on macOS.

We are also excited by the potential that the Game Porting Toolkit can offer CrossOver. We announced last week that we have preliminary DirectX 12 support on macOS coming in CrossOver 23, and we are eager to build on that momentum."

https://www.codeweavers.com/blog/mjohnson/2023/6/6/wine-comes-to-macos-apple-s-game-porting-toolkit-powered-by-crossover-source-code
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